Seeing Lia already had some defenses thanks to a fake wall, and Andivus was hit a bit harder this time around, Valentia stands up and then dashes forward, getting just all use of her movement to place herself where Gark was standing before, just behind a bush, on J11, where she'd drop prone the same way she had before.
This post has potentially manipulated dice roll results.
Resoving Reaction
Bandit #3 Dex Save [DC13]: 8
The bandit feels quite a chill on his body (10cold damage)
Player turn results
Getting closer and closer to the action, Oswin reaches the breach in the wall and lobs his spear again. While it is a light hit, it loos like it hit a major blood vessel and the bandit loses all strength not long after (6 piercing damage and dead).
Gark goes a little deeper into the hole in the walla and throws one of his javelins at a bandit to the east and it makes it mark (8 piercing damage)
From on the hill, Lia fires a bolt at the bandit that Gark just attacked, the bolt's trajectory seeme to be far more straight that it really should have and just manages to wound its target (7 piercing damage).
Andivus, with his waning strength, blasts at the his original target sends him flying off the wall (8 force damage and dead). Afterwards, having leaned his painful lesson, he drops down to decrease his profile.
Seeing that Andivus is in dire straits, Valentia turns back around to regroup with the majority of the party and hides behind the nearest bush.
Seeing that the intruders have now gotten to the wall, two of the bandits leave their posts to for a more direct attack against the ones who made it to the wall directly. The third stays in his position and attempts to attack the grievously wounded triton and the incoming cleric.
Bandit #1 longbow vs Andivus: Attack: 19 Damage: 7
Bandit #1 longbow vs Valentia: Attack: 11 Damage: 10
Bandit #2 shorstword vs Oswin (Deflect attack is still in effect as far as I can tell): Attack: 5Damage: 4
Bandit #6 Vs Gark: Attack: 20Damage: 5
Bandit #6 vs Gark: Attack: 21 Damage: 3
The arrows miss both Andivus and Valentia, much to their relief. But, Oswin and Gark both recieve a deep cut from their assailants (8 piercing damage each).
Irritated at being cut, Gark switches to his longsword and engages the bandit at C12, circling behind him to B13 and taking a downward swing at his head and neck.
This post has potentially manipulated dice roll results.
Oswin and his SD will both attack the bandit at D10, Oswin thrusting with his returned spear and his companion releasing a short range blast of force from its hands.
This post has potentially manipulated dice roll results.
Lia looks through her wall, which is see-through to her own eyes. She then shoots through it (unseen and with advantage. Wall will be known as an illusion now though.)
To hit: 22
Damage: 8
Shooting through the wall will give her advantage this shot, but will also let anyone watching her know the wall is not real.
Valentia gets up and moves up and closer to Andivus. Even if other companions of hers had been hit more recently, she assumed by the two consecutive hits that he'd be the one most needing a bit of healing at the moment. She casts Cure Wounds for 10 HP.
(Looking the activity of the party in this fight, the bandit at C12 has not been harmed yet, so Colossus slayer doesn't take effect on him)
Gark wheels around his assailant and gets him in the side with his spear (8 piercing damage).
Oswin recalls his spear and also runs through his assailant as well, followed up with a formless, but no less effective strike from his companion construct. The result of the one-two combination lays him low never to move again (11 Piercing and 8 force damage and dead).
Andivus launches yet another eldritch assault, aiming for the bandit in front of Gark. Upon impact, a sickening crack from his back is heard and he collapses in a heap (9 force damage and dead).
Lia risks discovery as she pokes her head and arms out to aim at the remaining bandit on the wall and just manages to wing him in the arm (4 piercing damage)
Valentia is finally able to approach Andivus and is able to close his wounds to a degree (10points healed).
DM screen:
10
The last bandit, seeing himself now hopelessly outnumbered, is beginning to fear the party more than whoever is in charge. He drops his bow, vaults over the wall and takes off running to the south west.
Out of initiative! Take a moment to do as you please.
Andivus gives a quick thanks for the healing and then without taking the cautious route like his party, dashes after the fleeing bandit. Firing his eldritch blast when within range.
(Yes, that is correct, south is into the wilderness, the same direction the bandit is going. Marshlands would be under the swamp classifcation, so it would not contribute to Favored Terrain)
As the bandit flees, Andivus gives chase and fires off another lance of arcane energy, striking him in the back. He lets out a yelp of pain (6 force damage).
The rest of the team regroups near Gark as he takes a cautious look around the village. As you enter, you see that you are walking on an elevated walkway that rise about three feet off the water's surface. They branch off into different directions and seem to connect all of the huts. The huts range in size from about 10 feet in diameter to 25 feet in diameter. While he does not see any bandits lurking around the wooden walkways of the village, he does see other bandits on other sections of wall that also look like entrances. They seem to be facing out from the village. The large hollowed out tree trunk almost directly to the north is the centerpiece of the village and seems to be an important location judging by what looks like a crude altar near an opening in the trunk.
As he is looking around, he hears a splash nearby and sees some ripples nearby to the east.
Gark tells the others about his quick scan then asks them “what do you think, go directly for the center for the leader or look into the splash? Probably should let the runner run.”
"We have our orders." Lia says with a shrug. "Those were to get in and do what we were told to do, not run after each and every straggler who tries to flee. She glances towards the water with a bit of worry in her gaze, but then nods to the central structure. "I say let's get on with what we are here for."
Seeing Lia already had some defenses thanks to a fake wall, and Andivus was hit a bit harder this time around, Valentia stands up and then dashes forward, getting just all use of her movement to place herself where Gark was standing before, just behind a bush, on J11, where she'd drop prone the same way she had before.
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Resoving Reaction
Bandit #3 Dex Save [DC13]: 8
The bandit feels quite a chill on his body (10 cold damage)
Player turn results
Getting closer and closer to the action, Oswin reaches the breach in the wall and lobs his spear again. While it is a light hit, it loos like it hit a major blood vessel and the bandit loses all strength not long after (6 piercing damage and dead).
Gark goes a little deeper into the hole in the walla and throws one of his javelins at a bandit to the east and it makes it mark (8 piercing damage)
From on the hill, Lia fires a bolt at the bandit that Gark just attacked, the bolt's trajectory seeme to be far more straight that it really should have and just manages to wound its target (7 piercing damage).
Andivus, with his waning strength, blasts at the his original target sends him flying off the wall (8 force damage and dead). Afterwards, having leaned his painful lesson, he drops down to decrease his profile.
Seeing that Andivus is in dire straits, Valentia turns back around to regroup with the majority of the party and hides behind the nearest bush.
Seeing that the intruders have now gotten to the wall, two of the bandits leave their posts to for a more direct attack against the ones who made it to the wall directly. The third stays in his position and attempts to attack the grievously wounded triton and the incoming cleric.
Bandit #1 longbow vs Andivus: Attack: 19
Damage: 7Bandit #1 longbow vs Valentia: Attack: 11
Damage: 10Bandit #2 shortsword vs Oswin (activating SD's Deflect Attack): Attack: 16 Damage: 3
Bandit #2 shorstword vs Oswin (Deflect attack is still in effect as far as I can tell): Attack: 5
Damage: 4Bandit #6 Vs Gark: Attack: 20
Damage: 5Bandit #6 vs Gark: Attack: 21 Damage: 3
The arrows miss both Andivus and Valentia, much to their relief. But, Oswin and Gark both recieve a deep cut from their assailants (8 piercing damage each).
End of Round 3
Extended Signature
Begin Round 4
Map:
Everyone can post their turn!
Extended Signature
Irritated at being cut, Gark switches to his longsword and engages the bandit at C12, circling behind him to B13 and taking a downward swing at his head and neck.
Attack: 22 Damage: 8 + Colossus Slayer 2
Oswin and his SD will both attack the bandit at D10, Oswin thrusting with his returned spear and his companion releasing a short range blast of force from its hands.
Oswin attack: Attack: 14 Damage: 11
SD attack: Attack: 13 Damage: 7
Andivus looks pleased with the abilities of his new companions. He will fire at an archer if there is one left.
Attack: 20 Damage: 12
Lia looks through her wall, which is see-through to her own eyes. She then shoots through it (unseen and with advantage. Wall will be known as an illusion now though.)
To hit: 22
Damage: 8
Shooting through the wall will give her advantage this shot, but will also let anyone watching her know the wall is not real.
Valentia gets up and moves up and closer to Andivus. Even if other companions of hers had been hit more recently, she assumed by the two consecutive hits that he'd be the one most needing a bit of healing at the moment. She casts Cure Wounds for 10 HP.
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
(Looking the activity of the party in this fight, the bandit at C12 has not been harmed yet, so Colossus slayer doesn't take effect on him)
Gark wheels around his assailant and gets him in the side with his spear (8 piercing damage).
Oswin recalls his spear and also runs through his assailant as well, followed up with a formless, but no less effective strike from his companion construct. The result of the one-two combination lays him low never to move again (11 Piercing and 8 force damage and dead).
Andivus launches yet another eldritch assault, aiming for the bandit in front of Gark. Upon impact, a sickening crack from his back is heard and he collapses in a heap (9 force damage and dead).
Lia risks discovery as she pokes her head and arms out to aim at the remaining bandit on the wall and just manages to wing him in the arm (4 piercing damage)
Valentia is finally able to approach Andivus and is able to close his wounds to a degree (10 points healed).
DM screen:
10
The last bandit, seeing himself now hopelessly outnumbered, is beginning to fear the party more than whoever is in charge. He drops his bow, vaults over the wall and takes off running to the south west.
Out of initiative! Take a moment to do as you please.
Extended Signature
(ooc north on the map is up, correct? So the bandit ran away out of the walls and into the wild rather than toward the center of the village?)
Gark takes a quick scan to see if there are any other hidden enemies or any sign of a leader
Perception 19 (+2 if this is still considered favored terrain)
Oswin will move to find cover and wait to see what Gark sees.
Lia will rush in to join her companions.
Andivus gives a quick thanks for the healing and then without taking the cautious route like his party, dashes after the fleeing bandit. Firing his eldritch blast when within range.
attack if needed:
Attack: 22 Damage: 6
(Yes, that is correct, south is into the wilderness, the same direction the bandit is going. Marshlands would be under the swamp classifcation, so it would not contribute to Favored Terrain)
As the bandit flees, Andivus gives chase and fires off another lance of arcane energy, striking him in the back. He lets out a yelp of pain (6 force damage).
The rest of the team regroups near Gark as he takes a cautious look around the village. As you enter, you see that you are walking on an elevated walkway that rise about three feet off the water's surface. They branch off into different directions and seem to connect all of the huts. The huts range in size from about 10 feet in diameter to 25 feet in diameter. While he does not see any bandits lurking around the wooden walkways of the village, he does see other bandits on other sections of wall that also look like entrances. They seem to be facing out from the village. The large hollowed out tree trunk almost directly to the north is the centerpiece of the village and seems to be an important location judging by what looks like a crude altar near an opening in the trunk.
As he is looking around, he hears a splash nearby and sees some ripples nearby to the east.
Extended Signature
Gark tells the others about his quick scan then asks them “what do you think, go directly for the center for the leader or look into the splash? Probably should let the runner run.”
"We have our orders." Lia says with a shrug. "Those were to get in and do what we were told to do, not run after each and every straggler who tries to flee. She glances towards the water with a bit of worry in her gaze, but then nods to the central structure. "I say let's get on with what we are here for."
"I agree" says Gark. He tries to get Andivus' attention and waves him over to the group, he whispers to Andi "let him go, he's no danger now"
Gark starts quietly moving toward the central tree trunk to get a look inside - stealth 20
Oswin will hesitate looking at the splash, but will nod and move to join the others, following Gark.
Stealth: 8
SD Stealth: 15
(ooc - dang, we are the clankiest mf-ers!)
Lia stealth: 9