Margret quietly says while setting the light back to the piton
"No least I don't But after searching this room. Maybe we should take a breather, You yourself" she points out the dwarfs injuries She worries that moving slower would not help them, but they are not automatons' or she thinks someone's figment of imagination with unrelenting strength and stamina.
(Pretty sure Dain is uninjured, but let me know if I missed something. he actually has +12 temp HP, so... Though I might have missed soemthing, so let me know.)
"Not that a breather wouldn't be nice, but they look larger superficial to me." Nobody as he joined the duo's side cleaning dead juice of his rapier. "I'm fine as well, for what that matters. A no doubt benefit of the plan working largely without a hitch. May the Red Knight forgive me for doubting a strategy she clearly favored." He said, stuttering less now with adrenaline coursing through his system. "If we are to search this room, we should keep this brief. For a doubt that enchantment of Dain there will last forever. And we'll need take advantage of it." At that, he'll keep an ear out passively, but set his attention to searching the center of the room and any corpses there for anything of interest. At least for the next few minutes and no more than that.
Margaret, you see a second smaller ledge on the east side of the cavern. There are a total of four tunnels exiting, two going north and two going south, one of them is the one you came from.
You hear another crushing weave sound echoing through the cavern, Nobody, you can actually pinpoint it this time somewhere north east of you.
This post has potentially manipulated dice roll results.
Nobody stares in the direction of one tunnel at length before finally shaking his head, appearing to come out of some daze. He then looks down with furrowed brows for a little while longer. "... No. Bad tiefling. Now is not the time to sate idle curiosities." He half-muttered under his breath, then pointing towards the northwest.
"That way. Let's start there. Nothing but broken bones here that we can worry about looking into later." Nobody finally said confidently, or at least as confident as he could fake it. "Hate to ask, but-" He stops, frowning, and then sighing and lightly clapping his hands, temporarily dismisses and re-summons Karasym to his side to fly ahead down the northwestern tunnel to investigate the way ahead by 50 to 70ft quietly.
Margaret this tunnel circles back to where you came from, but it also leads to what seams to have been a storage chamber. The eastern wall of this chamber has collapsed into a mass of rubble. To the north, a door stands ajar, leading to a good-sized storeroom. Dusty kegs are tucked neatly against the walls, all of them cracked and split open.
Nobody (and i assume Dain) explore the two corridors north. Karasyms field of view is a bit limited but Sebastian sees a bit more. A blast furnace and a mechanical bellows powered by a waterwheel dominate this large chamber. They are engulft in a dim green flickering light, its source somewhere on top of the furnace. The furnace is cold, but heaps of coal are piled nearby, along with carts full of unrefined ore. The waterwheel sits in a ten-foot-wide channel cut into the floor of the room, but the channel is dry. The floor is littered with the skeletal remains and withered corpses of dwarfs as well as a few smaller ones.
(Also Nobody you saw Gundren and Kai praying over a stone tomb. You didn‘t see Zurzg, but Kai and Gundren didn‘t seam to be worried.)
Otrov keeps an eye out for anything dangerous, at times doing some flips and hand-stands in front of the zombified Margret. She'll finally get out her Poisoner's kit again to see if she extract some pus or other gross goo from the ghouls for a coating poison.
Nobody is slow to come out of 'possessing' Karasym due to its limited senses in the dark. But believing at least of their being nothing invisible in the vicinity, he has the familiar return after examining the outskirts of the new room for any offshoot tunnels. Although he would long before then come out of the trance by then and trust Karasym to relay any relevant detail. "More than strange.. and we should probably not be surprised if the dead rise in that room given the lack of ghouls lurking about." He adds.
Realizing after Margret looking to them interest, the tiefling conveyed what they've seen in regards to the dead, but leave Dain to fill in the blanks about the light and blast furnace. "No sign of the brother's killer yet, but its no certainty of their not lurking nearby as well. Do you wish to do the same light trick just incase the dead aren't truly dead? Or, shall head on in for a closer look?" Nobody asked, and if given the go, follow along after Dain and Margret up the northern tunnel. His preference is the northwestern one still, but whichever they choose, he offers no complaints.
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
"I thought You Had your familiar explore the tunnel Dain What did you see?!"
she thinks
"Me and Marco we went down the southern one and it doubles back to where we fought the striges'. There was a store room full of broken kegs before that to the east"
Otrov, you don‘t seam to be able to extract any poison from the corpses. But you think you saw a hint of the green glow that Nobody mentioned down one of the northern tunnels.
I assume you try to sneak down one of the northern tunnels, but wich one? East or West.
Between your attacks, you are able to cut down the remaining ghouls, who are already weakened by Nobodys spell earlier. All Undead are dead dead now.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]“Well that went fairly well...” Dain says with a shrug. He glances around. “Anyone need healing?”
Margret quietly says while setting the light back to the piton
"No least I don't But after searching this room. Maybe we should take a breather, You yourself" she points out the dwarfs injuries She worries that moving slower would not help them, but they are not automatons' or she thinks someone's figment of imagination with unrelenting strength and stamina.
😉
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(Pretty sure Dain is uninjured, but let me know if I missed something. he actually has +12 temp HP, so... Though I might have missed soemthing, so let me know.)
"Not that a breather wouldn't be nice, but they look larger superficial to me." Nobody as he joined the duo's side cleaning dead juice of his rapier. "I'm fine as well, for what that matters. A no doubt benefit of the plan working largely without a hitch. May the Red Knight forgive me for doubting a strategy she clearly favored." He said, stuttering less now with adrenaline coursing through his system. "If we are to search this room, we should keep this brief. For a doubt that enchantment of Dain there will last forever. And we'll need take advantage of it." At that, he'll keep an ear out passively, but set his attention to searching the center of the room and any corpses there for anything of interest. At least for the next few minutes and no more than that.
Perception: 14.
After which, he would check in through Karasym on Kai on the others, making sure they were yet alright.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
Margret shrugs after taking a closer look
"Sorry Dain my mistake it was just Ghoul goo"
She goes into Marcos senses and starts looking around the room perception 23 knowing if she moves much she would make noise
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Margaret, you see a second smaller ledge on the east side of the cavern. There are a total of four tunnels exiting, two going north and two going south, one of them is the one you came from.
You hear another crushing weave sound echoing through the cavern, Nobody, you can actually pinpoint it this time somewhere north east of you.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Otrov
She will take a look around as well, quickly: Perception - 16
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
You see dust and broken bones, most likely Dwarves and Orcs, but also some smaller ones that could have been Gnomes.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Nobody stares in the direction of one tunnel at length before finally shaking his head, appearing to come out of some daze. He then looks down with furrowed brows for a little while longer. "... No. Bad tiefling. Now is not the time to sate idle curiosities." He half-muttered under his breath, then pointing towards the northwest.
"That way. Let's start there. Nothing but broken bones here that we can worry about looking into later." Nobody finally said confidently, or at least as confident as he could fake it. "Hate to ask, but-" He stops, frowning, and then sighing and lightly clapping his hands, temporarily dismisses and re-summons Karasym to his side to fly ahead down the northwestern tunnel to investigate the way ahead by 50 to 70ft quietly.
Kara Stealth: 14.
Kara Perception: 18.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
Margret sends Marco down the southern unexplored corridor and checks it out while in his senses
Perception 14
Stealth 5
adv Perception 19
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Margaret this tunnel circles back to where you came from, but it also leads to what seams to have been a storage chamber. The eastern wall of this chamber has collapsed into a mass of rubble. To the north, a door stands ajar, leading to a good-sized storeroom. Dusty kegs are tucked neatly against the walls, all of them cracked and split open.
Nobody (and i assume Dain) explore the two corridors north. Karasyms field of view is a bit limited but Sebastian sees a bit more. A blast furnace and a mechanical bellows powered by a waterwheel dominate this large chamber. They are engulft in a dim green flickering light, its source somewhere on top of the furnace. The furnace is cold, but heaps of coal are piled nearby, along with carts full of unrefined ore. The waterwheel sits in a ten-foot-wide channel cut into the floor of the room, but the channel is dry. The floor is littered with the skeletal remains and withered corpses of dwarfs as well as a few smaller ones.
(Also Nobody you saw Gundren and Kai praying over a stone tomb. You didn‘t see Zurzg, but Kai and Gundren didn‘t seam to be worried.)
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]"Looks strange..." Dain says to Noboby as he spots the green glow. "Probably should try to get the others here before we check that out..."
Otrov
Otrov keeps an eye out for anything dangerous, at times doing some flips and hand-stands in front of the zombified Margret. She'll finally get out her Poisoner's kit again to see if she extract some pus or other gross goo from the ghouls for a coating poison.
Perception - 18
Acrobatics - 13
*lucky for perception - 24
lol
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Margret comes back to herself looking around she poofs Marco back to her to make sure nothing follows the Owl
she watches the other two mages and the industrious halfling and keeps a lookout while waiting for their report
Marco sitting on the hilt of her greatsword
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Nobody is slow to come out of 'possessing' Karasym due to its limited senses in the dark. But believing at least of their being nothing invisible in the vicinity, he has the familiar return after examining the outskirts of the new room for any offshoot tunnels. Although he would long before then come out of the trance by then and trust Karasym to relay any relevant detail. "More than strange.. and we should probably not be surprised if the dead rise in that room given the lack of ghouls lurking about." He adds.
Realizing after Margret looking to them interest, the tiefling conveyed what they've seen in regards to the dead, but leave Dain to fill in the blanks about the light and blast furnace. "No sign of the brother's killer yet, but its no certainty of their not lurking nearby as well. Do you wish to do the same light trick just incase the dead aren't truly dead? Or, shall head on in for a closer look?" Nobody asked, and if given the go, follow along after Dain and Margret up the northern tunnel. His preference is the northwestern one still, but whichever they choose, he offers no complaints.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
"So, I wonder if there is any place in this Cave I'll be able to see without my lite?" she quietly wonders outloud
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Dain glances to Margret. "Doubtful. Tunnels tend to be dark unless you bring light." He shrugs and would continue onward with the others.
Margret stays where she is at and addresses Dain
"I thought You Had your familiar explore the tunnel Dain What did you see?!"
she thinks
"Me and Marco we went down the southern one and it doubles back to where we fought the striges'. There was a store room full of broken kegs before that to the east"
"And you Nobody what did you omit?"
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Otrov, you don‘t seam to be able to extract any poison from the corpses. But you think you saw a hint of the green glow that Nobody mentioned down one of the northern tunnels.
I assume you try to sneak down one of the northern tunnels, but wich one? East or West.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]