This post has potentially manipulated dice roll results.
(Alright, I can leave HP management to the players, but I will still check for uses, hp and inventory. And the before combat damage was the con save from before, where the raiders forcibly stopped the ship by attaching anchors.)
The baron is focused upon the iron golem as it goes for it.
Baron -
Trident Attack: 16 Damage: 19
Claw Attack: 16 Damage: 8
(And I don't believe that their trait, Blood frenzy, won't work on Shepard, Axon, and Rusty, since their mechanical in nature and don't bleed. And Coral will heal both Sylvester and Kastor at the end of the round. Still need Rusty's action to complete the round.)
This post has potentially manipulated dice roll results.
(Yes, it still is a technical golem.)
Connor's spell roars as most of the sharkkin keep their footing, only the one before Sylvester being thrown to the side. Axon keeps in melee with the Baron, with the help of Shepard, and manages to keep pressure upon him. A helping bolt soundly plants itself into the Baron from behind the party.
Coral, still busy with the other raiders, wills the wisps to Kastor. As she does, she utters a small chant to Sylvester.
This post has potentially manipulated dice roll results.
(I think it’s Sylvester and Hari)
Sylvester will use his Cunning action to disengage, and his movement of 25 get get away from the group of raiders. As part of his cunning action will use Bolts of the Grave against the Baron.
Bolts of the Grave: 20 Damage: 15
He will then use his action to try and hide amongst anything or anyone he can hide behind.
This post has potentially manipulated dice roll results.
Sylvester, freshly healed, darts away from the large mutant, a bolt of necrotic energy hitting the baron. Hari's blade finally breaks through the tough hide of the shark man as it leaves a gash upon the baron. As they see their raid leader is bloodied, the warriors go to his side, shoving back any of the melee fighters.
The two warriors only manage to push Nasaar away from the baron. Axon and Hari shrug the shove off like its nothing while Kastor simply evades the shove.
Nasaar strides back in after getting shoved back. He slams his warhammer into the largest sharkman's face, shattering teeth, and sending a pulse of thunder energy into the beast. The sharkmen's leader is smashed to the deck of the ship, his body trembling as thunder ravages through him.
Nasaar pushes his way back into the melee, bringing his warhammer back. With both hands and a chant, he brings it forward at the Baron. His warhammer is charged with lightning and crackles like thunder in the air. In mid arc, it collides with the Baron's face, breaking into his skull and sending its sharp teeth flying. It drops to its knees as death takes a hold of the mutant. But then the spell kicks in, making its body start to spasm and twitch as if it was still alive. For moment, it was alive once more, only to fade as the lightning started to die out.
With a sick squelch, Nasaar wretches the warhammer free, letting the corpse of the Baron drop onto the deck. While its obvious that it was dead, the body still convulsed with the weak electricity running through it. The sharkmen that was with the Baron give a shout in their language. As they do, the sounds of the other raiders start to die out, instead replaced with the splashing of water. The two shark men on board turn back and jump off the ship, diving into the water.
Encounter Over
As the raiders leave, the crew tends to their wounded. Driftwood heads to you all, slightly bowing his head to you all, "Glad that you all could handle the Baron before they started to go for the crew. It's terrible how they start to regenerate after eating someone, even their own...But I am glad that the you all are good fighters, especially since you all will be helping the captain on his treasure hunt."
Nasaar moves to the dead sharkman and removes one of his teeth, placing it in his pouch. he then steps back, letting others do what they will with the body.
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(Alright, I can leave HP management to the players, but I will still check for uses, hp and inventory. And the before combat damage was the con save from before, where the raiders forcibly stopped the ship by attaching anchors.)
The baron is focused upon the iron golem as it goes for it.
Baron -
Trident Attack: 16 Damage: 19
Claw Attack: 16 Damage: 8
(And I don't believe that their trait, Blood frenzy, won't work on Shepard, Axon, and Rusty, since their mechanical in nature and don't bleed. And Coral will heal both Sylvester and Kastor at the end of the round. Still need Rusty's action to complete the round.)
Connor's thunderwave -
(Ah, of course. I'd forgotten that 4 damage. Thanks for clarifying.)
Kastor's death save (even though Coral's going to heal him later, there's nothing else for Kastor to do this round!): 20
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilationRusty will take aim of the Baron with his handbow and fire with Sneak Attack 25 damage 12.
Pori Gathar - Level 1 Tiefling Life Cleric - GamoRust's Baldur's Gate Descent to Avernus
Rusty - Level 4 Warforged Rogue - Virst's Clifftop Adventurer's Guild/Fiendfall Scouting
OOC: Can I confirm, the Iron Golem, is that Shepherd?
(Yes, it still is a technical golem.)
Connor's spell roars as most of the sharkkin keep their footing, only the one before Sylvester being thrown to the side. Axon keeps in melee with the Baron, with the help of Shepard, and manages to keep pressure upon him. A helping bolt soundly plants itself into the Baron from behind the party.
Coral, still busy with the other raiders, wills the wisps to Kastor. As she does, she utters a small chant to Sylvester.
Kastor Healed for 1
Sylvester Healed for 7
Who is up?
(I think it’s Sylvester and Hari)
Sylvester will use his Cunning action to disengage, and his movement of 25 get get away from the group of raiders. As part of his cunning action will use Bolts of the Grave against the Baron.
Bolts of the Grave: 20
Damage: 15
He will then use his action to try and hide amongst anything or anyone he can hide behind.
stealth: 27
Sylvester Nimble lv. 3 Rogue (Clifftop Adventure’s Guild)
Hari grits her teeth with irritation at her whiffs and closes and tries to swing at the baron one more time.
Attack: 16 Damage: 10
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
Sylvester, freshly healed, darts away from the large mutant, a bolt of necrotic energy hitting the baron. Hari's blade finally breaks through the tough hide of the shark man as it leaves a gash upon the baron. As they see their raid leader is bloodied, the warriors go to his side, shoving back any of the melee fighters.
Warrior 1 -
Shove against Hari - 12 vs Hari's Save
Shove against Kastor - 11 vs Kastor's Save
Warrior 2 -
Shove against Axon - 14 vs Axon's Save
Shove against Nasaar - 11 vs Nasaar's Save
Kastor Acrobatics: 11
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilationNasaar athletics: 9
Athletics: 17
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
Athletics: 2
The two warriors only manage to push Nasaar away from the baron. Axon and Hari shrug the shove off like its nothing while Kastor simply evades the shove.
Nasaar is up.
Nasaar shrugs at the push and steps back in. He slams his warhammer at the leader of the sharkmen.
booming blade
Attack: 23 Damage: 11
If it hist the shark leader will take an extra 7 thunder if it moves before Nasaar's next turn.
Nasaar, how do want the baron to die?
Nasaar strides back in after getting shoved back. He slams his warhammer into the largest sharkman's face, shattering teeth, and sending a pulse of thunder energy into the beast. The sharkmen's leader is smashed to the deck of the ship, his body trembling as thunder ravages through him.
Nasaar pushes his way back into the melee, bringing his warhammer back. With both hands and a chant, he brings it forward at the Baron. His warhammer is charged with lightning and crackles like thunder in the air. In mid arc, it collides with the Baron's face, breaking into his skull and sending its sharp teeth flying. It drops to its knees as death takes a hold of the mutant. But then the spell kicks in, making its body start to spasm and twitch as if it was still alive. For moment, it was alive once more, only to fade as the lightning started to die out.
With a sick squelch, Nasaar wretches the warhammer free, letting the corpse of the Baron drop onto the deck. While its obvious that it was dead, the body still convulsed with the weak electricity running through it. The sharkmen that was with the Baron give a shout in their language. As they do, the sounds of the other raiders start to die out, instead replaced with the splashing of water. The two shark men on board turn back and jump off the ship, diving into the water.
Encounter Over
As the raiders leave, the crew tends to their wounded. Driftwood heads to you all, slightly bowing his head to you all, "Glad that you all could handle the Baron before they started to go for the crew. It's terrible how they start to regenerate after eating someone, even their own...But I am glad that the you all are good fighters, especially since you all will be helping the captain on his treasure hunt."
Nasaar moves to the dead sharkman and removes one of his teeth, placing it in his pouch. he then steps back, letting others do what they will with the body.