This post has potentially manipulated dice roll results.
WIS saving throws
1st missile 9
2nd missile 13
3rd missile 5
4th missile 6
As Manfred gets hammered by the projectiles, you see his posture change. He straightens up a bit and his eyes become clearer. As this happens, he shakes as if he is shaking off sleep and looks his hands and immediately drops the spell, burying his head in his hands now. "What....what was I about to do?"
This post has potentially manipulated dice roll results.
Now fully back to himself, he looks at Dain and gives the dwarf a slight nod, a small smile on his face. "Thank you, friend."
He casts Cure Wounds on himself at first level, touching his flute to his chest, and then he puts the musical instrument to his lips and plays a few notes, then sings
"There once was a wizard, so brave, but so crude.
And yet he proved to be a most honorable dude.
With a manner gruff,
And a beard of fluff,
At the mention of his name,
Nobody booed.
Dain!
Dain!
A wizard above the rest!
Dain!
Dain!
We love him so,
He's the best!"
(Dain take a d8 of Bardic Inspiration -- if I could hand out Psychic Damage to the rest of you for hearing that, I would).
Ashtear settles in after what just happened and looks to Aura-and anyone else who doesn't want to touch a troll up close. "Keep an eye on those two-or for the other enemies." Ashtear's demeanor changes lightly, as she runs forward calling out to the guards, "Get your butts back here and form up! Don't let it grab you! We're here to help!"
Move30ft. Action move 30ft. Apx 180ft from the Troll. and Hopefully closer to the guards who will back up to Ashtear (though not Winter's area) (Running notation. Winter has Sanctuary on for safety. Near as I can tell the range is only pretinant for casting-Not for maintaining and it isnt' a C spell either)
Albanus will move about 30 feet and use Thaumaturgy to amplify his voice to the guardsmen under attack, and call out, "Guardsmen: flanking positions!" To the troll, Albanus will shout, "How many trolls does it take to open a door? I don't know we haven't found any smart enough!"
He will then wait with Fire Bolt readied for the next hostile creature he sees in range.
He will glance in Winter's direction and look pleadingly at Aura and Ashtear. If they do not contain her soon, Albanus will use his rope to tie her up so she cannot move towards the keep.
(Assuming Aura holding on to Winter's arm counts as grappling her, I'll just flavor the grapple to make a little more sense.)
Aura pulls the little girl closer and then picks her up in her arms. She starts rushing very fast towards the scene of the combat (Step of the Wind to dash as a bonus action), it seems as even the air itself is pushing her forward.
When she has moved 30 ft, she stops and hugs Winter, whispering in her ear. "I'm sorry..." And, with a few magical words, she casts Levitate using Mingle with the Wind.
(Winter needs to succeed a DC 15 Con save or she starts floating 20 ft. into the air and will only be able to move using solid surfaces to climb - which I'm hoping there aren't any nearby, or at least that Aura can pick a spot where it'd be hard to reach those solid surfaces.)
If the spell succeeds, Aura would move the remaining of her movement left towards the troll and the place Ashtear was located.
(Turn summary: Bonus Action - Step of the Wind, Movement - 30 ft. (wastes 60 ft. of movement because Aura is carrying someone with her), Action - Levitate, Movement - 20 ft.)
This post has potentially manipulated dice roll results.
Round 2 Ashtear.
Briefly pondering how the self proclaimed "not magic" user is making a small child float... but regardless, she should be safe unless the troll throws or leaps. Turning back towards the troll, she continues moving forward, shuffling in her pockets for her Alchemical Pill. Loading it into her Alchemy Arms and setting up to attack with it.
(Move 30ft. and attack if it is in range. If it is not in range yet. (I think it won't be unless it moves 30 ft on its turn-not sure where the Guards are), then she'll hold her attack and call for the guards to retreat back towards us again. Ashtear is taking care to not move too far from Winter's area in general. Which I think she's about 55ish feet away from me. (not counting vertical distance)
Firebolt 813 Hit/Fire damage at 120ft range. Edit: whups I forgot a space.. I hope adding one won't screw up the dice rolls
This post has potentially manipulated dice roll results.
(First things first, Con save for Winter) 4
As the troll gets within range to the others, Albanus spell is released, firing the bolt of magical energy towards the giant kin. (Roll for attack) But even as the guards hear you call out, they are promptly attacked by the troll, its massive mouth coming down towards the first guards,
Attack: 25 Damage: 5
And its two giant claws attempt to swipe at the other guard
This post has potentially manipulated dice roll results.
Manfred looks at the troll almost 100 feet away and he curses. There's no real good play for him at this distance. He moves thirty feet towards the troll and readies Vicious Mockery.
If the troll comes within 60 feet he will laugh carelessly and say "You know, I shall probably regret insulting you. I shall either be too kind, or you will have no bloody idea what I'm saying."
WIS Save 14 or take 5 damage and disadvantage on the troll's next attack.
With Winter failing to withstand the blowing wind Aura was using to make her float in the air, the kid is now 20 ft. away from the ground, and Aura has let go of her. The Genasi seeing her job done in that part moves to the troll to send a row of attacks against it.
With the Open Hand technique, Aura tries to drop the troll prone on the first attack. (If successful, the second attack gets advantage. I'll just add a second attack roll here: 17.) In the case the troll falls, she'll use her second attack simply to stop it from taking reactions this turn, in case it doesn't fall, she'll use the second attack to get another try at dropping him prone. (DC 15Dex Save to avoid falling prone. No saves to take away its reactions.)
Albanus glances at Winter, trusting the monk’s instincts, and notices the troll is still pretty far away. But within crossbow range at least. So, he fires a crossbow bolt at the beast.
Attack: 7
Damage:5
As a bonus action, after he shoots the bolt, Albanus closes his eyes to concentrate on the magic tendrils running loose in his body. He uses 5 sorcery points to regain a 3rd level spell slot.
(Not sure but guessing it is getting close to Dain's turn again. Will wait for the DM to resolve the above before posting my next action though. Dain is still 70 feet from the troll, correct?)
This post has potentially manipulated dice roll results.
The first guard gets hit by the gapping maw of the troll, but thankfully was just enough of a glancing blow not to cause too serious of a injury. The second isnt as lucky and is wounded quite severely as the trolls claws slash him open, and he falls dead to the ground. The other moving to avenge his fallen friend.
Attack: 19 Damage: 6
(Manfred your still holding your spell, troll is still out of range at the moment.)
Ashtears bolt sears its way into the Troll, causing it rather severe burning. The arcane energy sears the monsters flesh and It howls in pain. Although clearly hurting the troll proves to be a hard target to hit for the others, narrowly avoiding Survivors attacks as well as Albanus fire bolt and crossbow bolt. Aura seems to have much more success as she wails on the creature first with her staff then her fists
(Rolling dex saves from auras open hand technique, will edit in results)
Dex save: 3 (and second one in case first is not successful) 4
((Ooc note: thanks to callmelothar we now have a map!!))
Dain rushes forward, traveling another 50 feet towards the troll. He then casts misty step a fountain of mist filling his square, then him stepping out of another patch of mist right next to the troll.
WIS saving throws
1st missile 9
2nd missile 13
3rd missile 5
4th missile 6
As Manfred gets hammered by the projectiles, you see his posture change. He straightens up a bit and his eyes become clearer. As this happens, he shakes as if he is shaking off sleep and looks his hands and immediately drops the spell, burying his head in his hands now. "What....what was I about to do?"
Now fully back to himself, he looks at Dain and gives the dwarf a slight nod, a small smile on his face. "Thank you, friend."
He casts Cure Wounds on himself at first level, touching his flute to his chest, and then he puts the musical instrument to his lips and plays a few notes, then sings
"There once was a wizard, so brave, but so crude.
And yet he proved to be a most honorable dude.
With a manner gruff,
And a beard of fluff,
At the mention of his name,
Nobody booed.
Dain!
Dain!
A wizard above the rest!
Dain!
Dain!
We love him so,
He's the best!"
(Dain take a d8 of Bardic Inspiration -- if I could hand out Psychic Damage to the rest of you for hearing that, I would).
Cure Wounds for Manfred: 10
Ashtear settles in after what just happened and looks to Aura-and anyone else who doesn't want to touch a troll up close. "Keep an eye on those two-or for the other enemies." Ashtear's demeanor changes lightly, as she runs forward calling out to the guards, "Get your butts back here and form up! Don't let it grab you! We're here to help!"
Move30ft. Action move 30ft. Apx 180ft from the Troll. and Hopefully closer to the guards who will back up to Ashtear (though not Winter's area)
(Running notation. Winter has Sanctuary on for safety. Near as I can tell the range is only pretinant for casting-Not for maintaining and it isnt' a C spell either)
Turn 1
21 - Dain
21 - Troll
15 - Guards
14 - Manfred
11 - Ashtear
9 - Survivor
8 - Albanus
6 - Aura
Survivor will start moving towards the troll, greataxe at the ready for when he gets there. (Full move plus dash.)
Albanus will move about 30 feet and use Thaumaturgy to amplify his voice to the guardsmen under attack, and call out, "Guardsmen: flanking positions!" To the troll, Albanus will shout, "How many trolls does it take to open a door? I don't know we haven't found any smart enough!"
He will then wait with Fire Bolt readied for the next hostile creature he sees in range.
He will glance in Winter's direction and look pleadingly at Aura and Ashtear. If they do not contain her soon, Albanus will use his rope to tie her up so she cannot move towards the keep.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
(Assuming Aura holding on to Winter's arm counts as grappling her, I'll just flavor the grapple to make a little more sense.)
Aura pulls the little girl closer and then picks her up in her arms. She starts rushing very fast towards the scene of the combat (Step of the Wind to dash as a bonus action), it seems as even the air itself is pushing her forward.
When she has moved 30 ft, she stops and hugs Winter, whispering in her ear. "I'm sorry..." And, with a few magical words, she casts Levitate using Mingle with the Wind.
(Winter needs to succeed a DC 15 Con save or she starts floating 20 ft. into the air and will only be able to move using solid surfaces to climb - which I'm hoping there aren't any nearby, or at least that Aura can pick a spot where it'd be hard to reach those solid surfaces.)
If the spell succeeds, Aura would move the remaining of her movement left towards the troll and the place Ashtear was located.
(Turn summary: Bonus Action - Step of the Wind, Movement - 30 ft. (wastes 60 ft. of movement because Aura is carrying someone with her), Action - Levitate, Movement - 20 ft.)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
"Someone best bring fire..." Dain says as he starts to rush towards the troll. (50 feet of movement straight at the troll.)
Round 2 Ashtear.
Briefly pondering how the self proclaimed "not magic" user is making a small child float... but regardless, she should be safe unless the troll throws or leaps. Turning back towards the troll, she continues moving forward, shuffling in her pockets for her Alchemical Pill. Loading it into her Alchemy Arms and setting up to attack with it.
(Move 30ft. and attack if it is in range. If it is not in range yet. (I think it won't be unless it moves 30 ft on its turn-not sure where the Guards are), then she'll hold her attack and call for the guards to retreat back towards us again. Ashtear is taking care to not move too far from Winter's area in general. Which I think she's about 55ish feet away from me. (not counting vertical distance)
Firebolt 8 13 Hit/Fire damage at 120ft range. Edit: whups I forgot a space.. I hope adding one won't screw up the dice rolls
21 - Dain
21 - Troll
15 - Guards
14 - Manfred
11 - Ashtear
9 - Survivor
8 - Albanus
6 - Aura
(First things first, Con save for Winter) 4
As the troll gets within range to the others, Albanus spell is released, firing the bolt of magical energy towards the giant kin. (Roll for attack) But even as the guards hear you call out, they are promptly attacked by the troll, its massive mouth coming down towards the first guards,
Attack: 25 Damage: 5
And its two giant claws attempt to swipe at the other guard
Attack: 23 Damage: 11
Attack: 16 Damage: 13
Albanus' Fire Bolt (this is just my held action, not my action for this round).
Attack: 19
Damage: 18
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
(Kinda lost on turns and what's going on, but on Survivor's turn.)
Two swings with his greataxe. (Not raging, not reckless.)
Attack: 27 Damage: 20
Attack: 17 Damage: 6
Manfred looks at the troll almost 100 feet away and he curses. There's no real good play for him at this distance. He moves thirty feet towards the troll and readies Vicious Mockery.
If the troll comes within 60 feet he will laugh carelessly and say "You know, I shall probably regret insulting you. I shall either be too kind, or you will have no bloody idea what I'm saying."
WIS Save 14 or take 5 damage and disadvantage on the troll's next attack.
Round two, Aura's Turn.
With Winter failing to withstand the blowing wind Aura was using to make her float in the air, the kid is now 20 ft. away from the ground, and Aura has let go of her. The Genasi seeing her job done in that part moves to the troll to send a row of attacks against it.
Quarterstaff Attack: 9 Damage: 9 Bludgeoning
Quarterstaff Attack: 17 Damage: 7 Bludgeoning
After the two consecutive attempted blows with her quarterstaff, Aura focus and sends two strikes against it with her fist using a Flurry of Blows.
Unarmed Attack: 23 Damage: 8 Bludgeoning
Unarmed Attack: 20 Damage: 6 Bludgeoning
With the Open Hand technique, Aura tries to drop the troll prone on the first attack. (If successful, the second attack gets advantage. I'll just add a second attack roll here: 17.) In the case the troll falls, she'll use her second attack simply to stop it from taking reactions this turn, in case it doesn't fall, she'll use the second attack to get another try at dropping him prone.
(DC 15 Dex Save to avoid falling prone. No saves to take away its reactions.)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Albanus round 2
Albanus glances at Winter, trusting the monk’s instincts, and notices the troll is still pretty far away. But within crossbow range at least. So, he fires a crossbow bolt at the beast.
Attack: 7
Damage: 5
As a bonus action, after he shoots the bolt, Albanus closes his eyes to concentrate on the magic tendrils running loose in his body. He uses 5 sorcery points to regain a 3rd level spell slot.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
(Not sure but guessing it is getting close to Dain's turn again. Will wait for the DM to resolve the above before posting my next action though. Dain is still 70 feet from the troll, correct?)
The first guard gets hit by the gapping maw of the troll, but thankfully was just enough of a glancing blow not to cause too serious of a injury. The second isnt as lucky and is wounded quite severely as the trolls claws slash him open, and he falls dead to the ground. The other moving to avenge his fallen friend.
Attack: 19 Damage: 6
(Manfred your still holding your spell, troll is still out of range at the moment.)
Ashtears bolt sears its way into the Troll, causing it rather severe burning. The arcane energy sears the monsters flesh and It howls in pain. Although clearly hurting the troll proves to be a hard target to hit for the others, narrowly avoiding Survivors attacks as well as Albanus fire bolt and crossbow bolt. Aura seems to have much more success as she wails on the creature first with her staff then her fists
(Rolling dex saves from auras open hand technique, will edit in results)
Dex save: 3 (and second one in case first is not successful) 4
((Ooc note: thanks to callmelothar we now have a map!!))
Initiative order:
21 - Dain
21 - Troll
15 - Guards
14 - Manfred
11 - Ashtear
9 - Survivor
8 - Albanus
6 - Aura
Dain rushes forward, traveling another 50 feet towards the troll. He then casts misty step a fountain of mist filling his square, then him stepping out of another patch of mist right next to the troll.
updated map. attempt 2.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
(So whose turn is it?)
Trolls and guard. Initiative order:
21 - Dain - done
21 - Troll
15 - Guards
14 - Manfred
11 - Ashtear
9 - Survivor
8 - Albanus
6 - Aura
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons