Peering into the water, Priton in just a way ahead of you. You have difficulty at first identifying a large dark blob under the water. That is until you see some separation between the shadows and get a distinct shape Hermenor sized next a giant shaped one. A dark energy glowing around the Giant and goes deeper into the water.
Bonus action: 1 Ki point to use Patient Defense (dodge)
Is there any visual indication here that there is an alternative to fighting the giant? Any clues Hermenor can see? Anything he can pick with his passive perception?
This post has potentially manipulated dice roll results.
Peering further into the depths, you can see a pillar like stone. You’re unable to make out any of the details since your underwater. It’s vaguely similar to the one that was attached to the Lady of White. You can see the same strange glow coming off the stone that is surrounding the Giant.
Since the only one actually threatening the Giant is Hermenor he attempts two more spear attacks against him after being slammed again be the monks fists. (At disadvantage)
Attack: 11 Damage: 5
Attack: 16 Damage: 6
Adapting to the underwater surroundings, Hermenor is able to quickly get out of the way of the attacks from the Giant.
Ill motion for everyone to stay back from the water and motion for hermenor to get out of the water if he can and I will hold my breath attack for once hermenor is out of the water
Rollback Post to RevisionRollBack
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
diring the fight underwater Hermenor catches a glance of Priton waving his arms around just standing there. The thought of what the hell is he doing and why isn’t he helping crosses Hermenor’s mind when it clicks. You need to get out of the water ASAP.
Tyr’s turn at the top of your turn you take 9 acid damage (remember you had a short rest before this and could’ve used hit dice if you haven’t already.)
Priton has given the command and made it very clear to stay out of the water. The sparks of electricity begin to gather around him as he starts to channel his dragon heritage into raw power. You haven’t seen Hermenor, the Giant or Tyr breach the surface since going under.
Through the blurry flailing of arms from Priton on the shore, you’ve got the message. You know Priton is going to use his lightening breath. You hope that Tyr is okay inside the Giant.
Hermenor nods, understanding Priton's plan. He lets Ragnir's warm blanket wrap itself around him as he frantically kicks his legs below him as to swim upward. While doing so, the sailor uses his experience around water to move away safely (action: disengage).
Swimming to the shore, with the water thrashing about. The Giant swims a little closer but still crouched underwater with his legs bent like a frog. A quick flash of movement of the shadow happens. The next thing you see, the spear pierced the waves and flies towards Priton.
Attack: 9 Damage: 9
the spear goes soaring overhead, pass the party and forty feet later, lodged into a three sending bark and splinters everywhere.
Priton will release his breath weapon into the water aimed towards the weird blob thing and the giant and get ready to hop in if tyr is let out of its mouth "I'll go in, i'm the lightning Dragonborn so ill be able to take the lightning. " Priton says to keep everyone away from the water
Rollback Post to RevisionRollBack
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
This post has potentially manipulated dice roll results.
The Electricity targets the shadow of the Giant. It writhes in pain as the electricity courses through it and radiates out. Several fish aquatic life rise to the top of the water dead. It looks like the lightening damage was amplified by being submerged. From the damage it’s taken from before and that blow from Priton, you can’t imagine it could take more punishment.
Peering past the shadow of the Giant you can see the red glow coming from the stone, deep in the water. The same red glowing flicker when you would attack the stone on the first encounter when the White Pady was possessed. The red glow begins to fade.
Tyr takes 8 acid damage on the top of its turn, failing one saving throw.
Ragnir reaches back for his dagger as he throws it. His fingers are wet from wading in the water previously and lets go too soon, the dagger arcs pass the battle area. A “kerplunk”. Can be heard from the middle of the lake.
Seeing that the water is safe again based on the dagger not being sparked upon breaking the surface, Hermenor sees little reason not to jump back in there and engage the giant. The elf hopes he is still in time to save Tyr! Before going back in, he asks: "Priton, Ragnir, I saw a cursed stone in the lake. Do you think you can try to break it while I keep the giant busy?"
He then dives back in and reaches the Giant once again.
[OOC] Tyr's death saving throw for this round, assuming with damage at top of round it will be another fail (correct me if I'm wrong) as well so this is it 2/2 ladies and gentlemen...*drum roll*
16
Thank the gods - next round will this all start again since he stabilizes but then take damage?
This post has potentially manipulated dice roll results.
(OOC: Awesome! Well both the damage and death saving throw happen at the start of your turn. So you’ll take damage, stabilize, then get your turn.)
The giant’s now without his spear, begins to attack Hermenor again taking two biting attacks.
Attack: 19 Damage: 15
Attack: 10 Damage: 4
both attacks unable to catch up with Hermenor, the Giant seems sluggish either from the damage or the effect the stone is having on it, it’s hard to tell.
Peering into the water, Priton in just a way ahead of you. You have difficulty at first identifying a large dark blob under the water. That is until you see some separation between the shadows and get a distinct shape Hermenor sized next a giant shaped one. A dark energy glowing around the Giant and goes deeper into the water.
hermenor’s initiative
Hermenor hopes his above-water friends will soon join the fight.
-> Underwater Punch (unarmed strike) vs. underwater menace: Attack: 16 Damage: 9 magical bludgeoning.
Bonus action: 1 Ki point to use Patient Defense (dodge)
Is there any visual indication here that there is an alternative to fighting the giant? Any clues Hermenor can see? Anything he can pick with his passive perception?
Peering further into the depths, you can see a pillar like stone. You’re unable to make out any of the details since your underwater. It’s vaguely similar to the one that was attached to the Lady of White. You can see the same strange glow coming off the stone that is surrounding the Giant.
Since the only one actually threatening the Giant is Hermenor he attempts two more spear attacks against him after being slammed again be the monks fists. (At disadvantage)
Attack: 11 Damage: 5
Attack: 16 Damage: 6
Adapting to the underwater surroundings, Hermenor is able to quickly get out of the way of the attacks from the Giant.
Priton is up.
Ill motion for everyone to stay back from the water and motion for hermenor to get out of the water if he can and I will hold my breath attack for once hermenor is out of the water
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Hemenor Perception check - 13
diring the fight underwater Hermenor catches a glance of Priton waving his arms around just standing there. The thought of what the hell is he doing and why isn’t he helping crosses Hermenor’s mind when it clicks. You need to get out of the water ASAP.
Tyr’s turn at the top of your turn you take 9 acid damage (remember you had a short rest before this and could’ve used hit dice if you haven’t already.)
Tyr blacks out as the pain hits him a simple single word slipping from his lips "Freedom"
[OOC] Unfortunately I think I did...it happens though, apart of the game
First Death Dave Throw: 19
A Ragnir’s Initiative
Priton has given the command and made it very clear to stay out of the water. The sparks of electricity begin to gather around him as he starts to channel his dragon heritage into raw power. You haven’t seen Hermenor, the Giant or Tyr breach the surface since going under.
Ragnir will heed Priton's command and stay where he is. Ragnir will cast Sanctuary on Hermenor.
Movement: no movement this turn.
Action: cast Sanctuary on Hermenor. (DC 11 WIS)
Bonus Action: no bonus action this turn.
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Hermenor’s Initiative
Through the blurry flailing of arms from Priton on the shore, you’ve got the message. You know Priton is going to use his lightening breath. You hope that Tyr is okay inside the Giant.
Hermenor nods, understanding Priton's plan. He lets Ragnir's warm blanket wrap itself around him as he frantically kicks his legs below him as to swim upward. While doing so, the sailor uses his experience around water to move away safely (action: disengage).
Swimming to the shore, with the water thrashing about. The Giant swims a little closer but still crouched underwater with his legs bent like a frog. A quick flash of movement of the shadow happens. The next thing you see, the spear pierced the waves and flies towards Priton.
Attack: 9 Damage: 9
the spear goes soaring overhead, pass the party and forty feet later, lodged into a three sending bark and splinters everywhere.
Priton initiative
Priton will release his breath weapon into the water aimed towards the weird blob thing and the giant and get ready to hop in if tyr is let out of its mouth "I'll go in, i'm the lightning Dragonborn so ill be able to take the lightning. " Priton says to keep everyone away from the water
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Breath weapon Damage: 8
Giant Con Save: 22
The Electricity targets the shadow of the Giant. It writhes in pain as the electricity courses through it and radiates out. Several fish aquatic life rise to the top of the water dead. It looks like the lightening damage was amplified by being submerged. From the damage it’s taken from before and that blow from Priton, you can’t imagine it could take more punishment.
Peering past the shadow of the Giant you can see the red glow coming from the stone, deep in the water. The same red glowing flicker when you would attack the stone on the first encounter when the White Pady was possessed. The red glow begins to fade.
Tyr takes 8 acid damage on the top of its turn, failing one saving throw.
Tyr Death Save: 13
Tyr has 2 successes and one failed death save.
Ragnir’s turn.
Ragnir will throw his dagger at the giant.
Movement: no movement this turn.
Action: Attack: (range 20 (60)) 6 (throwing dagger/piercing)
Damage: (if it hits) 5 (piercing damage)
Bonus Action: no bonus action this turn.
(lol, natural one, im gonna assume i'll never see that dagger again.)
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Ragnir reaches back for his dagger as he throws it. His fingers are wet from wading in the water previously and lets go too soon, the dagger arcs pass the battle area. A “kerplunk”. Can be heard from the middle of the lake.
Hermenor’s turn.
Seeing that the water is safe again based on the dagger not being sparked upon breaking the surface, Hermenor sees little reason not to jump back in there and engage the giant. The elf hopes he is still in time to save Tyr! Before going back in, he asks: "Priton, Ragnir, I saw a cursed stone in the lake. Do you think you can try to break it while I keep the giant busy?"
He then dives back in and reaches the Giant once again.
-> Underwater Punch (unarmed strike) vs. Giant: Attack: 18 Damage: 9 magical bludgeoning.
Bonus action: 1 Ki point to use Patient Defense (dodge).
[OOC] Tyr's death saving throw for this round, assuming with damage at top of round it will be another fail (correct me if I'm wrong) as well so this is it 2/2 ladies and gentlemen...*drum roll*
16
Thank the gods - next round will this all start again since he stabilizes but then take damage?
(OOC: Awesome! Well both the damage and death saving throw happen at the start of your turn. So you’ll take damage, stabilize, then get your turn.)
The giant’s now without his spear, begins to attack Hermenor again taking two biting attacks.
Attack: 19 Damage: 15
Attack: 10 Damage: 4
both attacks unable to catch up with Hermenor, the Giant seems sluggish either from the damage or the effect the stone is having on it, it’s hard to tell.
Priton’s Initiative