Hermenor rushes up and lands two blows on the spirit before missing the third strike. Wisps of shadow fly off the face of the entity before bringing themselves back to the black void. Reeling from the hits, the ghost can only watch as Hermenor runs back (35 feet) away taunting it. You begin to hear a low guttural grow coming from the void.
This post has potentially manipulated dice roll results.
(We forgot Ragnir’s wisdom save 11 No longer frightened!)
Tyr sinks his blades into the ghastly woman. She pulls away in pain, but the ghost noticeably shrugs off the damage easier than the previous blows.
2
Almost ignoring Tyr, although faceless locks eyes with Hermenor. Gliding through the air towards her target (attack of opportunity from Tyr) with a forceful fury, a claw of shadows extends from her arm as she slices through Hermenor for Attack: 14 Damage: 18 necrotic damage.
The clawed hand slices through like an ethereal knife. The color of Hermenor’s eyes fade as his body goes limp, collapsing to the ground. The Dark Lady spins around laughing proudly at herself.
Shayna screams at the action, trying to fight against the fear makes two attacks against the ghost(after moving her hunters mark):
Tyr swings out just as the ghost glides away. Making contact with the magical form.
After Tyr’s attack the ghost looks to be in very bad condition. The shadows the once gently floated off the end of the fingertips have turned into big chunks of void sloughing off the specter before reforming. The Dark lady keeps twitching in and out of this realm. It’s having a tough time remaining stable.
Ragnir with the rock destroyed, ragnir will go back to using his longsword of warning and shield (AC back to 18), and seeing Hermenor fall to the ground. Ragnir will try to help his ally.
Movement: Ragnir will move over to Hermenor. (25ft speed)
Action: cast Sanctuary on Hermenor. (You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball. If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends. [DC 11 Wisdom])
Hermenor gasps as he comes back to consciousness, sitting up, the world around him has a blue hue to it. There hovering over him. The Shade monster, the mad woman, cackling with pride.
Then a piercing noise cutting above the laughter, cutting it short. Priton’s spiritual weapon fires point blank. Leaving a 1 foot diameter hole in the shadow.
The echoing scream forces itself into your mind as it tries to flee, but it’s too late. Light begins piercing the body and faceless head of the dark entity. Slowly poking through like the sun through the tree branches. Spreading and spreading until it’s nothing but light in the area. The cold dark glen is now under the warm sunlight. The light begins to dim to normal. The White Lady has taken the place of the ghost. She bends down to help Hermenor to his feet.
Looking among the group with a stoic but pleasant expression. “Thank you, you have saved this forest and all who dwell inside, including myself.”
At this point you can see Shayna an a pose of prayer collapses on the ground, bowing at the Lady of White.
"It is of no problem ma'am. We came to help out both here and our guild. If I may ask, what happened with the whole uh possession thing." Priton asks with a little bow after the lady of white reappears
Rollback Post to RevisionRollBack
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
The ghost chuckles to herself. Her laugh still echoes like her voice is layered on top of itself. “While it is true that I reside her in this glen. It is people like Shayna and her grandmother that are the protectors of this land. The have pledged their lives to the forest. I am just their ancestor, here to give them guidance and what energies I can to this land. However, seems as though you protect this forest today.”
Turning to Priton the lady’s gentle smile fades. “Dark forces are at work in these lands, those that do the Terrible Shadow’s bidding are attempting something most devious. The Stone was placed here by his followers. Focuses on their efforts to try and find what they are looking for. Beacons of dark energy, tainting the lands and all that dwell radiating outward like a plague. I believe a clue can be found in the Everspring Cave. But beware, another stone has been placed at the bottom of the lake. I can feel another soul has been ensnared by this evil, the realm hopper.”
Hermenor stands back up, silently staring at the lady. He wraps himself within the Sanctuary-blanket and looks over to both Priton and Ragnir and whispers: "Thank you, fellas" He also nods to Tyr.
Once the Lady is done talking, he adds: "Cleansing this entire land seems a lot more work than what the Guild realizes. Do you think they knew how grand this mission is turning out to be?"
"Oy, Shayna, how far away is this Everspring Cave? Is the cave inside the lake with the black rock?"
Ragnir: (to the party) "You are welcome Hermenor. It is a lot of work, but we must do it. I did expect to help people, but i certainly did not expect to be fighting forces of evil while doing so."
Rollback Post to RevisionRollBack
list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
Shayna looks to the group. It’s about a half day’s journey to get to the Lake. The cave rest upon the north side of the Lake.
Shayna continues on top of Priton’s question to the Lady of White. “I can stay here and help protect you.”
The Lady of White responds “I will be much more ready if they try this again. However I doubt they will try again. My garden will continue to be a sanctuary for your people and our heroes here. I will be fine alone, there is much for me to tend to”
Hermenor rushes up and lands two blows on the spirit before missing the third strike. Wisps of shadow fly off the face of the entity before bringing themselves back to the black void. Reeling from the hits, the ghost can only watch as Hermenor runs back (35 feet) away taunting it. You begin to hear a low guttural grow coming from the void.
Tyr’s initiative!
As soon as Tyr hears to attach the apparition he sighs "We will free her through death."
He moves to attack her with his allies.
[OOC]
Attack 1: Attack: 25 Damage: 6
Sneak attack (if applicable): 6
Attack 2: Attack: 20 Damage: 9
(We forgot Ragnir’s wisdom save 11 No longer frightened!)
Tyr sinks his blades into the ghastly woman. She pulls away in pain, but the ghost noticeably shrugs off the damage easier than the previous blows.
2
Almost ignoring Tyr, although faceless locks eyes with Hermenor. Gliding through the air towards her target (attack of opportunity from Tyr) with a forceful fury, a claw of shadows extends from her arm as she slices through Hermenor for Attack: 14 Damage: 18 necrotic damage.
The clawed hand slices through like an ethereal knife. The color of Hermenor’s eyes fade as his body goes limp, collapsing to the ground. The Dark Lady spins around laughing proudly at herself.
Shayna screams at the action, trying to fight against the fear makes two attacks against the ghost(after moving her hunters mark):
Attack: 10 Damage: 10
Attack: 8 Damage: 5
3 6
12
Shayna shakes off the fear. Top of Initiative!
Hermenor slumps to the ground, motionless. So much for his kiting plan...
Tyr swings as the woman moves by him.
[OOC] Attack: 10 Damage: 7
Tyr swings out just as the ghost glides away. Making contact with the magical form.
After Tyr’s attack the ghost looks to be in very bad condition. The shadows the once gently floated off the end of the fingertips have turned into big chunks of void sloughing off the specter before reforming. The Dark lady keeps twitching in and out of this realm. It’s having a tough time remaining stable.
Ragnir’s turn.
Ragnir with the rock destroyed, ragnir will go back to using his longsword of warning and shield (AC back to 18), and seeing Hermenor fall to the ground. Ragnir will try to help his ally.
Movement: Ragnir will move over to Hermenor. (25ft speed)
Action: cast Sanctuary on Hermenor. (You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball. If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends. [DC 11 Wisdom])
Bonus Action: no bonus action this turn.
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Rushing over to Hermenors aide, RGnir reaches out calling upon the Light for protection. A sheet of energy covers Hermenor like a blanket.
Priton is up!
Prion will use his channel divinity on preserve life and give 10hp to hermanor and give 5 to anybody below half health.
He will then use his BA to attack the spirit with his spiritual weapon
Attack: 24 Damage: 3
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Hermenor gasps as he comes back to consciousness, sitting up, the world around him has a blue hue to it. There hovering over him. The Shade monster, the mad woman, cackling with pride.
Then a piercing noise cutting above the laughter, cutting it short. Priton’s spiritual weapon fires point blank. Leaving a 1 foot diameter hole in the shadow.
The echoing scream forces itself into your mind as it tries to flee, but it’s too late. Light begins piercing the body and faceless head of the dark entity. Slowly poking through like the sun through the tree branches. Spreading and spreading until it’s nothing but light in the area. The cold dark glen is now under the warm sunlight. The light begins to dim to normal. The White Lady has taken the place of the ghost. She bends down to help Hermenor to his feet.
Looking among the group with a stoic but pleasant expression. “Thank you, you have saved this forest and all who dwell inside, including myself.”
At this point you can see Shayna an a pose of prayer collapses on the ground, bowing at the Lady of White.
"It is of no problem ma'am. We came to help out both here and our guild. If I may ask, what happened with the whole uh possession thing." Priton asks with a little bow after the lady of white reappears
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Ragnir: (to the "white lady") "Is what Shayna said about you correct? you are the guardian of this forest?"
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Shayna stands up in
The ghost chuckles to herself. Her laugh still echoes like her voice is layered on top of itself. “While it is true that I reside her in this glen. It is people like Shayna and her grandmother that are the protectors of this land. The have pledged their lives to the forest. I am just their ancestor, here to give them guidance and what energies I can to this land. However, seems as though you protect this forest today.”
Turning to Priton the lady’s gentle smile fades. “Dark forces are at work in these lands, those that do the Terrible Shadow’s bidding are attempting something most devious. The Stone was placed here by his followers. Focuses on their efforts to try and find what they are looking for. Beacons of dark energy, tainting the lands and all that dwell radiating outward like a plague. I believe a clue can be found in the Everspring Cave. But beware, another stone has been placed at the bottom of the lake. I can feel another soul has been ensnared by this evil, the realm hopper.”
"Alright, will these followers be able to do this to you again?" Priton asks as he looks at the remains of the stone
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Hermenor stands back up, silently staring at the lady. He wraps himself within the Sanctuary-blanket and looks over to both Priton and Ragnir and whispers: "Thank you, fellas" He also nods to Tyr.
Once the Lady is done talking, he adds: "Cleansing this entire land seems a lot more work than what the Guild realizes. Do you think they knew how grand this mission is turning out to be?"
"Oy, Shayna, how far away is this Everspring Cave? Is the cave inside the lake with the black rock?"
Ragnir: (to the party) "You are welcome Hermenor. It is a lot of work, but we must do it. I did expect to help people, but i certainly did not expect to be fighting forces of evil while doing so."
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Shayna looks to the group. It’s about a half day’s journey to get to the Lake. The cave rest upon the north side of the Lake.
Shayna continues on top of Priton’s question to the Lady of White. “I can stay here and help protect you.”
The Lady of White responds “I will be much more ready if they try this again. However I doubt they will try again. My garden will continue to be a sanctuary for your people and our heroes here. I will be fine alone, there is much for me to tend to”
"Do we have any way to contact the guild about, these happenings." Priton says turning to the group?
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Tyr just smiles a little, glad on the inside that they were able to free this woman without killing her.
As Priton turns to the group he just shakes his head "Not that I'm aware of - we'll just have to tell them when we get back."
Ragnir: (to the party) "I possess no power of communication of that kind."
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.