This post has potentially manipulated dice roll results.
"Straight ahead seems to be the simplest path," Kysdiane says cautiously. "Unless there is something curious down another path." Giving himself some divine inspiration, he glances down each of the paths to see if he can make anything out. If he cannot or does not see anything, then his vote is for the middle path, otherwise he reports his findings to the group.
Agreeing with staying straight and to keep exploring, Renata looks at Kysdiane says, "let's stick together so no one would get lost." And she will follow the group down the middle path.
Kysdiane tries to do some visual scouting from the intersection, however, his inborn low-to-no light vision is unable to see very far down the center tunnel. He can only suppose that the tunnel is at least 60 feet long.
Nevertheless, they choose to go down the center tunnel, going straight east.
DM screen:
6
The journey through the tunnel is rather uneventful. Only their foot falls and the stray falling pebble breaks the the near-absolute silence. They see a number of small side passages along the way, but they don't go further than a few dozen feet. Soon, they come to what seems to be a part that looks like it may have been barricaded with the remains of some planks of wood and rusted nails laying strewn across the floor, with a frame looking to buckle under its own weight.
Beyond it, the tunnel opens up to a circular chamber. Overall this room has a dim, otherworldly glow wit some intermittent glints of light scattered about. The floors look to have been furnished at some point. But what was there have since rotted into obscurity.
"Well this is unexpected." Lia says as she looks into the chamber. "Was expecting we'd just find mines and not much of interest..." She steps inside and starts to look around.
Walking through the dark tunnel, Renata casts light on her shield for some illumination. She looks into the couple small passages to the side but all of them leads to a dead end. They finally arrive at a barricaded chamber, and she follows Lia as they pass the barricade and investigates inside the chamber.
"Barricade..." She comments, "I wonder what could be in here."
This post has potentially manipulated dice roll results.
Kysdiane is interested to think that there might have at one point been furnishing in this room and so he goes over to one of the rotted pieces of furniture to take a closer look with some assistance at the rot. Tilting his head he thinks about what could have caused it, was it just time, or was there something else at work?
The group files into the chamber and take a look around, with Renata providing light allowing the rest to get a better look around.
Lia takes a general survey of the room and she is able to notice a strange inconsistency in the far wall. She approaches and notices that a section of the wall slightly recesses in a 4' by 7' area. This brings only one thought to her mind, it's a secret door.
Kysdiane inspects the rotted furniture. He is unsure what they used to be or what could have caused them to rot away
Gulgus walks around the perimeter of the room, looking what's causing the glowing, a curiosity that also catches Avia. He finds that the room has a large number of crystals on the ceiling. However, looking at the walls, it becomes apparent that the crystals were installed, placed in man-made holes drilled into the ceiling. He can feel a slowly fading magical charge in them. Every once in a while the crystals flicker brightly.
"There is a secret door over here." Lia calls out, waving to the section of wall she has noticed. "Let's see if I can get it opened..." (Did her check let her find out how to open it?)
Lia inspects the area around the door, she notices a worn rut leading under the newly-exposed door, but nothing that tells how to open the door. Until she presses herself against the door to knock on it and feels it shift slightly from her weight.
Renata approaches and does a magical analysis of the door. She can detect the remnants of an ancient abjuration spell seemingly meant to keep the door closed unless certain conditions were fulfilled. Whatever knowledge of those conditions were is unknown to her. However, the spell has degraded so much that it seems that as it is now, the spell would be lucky to keep out a stiff breeze.
"Stay straight, or try one of the others?" Lia asks, nodding to the three tunnels that seem to split ahead.
"Straight ahead seems to be the simplest path," Kysdiane says cautiously. "Unless there is something curious down another path." Giving himself some divine inspiration, he glances down each of the paths to see if he can make anything out. If he cannot or does not see anything, then his vote is for the middle path, otherwise he reports his findings to the group.
Perception: 26
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Agreeing with staying straight and to keep exploring, Renata looks at Kysdiane says, "let's stick together so no one would get lost." And she will follow the group down the middle path.
Kysdiane tries to do some visual scouting from the intersection, however, his inborn low-to-no light vision is unable to see very far down the center tunnel. He can only suppose that the tunnel is at least 60 feet long.
Nevertheless, they choose to go down the center tunnel, going straight east.
DM screen:
6
The journey through the tunnel is rather uneventful. Only their foot falls and the stray falling pebble breaks the the near-absolute silence. They see a number of small side passages along the way, but they don't go further than a few dozen feet. Soon, they come to what seems to be a part that looks like it may have been barricaded with the remains of some planks of wood and rusted nails laying strewn across the floor, with a frame looking to buckle under its own weight.
Beyond it, the tunnel opens up to a circular chamber. Overall this room has a dim, otherworldly glow wit some intermittent glints of light scattered about. The floors look to have been furnished at some point. But what was there have since rotted into obscurity.
Extended Signature
"Well this is unexpected." Lia says as she looks into the chamber. "Was expecting we'd just find mines and not much of interest..." She steps inside and starts to look around.
perception: 20 Guidance: 3
Walking through the dark tunnel, Renata casts light on her shield for some illumination. She looks into the couple small passages to the side but all of them leads to a dead end. They finally arrive at a barricaded chamber, and she follows Lia as they pass the barricade and investigates inside the chamber.
"Barricade..." She comments, "I wonder what could be in here."
Avia follows, having Stata in front of her and the boar behind her, for protection. "Interesting... I wonder why it emits that glow?"
When players get creative.
Kysdiane is interested to think that there might have at one point been furnishing in this room and so he goes over to one of the rotted pieces of furniture to take a closer look with some assistance at the rot. Tilting his head he thinks about what could have caused it, was it just time, or was there something else at work?
Perception + Guidance: 9
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Gulgus
Gulgus follows behind with the axe beak in tow. Gulgus is also curious of the glow and gives special attention to it's source.
Perception: 7
Gulgus Stormbrew - Dwarf, Druid (5), Circle of the Shepherd - Dreams Into Journey
The group files into the chamber and take a look around, with Renata providing light allowing the rest to get a better look around.
Lia takes a general survey of the room and she is able to notice a strange inconsistency in the far wall. She approaches and notices that a section of the wall slightly recesses in a 4' by 7' area. This brings only one thought to her mind, it's a secret door.
Kysdiane inspects the rotted furniture. He is unsure what they used to be or what could have caused them to rot away
Gulgus walks around the perimeter of the room, looking what's causing the glowing, a curiosity that also catches Avia. He finds that the room has a large number of crystals on the ceiling. However, looking at the walls, it becomes apparent that the crystals were installed, placed in man-made holes drilled into the ceiling. He can feel a slowly fading magical charge in them. Every once in a while the crystals flicker brightly.
Extended Signature
Kysdiane backs away from the furniture shaking his head and looks at the rest of the group curiously, "Anybody find anything interesting?"
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
"There is a secret door over here." Lia calls out, waving to the section of wall she has noticed. "Let's see if I can get it opened..." (Did her check let her find out how to open it?)
(No, a check is needed to find out how to open it, just not perception/investigation)
Extended Signature
(Then what sort of check do you wish?)
Gulgus
"Interestin'...what have ye found here lassie? Ken I help ye any?", Gulgus says as he comes over to offer Lia a help action with opening the door.
Gulgus Stormbrew - Dwarf, Druid (5), Circle of the Shepherd - Dreams Into Journey
(Arcana, religion, nature, or survival will work.)
Extended Signature
We'll go with survival then... Survival check: 20 Guidance: 4
Lia inspects the area around the door, she notices a worn rut leading under the newly-exposed door, but nothing that tells how to open the door. Until she presses herself against the door to knock on it and feels it shift slightly from her weight.
Extended Signature
"Did you find anything?" Renata asks, as Lia is inspecting the door. She steps closer and helps Lia in her investigation.
Arcana: 14
Renata approaches and does a magical analysis of the door. She can detect the remnants of an ancient abjuration spell seemingly meant to keep the door closed unless certain conditions were fulfilled. Whatever knowledge of those conditions were is unknown to her. However, the spell has degraded so much that it seems that as it is now, the spell would be lucky to keep out a stiff breeze.
Extended Signature