Lia started 70 ft from the wall, there are 6 enemies scattered between 15-25 ft beyond the wall
(OOC: Actually more like 90 or so, those lines on row H are the bottom of the hill and the brown lines are the wall. sorry if I didn't make that clear.)
First thing in her turn, Valentia casts Bless, targetting Lia, Gark, and Andivus, hoping this will aid them with their attacks. Then, she moves forward until Q14 and takes a hint from Lia, dropping low to the ground, effectively prone, as to hamper the archers' attempts at targetting her.
This post has potentially manipulated dice roll results.
Valentia petitions Kelemvor's favor to Gark, Andivus and Lia for an edge in the battle.
Andivus attempts striking the bandit on the part of the wall that juts out with a lance of eldritch energy and strikes true (9 force damage). He then moves to close distance to the wall.
Lia stays high on the hill, launching three blasts of flame towards the three bandits closest to her. One of them hits the same target as Andivus, spearing him through the chest. He lets out tortured scream before falling backward from the wall (8 fire damage and dead). She then drops to make herself a smaller target.
Most of the others follow Andivus down while employing different methods of avoid getting hit, whether it is watching for incoming arrows (in the case of Gark, Oswin and his Steel Defender) or staying low to the ground (Valentia).
Bandit's turn
With the oncoming intruders still a ways off, the bandits all attempt a shot at a humanoid target.
Bandit #3 longbow vs. Andivus: Attack: 19 Damage: 4
Bandit #5 longbow vs. Lia: Attack: 5 Damage: 6
Bandit #6 longbow vs. Valentia: Attack: 12 Damage: 9
Bandit #3 nat 1 save: 5
Arrows land all around the party, but only one of them makes their mark, hitting Lia in the foot (5 piercing damage). One arrow splinters in the face of one of the bandits and gets into his eye (-4 penalty to next attack roll, speaking of which).
They let loose a second volley of arrows at the same targets.
This post has potentially manipulated dice roll results.
Oswin will continue his run forward (K11) making a desperate throw of his spear at one of the bandits (C6), SD will follow (K12) watching for attacks (dodge) and standing ready to defend its creator (Deflect Attack).
(At disadvantage due to range) Attack: 11 Damage: 8
Hit or miss, the infusion he placed on the spear causes it to fly back to his hand automatically after the throw.
(@DD: Yes, she would have the Bless buff on her at that moment, so technically it is not too late to apply the bonus. So those two misses turn into hits. Bandits #3 and #5 now have been hit for 8 and 5 fire damage, respectively.)
(@happyandbob: You're right, I guess my brain fried after making that monster of a post. so Lia was hit for 3 damage and Valentia was missed so no concentration check! I'll fix.)
This post has potentially manipulated dice roll results.
(Lia shouldn't be casting Minor Illusion and firing a crossbow on the same turn, right? Since both require her action?)
Valentia looks at the archers one more time, they seemed to be just a bit too far to be hit by the simple spell Sacred Flame and they were landing a few hits on Lia, so, instead of going with the simple but economic, she raises her hand to cast the spell with a bit more range, Guiding Bolt, and target one of the ones that hadn't been hit yet.
Attack:17Damage:20 Radiant
And then, she'll start crawling closer to Lia. (10 ft, directly south just in case she needs to get closer to cast Cure Wounds or something like that on the next few rounds.)
Yep, sorry about that. I had planned on doing a double-cast, with minor illusion and another spell, using my sorcery points, but then decided against the second cast, and got messed up with thinking I could do an attack instead.
Lia starts moving down the hill and puts up an illusory wall to make herself a harder target.
Valentia attempts to mark one of the bandits on the wall, but the lance of radiant energy is easily seen and dodged. She then crawls her way up the hill to close the distance between her and Lia.
Andivus closes the distance and fires another lance of arcane energy and hits his target (Bandit #5 takes 8force damage) and nears the bottom of the hill.
Oswin and his steel defender move closer to the bottom of the hill. Oswin throws his spear, which falls well short of its target. The bandits watch in confusion as the weapon flies back into its thrower's hand. His steel defender stand ready to dodge more arrows that are sure to come their way as well as defending its master.
Gark moves down the hill as well and hides behind the nearby bush.
Bandits' turn
The remaining bandits take out arrows from their quivers and fire twice at their targets again. Except for the one bothering Oswin who fires once each at Oswin and his Steel Defender, and the one who is targeting Lia who tries to determine if the new wall is indeed a real wall.
Bandit #1 longbow vs Gark: Attack: 15Damage: 9
Bandit #1 longbow Vs Gark: Attack: 11Damage: 7
Bandit #2 longbow vs Oswin: Attack: 6Damage: 8
Bandit #2 longbow vs SD: Attack: 16 Damage: 3
Bandit #3 longbow vs Andivus: Attack: 16 Damage: 10
Bandit #3 longbow vs Andivus: Attack: 12 Damage: 10
Bandit #5 Investigation: 1
Bandit #6 longbow vs Valentia: Attack: 12Damage: 3
Bandit #6 longbow vs Valentia: Attack: 13Damage: 6
(Holy crap, Andivus! Why does it seem EVERY engagement has someone get grievously injured?!)
Many arrows stick into the ground. However, One manages to nearly pierce Oswin's Steel Defender's metal exterior (3 Piercing damage) and two bury themselves deep within his shoulder and his gut (20 piercing damage).
The bandit aiming at Lia is entirely convinced that her wall is real and he just can't see her.
Oswin will continue his run forward (E10) and again throw his spear at one of the bandits (C6) while his SD follows him (E11) and continues to dodge and guard its master.
Now Lia sticks her head out and takes a shot at one of the bandits... She aims for one that looks injured, otherwise anyone but the one who was targeting her.
This post has potentially manipulated dice roll results.
(well I thought I was out, not so bad)
Andivus takes two arrows to his body as he stumbles backwards. He uses his reaction to cast hellish rebuke. He points his finger at the one who shot him as his eyes go black and fire erupts around the archers body. Dex save 13 26 ice damage (flavor since he’s water based)
He then continues his trek to close the gap to the walls and fires an eldritch blast at either of the two archers left standing he has attacked.
Attack: 10 Damage: 6
Will go to the G11 and follow suit to go prone.
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(OOC: Actually more like 90 or so, those lines on row H are the bottom of the hill and the brown lines are the wall. sorry if I didn't make that clear.)
Extended Signature
First thing in her turn, Valentia casts Bless, targetting Lia, Gark, and Andivus, hoping this will aid them with their attacks. Then, she moves forward until Q14 and takes a hint from Lia, dropping low to the ground, effectively prone, as to hamper the archers' attempts at targetting her.
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
got it thanks. Sorry for misreading the bottom of the hill vs the wall.
@DD this means you’re 90-95 ft from the wall at various points at the enemies are right behind the wall.
Then she won't move forward. Range of scorching ray is 120 feet after all.
Valentia petitions Kelemvor's favor to Gark, Andivus and Lia for an edge in the battle.
Andivus attempts striking the bandit on the part of the wall that juts out with a lance of eldritch energy and strikes true (9 force damage). He then moves to close distance to the wall.
Lia stays high on the hill, launching three blasts of flame towards the three bandits closest to her. One of them hits the same target as Andivus, spearing him through the chest. He lets out tortured scream before falling backward from the wall (8 fire damage and dead). She then drops to make herself a smaller target.
Most of the others follow Andivus down while employing different methods of avoid getting hit, whether it is watching for incoming arrows (in the case of Gark, Oswin and his Steel Defender) or staying low to the ground (Valentia).
Bandit's turn
With the oncoming intruders still a ways off, the bandits all attempt a shot at a humanoid target.
Bandit #1 longbow vs Gark: Attack: 8 Damage: 5
Bandit #2 longbow vs. Oswin: Attack: 11 Damage: 9
Bandit #3 longbow vs. Andivus: Attack: 19 Damage: 4
Bandit #5 longbow vs. Lia: Attack: 5 Damage: 6
Bandit #6 longbow vs. Valentia: Attack: 12 Damage: 9
Bandit #3 nat 1 save: 5
Arrows land all around the party, but only one of them makes their mark, hitting Lia in the foot (5 piercing damage). One arrow splinters in the face of one of the bandits and gets into his eye (-4 penalty to next attack roll, speaking of which).
They let loose a second volley of arrows at the same targets.
Bandit #1 longbow vs. Gark: Attack: 7 Damage: 9
Bandit #2 longbow vs. Oswin: Attack: 11 Damage: 9
Bandit #3 longbow vs. Andivus (-4 attack penalty applied): Attack: 11 Damage: 8
Bandit #5 longbow vs. Lia: Attack: 10 Damage: 3
Bandit #6 longbow vs. Valentia Attack: 18 Damage: 7
Again only one arrow hits its target, just managing to grazing Lia (3 piercing damage)
Valentia, roll concentration to maintain bless(nevermind)End of round 1
edit: fixed results of attacks
Extended Signature
Start of Round 2
Map:
Everyone can post their turn!
Extended Signature
Oswin will continue his run forward (K11) making a desperate throw of his spear at one of the bandits (C6), SD will follow (K12) watching for attacks (dodge) and standing ready to defend its creator (Deflect Attack).
(At disadvantage due to range) Attack: 11 Damage: 8
Hit or miss, the infusion he placed on the spear causes it to fly back to his hand automatically after the throw.
(Did the fact Lia had Bless affect those first round attacks? Should have had a bonus to each of them... 1st attack 2 2nd... 2 3rd... 1)
She will get to her feet and move down the hill a bit towards the village (only ten feet though.
Lia will cast minor illusion causing a 5 foot tall stone block to appear to be in front of her, which she uses for cover.
She will then lean out from behind the block to shoot a crossbow bolt at one of the bandits.
To hit: 14
Damage: 4
Then she will settle back behind her stone wall.
Gark continues to move forward taking action to dodge incoming missiles. He ends his turn on J11 and tries to hide behind the tree at I11
(OOC not sure if I am misreading but the text looks like bandit 6 missed Valentia, does she still need a concentration roll?)
(@DD: Yes, she would have the Bless buff on her at that moment, so technically it is not too late to apply the bonus. So those two misses turn into hits. Bandits #3 and #5 now have been hit for 8 and 5 fire damage, respectively.)
Extended Signature
(@happyandbob: You're right, I guess my brain fried after making that monster of a post. so Lia was hit for 3 damage and Valentia was missed so no concentration check! I'll fix.)
Extended Signature
(Lia shouldn't be casting Minor Illusion and firing a crossbow on the same turn, right? Since both require her action?)
Valentia looks at the archers one more time, they seemed to be just a bit too far to be hit by the simple spell Sacred Flame and they were landing a few hits on Lia, so, instead of going with the simple but economic, she raises her hand to cast the spell with a bit more range, Guiding Bolt, and target one of the ones that hadn't been hit yet.
Attack: 17 Damage: 20 Radiant
And then, she'll start crawling closer to Lia. (10 ft, directly south just in case she needs to get closer to cast Cure Wounds or something like that on the next few rounds.)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Yep, sorry about that. I had planned on doing a double-cast, with minor illusion and another spell, using my sorcery points, but then decided against the second cast, and got messed up with thinking I could do an attack instead.
Andivus continues to run towards the wall, (K13) and attacks the archer on C16 with eldritch blast
Attack: 18 + 3 Damage: 12
Lia starts moving down the hill and puts up an illusory wall to make herself a harder target.
Valentia attempts to mark one of the bandits on the wall, but the lance of radiant energy is easily seen and dodged. She then crawls her way up the hill to close the distance between her and Lia.
Andivus closes the distance and fires another lance of arcane energy and hits his target (Bandit #5 takes 8 force damage) and nears the bottom of the hill.
Oswin and his steel defender move closer to the bottom of the hill. Oswin throws his spear, which falls well short of its target. The bandits watch in confusion as the weapon flies back into its thrower's hand. His steel defender stand ready to dodge more arrows that are sure to come their way as well as defending its master.
Gark moves down the hill as well and hides behind the nearby bush.
Bandits' turn
The remaining bandits take out arrows from their quivers and fire twice at their targets again. Except for the one bothering Oswin who fires once each at Oswin and his Steel Defender, and the one who is targeting Lia who tries to determine if the new wall is indeed a real wall.
Bandit #1 longbow vs Gark: Attack: 15
Damage: 9Bandit #1 longbow Vs Gark: Attack: 11
Damage: 7Bandit #2 longbow vs Oswin: Attack: 6
Damage: 8Bandit #2 longbow vs SD: Attack: 16 Damage: 3
Bandit #3 longbow vs Andivus: Attack: 16 Damage: 10
Bandit #3 longbow vs Andivus: Attack: 12 Damage: 10
Bandit #5 Investigation: 1
Bandit #6 longbow vs Valentia: Attack: 12
Damage: 3Bandit #6 longbow vs Valentia: Attack: 13
Damage: 6(Holy crap, Andivus! Why does it seem EVERY engagement has someone get grievously injured?!)
Many arrows stick into the ground. However, One manages to nearly pierce Oswin's Steel Defender's metal exterior (3 Piercing damage) and two bury themselves deep within his shoulder and his gut (20 piercing damage).
The bandit aiming at Lia is entirely convinced that her wall is real and he just can't see her.
End of Round 2
Extended Signature
Round 3
Map:
Blue square is Lia's illusory wall.
Everyone can post their turn!
Extended Signature
Oswin will continue his run forward (E10) and again throw his spear at one of the bandits (C6) while his SD follows him (E11) and continues to dodge and guard its master.
Attack: 16 Damage: 6
Gark continues forward through the gap in the wall, ending at D12, then uncorks a hard javelin shot at the bandit at C16
Attack: 12 Damage: 7 + bless 2
Now Lia sticks her head out and takes a shot at one of the bandits... She aims for one that looks injured, otherwise anyone but the one who was targeting her.
To hit: 9 Bless: 4
Damage: 8
She then ducks back behind her wall.
(well I thought I was out, not so bad)
Andivus takes two arrows to his body as he stumbles backwards. He uses his reaction to cast hellish rebuke. He points his finger at the one who shot him as his eyes go black and fire erupts around the archers body. Dex save 13 26 ice damage (flavor since he’s water based)
He then continues his trek to close the gap to the walls and fires an eldritch blast at either of the two archers left standing he has attacked.
Attack: 10 Damage: 6
Will go to the G11 and follow suit to go prone.