text map: the party is in their camp which is in a clearing in the triboar trail. There are two cleared paths to exit the clearing. All of the bandits are in melee range of at least one member of the party. Gimble is near the center of the camp. RB2 and RB4 are on the eastern edge of the camp in melee range of Casmir. RB6 has entered the camp on the eastern side through the tree line and is now in melee range of Tessa. RB9 is deep inside the camp in melee range of both O'alana and Tessa. A spikey thorn growth now occupies the western path out of the camp. Quinn is blocking a part of the western entrance to the camp. RB1 is deep inside he camp like RB9, and in melee range of O'alana and Gniff. RB5 is in the trees and bushes on the western edge of the camp, and in melee range of Gniff. RB3 is in melee range with Quinn, on the western entrance to the camp. RB7 is in the bushes and trees outside of the camp. RB8 is in melee range of Casmir. Misty is now between Quinn and Casmir. She is in melee range of RB3, RB7, and RB4.
Both of RB6's attacks hit Tessa. (OOC: dealing 10 damage)
Only one of RB9's attacks hits O'alana. (OOC: dealing 2 damage)
Gniff stabs RB5 with his spear. (OOC: dealing 5 damage) Then casts Shield of Faith on Quinn.
Quinn tries to attack RB3 but misses.
Tessa is up
Health Updates: The Party: Casmir 22/32 HP, Gimble 21/21 HP, Gniff 13/21 HP, Misty 22/22 HP, O'alana 21/35 HP Tessa 14/24 HP
Party allies: Quinn 11/24 HP
Bad Guys: Red Brand Bandit 1 has taken 3 damage. Red Brand Bandit 2 has taken no damage. Red Brand Bandit 3 has taken 4 damage. Red Brand Bandit 4 has taken 14 damage. Red Brand Bandit 5 has taken 5 damage. Red Brand Bandit 6 has taken no damage. Red Brand Bandit 7 has taken no damage. Red Brand Bandit 8 has taken no damage. Red Brand Bandit 9 has taken no damage.
edit: (OOC: thank you, I did forget. I have changed the numbers.)
text map: the party is in their camp which is in a clearing in the triboar trail. There are two cleared paths to exit the clearing. All of the bandits are in melee range of at least one member of the party. Gimble is near the center of the camp. RB2 and RB4 are on the eastern edge of the camp in melee range of Casmir. RB9 is deep inside the camp in melee range of both O'alana and Tessa. Quinn is blocking a part of the western entrance to the camp. RB1 is deep inside he camp like RB9, and in melee range of O'alana and Gniff. RB5 is in the trees and bushes on the western edge of the camp, and in melee range of Gniff. RB3 is in melee range with Quinn, on the western entrance to the camp. RB7 is in the bushes and trees outside of the camp. RB8 is in melee range of Casmir. Misty is now between Quinn and Casmir. She is in melee range of RB3, RB7, and RB4. RB6 is blasted back into the forest and is now out of melee range.
Tessa blasts RB6 back (OOC: dealing 2 damage)
RB1 is up
Red Brand Bandit 1 is going to attack O'alana
Attack 1: 7
Damage 1(if it hits): 4
Attack 2: 17
Damage 2(if it hits): 5
O'alana is up
Health Updates: The Party: Casmir 22/32 HP, Gimble 21/21 HP, Gniff 13/21 HP, Misty 22/22 HP, O'alana 21/35 HP Tessa 14/24 HP
Party allies: Quinn 11/24 HP
Bad Guys: Red Brand Bandit 1 has taken 3 damage. Red Brand Bandit 2 has taken no damage. Red Brand Bandit 3 has taken 4 damage. Red Brand Bandit 4 has taken 14 damage. Red Brand Bandit 5 has taken 5 damage. Red Brand Bandit 6 has taken 2 damage. Red Brand Bandit 7 has taken no damage. Red Brand Bandit 8 has taken no damage. Red Brand Bandit 9 has taken no damage.
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Looking for a new game, if you need a player private message me.
text map: the party is in their camp which is in a clearing in the triboar trail. There are two cleared paths to exit the clearing. All of the bandits are in melee range of at least one member of the party. Gimble is near the center of the camp. RB2 and RB4 are on the eastern edge of the camp in melee range of Casmir. RB9 is deep inside the camp in melee range of both O'alana and Tessa. Quinn is blocking a part of the western entrance to the camp. RB1 is deep inside he camp like RB9, and in melee range of O'alana and Gniff. RB5 is in the trees and bushes on the western edge of the camp, and in melee range of Gniff. RB3 is in melee range with Quinn, on the western entrance to the camp. RB7 is in the bushes and trees outside of the camp. RB8 is in melee range of Casmir. Misty is now between Quinn and Casmir. She is in melee range of RB3, RB7, and RB4. RB6 is blasted back into the forest and is now out of melee range.
RB1's second attack hits O'alana. (OOC: dealing 2 damage, lowered from 5.)
O'alana tries to attack RB1 back but misses.
RB8 is up
Red Brand Bandit 8 will do two more attacks against Casmir.
Attack 1: 14
Damage 1(if it hits): 6
Attack 2: 16
Damage 2(if it hits): 4
RB5 is up
Red Brand Bandit 5 is going to attack Gniff twice.
Attack 1: 13
Damage 1(if it hits): 4
Attack 2: 15
Damage 2(if it hits): 5
RB7 is up
Red Brand Bandit 7 is going to attack Misty.
Attack 1: 15
Damage 1(if it hits): 6
Attack 2: 21
Damage 2(if it hits): 4
RB3 is up
Red Brand Bandit 3 will attack Quinn.
Attack 1: 10
Damage 1(if it hits): 3
Attack 2: 18
Damage 2(if it hits): 4
Gimble is up
Health Updates: The Party: Casmir 22/32 HP, Gimble 21/21 HP, Gniff 13/21 HP, Misty 22/22 HP, O'alana 21/35 HP Tessa 14/24 HP
Party allies: Quinn 11/24 HP
Bad Guys: Red Brand Bandit 1 has taken 3 damage. Red Brand Bandit 2 has taken no damage. Red Brand Bandit 3 has taken 4 damage. Red Brand Bandit 4 has taken 14 damage. Red Brand Bandit 5 has taken 5 damage. Red Brand Bandit 6 has taken 2 damage. Red Brand Bandit 7 has taken no damage. Red Brand Bandit 8 has taken no damage. Red Brand Bandit 9 has taken no damage.
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Casmir grunts with the blow but keeps concentrated in receiving Tyr's favor (OOC: CON save = 14, the hit was a crit but that won't bring the damage up to 22, so DC is 10, yay!)
text map: the party is in their camp which is in a clearing in the triboar trail. There are two cleared paths to exit the clearing. All of the bandits are in melee range of at least one member of the party. Gimble is near the center of the camp. RB2 is in melee range of Gimble, O'alana, Tessa, Casmir and Misty. RB4 is on the eastern edge of the camp in melee range of Casmir. RB9 is deep inside the camp in melee range of both O'alana and Tessa. Quinn is unconscious on the western edge of the camp. RB1 is deep inside he camp like RB9, and in melee range of O'alana and Gniff. RB5 is in the trees and bushes on the western edge of the camp, and in melee range of Gniff. RB7 is in the bushes and trees outside of the camp. RB8 is in melee range of Casmir. Misty is now between Quinn and Casmir. She is in melee range of RB7 and RB4. RB6 is blasted back into the forest and is now out of melee range.
RB8 lands a critical hit on Casmir. (OOC: dealing 5 damage plus RB8's crit damage: 6 )
Gimble attacks RB3 and kills him. (OOC: dealing 16 damage)
RB2 is up
Red Brand Bandit 2 is going to go further into the camp and attack Gimble.
Attack 1: 20
Damage 1(if it hits): 3
Attack 2: 24
Damage 2(if it hits): 4
RB4 is up
Red Brand Bandit 4 is going to continue to attack Casmir.
Attack 1: 15
Damage 1(if it hits): 3
Attack 2: 15
Damage 2(if it hits): 5
Casmir is up
Health Updates: The Party: Casmir 22/32 HP, Gimble 21/21 HP, Gniff 10/21 HP, Misty 17/22 HP, O'alana 21/35 HP Tessa 14/24 HP
Party allies: Quinn 0/24 HP death saving throws: 0 s/0 f
Bad Guys: Red Brand Bandit 1 has taken 3 damage. Red Brand Bandit 2 has taken no damage. Red Brand Bandit 3 is dead. Red Brand Bandit 4 has taken 14 damage. Red Brand Bandit 5 has taken 5 damage. Red Brand Bandit 6 has taken 2 damage. Red Brand Bandit 7 has taken no damage. Red Brand Bandit 8 has taken no damage. Red Brand Bandit 9 has taken no damage.
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Casmir parries and blocks attacks from the bandits and swings his warhammer at the 4th enemy.
(OOC: rolled an 8, with +3 from Channel Divinity: Sacred Weapon that's 11, probably didn't hit; in case it did, damage would be 11, 1 being radiant from Divine Favor)
(OOC: Casmir will be using Protection Fighting Style to impose disadvantage on the first attack directed at Misty)
text map: the party is in their camp which is in a clearing in the triboar trail. There are two cleared paths to exit the clearing. All of the bandits are in melee range of at least one member of the party. Gimble is near the center of the camp. RB2 is in melee range of Gimble, O'alana, Tessa, Casmir and Misty. RB4 is on the eastern edge of the camp in melee range of Casmir. RB9 is deep inside the camp in melee range of both O'alana and Tessa. Quinn is unconscious on the western edge of the camp. RB1 is deep inside he camp like RB9, and in melee range of O'alana and Gniff. RB5 is in the trees and bushes on the western edge of the camp, and in melee range of Gniff. RB7 is in the bushes and trees outside of the camp. RB8 is in melee range of Casmir. Misty is now between Quinn and Casmir. She is in melee range of RB7 and RB4. RB6 is blasted back into the forest and is now out of melee range.
(OOC: Casmir takes 9 damage)
RB2's attacks hit Gimble (OOC: dealing 7 damage)
RB4's attacks miss Casmir.
Casmir's attack misses.
Misty is up
Health Updates: The Party: Casmir 13/32 HP, Gimble 14/21 HP, Gniff 10/21 HP, Misty 17/22 HP, O'alana 21/35 HP Tessa 14/24 HP
Party allies: Quinn 0/24 HP death saving throws: 0 s/0 f
Bad Guys: Red Brand Bandit 1 has taken 3 damage. Red Brand Bandit 2 has taken no damage. Red Brand Bandit 4 has taken 14 damage. Red Brand Bandit 5 has taken 5 damage. Red Brand Bandit 6 has taken 2 damage. Red Brand Bandit 7 has taken no damage. Red Brand Bandit 8 has taken no damage. Red Brand Bandit 9 has taken no damage.
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This will have two affects. It will activate her Arcane Ward, giving her 7 hp in the form of a ward. It will also give her 5 temp HP from her ice armor. If anyone hits her they take 5 damage until both the arcane ward and the temp hp are gone. The ward is used first, then the temp hp. I have both listed in the temp HP field of her CS, as there is no place to put the arcane ward hp.
text map: the party is in their camp which is in a clearing in the triboar trail. There are two cleared paths to exit the clearing. All of the bandits are in melee range of at least one member of the party. Gimble is near the center of the camp. RB2 is in melee range of Gimble, O'alana, Tessa, Casmir and Misty. RB4 is on the eastern edge of the camp in melee range of Casmir. RB9 is deep inside the camp in melee range of both O'alana and Tessa. Quinn is unconscious on the western edge of the camp. RB1 is deep inside he camp like RB9, and in melee range of O'alana and Gniff. RB5 is in the trees and bushes on the western edge of the camp, and in melee range of Gniff. RB7 is in the bushes and trees outside of the camp. RB8 is in melee range of Casmir. Misty is now between Quinn and Casmir. She is in melee range of RB7 and RB4. RB6 has returned to the camp and is in melee range with Tessa.
Misty casts Armor of Agathys on herself.
RB6 is up
Red Brand Bandit 6 is going to move back in to melee range of Tessa and attack.
Attack 1: 19
Damage 1(if it hits): 4
Attack 2: 6
Damage 2(if it hits): 8
RB9 is up
Red Brand Bandit 9 is going to continue to attack O'alana
Attack 1: 24
Damage 1(if it hits): 8
Attack 2: 22
Damage 2(if it hits): 5
Gniff is up
Health Updates: The Party: Casmir 13/32 HP, Gimble 14/21 HP, Gniff 10/21 HP, Misty 17/22 HP 12 Temp HP, O'alana 21/35 HP Tessa 14/24 HP
Party allies: Quinn 0/24 HP death saving throws: 0 s/0 f
Bad Guys: Red Brand Bandit 1 has taken 3 damage. Red Brand Bandit 2 has taken no damage. Red Brand Bandit 4 has taken 14 damage. Red Brand Bandit 5 has taken 5 damage. Red Brand Bandit 6 has taken 2 damage. Red Brand Bandit 7 has taken no damage. Red Brand Bandit 8 has taken no damage. Red Brand Bandit 9 has taken no damage.
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A loud gasp rips from Gniff as his friend falls, he moves his hands through a spell as he first casts Shield of Faith on himself and then Spare the Dying on Quinn.
text map: the party is in their camp which is in a clearing in the triboar trail. There are two cleared paths to exit the clearing. All of the bandits are in melee range of at least one member of the party. Gimble is near the center of the camp. RB2 is in melee range of Gimble, O'alana, Tessa, Casmir and Misty. RB4 is on the eastern edge of the camp in melee range of Casmir. RB9 is deep inside the camp in melee range of both O'alana and Tessa. Quinn is unconscious on the western edge of the camp. RB1 is deep inside he camp like RB9, and in melee range of O'alana and Gniff. RB5 is in the trees and bushes on the western edge of the camp, and in melee range of Gniff. RB7 is in the bushes and trees outside of the camp. RB8 is in melee range of Casmir. Misty is now between Quinn and Casmir. She is in melee range of RB7 and RB4. RB6 has returned to the camp and is in melee range with Tessa.
RB6 attacks Tessa (OOC: dealing 10 damage)
RB9's second attack hits O'alana (OOC: dealing 2 damage, lowered from 5)
Gniff casts Shield of Faith and Spare the Dying.
Quinn is now stabilized but unconscious.
(OOC: since the bandits are doing so much damage to the party, I'm gonna let everyone roll with advantage. This encounter is not suppose to be difficult, but the dice are making it difficult.)
Tessa is up
Health Updates: The Party: Casmir 13/32 HP, Gimble 14/21 HP, Gniff 10/21 HP, Misty 17/22 HP 12 Temp HP, O'alana 19/35 HP Tessa 4/24 HP
Party allies: Quinn 0/24 HP Quinn is stable.
Bad Guys: Red Brand Bandit 1 has taken 3 damage. Red Brand Bandit 2 has taken no damage. Red Brand Bandit 4 has taken 14 damage. Red Brand Bandit 5 has taken 5 damage. Red Brand Bandit 6 has taken 2 damage. Red Brand Bandit 7 has taken no damage. Red Brand Bandit 8 has taken no damage. Red Brand Bandit 9 has taken no damage.
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This post has potentially manipulated dice roll results.
(Sorry, didn't think I was up!)
Tessa winces at the attacks, then shouts and raises her crystal orb into the air, and summons a brilliant golden Flaming Sphere behind RB4 (should be adjacent to three bandits).
As a bonus action, she yells at Quinn to get up and fight, Healing Light restores 8 HP.
text map: the party is in their camp which is in a clearing in the triboar trail. There are two cleared paths to exit the clearing. All of the bandits are in melee range of at least one member of the party. Gimble is near the center of the camp. RB2 is in melee range of Gimble, O'alana, Tessa, Casmir and Misty. RB4 is on the eastern edge of the camp in melee range of Casmir. RB9 is deep inside the camp in melee range of both O'alana and Tessa. Quinn is unconscious on the western edge of the camp. RB1 is deep inside he camp like RB9, and in melee range of O'alana and Gniff. RB5 is in the trees and bushes on the western edge of the camp, and in melee range of Gniff. RB7 is in the bushes and trees outside of the camp. RB8 is in melee range of Casmir. Misty is now between Quinn and Casmir. She is in melee range of RB7 and RB4. RB6 has returned to the camp and is in melee range with Tessa.
(OOC: go ahead and roll damage for Flaming Sphere.)
Tessa casts Flaming Sphere at RB7, RB4 and RB8
RB7's Dexterity Saving Throw: 13
RB4's Dexterity Saving Throw: 10
RB8's Dexterity Saving Throw: 15
RB1 is up
RB1 is going to attack O'alana
Attack 1: 12
Damage 1(if it hits): 8
Attack 2: 12
Damage 2(if it hits): 6
O'alana is up
Health Updates: The Party: Casmir 13/32 HP, Gimble 14/21 HP, Gniff 10/21 HP, Misty 17/22 HP 12 Temp HP, O'alana 19/35 HP Tessa 4/24 HP
Party allies: Quinn 4/24 HP
Bad Guys: Red Brand Bandit 1 has taken 3 damage. Red Brand Bandit 2 has taken no damage. Red Brand Bandit 4 has taken 14 damage. Red Brand Bandit 5 has taken 5 damage. Red Brand Bandit 6 has taken 2 damage. Red Brand Bandit 7 has taken no damage. Red Brand Bandit 8 has taken no damage. Red Brand Bandit 9 has taken no damage.
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Round 2
Initiative Order: Gimble, RB2, RB4, Casmir, Misty, RB6, RB9, Gniff, Quinn, Tessa, RB1, O'alana, RB8, RB5, RB7, RB3.
(OOC: the battle map is in the link in the spoiler.)
Triboar Trail Camp
text map: the party is in their camp which is in a clearing in the triboar trail. There are two cleared paths to exit the clearing. All of the bandits are in melee range of at least one member of the party. Gimble is near the center of the camp. RB2 and RB4 are on the eastern edge of the camp in melee range of Casmir. RB6 has entered the camp on the eastern side through the tree line and is now in melee range of Tessa. RB9 is deep inside the camp in melee range of both O'alana and Tessa. A spikey thorn growth now occupies the western path out of the camp. Quinn is blocking a part of the western entrance to the camp. RB1 is deep inside he camp like RB9, and in melee range of O'alana and Gniff. RB5 is in the trees and bushes on the western edge of the camp, and in melee range of Gniff. RB3 is in melee range with Quinn, on the western entrance to the camp. RB7 is in the bushes and trees outside of the camp. RB8 is in melee range of Casmir. Misty is now between Quinn and Casmir. She is in melee range of RB3, RB7, and RB4.
Both of RB6's attacks hit Tessa. (OOC: dealing 10 damage)
Only one of RB9's attacks hits O'alana. (OOC: dealing 2 damage)
Gniff stabs RB5 with his spear. (OOC: dealing 5 damage) Then casts Shield of Faith on Quinn.
Quinn tries to attack RB3 but misses.
Tessa is up
Health Updates: The Party: Casmir 22/32 HP, Gimble 21/21 HP, Gniff 13/21 HP, Misty 22/22 HP, O'alana 21/35 HP Tessa 14/24 HP
Party allies: Quinn 11/24 HP
Bad Guys: Red Brand Bandit 1 has taken 3 damage. Red Brand Bandit 2 has taken no damage. Red Brand Bandit 3 has taken 4 damage. Red Brand Bandit 4 has taken 14 damage. Red Brand Bandit 5 has taken 5 damage. Red Brand Bandit 6 has taken no damage. Red Brand Bandit 7 has taken no damage. Red Brand Bandit 8 has taken no damage. Red Brand Bandit 9 has taken no damage.
edit: (OOC: thank you, I did forget. I have changed the numbers.)
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You forgot to count O'alana's resistance. She only took 2 damage because she's raging.
Tessa reels when struck, then turns and fires an [spell]Eldritch Blast[spell] in retaliation at RB6.
Attack: 18 Damage: 5, pushes target away 10 ft
Round 2
Initiative Order: Gimble, RB2, RB4, Casmir, Misty, RB6, RB9, Gniff, Quinn, Tessa, RB1, O'alana, RB8, RB5, RB7, RB3.
(OOC: the battle map is in the link in the spoiler.)
Triboar Trail Camp
text map: the party is in their camp which is in a clearing in the triboar trail. There are two cleared paths to exit the clearing. All of the bandits are in melee range of at least one member of the party. Gimble is near the center of the camp. RB2 and RB4 are on the eastern edge of the camp in melee range of Casmir. RB9 is deep inside the camp in melee range of both O'alana and Tessa. Quinn is blocking a part of the western entrance to the camp. RB1 is deep inside he camp like RB9, and in melee range of O'alana and Gniff. RB5 is in the trees and bushes on the western edge of the camp, and in melee range of Gniff. RB3 is in melee range with Quinn, on the western entrance to the camp. RB7 is in the bushes and trees outside of the camp. RB8 is in melee range of Casmir. Misty is now between Quinn and Casmir. She is in melee range of RB3, RB7, and RB4. RB6 is blasted back into the forest and is now out of melee range.
Tessa blasts RB6 back (OOC: dealing 2 damage)
RB1 is up
Red Brand Bandit 1 is going to attack O'alana
Attack 1: 7
Damage 1(if it hits): 4
Attack 2: 17
Damage 2(if it hits): 5
O'alana is up
Health Updates: The Party: Casmir 22/32 HP, Gimble 21/21 HP, Gniff 13/21 HP, Misty 22/22 HP, O'alana 21/35 HP Tessa 14/24 HP
Party allies: Quinn 11/24 HP
Bad Guys: Red Brand Bandit 1 has taken 3 damage. Red Brand Bandit 2 has taken no damage. Red Brand Bandit 3 has taken 4 damage. Red Brand Bandit 4 has taken 14 damage. Red Brand Bandit 5 has taken 5 damage. Red Brand Bandit 6 has taken 2 damage. Red Brand Bandit 7 has taken no damage. Red Brand Bandit 8 has taken no damage. Red Brand Bandit 9 has taken no damage.
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Surrounded by the bandits, O'alana bites down on her teeth as she goes to swing at RB1 again.
Attack: 11 Damage: 10
Round 3
Initiative Order: Gimble, RB2, RB4, Casmir, Misty, RB6, RB9, Gniff, Quinn, Tessa, RB1, O'alana, RB8, RB5, RB7, RB3.
(OOC: the battle map is in the link in the spoiler.)
Triboar Trail Camp
text map: the party is in their camp which is in a clearing in the triboar trail. There are two cleared paths to exit the clearing. All of the bandits are in melee range of at least one member of the party. Gimble is near the center of the camp. RB2 and RB4 are on the eastern edge of the camp in melee range of Casmir. RB9 is deep inside the camp in melee range of both O'alana and Tessa. Quinn is blocking a part of the western entrance to the camp. RB1 is deep inside he camp like RB9, and in melee range of O'alana and Gniff. RB5 is in the trees and bushes on the western edge of the camp, and in melee range of Gniff. RB3 is in melee range with Quinn, on the western entrance to the camp. RB7 is in the bushes and trees outside of the camp. RB8 is in melee range of Casmir. Misty is now between Quinn and Casmir. She is in melee range of RB3, RB7, and RB4. RB6 is blasted back into the forest and is now out of melee range.
RB1's second attack hits O'alana. (OOC: dealing 2 damage, lowered from 5.)
O'alana tries to attack RB1 back but misses.
RB8 is up
Red Brand Bandit 8 will do two more attacks against Casmir.
Attack 1: 14
Damage 1(if it hits): 6
Attack 2: 16
Damage 2(if it hits): 4
RB5 is up
Red Brand Bandit 5 is going to attack Gniff twice.
Attack 1: 13
Damage 1(if it hits): 4
Attack 2: 15
Damage 2(if it hits): 5
RB7 is up
Red Brand Bandit 7 is going to attack Misty.
Attack 1: 15
Damage 1(if it hits): 6
Attack 2: 21
Damage 2(if it hits): 4
RB3 is up
Red Brand Bandit 3 will attack Quinn.
Attack 1: 10
Damage 1(if it hits): 3
Attack 2: 18
Damage 2(if it hits): 4
Gimble is up
Health Updates: The Party: Casmir 22/32 HP, Gimble 21/21 HP, Gniff 13/21 HP, Misty 22/22 HP, O'alana 21/35 HP Tessa 14/24 HP
Party allies: Quinn 11/24 HP
Bad Guys: Red Brand Bandit 1 has taken 3 damage. Red Brand Bandit 2 has taken no damage. Red Brand Bandit 3 has taken 4 damage. Red Brand Bandit 4 has taken 14 damage. Red Brand Bandit 5 has taken 5 damage. Red Brand Bandit 6 has taken 2 damage. Red Brand Bandit 7 has taken no damage. Red Brand Bandit 8 has taken no damage. Red Brand Bandit 9 has taken no damage.
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Gimble sets his eyes on the bandit again and launches a bolt dagger combo.
Crossbow Attack: 21 Damage: 8
Dagger Attack: 14 Damage: 4
Sneak Attack: 10
Casmir grunts with the blow but keeps concentrated in receiving Tyr's favor (OOC: CON save = 14, the hit was a crit but that won't bring the damage up to 22, so DC is 10, yay!)
Round 3
Initiative Order: Gimble, RB2, RB4, Casmir, Misty, RB6, RB9, Gniff, Quinn, Tessa, RB1, O'alana, RB8, RB5, RB7.
(OOC: the battle map is in the link in the spoiler.)
Triboar Trail Camp
text map: the party is in their camp which is in a clearing in the triboar trail. There are two cleared paths to exit the clearing. All of the bandits are in melee range of at least one member of the party. Gimble is near the center of the camp. RB2 is in melee range of Gimble, O'alana, Tessa, Casmir and Misty. RB4 is on the eastern edge of the camp in melee range of Casmir. RB9 is deep inside the camp in melee range of both O'alana and Tessa. Quinn is unconscious on the western edge of the camp. RB1 is deep inside he camp like RB9, and in melee range of O'alana and Gniff. RB5 is in the trees and bushes on the western edge of the camp, and in melee range of Gniff. RB7 is in the bushes and trees outside of the camp. RB8 is in melee range of Casmir. Misty is now between Quinn and Casmir. She is in melee range of RB7 and RB4. RB6 is blasted back into the forest and is now out of melee range.
RB8 lands a critical hit on Casmir. (OOC: dealing 5 damage plus RB8's crit damage: 6 )
RB5 hits Gniff (OOC: dealing 3 damage)
RB7 hits Misty (OOC: dealing 5 damage)
RB3 knocks Quinn unconscious (OOC: dealing 13 damage)
Gimble attacks RB3 and kills him. (OOC: dealing 16 damage)
RB2 is up
Red Brand Bandit 2 is going to go further into the camp and attack Gimble.
Attack 1: 20
Damage 1(if it hits): 3
Attack 2: 24
Damage 2(if it hits): 4
RB4 is up
Red Brand Bandit 4 is going to continue to attack Casmir.
Attack 1: 15
Damage 1(if it hits): 3
Attack 2: 15
Damage 2(if it hits): 5
Casmir is up
Health Updates: The Party: Casmir 22/32 HP, Gimble 21/21 HP, Gniff 10/21 HP, Misty 17/22 HP, O'alana 21/35 HP Tessa 14/24 HP
Party allies: Quinn 0/24 HP death saving throws: 0 s/0 f
Bad Guys: Red Brand Bandit 1 has taken 3 damage. Red Brand Bandit 2 has taken no damage. Red Brand Bandit 3 is dead. Red Brand Bandit 4 has taken 14 damage. Red Brand Bandit 5 has taken 5 damage. Red Brand Bandit 6 has taken 2 damage. Red Brand Bandit 7 has taken no damage. Red Brand Bandit 8 has taken no damage. Red Brand Bandit 9 has taken no damage.
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Casmir parries and blocks attacks from the bandits and swings his warhammer at the 4th enemy.
(OOC: rolled an 8, with +3 from Channel Divinity: Sacred Weapon that's 11, probably didn't hit; in case it did, damage would be 11, 1 being radiant from Divine Favor)
(OOC: Casmir will be using Protection Fighting Style to impose disadvantage on the first attack directed at Misty)
Round 3
Initiative Order: Gimble, RB2, RB4, Casmir, Misty, RB6, RB9, Gniff, Quinn, Tessa, RB1, O'alana, RB8, RB5, RB7.
(OOC: the battle map is in the link in the spoiler.)
Triboar Trail Camp
text map: the party is in their camp which is in a clearing in the triboar trail. There are two cleared paths to exit the clearing. All of the bandits are in melee range of at least one member of the party. Gimble is near the center of the camp. RB2 is in melee range of Gimble, O'alana, Tessa, Casmir and Misty. RB4 is on the eastern edge of the camp in melee range of Casmir. RB9 is deep inside the camp in melee range of both O'alana and Tessa. Quinn is unconscious on the western edge of the camp. RB1 is deep inside he camp like RB9, and in melee range of O'alana and Gniff. RB5 is in the trees and bushes on the western edge of the camp, and in melee range of Gniff. RB7 is in the bushes and trees outside of the camp. RB8 is in melee range of Casmir. Misty is now between Quinn and Casmir. She is in melee range of RB7 and RB4. RB6 is blasted back into the forest and is now out of melee range.
(OOC: Casmir takes 9 damage)
RB2's attacks hit Gimble (OOC: dealing 7 damage)
RB4's attacks miss Casmir.
Casmir's attack misses.
Misty is up
Health Updates: The Party: Casmir 13/32 HP, Gimble 14/21 HP, Gniff 10/21 HP, Misty 17/22 HP, O'alana 21/35 HP Tessa 14/24 HP
Party allies: Quinn 0/24 HP death saving throws: 0 s/0 f
Bad Guys: Red Brand Bandit 1 has taken 3 damage. Red Brand Bandit 2 has taken no damage. Red Brand Bandit 4 has taken 14 damage. Red Brand Bandit 5 has taken 5 damage. Red Brand Bandit 6 has taken 2 damage. Red Brand Bandit 7 has taken no damage. Red Brand Bandit 8 has taken no damage. Red Brand Bandit 9 has taken no damage.
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Misty casts armor of agathys on herself. End of action.
This will have two affects. It will activate her Arcane Ward, giving her 7 hp in the form of a ward. It will also give her 5 temp HP from her ice armor. If anyone hits her they take 5 damage until both the arcane ward and the temp hp are gone. The ward is used first, then the temp hp. I have both listed in the temp HP field of her CS, as there is no place to put the arcane ward hp.
Round 3
Initiative Order: Gimble, RB2, RB4, Casmir, Misty, RB6, RB9, Gniff, Quinn, Tessa, RB1, O'alana, RB8, RB5, RB7.
(OOC: the battle map is in the link in the spoiler.)
Triboar Trail Camp
text map: the party is in their camp which is in a clearing in the triboar trail. There are two cleared paths to exit the clearing. All of the bandits are in melee range of at least one member of the party. Gimble is near the center of the camp. RB2 is in melee range of Gimble, O'alana, Tessa, Casmir and Misty. RB4 is on the eastern edge of the camp in melee range of Casmir. RB9 is deep inside the camp in melee range of both O'alana and Tessa. Quinn is unconscious on the western edge of the camp. RB1 is deep inside he camp like RB9, and in melee range of O'alana and Gniff. RB5 is in the trees and bushes on the western edge of the camp, and in melee range of Gniff. RB7 is in the bushes and trees outside of the camp. RB8 is in melee range of Casmir. Misty is now between Quinn and Casmir. She is in melee range of RB7 and RB4. RB6 has returned to the camp and is in melee range with Tessa.
Misty casts Armor of Agathys on herself.
RB6 is up
Red Brand Bandit 6 is going to move back in to melee range of Tessa and attack.
Attack 1: 19
Damage 1(if it hits): 4
Attack 2: 6
Damage 2(if it hits): 8
RB9 is up
Red Brand Bandit 9 is going to continue to attack O'alana
Attack 1: 24
Damage 1(if it hits): 8
Attack 2: 22
Damage 2(if it hits): 5
Gniff is up
Health Updates: The Party: Casmir 13/32 HP, Gimble 14/21 HP, Gniff 10/21 HP, Misty 17/22 HP 12 Temp HP, O'alana 21/35 HP Tessa 14/24 HP
Party allies: Quinn 0/24 HP death saving throws: 0 s/0 f
Bad Guys: Red Brand Bandit 1 has taken 3 damage. Red Brand Bandit 2 has taken no damage. Red Brand Bandit 4 has taken 14 damage. Red Brand Bandit 5 has taken 5 damage. Red Brand Bandit 6 has taken 2 damage. Red Brand Bandit 7 has taken no damage. Red Brand Bandit 8 has taken no damage. Red Brand Bandit 9 has taken no damage.
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
A loud gasp rips from Gniff as his friend falls, he moves his hands through a spell as he first casts Shield of Faith on himself and then Spare the Dying on Quinn.
Round 3
Initiative Order: Gimble, RB2, RB4, Casmir, Misty, RB6, RB9, Gniff, Quinn, Tessa, RB1, O'alana, RB8, RB5, RB7.
(OOC: the battle map is in the link in the spoiler.)
Triboar Trail Camp
text map: the party is in their camp which is in a clearing in the triboar trail. There are two cleared paths to exit the clearing. All of the bandits are in melee range of at least one member of the party. Gimble is near the center of the camp. RB2 is in melee range of Gimble, O'alana, Tessa, Casmir and Misty. RB4 is on the eastern edge of the camp in melee range of Casmir. RB9 is deep inside the camp in melee range of both O'alana and Tessa. Quinn is unconscious on the western edge of the camp. RB1 is deep inside he camp like RB9, and in melee range of O'alana and Gniff. RB5 is in the trees and bushes on the western edge of the camp, and in melee range of Gniff. RB7 is in the bushes and trees outside of the camp. RB8 is in melee range of Casmir. Misty is now between Quinn and Casmir. She is in melee range of RB7 and RB4. RB6 has returned to the camp and is in melee range with Tessa.
RB6 attacks Tessa (OOC: dealing 10 damage)
RB9's second attack hits O'alana (OOC: dealing 2 damage, lowered from 5)
Gniff casts Shield of Faith and Spare the Dying.
Quinn is now stabilized but unconscious.
(OOC: since the bandits are doing so much damage to the party, I'm gonna let everyone roll with advantage. This encounter is not suppose to be difficult, but the dice are making it difficult.)
Tessa is up
Health Updates: The Party: Casmir 13/32 HP, Gimble 14/21 HP, Gniff 10/21 HP, Misty 17/22 HP 12 Temp HP, O'alana 19/35 HP Tessa 4/24 HP
Party allies: Quinn 0/24 HP Quinn is stable.
Bad Guys: Red Brand Bandit 1 has taken 3 damage. Red Brand Bandit 2 has taken no damage. Red Brand Bandit 4 has taken 14 damage. Red Brand Bandit 5 has taken 5 damage. Red Brand Bandit 6 has taken 2 damage. Red Brand Bandit 7 has taken no damage. Red Brand Bandit 8 has taken no damage. Red Brand Bandit 9 has taken no damage.
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
(Sorry, didn't think I was up!)
Tessa winces at the attacks, then shouts and raises her crystal orb into the air, and summons a brilliant golden Flaming Sphere behind RB4 (should be adjacent to three bandits).
As a bonus action, she yells at Quinn to get up and fight, Healing Light restores 8 HP.
Round 3
Initiative Order: Gimble, RB2, RB4, Casmir, Misty, RB6, RB9, Gniff, Quinn, Tessa, RB1, O'alana, RB8, RB5, RB7.
(OOC: the battle map is in the link in the spoiler.)
Triboar Trail Camp
text map: the party is in their camp which is in a clearing in the triboar trail. There are two cleared paths to exit the clearing. All of the bandits are in melee range of at least one member of the party. Gimble is near the center of the camp. RB2 is in melee range of Gimble, O'alana, Tessa, Casmir and Misty. RB4 is on the eastern edge of the camp in melee range of Casmir. RB9 is deep inside the camp in melee range of both O'alana and Tessa. Quinn is unconscious on the western edge of the camp. RB1 is deep inside he camp like RB9, and in melee range of O'alana and Gniff. RB5 is in the trees and bushes on the western edge of the camp, and in melee range of Gniff. RB7 is in the bushes and trees outside of the camp. RB8 is in melee range of Casmir. Misty is now between Quinn and Casmir. She is in melee range of RB7 and RB4. RB6 has returned to the camp and is in melee range with Tessa.
(OOC: go ahead and roll damage for Flaming Sphere.)
Tessa casts Flaming Sphere at RB7, RB4 and RB8
RB7's Dexterity Saving Throw: 13
RB4's Dexterity Saving Throw: 10
RB8's Dexterity Saving Throw: 15
RB1 is up
RB1 is going to attack O'alana
Attack 1: 12
Damage 1(if it hits): 8
Attack 2: 12
Damage 2(if it hits): 6
O'alana is up
Health Updates: The Party: Casmir 13/32 HP, Gimble 14/21 HP, Gniff 10/21 HP, Misty 17/22 HP 12 Temp HP, O'alana 19/35 HP Tessa 4/24 HP
Party allies: Quinn 4/24 HP
Bad Guys: Red Brand Bandit 1 has taken 3 damage. Red Brand Bandit 2 has taken no damage. Red Brand Bandit 4 has taken 14 damage. Red Brand Bandit 5 has taken 5 damage. Red Brand Bandit 6 has taken 2 damage. Red Brand Bandit 7 has taken no damage. Red Brand Bandit 8 has taken no damage. Red Brand Bandit 9 has taken no damage.
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
O'alana swings her sword again in rage at RB1 who just narrowly missed her.
Attack: 18 Damage: 16
(OOC: I gave everyone advantage, you can roll your attack again.)
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.