After they leave, Maldorn whispers a comment to his companions: "The one named after a bird... seemed a bit too eager to me. I hope he doesn't do anything stupid out there."
Tarrhak and Hawk bid their farewells and leave, no longer appearing to want to shop.
The man in the blue robe comes over once again to thank Erric. "Is there anything else I might help any of you find?" he asks, giving everyone a bright smile. There is a line now of individuals making their purchases, and the two dwarves are busy accepting coin.
Maldorn turns to his friends: "You indulged my need for shopping time, so I feel like it is my duty to let you know that the need has been fulfilled. I am ready to go when you are."
"Thank you, Mr... forgive me but I think I've forgotten your name!"Erric says. "This bracelet could come in handy. I hope business stays booming enough for you to drop your prices a bit! We'd love to be regulars."
Erric's ready to either check out this graveyard or an inn.
"It's Aharis," the man says, smiling. He waves a hand at the stool Erric had been sitting on, and it disappears from sight. "Please come back anytime. Your music was a great help to our sales today; I'm sure of it."
Jambiya steps out and stops stock still, staring at the sky with a look of disappointment on her face. "Well, isn't that a dry barrel for you. I hadn't noticed so much time had passed. I suppose we should check on the gnome family... then we should find a place to stay the night. And dinner, I'm famished, and a little tipsy... that woman's drink was strong."
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ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. I love it so.
"I'd be up for a visit to the graveyard, just to see what's there, and then we can... oh, I forgot about the missing gnomes. Yes, let's go there,"Erric says. "Where?"
Grendel gave you directions from the Shining Knight to Keeper's Square. It's not actually *in* either of the graveyards. Do you want to go to Keeper's Square or to one of the graveyards (which you can see the walls of from the street in front of the Shining Knight)?
Jambiya sets off. "We should go to Keeper's Square, and knock on the door of these gnomes, the.. Piffenaffers? Pofflenoppers? Shoot, Maldorn, what was their name?"
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. I love it so.
The party moves south to the road that runs along the outside of the north wall of the main graveyard and turns east, passing by the very impressive and imposing portcullis. Two guards are posted. They watch the party pass, but not in a menacing sort of way. The road makes a dogleg to the right at the corner turret, and at the smaller east gate to the graveyard another few minutes later, the party turns left onto a road heading east away from the graveyard and toward the sealed chasm.
It's been many years since the eruption of Mount Hotenow, which opened the huge fissure that wrecked havok on the southeastern side of the city. Under Neverember's eye, the city has begun to recuperate. The chasm has been filled in by powerful magic. From a distance, it looks like barren earth. Up close, it makes one feel a little uneasy, so even as this part of the city rebuilds, no one has yet claimed any part of that large swath of Neverwinter.
The party has been directed on a path that bypasses the western tip of the chasm and then runs along below it. Many ruined buildings still exist, but it is encouraging to see them intermingled with reconstructed buildings that breath life into what used to look like a war zone. They pass humble looking folk who sometimes greet them in a casual, friendly way, while others keep their heads bowed and eyes on the path. Some are individuals heading home from work. Some are individuals heading somewhere to grab a bite to eat. Some are escorting work animals. This part of the city appears to cater to lower incomes. Whether it was that way before the chasm opened, it is that way now.
After one quick word with someone they are passing, the party knows they are going the right direction, and they soon arrive at what they understand is Keeper's Square. The Square is formed by a selection of recently renovated buildings surrounding a lifeless fountain. The only remaining ruin is that of a shattered temple, the fragmented walls of which can only hint at its former glory. Though the streets are still quiet, it is clear from the brightly-painted signs and welcoming faces that business is slowly returning to this area of Neverwinter.
Map:
No. 1 is Highboar Bakery. No. 2 has a sign with the single word "Signs" painted on it. Ironically, it's the most unprofessional looking of all the signs you can see in the Square. No. 3 has no identifying sign that you can see. No. 4 is Locksmith Lockforge. No. 5 is an apothecary. No. 6 is Piffernackle and Sons. No. 7 is The Cadaver's Arms. It's a tavern. And No. 8 is the ruined temple.
As they walk, Jambiya is looking all around, and takes moments here and there to greet the passersby, humanoid and animal alike (you pick which one to whom!).
"Good evening!" "The weather is good, no?" "That's a glossy coat!" "Don't you have a nice smile, thank you for sharing it." "Almost home, I hope?" "Does it smell like rain?" "I hope you have good crunchings and munching waiting for you!"
Question: how tall is the wall surrounding the cemetery?
When the party arrives in Keeper's Square, she glances around, and nearly vibrates out of her slippers when she sees the old temple. But she turns to the Piffernackle's establishment and raps loudly on the door. "Hello? Anyone there?"
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. I love it so.
Erric, as you approach the tavern, the dog sitting beside the burly human standing by the door gets to its feet as if preparing to greet you. Its tail gives a couple of tentative wags, but you're not sure if that's a good thing or a bad thing. The man looks as if to say something to you when you hear Jambiya knock, and you turn around. The man does talk, however, addressing the group's backs. "If you're looking for the Piffernackles, you'd be better off knocking on the front door. That one leads to the basement, and they might not hear you."
"Oh! Thank you good sir! That is exactly who we were hoping to try to find -- have you seen them recently? An... assimilate of ours was worried about them,"Erric says, pouring on the charm.
After they leave, Maldorn whispers a comment to his companions: "The one named after a bird... seemed a bit too eager to me. I hope he doesn't do anything stupid out there."
Tarrhak and Hawk bid their farewells and leave, no longer appearing to want to shop.
The man in the blue robe comes over once again to thank Erric. "Is there anything else I might help any of you find?" he asks, giving everyone a bright smile. There is a line now of individuals making their purchases, and the two dwarves are busy accepting coin.
Maldorn turns to his friends: "You indulged my need for shopping time, so I feel like it is my duty to let you know that the need has been fulfilled. I am ready to go when you are."
"We don't have enough coin to purchase any of your amazing things," Jambiya says to the man in blue. "Yet." She smiles with a twinkle.
"Shall we go? We have some folks to find."
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
"Thank you, Mr... forgive me but I think I've forgotten your name!" Erric says. "This bracelet could come in handy. I hope business stays booming enough for you to drop your prices a bit! We'd love to be regulars."
Erric's ready to either check out this graveyard or an inn.
"It's Aharis," the man says, smiling. He waves a hand at the stool Erric had been sitting on, and it disappears from sight. "Please come back anytime. Your music was a great help to our sales today; I'm sure of it."
It is early evening now.
Jambiya steps out and stops stock still, staring at the sky with a look of disappointment on her face. "Well, isn't that a dry barrel for you. I hadn't noticed so much time had passed. I suppose we should check on the gnome family... then we should find a place to stay the night. And dinner, I'm famished, and a little tipsy... that woman's drink was strong."
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
"I'd be up for a visit to the graveyard, just to see what's there, and then we can... oh, I forgot about the missing gnomes. Yes, let's go there," Erric says. "Where?"
Ah yes. Time to get going.
Ebokk checks himself to see if he has everything and is not still holding any item he has inspected
Thank you for showing your goods, i am sure we will be back once we have more coin.
Grendel gave you directions from the Shining Knight to Keeper's Square. It's not actually *in* either of the graveyards. Do you want to go to Keeper's Square or to one of the graveyards (which you can see the walls of from the street in front of the Shining Knight)?
Having just had his personal request for shopping time fulfilled, Maldorn is more than happy to follow the others' decision on where to go next.
Jambiya sets off. "We should go to Keeper's Square, and knock on the door of these gnomes, the.. Piffenaffers? Pofflenoppers? Shoot, Maldorn, what was their name?"
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
"Yes, Maldorn is the best at names!" Erric says, grinning up at the ranger, totally sincere. "Let's go! To find the coroner, Margo, right?"
Maldorn looks at his companions and says confidently: "The Pilfer-necklaces, I am sure of it."
I'll assume Ebokk is fine with the plan.
The party moves south to the road that runs along the outside of the north wall of the main graveyard and turns east, passing by the very impressive and imposing portcullis. Two guards are posted. They watch the party pass, but not in a menacing sort of way. The road makes a dogleg to the right at the corner turret, and at the smaller east gate to the graveyard another few minutes later, the party turns left onto a road heading east away from the graveyard and toward the sealed chasm.
It's been many years since the eruption of Mount Hotenow, which opened the huge fissure that wrecked havok on the southeastern side of the city. Under Neverember's eye, the city has begun to recuperate. The chasm has been filled in by powerful magic. From a distance, it looks like barren earth. Up close, it makes one feel a little uneasy, so even as this part of the city rebuilds, no one has yet claimed any part of that large swath of Neverwinter.
The party has been directed on a path that bypasses the western tip of the chasm and then runs along below it. Many ruined buildings still exist, but it is encouraging to see them intermingled with reconstructed buildings that breath life into what used to look like a war zone. They pass humble looking folk who sometimes greet them in a casual, friendly way, while others keep their heads bowed and eyes on the path. Some are individuals heading home from work. Some are individuals heading somewhere to grab a bite to eat. Some are escorting work animals. This part of the city appears to cater to lower incomes. Whether it was that way before the chasm opened, it is that way now.
After one quick word with someone they are passing, the party knows they are going the right direction, and they soon arrive at what they understand is Keeper's Square. The Square is formed by a selection of recently renovated buildings surrounding a lifeless fountain. The only remaining ruin is that of a shattered temple, the fragmented walls of which can only hint at its former glory. Though the streets are still quiet, it is clear from the brightly-painted signs and welcoming faces that business is slowly returning to this area of Neverwinter.
Map:
No. 1 is Highboar Bakery. No. 2 has a sign with the single word "Signs" painted on it. Ironically, it's the most unprofessional looking of all the signs you can see in the Square. No. 3 has no identifying sign that you can see. No. 4 is Locksmith Lockforge. No. 5 is an apothecary. No. 6 is Piffernackle and Sons. No. 7 is The Cadaver's Arms. It's a tavern. And No. 8 is the ruined temple.
As they walk, Jambiya is looking all around, and takes moments here and there to greet the passersby, humanoid and animal alike (you pick which one to whom!).
"Good evening!"
"The weather is good, no?"
"That's a glossy coat!"
"Don't you have a nice smile, thank you for sharing it."
"Almost home, I hope?"
"Does it smell like rain?"
"I hope you have good crunchings and munching waiting for you!"
Question: how tall is the wall surrounding the cemetery?
When the party arrives in Keeper's Square, she glances around, and nearly vibrates out of her slippers when she sees the old temple. But she turns to the Piffernackle's establishment and raps loudly on the door. "Hello? Anyone there?"
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Erric was about to walk into the tavern... and then Jambiya knocks on the door of the Piffernecklaces' house. He stops and turns back toward the door.
The wall is tall. You'd guess 30 to 40 feet.
Erric, as you approach the tavern, the dog sitting beside the burly human standing by the door gets to its feet as if preparing to greet you. Its tail gives a couple of tentative wags, but you're not sure if that's a good thing or a bad thing. The man looks as if to say something to you when you hear Jambiya knock, and you turn around. The man does talk, however, addressing the group's backs. "If you're looking for the Piffernackles, you'd be better off knocking on the front door. That one leads to the basement, and they might not hear you."
"Oh! Thank you good sir! That is exactly who we were hoping to try to find -- have you seen them recently? An... assimilate of ours was worried about them," Erric says, pouring on the charm.
Jambiya turns at the voice, and smiles in greeting, coming back towards the tavern. She also wants to hear his answer.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.