Upon hearing Twill's remark about there being someone else, Voldred looks around as he walks, but doesn't notice anybody. After looking around for a couple of minutes, Voldred will turn to So:
"This stone is far too much trouble for my taste. What were you saying about a blessing or power earlier? I'm listening."
Tsahil: "Yes, of course, the wagon is all ready to go, and it seems you are traveling a bit light." says the Ticketmaster. He stamps you a ticket. (at a cost of around 1gp) "Right that way"
You board the wagon, there is only one other passenger, a Triton with green cornrowed hair and plainsclothes, who seems to be in a deep slumber, his head is rested awkwardly against his elbow on the opposite seat. There's no way that could be comfortable, and certainly going to hurt his neck in the morning. "Welcome aboard" says the driver, an Elf with a flat cut and unusually pale skin, along with somewhat formal clothes that make him look more like a busboy that a wagonman. "I'd suggest doing what he's doing (pointing to the sleeping man), it's a lot long way."
The and the wagon rolls along slowly, and seems to be going thankfully uneventfully at the moment. You are on the cusp of getting some rest, perhaps just the briefest moment of slumber, before the wagon suddenly shakes and shudders, and you are lurched forward as it comes to a sudden stop. The other man on the wagon doesn't seem bothererd in the slightest, and remains asleep. The driver calls to you, seeing as your awake. "Everyone alright? It seems like we're going to have a slight delay." He points ahead, and looking out the side of the wagon, you can see that a huge ravine as opened up in the middle of the road. "Quite the phenomena, but I've never seen anything like it. We could wait here, see if it passes or someone comes by to help, or go try going around; I've never gone off the roads in Rafon's Run, but I've been told that's anything but a good idea. You alright with turning back and heading back tommorow?"
Chloro Hills:
Nae, Noldeme, Xamodas: You collect yourselves, and pick up where you left off. Vir, your kobold companion, stills seems to be in a stupor, eyes glazed over at where the angel appeared. They don't seem to be reacting to your prensence at all, and you almost left them behind. You still could, if you wish.
You eventually reach what you were looking for, a large river that runs east to Corvidae, aptly named Corvidae river. You can see along it's banks there is a small group of homesteads, a remote fishing village. Quaint cottages, built into hills and mounds, easy identifiable as a halfing houses. There's been only the one tree you've seen along your entire trip here, so there just about your only hope to find some method of transportation downriver. You can see some people out swimming now, although the waters are usually deathly cold this time of year, if not almost frozen.
"Well... that's my kind of luck", Tsahil says in some kind of gallows humor. "Our friend here is sound asleep, should we wake him up and ask for his opinion?" Tsahil looks at the Triton again, hoping he wakes up on his own.
"I don't really want to go back to Blackport, but I don't have any kind of appointment, so if you don't feel safe going around, I guess I can roll with what you deem better."
While he talks and waits for an answer, Tsahil looks around for something they could use to build a makeshift bridge.
Dordis wakes from the surreal encounter in his dreams, yet he left with more knowledge than the past few days had given him with the service of presenting information. Groggily, he rises from the bedroll before rolling it soon afterward and stowing into his backpack; only after did he realize that his companion was not in the room to be seen. He figured it to be that they had woke up earlier, or set off to do a quick errand, but he settles on finding any left-behind notes or an explanation.
Zacharias:"All Aspects, nay, all creatures have the possibility to learn a variety of distinct abilties. One of the most basic is known as Spectating, which allows to see the influence of souls on the material plane, including the formation of these territories. I suggest you find someone to teach you this skill, otherwise you may find yourself in unfriendly territory again. Using it is also an immediate way to identify powerful individuals, as most either have a soul which shines brightly, or is hidden from sight."
"I suppose you could wait, time isn't quite all here in the Zeigeist, if you desire to wake in the morning, I'm sure it shall be. I don't know about your situation, I've never quite seen anything like it, so I suppose this may bring you ill every night. You may choose to explore this plane in search of Knightmares, you seem apt to handle yourself in a fight...or, I suppose if you wish, you could assert yourself, more than a few aspects around here are less than kind, and seeing as you are spry one, you could persuade them to leave."
"Before you go...I will warn you, in order to survive in this world, or at least for you, to avoid perishing a second time, you must heed this knowledge. There are six basic skills you need to learn, and one advanced one that should come naturally, I know of Spectating. I know this only because there is an Aspect nearby who has been influencing this place greatly, as he has perfect knowledge of all of them. If you are headed toward the riverport, you will need to be prepared to encounter him, for his territory is there, and he is not one for unwelcome guests."
Grand Abode:
Ulrich:"While everything you've said is certainly biased, it isn't entirely untrue. Do not mistake tribal soceity for one that lacks in technology, strategy, or might..." She rubs her shoulder with a slight grimace, as if touching upon an old scar. "...otherwise you will sorely misjudge a lowly orcs ability to cut you down on horseback with 6 foot blade of folded steel- but you shouldn't have to go into that territory, Domains help you if you do. No, you will be seeing the best of the South, coming in to Redport, and moving into the captial if the situation requires it. Redport is the shining example of what every city could be soon, it is quite a marvel to behold. However...they still don't like are trust us, those ancient crimes we had no choice in commiting still haunt both of us, but as long as you don't dig into those old wounds or go spouting rhetoric, you should keep your head on your shoulders."
"In order for you to succeed in this mission, you'll need a guide, I'm afraid a crash course in the southern languages, even just their common, would take much to long. You'll also need to blend in a bit, the right clothing goes a long way and...I shall put an enchantment on your staff, I've noticed it has been bothering you, carrying something so dangerous around. "It's a hard feeling to get over, but if you trust your judgement and willpower, it will serve you well."
"Of course, onto the mission itself, it is quite the intresting case." She cracks open the folder and sets out some files for you to look through. There are exceptionally clear pictures (photographs, Zinnia calls them, apparently something made in the south) of a strange man, dressed fancily with a jacket made from a strange, furlike material, a black and white striped cane, and a stovepipe hat. The most offputting thing is the way he wears his smile, so crookedly straight. He doesn't look like a demon, but he gives that same familiar chill of seeing one. "This stranger has been going around to local buisnesses in Redport and Saisei (The capital city) making some kind of offer to, well, see this here:" She gives to a card, with bold font printed on the front REDESIGN YOUR LOGO. WE KNOW WHAT WE'RE DOING. and on the back is printed WE ARE HERE TO HELP YOU. EVERYTHING IS CONNECTED.
The Dossier states:
"Your primary mission is to locate the whereabouts of this man, find out what he is doing, what he is capable of, and then to capture him and bring him back alive if possible. The plan is to bring you in as an undercover investor from the north, investigate the known locations he has vistied in the past, starting in Redport, then work your way to him, without the Southen Government getting involved. If the south get's involved with your investigation, you may work with them to eliminate the target without capture without acknowledging your mission, and then change identities and lay low until your next instructions. Your secondary mission is to eliminate any threats to and protect the lives of civilians, regardless of circumstance, within judicial limits. Your final mission is for all assets and agents to return in the condition most suitable, be it alive, dead, returned and/or missing, to bring the largest benefit to our country and it's people."
Chloro hills Nae gazes across the river honestly a swim didnt sound all too bad to her. After a moment of looking she says "Think they would have a canoe or something of that sort around here?"
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Bardic Inspiration is just someone believing in you, and I believe in you
After thanking Rowan profusely for his help, Orina excuses herself. "I'm going to try to perform some last rites for our guildmate," she tells the others. "You can join me if you like, but it's not necessary." Then she moves to the back of the tent, where Tebit had shown her the body of her unknown fellow guild member.
Orina fidgets nervously, having never performed any sort of formal funeral rite before. Now didn't seem like the proper time to start, but a part of her felt a twinge of sadness at the body that had been left here - not exactly abandoned, but still looking so very alone, draped in the sheet as it was. "This was a fellow guild member," she tells herself, steeling her nerves. "I'd want someone to do this for me, for sure." Taking a deep breath, she bows her head and clasps her hands in prayer, falling to one knee.
"Though I didn't know you, I bid you farewell. Dusk has fallen for you first, my brother. We who remain carry the Light in our hearts Until that time that we may join your company. Light grant the living the strength to carry on, Light guide the fallen as their souls journey Into the eternal dusk, towards the valley of rest. May justice be served in your name if need be, May mercy temper that judgement if merited. And mostly, may your soul find its own peace, In the sanctuary of the eternal beyond the veil."
Finished with her prayer, Orina rises to her feet and smiles sadly at the corpse. Turning around, she stops short when she spots Jogs looking at her apologetically.
Maybe something in me just knew, she thinks, feeling like the parting ceremony she gave to her guildmate could, in some regard, apply to her best friend. "You have to leave, don't you?" Orina says quietly, sighing when Jogs gives her an unusually reserved nod. "I could tell… it's important, kind of like how Grr Grr Frr had to go, too, right? No-" she says when the dragonborn opens her mouth to interrupt her. "Don't apologize for anything! You're part of the Bunny Batallion, too! We'll get together again one day, right? We've got an Archdruid to foil, so come back when you're ready," she says confidently. "Oh, and give me those plates for a second. I might be able to help you if you're trying to do something with them." Slipping on the gauntlets, Orina holds her fingers out as Rowan instructed, and shapes the metal plates into the size and shape that Jogs needs them to be in, before she leaves on her journey. Handing them back, she smiles in thanks. "Keep safe, Jogissa!"
Orina stands for a long time at the tent door, watching until she loses sight of Jogs completely. Then she turns to Hainsley and sniffles a little. "We didn't even get to buy our frienship rings," she mumbles. Wiping her eyes dry, she pulls herself together and tells Hainsey, "Even if that was hard, we still have a mission to fulfill. It's a little late in the day to start looking around for Wildren, but I'm hoping I can still catch someone at the marketplace and trade for some goods. I also want to find an inn… no offense to the Rosebush Tent, but if unlocking the memories of this Mind Egg might be dangerous, I don't want to put Tebit and Salvador in any danger. You can come with me if you like, to see the city. Or you can wait here too, and I'll pick you up tomorrow morning, before I go looking for Beau's friends."
After Hainsley makes his decision, Orina sets off for the marketplace. Though she's looking for a good armorer, she is distracted almost immediately by a vendor's stall pushed up between the others - neither as loud nor ostentatious as its neighbors. She realizes it's a Temple stall, selling various religious artwork and trinkets for the devout. Stopping by it, she finds a small amulet embossed with a stylized rising sun. It looks just like what I imagined the Light would be, Orina thinks to herself, and willingly hands over what the shopkeeper asks in order to obtain it.
After looking around and finding a Caretaker to ask her questions, Orina manages to make her way to a respectable-looking armory. There, she looks for a good-quality splint mail to wear, in trade for her chain mail. Orina is painfully aware of how difficult the upcoming days might be without Jogs there to protect her; getting a better armor doesn't seem like a half-bad idea in that regard. She also picks up a sling and a few sling stones in a pouch while she's in the shop.
Finally, after asking yet another Caretaker for directions, Orina makes her way to an affordable, but still somewhat respectable inn in the city, looking to book a room for the evening. Most importantly, she tries to find an inn that offers pillows, thinking of the Mind Egg she'd found.
Memories, Orina thinks to herself. An egg full of memories. I don't know why it reacted to me, but maybe if I view those memories, I can find out. Are they related to the Tower? Or maybe the Firbolgs? Confused, Orina has her dinner for the evening, and then makes her way to her room at the inn. Once she's secured the door and prepared herself for the night, she pulls back the pillow and carefully puts the egg underneath it. Then she lays down to rest. Keeping Rowan's warning in mind, Orina doesn't remove her new armor even though it's a bit uncomfortable, and keeps her weapons and shield at the ready just in case. Her eyes flutter closed after a very, very long and emotionally draining day, and she quickly falls asleep.
"It is not so much bothered, as concerned of the attention it draws. And I am not sure if it would be those who know, or those who don't know, of it to be more concerned about. Thank you for the offer. I was not sure what I could do."
Ulrich takes the papers and photos. He takes care to study the 'pictures', wanting to be sure he could identify the man if he saw him. Next the card. "'Everything is connected.' Curious." Then he reads through the dossier. "To be sure I have this right. Find him, bring him back. Alive, preferred but dead if necessary. Avoid the government until I cannot. Lessen any damage that has been done by this man. Leave things as best as possible before I leave. Is that right?"
"My arcane studies did not include the conjuration of canoes, I'm afraid."Xamodas replies. He still hadn't been told what they were seeking here. . . but he was beginning to think they didn't know, either. He turns towards their addled kobold friend. "Can you swim, Vir? I could carry you."
((OOC:. How tough does the river look? Would they be able to swim across it? How about Vir?))
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Another medical problem. Indefinite hiatus. Sorry, all.
Noldeme raises an eyebrow looking at the river and responds to Nae. "If we did have a canoe, I'd be quite able to drive it myself, but finding one is the problem..."
Zacharias is quiet as he contemplates the new information. "I was heading to the riverport to find a friend, but if what you say is true, I suppose I shouldn't." He think some more, then brightens. "You can teach me Spectating."
Iam: While reading through the entirety of this document would take you until sunrise at best, you can at least quickly scan through the information to gather what you will, especially given your constructed nature. Firstly, there seems to arcane symbols of some sort on the binding of this stack of papers regarding a transmutation of some sort, but it is of a fairly simple design. There is nothing to suggest what it may do, but most likely this stack of papers transforms in some way.
Secondly, regarding legal bindings there are many, many more. It almost entirely stating common sense rules which your not allowed to break, such as stealing company property, commit crimes under the facade of Spearhead work, or blabbing about government secrets, essentially allowing them to cut all ties with you should you do anything that would negatively impact their image and preventing you from challenging them legally. It's pretty solid stuff, to boot, these Northerners certainly don't slack on their legal department. That isn't to say there isn't the odd or useful statment here or there, particularly regarding some form of ranking system within Spearhead, which ranges from 0 (free information) to 5 (Information only available to the highest members), with different shapes to represent them; you noticed the symbols in the corners of these forms are mark with the symbol to suggest a rank 1 information. There is a strange tidbit on some sort of child adoption policy, apparently referencing the existence of one or more organization funded orphanages or foster homes somewhere in the region. There is also a section on the requirements on undertaking some sort of tests, and by signing, you are waiving their liabilty of "Physical, Mental, or Spiritual injury that may occur to you, including, but not limited to: cervical fracture, suffocation, rapid disentigration, hair loss, hair growth, astral projection, mild to severe flu-like symptoms, implosion or explosion or anything between, informational hazards, any incident involving a set of bagpipes and lukewarm spagehtti, a fireball at any level, brain teasers, brain tasers, bad smells...the list goes on for quite a while, whoever wrote this must have been trying to meet some sort of quota. In the document, you there is a solid break of empty pages with crude drawings, and a carefully hidden note that reads: "Tell Steve you read this and win a prize". You are not sure who Steve is, but he must appreciate doodling and people who actually read through things thorughly.
The remaining paper simply says you agree to the terms, and explains that you are responsible for the manual you get for signing.
Road to Riverport:
Voldred: So states "It would be a simple blessing, perhaps one that would heal you in the time of need, something to help you through nature, something to heal an injury you already posses. I can do many things, but I have my limits. "
You've been walking for some time now, and you can see Riverport clearly as the forest clears. The sun has been sitting on the horizon for quite some time, it will probably get dark soon, and your pace has slowed significantly since So has been with you. She seems to be keeping a close eye on the horizon as well. "Why don't we hasten this, I would hate to have you caught in the dark at times like these."
Twill continues to look around for this mysterious trailer she referred to earlier.
"Eli, Who is Steve? I am supposed to let him know I read his work. Curiously there is a lot here about the proper level of clearance for certain information. Your agreement seems to have level one information and at best as a recruit I would be a level one. There is a transformation magic on the paperwork. Does it turn this paperwork into the manual I would be signing for or something else? Lastly, I need ssomething to write with please."
Voldred turns to So: "That's all well and good, but we know someone is following us, yet we can't seem to find them, and it's starting to annoy me. Darkness is not a problem for us, so let's just get to the town and find a place to rest. We can deal with that creep later. And it's about time we pick up the pace, so try to keep up, So."
Voldred will proceed towards Riverport as quickly as he reasonably can, doing his best to stay alert for danger and keeping a very close eye on his bedroll where he hid the stone.
"You take a brief look around, but unfortunately, the defining feature of the natural scenery of Rafon's Run seems to be the lack of it; no trees, no crickets, sometimes not even the wind. As a budding adventurer, more than a few stories about the place, mostly of its danger. Being an area of several thousand square miles of completely flat, featureless plain means that the area is more than prone to vicious superstorms, which would probably flatten anything else that would try to live or grow again out here. In addition, with the lingering, powerful magic leftover from The Desperation, it means this place is no stranger to more than a few strange anomalies that happen to pass by. You've heard that years and years of toil have quelled the anomalies along this road, like spraying concrete over an unquenchable fire; do beware, you've heard such a thing manifests here, that burns through stone and steel as fast as dried tinder and oil, through flesh even faster. However, with risk comes reward, the armies that fell here dropped powerful artifacts and weaponry, and years upon years of those things that have "fallen down" from The Tower have assuredly accumlated here as well. If it was something big enough, than the reward would certainly outweigh the risk."
"In short: No, there is nothing for you to make a bridge out of, less you manage to will it out of thin air, which given the fact that magic is supposedly very real might not be too implausible if you were any good at it. Shame, but go ahead and cry yourself a river to do the exact opposite of solving your problem. Also, the important part, you spot someone approaching from the shadows, barely a silouette. You can't make out any features, but you unmistakeably recognize the golden glint of that pin in the moonlight. Seems a Caretaker has come to investigate your wagon, but in all sense, it is reasonable to assume they've had a hand in stopping it in the first place. What will you do, Tsahil?"
Corvidae, THE Crow Bar:
Dordis: It seems your companion has passed like a shadow, not even leaving an impression of the bed they slept on. You give a glance out the window, not even a trace, not a fingerprint left behind.
"Lost something?" Says an unfamiliar, girlish voice, which looking up, happens to belong to an unfamiliar girlish girl. She's lying on a nearby rooftop, head in hands, idly kicking her feet in the air. "People get robbed there all the time, you know, wizards like you should know better. You probably just got robbed." All of your stuff seems to be present, so you definitely weren't. "How's it feel to get robbed, Bob?"
Tsahil leaves the wagon quickly, but trying to look the least menacing he can. His palms showing in the open, and speaking in a friendly, yet respectful tone
"Hello there, Caretaker! Is there anything we can help with? We sure need some help ourselves..."
The river is easily 100 feet across, but the water is bone chilling. "I think I'd collapse before it got up to my knees" says Vir. "and I certainly can't swim." Right, being cold blooded reptiles is a disadvantage in a situation like this. Begs the question, despite having the power of dragonfire, about how long could last in the cold, and just how bouyant are you? Best not to find out, what do you have wings for anyway. "Carry me? You'd allow that?"
You stand on your tiptoes, looking for a canoe, but none pass your gaze except...what appears to be some kind of large platform floating this way. But wait, that's no platform-it's a huge otter! You see it tilt it's head an look at you as it lazily floats down the river.
Corvidae Markets:
Orina: A prayer just one fallen guildmate, either, several seemed to have fallen in battle here. It is worth just as much, if not more.
"Of course I'd want to go with you!" says Hainsley. "This has been a strange couple days for me, but it's been a good strange. I've never quite felt anything like it." He floats up to your shoulder. "And besides, with everybody parting ways, I wouldn't want you going out on your own. I'll be beside you all the way." Either on your sholder, or whatever method of transport is most comfortable, he comes along with you.
You find a good place to sell your gemstones for full price, they pay you back in bonds, 20 of them, but they are effectively worth 10 GP each druing the festival, and one or two bonds are good enough to book you for the festival at most Inns. You point out the amulet to the shopkeeper. "Ah, made only from the finest Cadoheart." he says it is made from an opaque white stone that gives off warm colors, just like a sunset, when in the light. The name Cadoheart also strikes you, whether it is familiar or simply intresting isn't really on your mind; 7 GP and it is yours. Hainsley observes the transaction with a tilted head "Well.."., and you expect him to say something , questionig the purchase and usefulness of such an item, but he says "...it suits you very well." and is content.
The local armorsmith is more than willing to take your armor off your hand for half price, but exchange 4 bonds with you instead of coin. The armor takes some time, though he has plenty available, but he takes your measurements to make sure you have the best fit. Hainsley spends his time looking in the mirror polished plate, and occasionaly standing behind some halfling sized armor like he's wearing it. The splint you get isn't a perfect fit, but for market price it's the best you can get today. The armorsmith is willing to make a few extra adjustments at no cost, if needed. The sling and the sling bullets are a quick and easy purchase, and you turn down any expensive varities they may have in stock. In total your left with your 4 bonds and 32 gold. You spend the rest of the day looking for an Inn and involuntary window shopping.
Throughout your entire trip, Hainsley has been acting a bit different. As if he is acclimating to the place, he tends not to always stick around on your shoulders or float about, and walks around on his own to have a look on his own. He isn't hopping, either, he tries his best to walks about on two feet, which he seems to have trouble doing (which is odd, since more than once you've seen him do it no problem). He get's more an more outgoing as the day goes on, but is quick to return to your side at the sign of danger, be it a big animal or small child. There is an odd occurance as you walk, where you notice Hainsley stopped following you. You look back and see he is looking and a hare in a cage. A cold breeze blows through you, your not sure what else he's seen or noticed out here, and he has been oddly quiet for the trip. Whenever you ask him if something is wrong, he says. "Oh, it's just a lot to take in that's all. It's fine." he sticks by you, but after the cage incident, he seems to not come up to your shoulder as much. There is no doubt he has questions, yet he seems to desire no answers. Hopefully, it's not bothering him as much as you think it is, and he's just tired as you are.
You come to a comfortable Inn, known as the Rightway Inn, and they take two of your bonds, leaving you with 2 bonds and 32 gold. It pays for your meals as well, although hainsley is content with picking a few greens of your plate. Some extra vegetables are placed out for him, and he begins to eat slowly, the whole heartedly. At this point, you realize you've never actually seen Hainsley like this, never this tired, not even if you've seen him eat. The normally painted appearence to his fur seems to have faded greatly, you can see dirt and other bits of refuse stuck in it, and there is a look of actual tiredness in his eyes. By the time you're done eating, it's taking everything he has to not fall asleep, and you have to carry him back up to your room.
"I've never actually slept before." he admits. "Not really, I imagine it's like dying, with the visions, but more...welcome, and I suppose it's... a bit longer. I hope I...I hope I..." and with that, he can't keep his eyes open anymore, and is in a deep slumber. You head to bed, and hope you can do the same, placing the stone under your pillow.
You see, in the darkness, an image form from black and white. There is a a dwarf sitting at a workbench toiling away at something. You can see some schematics with familiar looking images: Snakes made from interlocking metal, an aperture operated by crancks, and a set of gauntlets. You can feel yourself here, like you are present in this place. The dwarf turns and notices you, with a set spectacles with many overlapping lenses and a face that's splotched with ink. "Who are you, and why are you here?" He says, startled. "Wait...no, if I don't know you, then you shouldn't be here unless...oh, is it true, is it true?" He says, jumping down from his seat and running up to you. "You bested my dungeon, didn't you? Oh happy days!"
Nae looks confused at the otter."Theres something you dont see every day." She speaks to the otter with her beast speech invocation "Hello Mr. Otter! Terribly sorry to bother you do you know of any canoes or anything nearby to help us travel quickly down river? Or mayhaps we can receive a ride from you?" Persuasion: 13
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Bardic Inspiration is just someone believing in you, and I believe in you
A devious plan was forming in Xamodas' head, one that he knew the young women he was accompanying would not approve of, but an advantageous gambit nonetheless. Before he had a chance to execute it, though, the massive otter appears. He looks visibly deflated for a moment, but sits on his haunches while he waits for the others to negotiate.
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Another medical problem. Indefinite hiatus. Sorry, all.
Dordis finds it clearly strange for his "companion" to have left without a word, though upon further thought, perhaps she simply had more to be dealt with that had rendered his supposed deal invalid. He briefly sighs, disheartened that Leshanna had left with no trace but not to an extreme. Dusting the green robes off of any grime, he would have made his way outside of the room, but he checks the window of the room to see the current time of day, and eventually takes a moment to peek out through the room's window.
He takes a step back at the sight of an unfamiliar girl laying atop a rooftop, a wave of confusion spreading to his posture and facial expression. Only after a long breath and a few seconds to realize this encounter is not in a dream does he approach the girl currently on the rooftop while hopefully not paying mind attention of the drop below from his own fear of looking down such a height from the ground. "I—What? I have not lost any of my belongings, nor am I a Wizard, or have the moniker 'bob'. Perhaps you can make a point I have been robbed of a companion, but that does nkt matter—er, why are you on that rooftop and also conv-talking to me? If you are planning on robbing me, I certainly have no valuables on me." speaking in a scholarly and clear tone, he retroactively checks the rounded-star pendant to see if it is still in his possession, sighing in relief if so. He tucks the pendant underneath his undershirt of cotton-dyed blue, acquiesced in his thought to look back at the unfamiliar girl to expect an answer, if not a reply.
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Road to Riveport
Upon hearing Twill's remark about there being someone else, Voldred looks around as he walks, but doesn't notice anybody. After looking around for a couple of minutes, Voldred will turn to So:
"This stone is far too much trouble for my taste. What were you saying about a blessing or power earlier? I'm listening."
Blackport:
Tsahil: "Yes, of course, the wagon is all ready to go, and it seems you are traveling a bit light." says the Ticketmaster. He stamps you a ticket. (at a cost of around 1gp) "Right that way"
You board the wagon, there is only one other passenger, a Triton with green cornrowed hair and plainsclothes, who seems to be in a deep slumber, his head is rested awkwardly against his elbow on the opposite seat. There's no way that could be comfortable, and certainly going to hurt his neck in the morning. "Welcome aboard" says the driver, an Elf with a flat cut and unusually pale skin, along with somewhat formal clothes that make him look more like a busboy that a wagonman. "I'd suggest doing what he's doing (pointing to the sleeping man), it's a lot long way."
The and the wagon rolls along slowly, and seems to be going thankfully uneventfully at the moment. You are on the cusp of getting some rest, perhaps just the briefest moment of slumber, before the wagon suddenly shakes and shudders, and you are lurched forward as it comes to a sudden stop. The other man on the wagon doesn't seem bothererd in the slightest, and remains asleep. The driver calls to you, seeing as your awake. "Everyone alright? It seems like we're going to have a slight delay." He points ahead, and looking out the side of the wagon, you can see that a huge ravine as opened up in the middle of the road. "Quite the phenomena, but I've never seen anything like it. We could wait here, see if it passes or someone comes by to help, or go try going around; I've never gone off the roads in Rafon's Run, but I've been told that's anything but a good idea. You alright with turning back and heading back tommorow?"
Chloro Hills:
Nae, Noldeme, Xamodas: You collect yourselves, and pick up where you left off. Vir, your kobold companion, stills seems to be in a stupor, eyes glazed over at where the angel appeared. They don't seem to be reacting to your prensence at all, and you almost left them behind. You still could, if you wish.
You eventually reach what you were looking for, a large river that runs east to Corvidae, aptly named Corvidae river. You can see along it's banks there is a small group of homesteads, a remote fishing village. Quaint cottages, built into hills and mounds, easy identifiable as a halfing houses. There's been only the one tree you've seen along your entire trip here, so there just about your only hope to find some method of transportation downriver. You can see some people out swimming now, although the waters are usually deathly cold this time of year, if not almost frozen.
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Blackport
"Well... that's my kind of luck", Tsahil says in some kind of gallows humor. "Our friend here is sound asleep, should we wake him up and ask for his opinion?" Tsahil looks at the Triton again, hoping he wakes up on his own.
"I don't really want to go back to Blackport, but I don't have any kind of appointment, so if you don't feel safe going around, I guess I can roll with what you deem better."
While he talks and waits for an answer, Tsahil looks around for something they could use to build a makeshift bridge.
Dream of a Study(Mind) -> THE Crowbar(Body & Mind)
Dordis Falthenfyern
Dordis wakes from the surreal encounter in his dreams, yet he left with more knowledge than the past few days had given him with the service of presenting information. Groggily, he rises from the bedroll before rolling it soon afterward and stowing into his backpack; only after did he realize that his companion was not in the room to be seen. He figured it to be that they had woke up earlier, or set off to do a quick errand, but he settles on finding any left-behind notes or an explanation.
Investigation: roll value- 14
Macgullickson's Farm:
Zacharias:"All Aspects, nay, all creatures have the possibility to learn a variety of distinct abilties. One of the most basic is known as Spectating, which allows to see the influence of souls on the material plane, including the formation of these territories. I suggest you find someone to teach you this skill, otherwise you may find yourself in unfriendly territory again. Using it is also an immediate way to identify powerful individuals, as most either have a soul which shines brightly, or is hidden from sight."
"I suppose you could wait, time isn't quite all here in the Zeigeist, if you desire to wake in the morning, I'm sure it shall be. I don't know about your situation, I've never quite seen anything like it, so I suppose this may bring you ill every night. You may choose to explore this plane in search of Knightmares, you seem apt to handle yourself in a fight...or, I suppose if you wish, you could assert yourself, more than a few aspects around here are less than kind, and seeing as you are spry one, you could persuade them to leave."
"Before you go...I will warn you, in order to survive in this world, or at least for you, to avoid perishing a second time, you must heed this knowledge. There are six basic skills you need to learn, and one advanced one that should come naturally, I know of Spectating. I know this only because there is an Aspect nearby who has been influencing this place greatly, as he has perfect knowledge of all of them. If you are headed toward the riverport, you will need to be prepared to encounter him, for his territory is there, and he is not one for unwelcome guests."
Grand Abode:
Ulrich:"While everything you've said is certainly biased, it isn't entirely untrue. Do not mistake tribal soceity for one that lacks in technology, strategy, or might..." She rubs her shoulder with a slight grimace, as if touching upon an old scar. "...otherwise you will sorely misjudge a lowly orcs ability to cut you down on horseback with 6 foot blade of folded steel- but you shouldn't have to go into that territory, Domains help you if you do. No, you will be seeing the best of the South, coming in to Redport, and moving into the captial if the situation requires it. Redport is the shining example of what every city could be soon, it is quite a marvel to behold. However...they still don't like are trust us, those ancient crimes we had no choice in commiting still haunt both of us, but as long as you don't dig into those old wounds or go spouting rhetoric, you should keep your head on your shoulders."
"In order for you to succeed in this mission, you'll need a guide, I'm afraid a crash course in the southern languages, even just their common, would take much to long. You'll also need to blend in a bit, the right clothing goes a long way and...I shall put an enchantment on your staff, I've noticed it has been bothering you, carrying something so dangerous around. "It's a hard feeling to get over, but if you trust your judgement and willpower, it will serve you well."
"Of course, onto the mission itself, it is quite the intresting case." She cracks open the folder and sets out some files for you to look through. There are exceptionally clear pictures (photographs, Zinnia calls them, apparently something made in the south) of a strange man, dressed fancily with a jacket made from a strange, furlike material, a black and white striped cane, and a stovepipe hat. The most offputting thing is the way he wears his smile, so crookedly straight. He doesn't look like a demon, but he gives that same familiar chill of seeing one. "This stranger has been going around to local buisnesses in Redport and Saisei (The capital city) making some kind of offer to, well, see this here:" She gives to a card, with bold font printed on the front REDESIGN YOUR LOGO. WE KNOW WHAT WE'RE DOING. and on the back is printed WE ARE HERE TO HELP YOU. EVERYTHING IS CONNECTED.
The Dossier states:
"Your primary mission is to locate the whereabouts of this man, find out what he is doing, what he is capable of, and then to capture him and bring him back alive if possible. The plan is to bring you in as an undercover investor from the north, investigate the known locations he has vistied in the past, starting in Redport, then work your way to him, without the Southen Government getting involved. If the south get's involved with your investigation, you may work with them to eliminate the target without capture without acknowledging your mission, and then change identities and lay low until your next instructions. Your secondary mission is to eliminate any threats to and protect the lives of civilians, regardless of circumstance, within judicial limits. Your final mission is for all assets and agents to return in the condition most suitable, be it alive, dead, returned and/or missing, to bring the largest benefit to our country and it's people."
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Chloro hills
Nae gazes across the river honestly a swim didnt sound all too bad to her. After a moment of looking she says "Think they would have a canoe or something of that sort around here?"
Bardic Inspiration is just someone believing in you, and I believe in you
Orina (Bunny Knight) | Cordivae - Rosebush Tent
After thanking Rowan profusely for his help, Orina excuses herself. "I'm going to try to perform some last rites for our guildmate," she tells the others. "You can join me if you like, but it's not necessary." Then she moves to the back of the tent, where Tebit had shown her the body of her unknown fellow guild member.
Orina fidgets nervously, having never performed any sort of formal funeral rite before. Now didn't seem like the proper time to start, but a part of her felt a twinge of sadness at the body that had been left here - not exactly abandoned, but still looking so very alone, draped in the sheet as it was. "This was a fellow guild member," she tells herself, steeling her nerves. "I'd want someone to do this for me, for sure." Taking a deep breath, she bows her head and clasps her hands in prayer, falling to one knee.
"Though I didn't know you, I bid you farewell.
Dusk has fallen for you first, my brother.
We who remain carry the Light in our hearts
Until that time that we may join your company.
Light grant the living the strength to carry on,
Light guide the fallen as their souls journey
Into the eternal dusk, towards the valley of rest.
May justice be served in your name if need be,
May mercy temper that judgement if merited.
And mostly, may your soul find its own peace,
In the sanctuary of the eternal beyond the veil."
Finished with her prayer, Orina rises to her feet and smiles sadly at the corpse. Turning around, she stops short when she spots Jogs looking at her apologetically.
Maybe something in me just knew, she thinks, feeling like the parting ceremony she gave to her guildmate could, in some regard, apply to her best friend. "You have to leave, don't you?" Orina says quietly, sighing when Jogs gives her an unusually reserved nod. "I could tell… it's important, kind of like how Grr Grr Frr had to go, too, right? No-" she says when the dragonborn opens her mouth to interrupt her. "Don't apologize for anything! You're part of the Bunny Batallion, too! We'll get together again one day, right? We've got an Archdruid to foil, so come back when you're ready," she says confidently. "Oh, and give me those plates for a second. I might be able to help you if you're trying to do something with them." Slipping on the gauntlets, Orina holds her fingers out as Rowan instructed, and shapes the metal plates into the size and shape that Jogs needs them to be in, before she leaves on her journey. Handing them back, she smiles in thanks. "Keep safe, Jogissa!"
Orina stands for a long time at the tent door, watching until she loses sight of Jogs completely. Then she turns to Hainsley and sniffles a little. "We didn't even get to buy our frienship rings," she mumbles. Wiping her eyes dry, she pulls herself together and tells Hainsey, "Even if that was hard, we still have a mission to fulfill. It's a little late in the day to start looking around for Wildren, but I'm hoping I can still catch someone at the marketplace and trade for some goods. I also want to find an inn… no offense to the Rosebush Tent, but if unlocking the memories of this Mind Egg might be dangerous, I don't want to put Tebit and Salvador in any danger. You can come with me if you like, to see the city. Or you can wait here too, and I'll pick you up tomorrow morning, before I go looking for Beau's friends."
After Hainsley makes his decision, Orina sets off for the marketplace. Though she's looking for a good armorer, she is distracted almost immediately by a vendor's stall pushed up between the others - neither as loud nor ostentatious as its neighbors. She realizes it's a Temple stall, selling various religious artwork and trinkets for the devout. Stopping by it, she finds a small amulet embossed with a stylized rising sun. It looks just like what I imagined the Light would be, Orina thinks to herself, and willingly hands over what the shopkeeper asks in order to obtain it.
After looking around and finding a Caretaker to ask her questions, Orina manages to make her way to a respectable-looking armory. There, she looks for a good-quality splint mail to wear, in trade for her chain mail. Orina is painfully aware of how difficult the upcoming days might be without Jogs there to protect her; getting a better armor doesn't seem like a half-bad idea in that regard. She also picks up a sling and a few sling stones in a pouch while she's in the shop.
Finally, after asking yet another Caretaker for directions, Orina makes her way to an affordable, but still somewhat respectable inn in the city, looking to book a room for the evening. Most importantly, she tries to find an inn that offers pillows, thinking of the Mind Egg she'd found.
Memories, Orina thinks to herself. An egg full of memories. I don't know why it reacted to me, but maybe if I view those memories, I can find out. Are they related to the Tower? Or maybe the Firbolgs? Confused, Orina has her dinner for the evening, and then makes her way to her room at the inn. Once she's secured the door and prepared herself for the night, she pulls back the pillow and carefully puts the egg underneath it. Then she lays down to rest. Keeping Rowan's warning in mind, Orina doesn't remove her new armor even though it's a bit uncomfortable, and keeps her weapons and shield at the ready just in case. Her eyes flutter closed after a very, very long and emotionally draining day, and she quickly falls asleep.
Grand Abode:
"It is not so much bothered, as concerned of the attention it draws. And I am not sure if it would be those who know, or those who don't know, of it to be more concerned about. Thank you for the offer. I was not sure what I could do."
Ulrich takes the papers and photos. He takes care to study the 'pictures', wanting to be sure he could identify the man if he saw him. Next the card. "'Everything is connected.' Curious." Then he reads through the dossier. "To be sure I have this right. Find him, bring him back. Alive, preferred but dead if necessary. Avoid the government until I cannot. Lessen any damage that has been done by this man. Leave things as best as possible before I leave. Is that right?"
Chloro Hills
"My arcane studies did not include the conjuration of canoes, I'm afraid." Xamodas replies. He still hadn't been told what they were seeking here. . . but he was beginning to think they didn't know, either. He turns towards their addled kobold friend. "Can you swim, Vir? I could carry you."
((OOC:. How tough does the river look? Would they be able to swim across it? How about Vir?))
Another medical problem. Indefinite hiatus. Sorry, all.
Noldeme, Nae, and Xamodas | Chloro Hill
Noldeme raises an eyebrow looking at the river and responds to Nae. "If we did have a canoe, I'd be quite able to drive it myself, but finding one is the problem..."
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Zacharias is quiet as he contemplates the new information. "I was heading to the riverport to find a friend, but if what you say is true, I suppose I shouldn't." He think some more, then brightens. "You can teach me Spectating."
Spearhead Tent:
Iam: While reading through the entirety of this document would take you until sunrise at best, you can at least quickly scan through the information to gather what you will, especially given your constructed nature. Firstly, there seems to arcane symbols of some sort on the binding of this stack of papers regarding a transmutation of some sort, but it is of a fairly simple design. There is nothing to suggest what it may do, but most likely this stack of papers transforms in some way.
Secondly, regarding legal bindings there are many, many more. It almost entirely stating common sense rules which your not allowed to break, such as stealing company property, commit crimes under the facade of Spearhead work, or blabbing about government secrets, essentially allowing them to cut all ties with you should you do anything that would negatively impact their image and preventing you from challenging them legally. It's pretty solid stuff, to boot, these Northerners certainly don't slack on their legal department. That isn't to say there isn't the odd or useful statment here or there, particularly regarding some form of ranking system within Spearhead, which ranges from 0 (free information) to 5 (Information only available to the highest members), with different shapes to represent them; you noticed the symbols in the corners of these forms are mark with the symbol to suggest a rank 1 information. There is a strange tidbit on some sort of child adoption policy, apparently referencing the existence of one or more organization funded orphanages or foster homes somewhere in the region. There is also a section on the requirements on undertaking some sort of tests, and by signing, you are waiving their liabilty of "Physical, Mental, or Spiritual injury that may occur to you, including, but not limited to: cervical fracture, suffocation, rapid disentigration, hair loss, hair growth, astral projection, mild to severe flu-like symptoms, implosion or explosion or anything between, informational hazards, any incident involving a set of bagpipes and lukewarm spagehtti, a fireball at any level, brain teasers, brain tasers, bad smells...the list goes on for quite a while, whoever wrote this must have been trying to meet some sort of quota. In the document, you there is a solid break of empty pages with crude drawings, and a carefully hidden note that reads: "Tell Steve you read this and win a prize". You are not sure who Steve is, but he must appreciate doodling and people who actually read through things thorughly.
The remaining paper simply says you agree to the terms, and explains that you are responsible for the manual you get for signing.
Road to Riverport:
Voldred: So states "It would be a simple blessing, perhaps one that would heal you in the time of need, something to help you through nature, something to heal an injury you already posses. I can do many things, but I have my limits. "
You've been walking for some time now, and you can see Riverport clearly as the forest clears. The sun has been sitting on the horizon for quite some time, it will probably get dark soon, and your pace has slowed significantly since So has been with you. She seems to be keeping a close eye on the horizon as well. "Why don't we hasten this, I would hate to have you caught in the dark at times like these."
Twill continues to look around for this mysterious trailer she referred to earlier.
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Spearhead Tent
"Eli, Who is Steve? I am supposed to let him know I read his work. Curiously there is a lot here about the proper level of clearance for certain information. Your agreement seems to have level one information and at best as a recruit I would be a level one. There is a transformation magic on the paperwork. Does it turn this paperwork into the manual I would be signing for or something else? Lastly, I need ssomething to write with please."
Katerielle in Lost mine of Phandelver.
Bhelmek Thuldren in The dark tower of Cabilar.
Iam Unsure in Tower of Heaven.
Road to Riverport
Voldred turns to So: "That's all well and good, but we know someone is following us, yet we can't seem to find them, and it's starting to annoy me. Darkness is not a problem for us, so let's just get to the town and find a place to rest. We can deal with that creep later. And it's about time we pick up the pace, so try to keep up, So."
Voldred will proceed towards Riverport as quickly as he reasonably can, doing his best to stay alert for danger and keeping a very close eye on his bedroll where he hid the stone.
Road to Glanyrafon->:
Tsahil:
"You take a brief look around, but unfortunately, the defining feature of the natural scenery of Rafon's Run seems to be the lack of it; no trees, no crickets, sometimes not even the wind. As a budding adventurer, more than a few stories about the place, mostly of its danger. Being an area of several thousand square miles of completely flat, featureless plain means that the area is more than prone to vicious superstorms, which would probably flatten anything else that would try to live or grow again out here. In addition, with the lingering, powerful magic leftover from The Desperation, it means this place is no stranger to more than a few strange anomalies that happen to pass by. You've heard that years and years of toil have quelled the anomalies along this road, like spraying concrete over an unquenchable fire; do beware, you've heard such a thing manifests here, that burns through stone and steel as fast as dried tinder and oil, through flesh even faster. However, with risk comes reward, the armies that fell here dropped powerful artifacts and weaponry, and years upon years of those things that have "fallen down" from The Tower have assuredly accumlated here as well. If it was something big enough, than the reward would certainly outweigh the risk."
"In short: No, there is nothing for you to make a bridge out of, less you manage to will it out of thin air, which given the fact that magic is supposedly very real might not be too implausible if you were any good at it. Shame, but go ahead and cry yourself a river to do the exact opposite of solving your problem. Also, the important part, you spot someone approaching from the shadows, barely a silouette. You can't make out any features, but you unmistakeably recognize the golden glint of that pin in the moonlight. Seems a Caretaker has come to investigate your wagon, but in all sense, it is reasonable to assume they've had a hand in stopping it in the first place. What will you do, Tsahil?"
Corvidae, THE Crow Bar:
Dordis: It seems your companion has passed like a shadow, not even leaving an impression of the bed they slept on. You give a glance out the window, not even a trace, not a fingerprint left behind.
"Lost something?" Says an unfamiliar, girlish voice, which looking up, happens to belong to an unfamiliar girlish girl. She's lying on a nearby rooftop, head in hands, idly kicking her feet in the air. "People get robbed there all the time, you know, wizards like you should know better. You probably just got robbed." All of your stuff seems to be present, so you definitely weren't. "How's it feel to get robbed, Bob?"
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Road to Glanyrafon
Tsahil leaves the wagon quickly, but trying to look the least menacing he can. His palms showing in the open, and speaking in a friendly, yet respectful tone
"Hello there, Caretaker! Is there anything we can help with? We sure need some help ourselves..."
Riverside Village:
Xamodas, Nae, Noldeme:
The river is easily 100 feet across, but the water is bone chilling. "I think I'd collapse before it got up to my knees" says Vir. "and I certainly can't swim." Right, being cold blooded reptiles is a disadvantage in a situation like this. Begs the question, despite having the power of dragonfire, about how long could last in the cold, and just how bouyant are you? Best not to find out, what do you have wings for anyway. "Carry me? You'd allow that?"
You stand on your tiptoes, looking for a canoe, but none pass your gaze except...what appears to be some kind of large platform floating this way. But wait, that's no platform-it's a huge otter! You see it tilt it's head an look at you as it lazily floats down the river.
Corvidae Markets:
Orina: A prayer just one fallen guildmate, either, several seemed to have fallen in battle here. It is worth just as much, if not more.
"Of course I'd want to go with you!" says Hainsley. "This has been a strange couple days for me, but it's been a good strange. I've never quite felt anything like it." He floats up to your shoulder. "And besides, with everybody parting ways, I wouldn't want you going out on your own. I'll be beside you all the way." Either on your sholder, or whatever method of transport is most comfortable, he comes along with you.
You find a good place to sell your gemstones for full price, they pay you back in bonds, 20 of them, but they are effectively worth 10 GP each druing the festival, and one or two bonds are good enough to book you for the festival at most Inns. You point out the amulet to the shopkeeper. "Ah, made only from the finest Cadoheart." he says it is made from an opaque white stone that gives off warm colors, just like a sunset, when in the light. The name Cadoheart also strikes you, whether it is familiar or simply intresting isn't really on your mind; 7 GP and it is yours. Hainsley observes the transaction with a tilted head "Well.."., and you expect him to say something , questionig the purchase and usefulness of such an item, but he says "...it suits you very well." and is content.
The local armorsmith is more than willing to take your armor off your hand for half price, but exchange 4 bonds with you instead of coin. The armor takes some time, though he has plenty available, but he takes your measurements to make sure you have the best fit. Hainsley spends his time looking in the mirror polished plate, and occasionaly standing behind some halfling sized armor like he's wearing it. The splint you get isn't a perfect fit, but for market price it's the best you can get today. The armorsmith is willing to make a few extra adjustments at no cost, if needed. The sling and the sling bullets are a quick and easy purchase, and you turn down any expensive varities they may have in stock. In total your left with your 4 bonds and 32 gold. You spend the rest of the day looking for an Inn and involuntary window shopping.
Throughout your entire trip, Hainsley has been acting a bit different. As if he is acclimating to the place, he tends not to always stick around on your shoulders or float about, and walks around on his own to have a look on his own. He isn't hopping, either, he tries his best to walks about on two feet, which he seems to have trouble doing (which is odd, since more than once you've seen him do it no problem). He get's more an more outgoing as the day goes on, but is quick to return to your side at the sign of danger, be it a big animal or small child. There is an odd occurance as you walk, where you notice Hainsley stopped following you. You look back and see he is looking and a hare in a cage. A cold breeze blows through you, your not sure what else he's seen or noticed out here, and he has been oddly quiet for the trip. Whenever you ask him if something is wrong, he says. "Oh, it's just a lot to take in that's all. It's fine." he sticks by you, but after the cage incident, he seems to not come up to your shoulder as much. There is no doubt he has questions, yet he seems to desire no answers. Hopefully, it's not bothering him as much as you think it is, and he's just tired as you are.
You come to a comfortable Inn, known as the Rightway Inn, and they take two of your bonds, leaving you with 2 bonds and 32 gold. It pays for your meals as well, although hainsley is content with picking a few greens of your plate. Some extra vegetables are placed out for him, and he begins to eat slowly, the whole heartedly. At this point, you realize you've never actually seen Hainsley like this, never this tired, not even if you've seen him eat. The normally painted appearence to his fur seems to have faded greatly, you can see dirt and other bits of refuse stuck in it, and there is a look of actual tiredness in his eyes. By the time you're done eating, it's taking everything he has to not fall asleep, and you have to carry him back up to your room.
"I've never actually slept before." he admits. "Not really, I imagine it's like dying, with the visions, but more...welcome, and I suppose it's... a bit longer. I hope I...I hope I..." and with that, he can't keep his eyes open anymore, and is in a deep slumber. You head to bed, and hope you can do the same, placing the stone under your pillow.
You see, in the darkness, an image form from black and white. There is a a dwarf sitting at a workbench toiling away at something. You can see some schematics with familiar looking images: Snakes made from interlocking metal, an aperture operated by crancks, and a set of gauntlets. You can feel yourself here, like you are present in this place. The dwarf turns and notices you, with a set spectacles with many overlapping lenses and a face that's splotched with ink. "Who are you, and why are you here?" He says, startled. "Wait...no, if I don't know you, then you shouldn't be here unless...oh, is it true, is it true?" He says, jumping down from his seat and running up to you. "You bested my dungeon, didn't you? Oh happy days!"
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Nae looks confused at the otter. "Theres something you dont see every day." She speaks to the otter with her beast speech invocation "Hello Mr. Otter! Terribly sorry to bother you do you know of any canoes or anything nearby to help us travel quickly down river? Or mayhaps we can receive a ride from you?" Persuasion: 13
Bardic Inspiration is just someone believing in you, and I believe in you
A devious plan was forming in Xamodas' head, one that he knew the young women he was accompanying would not approve of, but an advantageous gambit nonetheless. Before he had a chance to execute it, though, the massive otter appears. He looks visibly deflated for a moment, but sits on his haunches while he waits for the others to negotiate.
Another medical problem. Indefinite hiatus. Sorry, all.
Corvidae, THE Crow Bar > Dordis
Dordis Falthenfyern
Dordis finds it clearly strange for his "companion" to have left without a word, though upon further thought, perhaps she simply had more to be dealt with that had rendered his supposed deal invalid. He briefly sighs, disheartened that Leshanna had left with no trace but not to an extreme. Dusting the green robes off of any grime, he would have made his way outside of the room, but he checks the window of the room to see the current time of day, and eventually takes a moment to peek out through the room's window.
He takes a step back at the sight of an unfamiliar girl laying atop a rooftop, a wave of confusion spreading to his posture and facial expression. Only after a long breath and a few seconds to realize this encounter is not in a dream does he approach the girl currently on the rooftop while hopefully not paying mind attention of the drop below from his own fear of looking down such a height from the ground. "I—What? I have not lost any of my belongings, nor am I a Wizard, or have the moniker 'bob'. Perhaps you can make a point I have been robbed of a companion, but that does nkt matter—er, why are you on that rooftop and also conv-talking to me? If you are planning on robbing me, I certainly have no valuables on me." speaking in a scholarly and clear tone, he retroactively checks the rounded-star pendant to see if it is still in his possession, sighing in relief if so. He tucks the pendant underneath his undershirt of cotton-dyed blue, acquiesced in his thought to look back at the unfamiliar girl to expect an answer, if not a reply.