This post has potentially manipulated dice roll results.
Serak: Surprised by the sudden appearance of the wizard, Serak sprinkles a bit of sand in the air and waves his hand, saying, "Bedtime for evil sadistic Wizards."
Cast: Sleep(lvl 2 slot) - 33
Target: 2 Squares North of Syna, NE corner of square. Beetle and Brots should be just out of the radius if I targeted right.
He then continues to lead the zombie following him on a merry chase, moving east, staying behind the cover of the wall.
This post has potentially manipulated dice roll results.
OOC: You are so lucky sometimes lol. I'll give you another half a foot because that was just perfect.
The wizards eyes become very heavy all of a sudden as he stands beside the warmth of the campfire. He shuts his eyes, just for a second, and the sounds of the battle erupting around him slowly fall silent. The mage collapses onto the floor, curls up in a ball and goes back to sleep.
Serak skips away, happy at the result of his spell as the pursuing zombie slowly shuffles forwards. Stopping in place for a second, its attention is suddenly drawn to the presence of another meal. The zombie turns westwards arms reaching out as it stumbles forwards towards Syna.
Zombie (Z1) Attack Roll: 9
The stinking rotted corpse of the beast trips over a small rock and hurls itself into the druid a it falls. Wrapping its arms around Syna in a deathly embrace, it tries in vain to sink its broken teeth into the elfs skin.
In the centre of the courtyard, the zombie hoard continues to move. Clambering over the bodies of other fallen zombies, the first (Z4) stumbles away from the tower, and bouncing off the nearby tent. The creature grabs onto Beetle as it pulls itself upright, and makes a grab for his face.
Zombie (Z4) Attack Roll: 15
The paladin easily shrugs off another zombie as the morningstar of Zyltris smashes through the crowd.
Zyltris Opportunity Attack: 6 (Forgot about that) Damage: 10 (...and the advantage - 21)
Zyltris attack is accurate as the zombie stumbles backwards. His mace battering away a chunk of the beasts flesh.
Inside the tower, there is still a crush as zombies attempt to make their way outside. Finally free of the tangling vines, the previously ensnared zombie (Z5) bursts through the crowd at speed. Pushing its way through, it sees Zyltrist first and launches itself at the elf.
Zombie (Z5) Attack Roll: 20
Simply lifting an arm, Zyltris holds off the mess of teeth and tangled vines that cover the face of the zombie and pushes it away.
Finding himself being quickly overrun, Zyltris is shoved again by the zombie standing in the doorway.
Once more the feeble strength of the zombie is no match for living muscle as Zyltris stands his ground.
Another zombie suddenly pops through the broken tower wall and wraps its arms around Zyltris as it swings past him. As it does so, the still glowing blade of Beetles slices through the air.
Beetle Opportunity Attack on Z7: 25 (With Adv) Damage: 10
The fading green coloured steel of Talon easily cuts off a set of fingers from the creature as it disappears around the tent. Undeterred, the zombie spins around the elf, scratching at his body with its undamaged hand.
Zombie (Z7) Attack Roll: 19
Getting tired of this onslaught, Zyltris again throws the beast aside. It lands with a hiss beside the campfire, suddenly spotting the short figure of Brots on the otherside.
In the nest of vines within the tower, a final zombie still struggles to break free.
Zombie (Z8) Strength Check: 6 Spell Save DC: 13
The vines suddenly break, releasing the terror from its writhing manacles as the zombie hoard continues to press against the tower looking for an exit.
Zyltris will concentrate on the wizard since it seems to be nearest him. If this causes me to move and open myself up to an opportunity attack I’ll instead stay put and continue attacking the nearest creature. Attack: 15 Damage: 12
OOC: Zyltris if you're attacking the wizard you will have advantage providing he is still asleep at that point. I'll add it in when it's your turn incase you end up having a crit
OOC: Please do not disturb the wizard's naptime. lol
Edit: The attack would be at Advantage and it is an Auto-Critical against the wizard. I was hoping to talk to him after the fight, but you and Brots could probably kill him in one round. Up to you guys.
OOC: He's already unconscious. lol Only melee attacks can deal non-lethal damage too. I'm cool with just killing him if you guys want to. I was really curious just what the heck was going on here though. lol
Rollback Post to RevisionRollBack
"Not all those who wander are lost." - J.R.R. Tolkien
OOC: I see what you're saying though. Putting him down with non-lethal damage is safer too. I'm cool with whatever. Just killing him does save us the moral dilemma of executing him later. lol
I also just learned that, at the time you drop someone to 0 with melee, you can choose when damage is dealt whether you want it to be lethal or not. You don't need to declare it beforehand. Good to know.
So, in conclusion and as usual, forget I said anything. Add the Auto-Crit damage to Zyltris' roll against the wizard and bash his brains in. lol Then we can just move on after Brots turn.
The druids blades slash aggressively through the zombies back, tearing away huge wedges of rotted skin. The zombie gurgles loudly and steps forward again towards its attacker.
This post has potentially manipulated dice roll results.
OOC: Sorry Brots, I'll have to take your turn again, If you want to change it let me know.
With the fingerless zombie (Z7) hissing at him, Brots draws his daggers. Sidestepping around the campfire to get a better position he slashes wildly at the undead creatures body, tearing away layers of decayed skin.
Brots Attack Roll 1:18 (With Advantage) Damage: 5
Brots Attack Roll 2: 21 (With Advantage) Damage: 3
Clean steel blades are suddenly caked in a thick layer of dried blood. The zombies chest now a patchwork of gashes and slices. Thinking quickly before the zombie can retaliate, Brots shimmies back around the campfire, hoping it gives him enough distance against the creatures reach.
Nearby, Zyltris turns his attention to the sleeping wizard at his feet. As zombies flail recklessly around him, the elf raises his morningstar and sends it crashing down towards the wizards bald head.
Attack: 20 Damage: 10 + 5
A deafening thud wakes the red robed wizard with a start. His head pounding with an immense pressure in his temple. Confused he tries to pick himself off the floor. His hands are wet, with blood... his blood. He must get away from here.
This post has potentially manipulated dice roll results.
ROUND 4
Beetle:
Brots, Serak, Syna, Zyltris:
OOC: I'll make the Wizards move here as well - provided he hasn't died by then lol
Wizards Move:
Struggling to his feet, the wizard wipes a trail of blood away from his eyes and calls out to his attackers once more. "For the love of Myrkul please! Stop!" The red robed mage closes his eyes and desperately tries to remember the incantation he needs. "Uh... Sww.... SWYNVIR!"
Seeing his spell fail to take hold, he recites another cantation, "Gah! NN.... no.... PA PA..... PASSUS!" In an instant the wizard disappears. Confused Zyltris looks around, finally spotting the red robed figure standing at the bottom of the staircase in the crumbled tower, shaking in fear. (Square NE of Z11)
Surrounded by zombies Beetle throws another aside as it lurches towards him. Once more his blade ignites with a bright green flame. It ripples loudly through the air as he strikes at a nearby creature (Z4).
Struggling to his feet, the wizard wipes a trail of blood away from his eyes and calls out to his attackers once more. "For the love of Myrkul please! Stop!" The red robed mage closes his eyes and desperately tries to remember the incantation he needs. "Uh... Sww.... SWYNVIR!"
The paladins blade slices through the zombie chest carving a deep wedge from its shoulder. An arm flaps around lifelessly as the zombie temporarily into green flames which leap across charring the wizards robe.
Green Flame Damage to Wizard (W1): 3
Silhouetted in green against the tower wall, the wizard struggles to his feet. Wiping away a trail of blood away from his eyes and calls out to his attackers once more. "For the love of Myrkul please! Stop!" The red robed mage closes his eyes and desperately tries to remember the incantation he needs. "Uh... Sww.... SWYNVIR!"
Seeing his spell fail to take hold, he recites another cantation, "Gah! NN.... no.... PA PA..... PASSUS!" In an instant the wizard disappears. Confused Zyltris looks around, finally spotting the red robed figure standing at the bottom of the staircase in the crumbled tower, shaking in fear.
Along the ruins south corridor, Syna and Serak continue with a zombie problem of their own. The lucky human zombie reels backwards from Synas last attack, and growls deeply. It spreads its arms wide as it lurches itself forward headfirst at the druid.
Attack: 25 Damage: 12
A crossbow bolt suddenly emerges through its chest, shattering the golden coin that hangs from the zombies neck. Syna, speckled in dark blood, watches as the beast falls to the floor, revealing Serak, crossbow in hand, running back towards him.
In the courtyard, the zombies continue to struggle for position around the base of the tower. As the green flames subside, one zombie (Z4) throws itself again at Beetle.
Zombie (Z4) Attack Roll: 8
The beast overbalance from its injury, trips over itself and bumps gently into the paladin.
Beside it the second zombie slashes its arm about madly at the human. The vines that cover its head barely revealing its open jaws as it jerks awkwardly forwards.
Zombie (Z5) Attack Roll: 9
Beetle kicks out a leg, forcing the zombie to fall backwards without landing a blow. A stream of sweat forms on the paladin brow, this relentless attack can't last much longer surely?
With the wizard suddenly gone, the zombie blocking the doorway (Z6) falls out of the tower and collides with the tent.
The morningstar smashes into the zombies back as it tries to flee, falling back into the campfire and igniting.
Inside the tower, the remaining zombies slowly get more space to push their way outside. The first, trips over the bodies littering the broken wall and finds itself beside Zyltris. Drooling stupidly the beast attempts to climb the elf, gnashing its teeth violently.
Zombie (Z8) Attack Roll: 12
Zyltris tries to shake off the monster as it struggles to lift its own weight.
Another zombie steps into the opening, clawed orcish arms leading the way towards Zyltris. The beast snarls as it throws itself into Zyltris, trying to force the elf backwards.
The zombies charge catches Zyltris off guard and causes him to stumble away. With the defensive line broken, the orc zombie hisses as it steps forward after him.
With space freed outside the tower, another zombie spills from inside groaning mindlessly as it scans around for a target. Seeing a flurry of activity around Zyltris, the zombie runs forwards hoping to get a piece of the action.
Zombie (Z10) Attack Roll: 16 Damage Roll (Crit): 9
Leaping onto the elfs back, the zombie sinks its teeth into Zyltris' neck. The elf cries out in pain as its chain linked armour splinters above his shoulder.
In the tower opening stands another zombie, forcing its way out into the open. It notices Beetle beside it and leaps forwards.
Zombie (Z11) Attack Roll: 8
Another kick lashes out from the paladin forcing the undead back once more. Inside the tower the final zombie pushes against the wall, trying desperately to escape.
OOC: Syna you'll probably want to change you attack now that Z1 is taken care of.
Having thought about it, I'm ditching the optional injury rules on critical hits. It's another thing to keep track of with a tonne of different effects. Wizard and Zyltris would both be injured in this round if we kept them in. If you guys want to keep using them I can do that, but I think they're more trouble than they're worth, for now anyway.
Serak: Surprised by the sudden appearance of the wizard, Serak sprinkles a bit of sand in the air and waves his hand, saying, "Bedtime for evil sadistic Wizards."
Cast: Sleep(lvl 2 slot) - 33
Target: 2 Squares North of Syna, NE corner of square. Beetle and Brots should be just out of the radius if I targeted right.
He then continues to lead the zombie following him on a merry chase, moving east, staying behind the cover of the wall.
"Not all those who wander are lost." - J.R.R. Tolkien
OOC: You are so lucky sometimes lol. I'll give you another half a foot because that was just perfect.
The wizards eyes become very heavy all of a sudden as he stands beside the warmth of the campfire. He shuts his eyes, just for a second, and the sounds of the battle erupting around him slowly fall silent. The mage collapses onto the floor, curls up in a ball and goes back to sleep.
Serak skips away, happy at the result of his spell as the pursuing zombie slowly shuffles forwards. Stopping in place for a second, its attention is suddenly drawn to the presence of another meal. The zombie turns westwards arms reaching out as it stumbles forwards towards Syna.
Zombie (Z1) Attack Roll: 9
The stinking rotted corpse of the beast trips over a small rock and hurls itself into the druid a it falls. Wrapping its arms around Syna in a deathly embrace, it tries in vain to sink its broken teeth into the elfs skin.
In the centre of the courtyard, the zombie hoard continues to move. Clambering over the bodies of other fallen zombies, the first (Z4) stumbles away from the tower, and bouncing off the nearby tent. The creature grabs onto Beetle as it pulls itself upright, and makes a grab for his face.
Zombie (Z4) Attack Roll: 15
The paladin easily shrugs off another zombie as the morningstar of Zyltris smashes through the crowd.
Zyltris Opportunity Attack: 6 (Forgot about that)
Damage: 10
(...and the advantage - 21)
Zyltris attack is accurate as the zombie stumbles backwards. His mace battering away a chunk of the beasts flesh.
Inside the tower, there is still a crush as zombies attempt to make their way outside. Finally free of the tangling vines, the previously ensnared zombie (Z5) bursts through the crowd at speed. Pushing its way through, it sees Zyltrist first and launches itself at the elf.
Zombie (Z5) Attack Roll: 20
Simply lifting an arm, Zyltris holds off the mess of teeth and tangled vines that cover the face of the zombie and pushes it away.
Finding himself being quickly overrun, Zyltris is shoved again by the zombie standing in the doorway.
Zombie (Z6) Strength (Athletics) check: 2
Zyltris Strength (Athletics) Check: 24
Once more the feeble strength of the zombie is no match for living muscle as Zyltris stands his ground.
Another zombie suddenly pops through the broken tower wall and wraps its arms around Zyltris as it swings past him. As it does so, the still glowing blade of Beetles slices through the air.
Beetle Opportunity Attack on Z7: 25 (With Adv)
Damage: 10
The fading green coloured steel of Talon easily cuts off a set of fingers from the creature as it disappears around the tent. Undeterred, the zombie spins around the elf, scratching at his body with its undamaged hand.
Zombie (Z7) Attack Roll: 19
Getting tired of this onslaught, Zyltris again throws the beast aside. It lands with a hiss beside the campfire, suddenly spotting the short figure of Brots on the otherside.
In the nest of vines within the tower, a final zombie still struggles to break free.
Zombie (Z8) Strength Check: 6
Spell Save DC: 13
The vines suddenly break, releasing the terror from its writhing manacles as the zombie hoard continues to press against the tower looking for an exit.
Zyltris will concentrate on the wizard since it seems to be nearest him. If this causes me to move and open myself up to an opportunity attack I’ll instead stay put and continue attacking the nearest creature. Attack: 15 Damage: 12
Brots, Syna, Zyltris:
OOC: Zyltris if you're attacking the wizard you will have advantage providing he is still asleep at that point. I'll add it in when it's your turn incase you end up having a crit
OOC: Please do not disturb the wizard's naptime. lol
Edit: The attack would be at Advantage and it is an Auto-Critical against the wizard. I was hoping to talk to him after the fight, but you and Brots could probably kill him in one round. Up to you guys.
"Not all those who wander are lost." - J.R.R. Tolkien
OOC: Nobody says the wizard would die if he got to 0. If you don’t intend to kill him you can always knock him unconscious
With a look of disgust on his face, Syna drops his staff and draws his trusty scimitar and his new short sword, and stabs down into the zombie's back
Scimitar: Attack: 24 Damage: 8
Short Sword: Attack: 12 Damage: 5
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
OOC: He's already unconscious. lol Only melee attacks can deal non-lethal damage too. I'm cool with just killing him if you guys want to. I was really curious just what the heck was going on here though. lol
"Not all those who wander are lost." - J.R.R. Tolkien
OOC: good point lol.
OOC: I see what you're saying though. Putting him down with non-lethal damage is safer too. I'm cool with whatever. Just killing him does save us the moral dilemma of executing him later. lol
I also just learned that, at the time you drop someone to 0 with melee, you can choose when damage is dealt whether you want it to be lethal or not. You don't need to declare it beforehand. Good to know.
So, in conclusion and as usual, forget I said anything. Add the Auto-Crit damage to Zyltris' roll against the wizard and bash his brains in. lol Then we can just move on after Brots turn.
"Not all those who wander are lost." - J.R.R. Tolkien
With the zombie wrapped tightly around his neck, Syna lifts a knee and forces it away. Quickly drawing both blades he stabs into the zombies back.
Scimitar Attack: 24
Damage: 8
Zombie Fortitude Constitution Save: 22
Fortitude DC: 5+8=13
Short Sword Attack: 12
Damage: 5
Zombie Fortitude Consitution Save: 20
Fortitude DC: 5+5=10
The druids blades slash aggressively through the zombies back, tearing away huge wedges of rotted skin. The zombie gurgles loudly and steps forward again towards its attacker.
OOC: Just Brots left for this round!
OOC: Sorry Brots, I'll have to take your turn again, If you want to change it let me know.
With the fingerless zombie (Z7) hissing at him, Brots draws his daggers. Sidestepping around the campfire to get a better position he slashes wildly at the undead creatures body, tearing away layers of decayed skin.
Brots Attack Roll 1:18 (With Advantage)
Damage: 5
Brots Attack Roll 2: 21 (With Advantage)
Damage: 3
Clean steel blades are suddenly caked in a thick layer of dried blood. The zombies chest now a patchwork of gashes and slices. Thinking quickly before the zombie can retaliate, Brots shimmies back around the campfire, hoping it gives him enough distance against the creatures reach.
Nearby, Zyltris turns his attention to the sleeping wizard at his feet. As zombies flail recklessly around him, the elf raises his morningstar and sends it crashing down towards the wizards bald head.
Attack: 20
Damage: 10 + 5
A deafening thud wakes the red robed wizard with a start. His head pounding with an immense pressure in his temple. Confused he tries to pick himself off the floor. His hands are wet, with blood... his blood. He must get away from here.
ROUND 4
Beetle:
Brots, Serak, Syna, Zyltris:
OOC: I'll make the Wizards move here as well - provided he hasn't died by then lol
Wizards Move:
Struggling to his feet, the wizard wipes a trail of blood away from his eyes and calls out to his attackers once more. "For the love of Myrkul please! Stop!" The red robed mage closes his eyes and desperately tries to remember the incantation he needs. "Uh... Sww.... SWYNVIR!"
Zyltris Wisdom Save: 4 (With Advantage)
Beetle Wisdom Save: 16 (With Advantage)
Spell Save DC: 13
Seeing his spell fail to take hold, he recites another cantation, "Gah! NN.... no.... PA PA..... PASSUS!" In an instant the wizard disappears. Confused Zyltris looks around, finally spotting the red robed figure standing at the bottom of the staircase in the crumbled tower, shaking in fear. (Square NE of Z11)
Syna will again strike Z1
Scimitar: Attack: 23 Damage: 9
SSword: Attack: 8 Damage: 5
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Serak: Serak moves 10ft west and fires his crossbow at Z1.
Attack: 25 Damage: 12
OOC: Critical! If Z1 dies, Serak will move 20ft further west.
"Not all those who wander are lost." - J.R.R. Tolkien
Beetle will cast Green-flame blade and strike Z4
Attack: 19 Damage: 12
The Green Flame will again leap to the wizard for 3 damage.
Surrounded by zombies Beetle throws another aside as it lurches towards him. Once more his blade ignites with a bright green flame. It ripples loudly through the air as he strikes at a nearby creature (Z4).
Attack: 19
Damage: 12
Zombie Fortitude Constitution Save: 6
Fortitude DC: 5 + 12 = 17
Struggling to his feet, the wizard wipes a trail of blood away from his eyes and calls out to his attackers once more. "For the love of Myrkul please! Stop!" The red robed mage closes his eyes and desperately tries to remember the incantation he needs. "Uh... Sww.... SWYNVIR!"
Zyltris Wisdom Save: 19 (With Advantage)
Beetle Wisdom Save: 20 (With Advantage)
Spell Save DC: 13
The paladins blade slices through the zombie chest carving a deep wedge from its shoulder. An arm flaps around lifelessly as the zombie temporarily into green flames which leap across charring the wizards robe.
Green Flame Damage to Wizard (W1): 3
Silhouetted in green against the tower wall, the wizard struggles to his feet. Wiping away a trail of blood away from his eyes and calls out to his attackers once more. "For the love of Myrkul please! Stop!" The red robed mage closes his eyes and desperately tries to remember the incantation he needs. "Uh... Sww.... SWYNVIR!"
Zyltris Wisdom Save: 19 (With Advantage)
Beetle Wisdom Save: 20 (With Advantage)
Spell Save DC: 13
Seeing his spell fail to take hold, he recites another cantation, "Gah! NN.... no.... PA PA..... PASSUS!" In an instant the wizard disappears. Confused Zyltris looks around, finally spotting the red robed figure standing at the bottom of the staircase in the crumbled tower, shaking in fear.
Along the ruins south corridor, Syna and Serak continue with a zombie problem of their own. The lucky human zombie reels backwards from Synas last attack, and growls deeply. It spreads its arms wide as it lurches itself forward headfirst at the druid.
Attack: 25
Damage: 12
A crossbow bolt suddenly emerges through its chest, shattering the golden coin that hangs from the zombies neck. Syna, speckled in dark blood, watches as the beast falls to the floor, revealing Serak, crossbow in hand, running back towards him.
In the courtyard, the zombies continue to struggle for position around the base of the tower. As the green flames subside, one zombie (Z4) throws itself again at Beetle.
Zombie (Z4) Attack Roll: 8
The beast overbalance from its injury, trips over itself and bumps gently into the paladin.
Beside it the second zombie slashes its arm about madly at the human. The vines that cover its head barely revealing its open jaws as it jerks awkwardly forwards.
Zombie (Z5) Attack Roll: 9
Beetle kicks out a leg, forcing the zombie to fall backwards without landing a blow. A stream of sweat forms on the paladin brow, this relentless attack can't last much longer surely?
With the wizard suddenly gone, the zombie blocking the doorway (Z6) falls out of the tower and collides with the tent.
Beetle Opportunity Attack: 11, 10 (Advantage)
Damage: 6
Taking a strike to its side as it stumbles the zombie cries out in anger. With a target before him, he grabs out at Zyltris.
Zombie (Z6) Attack Roll: 19
The beasts arms are easily dodged by the elf as the hoard continues to move around him.
Around the campfire, another zombie staggers forwards towards Brots. The undead walks straight through the bonfire, teeth bared.
Bonfire Damage to Z7: 7
Zombie (Z7) Attack Roll: 15
Stumbling through the fire, the zombie rolls further away from the tower as Zyltris morningstar swings after it.
Zyltris Opportunity Attack: 7, 15 (Adv again)
Damage: 11
Zombie (Z7) Fortitude Constitution Save: 12
Fortitude DC: 5 + 8=13
The morningstar smashes into the zombies back as it tries to flee, falling back into the campfire and igniting.
Inside the tower, the remaining zombies slowly get more space to push their way outside. The first, trips over the bodies littering the broken wall and finds itself beside Zyltris. Drooling stupidly the beast attempts to climb the elf, gnashing its teeth violently.
Zombie (Z8) Attack Roll: 12
Zyltris tries to shake off the monster as it struggles to lift its own weight.
Another zombie steps into the opening, clawed orcish arms leading the way towards Zyltris. The beast snarls as it throws itself into Zyltris, trying to force the elf backwards.
Zombie (Z9) Strength (Athletics) Check: 6
Zyltris Strength (Athletics) Check: 10
The zombies charge catches Zyltris off guard and causes him to stumble away. With the defensive line broken, the orc zombie hisses as it steps forward after him.
With space freed outside the tower, another zombie spills from inside groaning mindlessly as it scans around for a target. Seeing a flurry of activity around Zyltris, the zombie runs forwards hoping to get a piece of the action.
Zombie (Z10) Attack Roll: 16
Damage Roll (Crit): 9
Leaping onto the elfs back, the zombie sinks its teeth into Zyltris' neck. The elf cries out in pain as its chain linked armour splinters above his shoulder.
In the tower opening stands another zombie, forcing its way out into the open. It notices Beetle beside it and leaps forwards.
Zombie (Z11) Attack Roll: 8
Another kick lashes out from the paladin forcing the undead back once more. Inside the tower the final zombie pushes against the wall, trying desperately to escape.
Brots, Syna and Zyltris:
OOC: Syna you'll probably want to change you attack now that Z1 is taken care of.
Having thought about it, I'm ditching the optional injury rules on critical hits. It's another thing to keep track of with a tonne of different effects. Wizard and Zyltris would both be injured in this round if we kept them in. If you guys want to keep using them I can do that, but I think they're more trouble than they're worth, for now anyway.
OOC: Fine with me however you want to do it....this combat is a ton of work for you(Dm) already just based on the number of participants in the battle
I’m ok with whatever you want to do. I’ll attack anyone near me when it’s my turn. Attack: 22 Damage: 7