Morgan, you dive down. Down in the hold, there's nothing of worth. What crates weren't destroyed from the shock wave of the explosion, contain things far since spoiled from being underwater for so long. Still, there's the sunken ship's captain quarters. The red pollen still floating there in the room, and potential mysteries within it.
Morgan cocks their head sideways, "that's a funny thing, isn't it, Mr. Sim'Al'Ren? Mr. Sim'Al'Ren? I swear I'm the only one that understands loot time protocol..." nature17
Morgan, you look at the open door and the floating red pollen. Some kind of spore, likely growing on bits of entrails and remains of the corpses in the room. The spores growing and feasting on the decaying matter.... probably what's giving it the reddish hue too. Entering here, you know that it'll be breathing it straight into your lungs, putting you at pretty high risk of any kind of swamp disease. At best, you won't feel well. At worse? You've seen people unable to get rid of their fevers and wounds open up till they die.
Still, risking the danger, you enter the room. (Give me a INT / Investigation roll. The better you do, the lower your save DC when the disease manifests)
This post has potentially manipulated dice roll results.
Sim: You roll the casket gem in your hand. The edges are rather sharp. Reddish vein structures radiate out from the center of it in a symmetric pattern; something not seen in nature - leaving you to believe it may be manmade or something of a magical quality. At the very least, it could be worth a hundred coin or so. Still, you're interrupted in your study my Mr. Firmin, who begins to get you to take off the sails and dismantle the rigging.
Morgan: You swim through the Captain's chambers; holding your breath. As much as possible when already underwater and having your lungs full of water.. You search high and low, taking as few breaths as possible, while looking for anything of worth. There are quite a few maps, but they're totally ruined from the bog water. The captain's desk is locked; heading over to the corpse you feel around until you find a key. Swimming back, you unlock it to find a small metal chest. The same key doesn't seem to work on it, leaving you to search once again around the room but to no avail. Figuring that you've taken enough gulps of this reddish like thing into your body, you swim back to the boat.
Captain Wednesday gives you all a nod, as he assists in bringing you up and over the railing. Back on to the deck. "I'd love to say we can sit for a minute, but our dock is about a hour down away. And according to Wilson, might be another fight down there." Rollo looks over Wilson and Morgan. "You two, catch your breath. Get ready again for what may be coming," he gives each of them a slap on the back.
"Abigail, take one side of the oars. Lafetha, you to the other." Rollo looks over at Firmin and Sim undoing the rigging and salvaging what they can of the mast. "Yeah. You two keep doing that..." He heads back up to the wheel as each of them get into position. "Now, stroke on the beat!" The Captain says as he begins to sing a fairly steady song. (Performance: 13 ...is it any good?)
(Wilson & Morgan get a long rest)
An hour later, the sight of a small community comes into view. Two longboats are tied up at the docks. There's still smoke coming from the edge of the 'town.' At least two of the buildings have been turned to rubble. A loud tin-whistle comes out as they spot you all; a few guards forming along the dock and the river. A few aiming crossbows and muskets.
"Mr. Firmin... can you kindly grab a white flag and hold it in the air?" The small critter runs down to the hold before coming up, waving around a flag as a signal. Wednesday glances to Wilson, shaking his head 'no' as if to signal him not to engage. The Windhook rows closer, before coasting a bit more in.
"I'm Captain Wednesday of the Windhook. Here to pickup an item from you all under contract to bring it... elsewhere. Been told that discretion is important." A dockmaster approaches, as he and Rollo shout back and forth at each other. As if confirming who each of them are, before the Windhook is allowed to be tied to the docks.
The Dock master glances over the group before shaking his head. "Captain, I am sorry to say that the item you were going to take has been taken."
"No Worries, I've got a capable crew. I'm sure we can get it back," you all hear Rollo say, volunteering you. "After all, I'm sure your good word of our heroics will add a bit of a bonus to the payout." Rollo steps back to the group of you. "Firmin. I'm going to need you here to fix up the Windhook. Abigail, take Morgan, Wilson, and your crewmates into this little port. See what you can find out, and then get it back. I'm going to talk with this Dockmaster on getting us all a bonus for the work."
Rollo turns back around, hopping off the Windhook and putting his arm around the Dockmaster. "Now, where were we..." he continues as the two of them walk off.
Out ahead of you, is a small hamlet of a port town. Along many of the buildings is a symbol of a Skull with three vertical gashes along it - The Symbol of the Mortis Foundation. Some workers and moving debris and other materials around. Three large two story buildings are heavily guarded. Along the docks are two warehouses; the third a pile of rubble. A few shotgun houses fill in the blank spaces, along with a fort and a outer wall made of wood. A hybrid armory-tavern-general store situated just outside of it. A handful of larger homes line up along the river bank, seemingly untouched.
The ground is squishy and wet. Your feet sinking in about a inch or so. Outside the walls of the port-town, are more or those marsh trees as far as you can see.
Sim heads into the town to look for any info. He heads over to the men working to clean up the rubble. He rolls up his sleeves and helps out moving rubble while he talks to the men.
“Allow me to help you with that” Sim says as he sees a man trying to move a larger piece. “I just got into town, my name is Sim. What happened here? Can you tell me who did this?”
Morgan sleeps on a hammock while the real heroes get to work, ((spending 3 hit dice)) 4 . They watch the Captain walk off after he gave them the instructions. Morgan Looks at Abigail, "Sounds like your in charge for this job. For the proposes of this exercise, Me and Wilson... well actually, I can't speak for Wilson. But in theory we'll be acting as your underlings. Feel free to ask us about any knowledge or experience we may have, but what we are doing here is evaluating your leadership skills, so we won't be able to give you the answers to questions such as 'What would you do in the situation?' as that would defeat the idea. Now, As you are my very hypothetical very temporary superior, I humbly request to run reconnaissance on the local Tavern."
If Abigail tells Morgan to follow her, then they will but if Abigail splits Morgan off form the party then they will pretend to go to their assigned spot but will sneak off to the tavern. They are looking for thieves tools, a 3 dragon ante set. Maybe hear some rumors on people who can cure diseases.
"Hi there, I'm Lafetha. My friends and just arrived to pick up a package, but the dockmaster said that someone stole it. Do you have any idea who might have taken it?"
This post has potentially manipulated dice roll results.
((Dexterity Save: 24))
Abigail straps Alul's Greatsword onto her back before getting off the ship - something is not right here, and the more blades the better.
"You run reconnaissance at the tavern, Morgan? No, we are going there together. I am not missing my chance at an ale, even from this backwater hamlet."
She starts to head off into 'town' before pausing and turning back toward Morgan with narrowing eyes. "Also, you can be very sure I will not be asking for anyone else's opinions on what they would do in any given situation. You coming Wilson?"
Abigail will enter the tavern/armory/general store and take in the sights before her.
Both Sim and Lafetha head over to the warehouses. Sim breaking away to assist with some of the workers and others moving the rubble, Lafetha heading to catch up with some of the warehouse workers.
Sim, a small handful of the workers don't seem to even recognize your arrival. Simply lifting rocks and wooden planks, bringing them to a location and repeating. But a few others look over, "Sim you say? Nice to meet you. Don't get many visitors here in K7." The large orc woman puts down a few planks. From her hip she swings over a canteen of water and taking a drink. Her long overcoat is a muddled grey-purple in color. Similar to nearly every other person's coat that seems to be walking around who isn't in any kind of armor. 'I'm Ger'Van. One of the architect and builds of our little outpost. Sadly, I don't know much on what happened. I took cover once the cannons began to fire. But we got hit, hard, by a force from the swamp."
Lafetha, you find yourself with a few workers at the warehouse. A guard, wearing a set of studded leather armor and helm. Crossbow strung across the back. Some kind of mancatcher polearm at the ready. A set long and short sword resting in scabards by his side. Beside him, a dock worker in the long grey-purple coarse fabric coat. The guard looks you up and down for a second, before offering a handshake. "Pleasure to meet you, Miss Lafetha. I'm sorry it's under these circumstances. We had a shipment ready for your vessel to be taken, but we got sacked. They attacked the front, but managed to breech our defenses and hit the warehouses. They knew what they were after, which is a issue of it's own." The guard sighs. "A few of ours went missing in action. We did manage to kill a handful. A few soldiers, and quite a few mechanical... multi legged walking cannons. A few iron beasts. Never seen it before."
Morgan and Abigail (and Wilson...?) head over the... tavern. As you head towards the outer portion of town; it's easier to see the destruction. Several breached sections of the outer wall. The fort, lined with a few cannons and ballista, clearly had been taken some damage. Several guards walk along the walls, muskets and other weapons still ready. They look over at the team of you approaching, but don't seem to pay any mind.
The general store / tavern / armory is split between the actual fort and existing just outside of it. The tavern and general store on one side; the side inside the fortification more of a armory. Weapons and gear behind a metal gate with a lone quartermaster taking a inventory.
A hole is in the roof from a cannonball, which is currently sitting in the middle of a table it snapped in half. Nearly every person here is also in that grey-purple cloth coat. A few drinking at tables. Two poking the cannon ball, a faint "I wonder if this one will explode" wafting over the small conversations. A bartender, wearing overalls and tall boots but nothing else, glances at the crew entering the tavern. "Ayeeeeeee, what can I getcha?" Despite seeming like a sixty year old human, his arms are.. massive. A hand stroking his chubby face.
Morgan (and Wilson) notice, and identify a person making a order at the store. Adamantium scale armor covering from neck down. A cross-slit visor with a mosquito net insert on the head, but masking features beyond the outline of eyes and a nose behind it. A renown member of the Raven's Nest; tracker, mercenary, killer... simply nicknamed Shatter. Sets of weapons from a bow, to two pistols, a chain wrapped up on the belt, and two curved hooked short-sword like blade weapons.
This post has potentially manipulated dice roll results.
”Ger’van nice to meet you too. We got attacked on the upriver here by some autonomous cannons that walked on six legs. Any chance that sounds like the ones that came here? Do you think they targeted specific buildings like this one? Or did it seem random?”
Wilson heads to the rest spreading damaged feathers in the sun like an enormous cormorant (3 hit dice) 13
He will follow the others to the tavern making sure to be very interested in something every time they pass a guard. and elbows Morgan sharply in the ribs nodding to Shatter. and whispers"What are they doing here?" and then louder to the barkeep, "3 ales, and whatever these ones want" motioning at his companions.
Ger'van shakes her head a bit. "Can't say. Once I heard the alarm bells and the sounds of cannons, I took cover. Didn't really feel like stickin my neck out and getting killed today," she says with a bit of a shrug. "Some of the soldiers mentioned weird mechanical things coming in and exploding. May want to ask them." Her words ring with a sense of honesty to them.
---
"3 Pete's Ales!" the bartender comes by the table that Wilson and company eventually sit at. 3 (or however many Abigail and Morgan order as well) strike the table. The bartender carrying some with just a finger and others balanced on the arms. The froth slaps over the side and on to the table. It's weak ale, but has a smokey and grassy flavor to it. Some of whatever they use to make it still floating around; creating a hearty drink that's almost like a bog-grog.
"Five copper a tankard. If you want some meat, that'll be 4 silver. Got some stew for 2 silver as well. Just hollar. We take all standard coin and anything you can barter. Can't be too picky out here."
Sim thanks Ger’van and helps her move a few more things before heading over to the guarded buildings. To question the soldiers about what they saw and if they can tell us which way the attackers went after. Explaining that they stole our cargo and we’re going after them.
This post has potentially manipulated dice roll results.
Morgan whispers back to Wilson, "Raven's nest does whatever they want for money, so there has to be a contact involved... Wait, did you want me to figure out the contract? Be back in two shakes. Get me a rum and an ale, there's a love."
Morgan approaches the armored mercenary, "Shatter, you old so and so! What brings you to these parts? Also what's the chain for?"
((Abigail, not wanting to be outdone by Wilson, also order's three ales))
When bartender comes by with the ales, she will also order some meat, and asks, "We heard from the guards down at the docks that this place was attacked? What happened here from your perspective?"
Shatters' helmet turns to look over at them, "Morgan..." the cool, slightly feminine voice trails off. "...and Wilson." The helmet returns to look at Morgan. Shatter only stands about five foot six. Outline of eyes matching with Morgan from behind the mosquito net. "Always with the questions on my tools." A hand drops down to one of the hooked blades, giving it a light tap. "You also on assignment?" Members of the Nest weren't exactly kind to one another. If two contracts put members at odds, so be it. If there was only room for one reward, sometimes a person or team would hamper the other. Up to and including eliminating the competition.
While the bartender continued to unload the drinks from his forearms, he looked over at Abigail. "Excitin!" he exclaims while giving a whistle like something like a cartoon. "Some big old giant with some cannons came over, shootin and scootin. Then you got these other mens and toys. This here fort firing back while soldiers coming from left n right. But they left Petey, and Petey's place here all alone. Cept that," he gestures to the random cannon ball through the table. "Think they came to smash up something and grab something. Left like they came; being like a sleepy gator." There's a bit of a shrug. "Most excitement in years if you ask me, not that you did but you kinda did!" the tavern owner, who you're guessing is Petey, smacks Abigail on the back with a laugh. "These folks say some of their men be missin. Course I think thats swamp talk for something." Petey shrugs, as he heads back to the kitchen. "I'll get you that gator bites in a sec!"
Meanwhile, over with Sim, two of the guards approach before he's able to get too close to the buildings. "Excuse me sir, can't allow you to get too much closer. Off limits." There's a firm nod from the other guard, as they do at least take a minute to listen to Sim. "Can say they were a unit from somewhere in the swamp. Don't know where they came from though. Suddenly we were under artillery fire. Their support units and infantry came in after breaching a wall. I agree that they were after something, but I don't entirely know what." He points over to Lafetha talking to some folks at the Warehouse. "Looks like your friend is already asking the right people about that." One of the guards backs up to their position as a premiter, never turning to give Sim their back. "They hit hard though. Straight out of the gate with artillery fire and enough support fire to take down the wall. Then they came in and hit quick. Left after completing their objective. I'd say that was... little over an hour ago."
“And you saw they went back out the way they came? Into the swamp? Can you give an estimate of how many in number there were?” Did they take any people?” Sim asks while not crossing the invisible line they set by approaching him and keeping his hands empty in plain sight.
Morgan pauses for a second, as they think to themself
<how does Shatter know Wilson? Oh no! It's there a bounty out on Wilson? And did I just out him? Wait isn't there a bounty on me? I'm a small potatoes member Shatter wouldn't remember me unless they've been researching me because I'm their assignment. Shit. Shit! Shit! Hold on play it cool, we don't know for sure, and he definitely doesn't know that we know.>
Morgan says, "well you never tell me what those tools are for... Is it because they are for sex stuff? Anyway I asked you first, you here because of a job? I'm not running so much with The Nest anymore, but if anyone around here is giving out jobs, I'm always looking for work." Morgan looks at the wreckage, "I feel like there would be something out there that needs our particular skill set."
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Morgan looks at Sim and nods, " well done, Mr. Sim'Al'Ren, now there is time for looting!"
Morgan casts Armor of Agathys and then goes back down to the ship and sees what's in the crates in the eel room.
Morgan, you dive down. Down in the hold, there's nothing of worth. What crates weren't destroyed from the shock wave of the explosion, contain things far since spoiled from being underwater for so long. Still, there's the sunken ship's captain quarters. The red pollen still floating there in the room, and potential mysteries within it.
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Morgan cocks their head sideways, "that's a funny thing, isn't it, Mr. Sim'Al'Ren? Mr. Sim'Al'Ren? I swear I'm the only one that understands loot time protocol..." nature 17
Morgan, you look at the open door and the floating red pollen. Some kind of spore, likely growing on bits of entrails and remains of the corpses in the room. The spores growing and feasting on the decaying matter.... probably what's giving it the reddish hue too. Entering here, you know that it'll be breathing it straight into your lungs, putting you at pretty high risk of any kind of swamp disease. At best, you won't feel well. At worse? You've seen people unable to get rid of their fevers and wounds open up till they die.
Still, risking the danger, you enter the room. (Give me a INT / Investigation roll. The better you do, the lower your save DC when the disease manifests)
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
6
Sim: You roll the casket gem in your hand. The edges are rather sharp. Reddish vein structures radiate out from the center of it in a symmetric pattern; something not seen in nature - leaving you to believe it may be manmade or something of a magical quality. At the very least, it could be worth a hundred coin or so. Still, you're interrupted in your study my Mr. Firmin, who begins to get you to take off the sails and dismantle the rigging.
Morgan: You swim through the Captain's chambers; holding your breath. As much as possible when already underwater and having your lungs full of water.. You search high and low, taking as few breaths as possible, while looking for anything of worth. There are quite a few maps, but they're totally ruined from the bog water. The captain's desk is locked; heading over to the corpse you feel around until you find a key. Swimming back, you unlock it to find a small metal chest. The same key doesn't seem to work on it, leaving you to search once again around the room but to no avail. Figuring that you've taken enough gulps of this reddish like thing into your body, you swim back to the boat.
Captain Wednesday gives you all a nod, as he assists in bringing you up and over the railing. Back on to the deck. "I'd love to say we can sit for a minute, but our dock is about a hour down away. And according to Wilson, might be another fight down there." Rollo looks over Wilson and Morgan. "You two, catch your breath. Get ready again for what may be coming," he gives each of them a slap on the back.
"Abigail, take one side of the oars. Lafetha, you to the other." Rollo looks over at Firmin and Sim undoing the rigging and salvaging what they can of the mast. "Yeah. You two keep doing that..." He heads back up to the wheel as each of them get into position. "Now, stroke on the beat!" The Captain says as he begins to sing a fairly steady song. (Performance: 13 ...is it any good?)
(Wilson & Morgan get a long rest)
An hour later, the sight of a small community comes into view. Two longboats are tied up at the docks. There's still smoke coming from the edge of the 'town.' At least two of the buildings have been turned to rubble. A loud tin-whistle comes out as they spot you all; a few guards forming along the dock and the river. A few aiming crossbows and muskets.
"Mr. Firmin... can you kindly grab a white flag and hold it in the air?" The small critter runs down to the hold before coming up, waving around a flag as a signal. Wednesday glances to Wilson, shaking his head 'no' as if to signal him not to engage. The Windhook rows closer, before coasting a bit more in.
"I'm Captain Wednesday of the Windhook. Here to pickup an item from you all under contract to bring it... elsewhere. Been told that discretion is important." A dockmaster approaches, as he and Rollo shout back and forth at each other. As if confirming who each of them are, before the Windhook is allowed to be tied to the docks.
The Dock master glances over the group before shaking his head. "Captain, I am sorry to say that the item you were going to take has been taken."
"No Worries, I've got a capable crew. I'm sure we can get it back," you all hear Rollo say, volunteering you. "After all, I'm sure your good word of our heroics will add a bit of a bonus to the payout." Rollo steps back to the group of you. "Firmin. I'm going to need you here to fix up the Windhook. Abigail, take Morgan, Wilson, and your crewmates into this little port. See what you can find out, and then get it back. I'm going to talk with this Dockmaster on getting us all a bonus for the work."
Rollo turns back around, hopping off the Windhook and putting his arm around the Dockmaster. "Now, where were we..." he continues as the two of them walk off.
Out ahead of you, is a small hamlet of a port town. Along many of the buildings is a symbol of a Skull with three vertical gashes along it - The Symbol of the Mortis Foundation. Some workers and moving debris and other materials around. Three large two story buildings are heavily guarded. Along the docks are two warehouses; the third a pile of rubble. A few shotgun houses fill in the blank spaces, along with a fort and a outer wall made of wood. A hybrid armory-tavern-general store situated just outside of it. A handful of larger homes line up along the river bank, seemingly untouched.
The ground is squishy and wet. Your feet sinking in about a inch or so. Outside the walls of the port-town, are more or those marsh trees as far as you can see.
What do you do?
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Sim heads into the town to look for any info. He heads over to the men working to clean up the rubble. He rolls up his sleeves and helps out moving rubble while he talks to the men.
“Allow me to help you with that” Sim says as he sees a man trying to move a larger piece. “I just got into town, my name is Sim. What happened here? Can you tell me who did this?”
persuasion 20
Morgan sleeps on a hammock while the real heroes get to work, ((spending 3 hit dice)) 4 . They watch the Captain walk off after he gave them the instructions. Morgan Looks at Abigail, "Sounds like your in charge for this job. For the proposes of this exercise, Me and Wilson... well actually, I can't speak for Wilson. But in theory we'll be acting as your underlings. Feel free to ask us about any knowledge or experience we may have, but what we are doing here is evaluating your leadership skills, so we won't be able to give you the answers to questions such as 'What would you do in the situation?' as that would defeat the idea. Now, As you are my very hypothetical very temporary superior, I humbly request to run reconnaissance on the local Tavern."
If Abigail tells Morgan to follow her, then they will but if Abigail splits Morgan off form the party then they will pretend to go to their assigned spot but will sneak off to the tavern. They are looking for thieves tools, a 3 dragon ante set. Maybe hear some rumors on people who can cure diseases.
Lafetha heads over to the warehouses...
persuasion 4
"Hi there, I'm Lafetha. My friends and just arrived to pick up a package, but the dockmaster said that someone stole it. Do you have any idea who might have taken it?"
((Dexterity Save: 24))
Abigail straps Alul's Greatsword onto her back before getting off the ship - something is not right here, and the more blades the better.
"You run reconnaissance at the tavern, Morgan? No, we are going there together. I am not missing my chance at an ale, even from this backwater hamlet."
She starts to head off into 'town' before pausing and turning back toward Morgan with narrowing eyes. "Also, you can be very sure I will not be asking for anyone else's opinions on what they would do in any given situation. You coming Wilson?"
Abigail will enter the tavern/armory/general store and take in the sights before her.
Both Sim and Lafetha head over to the warehouses. Sim breaking away to assist with some of the workers and others moving the rubble, Lafetha heading to catch up with some of the warehouse workers.
Sim, a small handful of the workers don't seem to even recognize your arrival. Simply lifting rocks and wooden planks, bringing them to a location and repeating. But a few others look over, "Sim you say? Nice to meet you. Don't get many visitors here in K7." The large orc woman puts down a few planks. From her hip she swings over a canteen of water and taking a drink. Her long overcoat is a muddled grey-purple in color. Similar to nearly every other person's coat that seems to be walking around who isn't in any kind of armor. 'I'm Ger'Van. One of the architect and builds of our little outpost. Sadly, I don't know much on what happened. I took cover once the cannons began to fire. But we got hit, hard, by a force from the swamp."
Lafetha, you find yourself with a few workers at the warehouse. A guard, wearing a set of studded leather armor and helm. Crossbow strung across the back. Some kind of mancatcher polearm at the ready. A set long and short sword resting in scabards by his side. Beside him, a dock worker in the long grey-purple coarse fabric coat. The guard looks you up and down for a second, before offering a handshake. "Pleasure to meet you, Miss Lafetha. I'm sorry it's under these circumstances. We had a shipment ready for your vessel to be taken, but we got sacked. They attacked the front, but managed to breech our defenses and hit the warehouses. They knew what they were after, which is a issue of it's own." The guard sighs. "A few of ours went missing in action. We did manage to kill a handful. A few soldiers, and quite a few mechanical... multi legged walking cannons. A few iron beasts. Never seen it before."
Morgan and Abigail (and Wilson...?) head over the... tavern. As you head towards the outer portion of town; it's easier to see the destruction. Several breached sections of the outer wall. The fort, lined with a few cannons and ballista, clearly had been taken some damage. Several guards walk along the walls, muskets and other weapons still ready. They look over at the team of you approaching, but don't seem to pay any mind.
The general store / tavern / armory is split between the actual fort and existing just outside of it. The tavern and general store on one side; the side inside the fortification more of a armory. Weapons and gear behind a metal gate with a lone quartermaster taking a inventory.
A hole is in the roof from a cannonball, which is currently sitting in the middle of a table it snapped in half. Nearly every person here is also in that grey-purple cloth coat. A few drinking at tables. Two poking the cannon ball, a faint "I wonder if this one will explode" wafting over the small conversations. A bartender, wearing overalls and tall boots but nothing else, glances at the crew entering the tavern. "Ayeeeeeee, what can I getcha?" Despite seeming like a sixty year old human, his arms are.. massive. A hand stroking his chubby face.
Morgan (and Wilson) notice, and identify a person making a order at the store. Adamantium scale armor covering from neck down. A cross-slit visor with a mosquito net insert on the head, but masking features beyond the outline of eyes and a nose behind it. A renown member of the Raven's Nest; tracker, mercenary, killer... simply nicknamed Shatter. Sets of weapons from a bow, to two pistols, a chain wrapped up on the belt, and two curved hooked short-sword like blade weapons.
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
”Ger’van nice to meet you too. We got attacked on the upriver here by some autonomous cannons that walked on six legs. Any chance that sounds like the ones that came here? Do you think they targeted specific buildings like this one? Or did it seem random?”
insight 24
Wilson heads to the rest spreading damaged feathers in the sun like an enormous cormorant (3 hit dice) 13
He will follow the others to the tavern making sure to be very interested in something every time they pass a guard. and elbows Morgan sharply in the ribs nodding to Shatter. and whispers"What are they doing here?" and then louder to the barkeep, "3 ales, and whatever these ones want" motioning at his companions.
Ger'van shakes her head a bit. "Can't say. Once I heard the alarm bells and the sounds of cannons, I took cover. Didn't really feel like stickin my neck out and getting killed today," she says with a bit of a shrug. "Some of the soldiers mentioned weird mechanical things coming in and exploding. May want to ask them." Her words ring with a sense of honesty to them.
---
"3 Pete's Ales!" the bartender comes by the table that Wilson and company eventually sit at. 3 (or however many Abigail and Morgan order as well) strike the table. The bartender carrying some with just a finger and others balanced on the arms. The froth slaps over the side and on to the table. It's weak ale, but has a smokey and grassy flavor to it. Some of whatever they use to make it still floating around; creating a hearty drink that's almost like a bog-grog.
"Five copper a tankard. If you want some meat, that'll be 4 silver. Got some stew for 2 silver as well. Just hollar. We take all standard coin and anything you can barter. Can't be too picky out here."
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Sim thanks Ger’van and helps her move a few more things before heading over to the guarded buildings. To question the soldiers about what they saw and if they can tell us which way the attackers went after. Explaining that they stole our cargo and we’re going after them.
persuasion 21
insight 6
Morgan whispers back to Wilson, "Raven's nest does whatever they want for money, so there has to be a contact involved... Wait, did you want me to figure out the contract? Be back in two shakes. Get me a rum and an ale, there's a love."
Morgan approaches the armored mercenary, "Shatter, you old so and so! What brings you to these parts? Also what's the chain for?"
insight 22
((Abigail, not wanting to be outdone by Wilson, also order's three ales))
When bartender comes by with the ales, she will also order some meat, and asks, "We heard from the guards down at the docks that this place was attacked? What happened here from your perspective?"
Shatters' helmet turns to look over at them, "Morgan..." the cool, slightly feminine voice trails off. "...and Wilson." The helmet returns to look at Morgan. Shatter only stands about five foot six. Outline of eyes matching with Morgan from behind the mosquito net. "Always with the questions on my tools." A hand drops down to one of the hooked blades, giving it a light tap. "You also on assignment?" Members of the Nest weren't exactly kind to one another. If two contracts put members at odds, so be it. If there was only room for one reward, sometimes a person or team would hamper the other. Up to and including eliminating the competition.
While the bartender continued to unload the drinks from his forearms, he looked over at Abigail. "Excitin!" he exclaims while giving a whistle like something like a cartoon. "Some big old giant with some cannons came over, shootin and scootin. Then you got these other mens and toys. This here fort firing back while soldiers coming from left n right. But they left Petey, and Petey's place here all alone. Cept that," he gestures to the random cannon ball through the table. "Think they came to smash up something and grab something. Left like they came; being like a sleepy gator." There's a bit of a shrug. "Most excitement in years if you ask me, not that you did but you kinda did!" the tavern owner, who you're guessing is Petey, smacks Abigail on the back with a laugh. "These folks say some of their men be missin. Course I think thats swamp talk for something." Petey shrugs, as he heads back to the kitchen. "I'll get you that gator bites in a sec!"
Meanwhile, over with Sim, two of the guards approach before he's able to get too close to the buildings. "Excuse me sir, can't allow you to get too much closer. Off limits." There's a firm nod from the other guard, as they do at least take a minute to listen to Sim. "Can say they were a unit from somewhere in the swamp. Don't know where they came from though. Suddenly we were under artillery fire. Their support units and infantry came in after breaching a wall. I agree that they were after something, but I don't entirely know what." He points over to Lafetha talking to some folks at the Warehouse. "Looks like your friend is already asking the right people about that." One of the guards backs up to their position as a premiter, never turning to give Sim their back. "They hit hard though. Straight out of the gate with artillery fire and enough support fire to take down the wall. Then they came in and hit quick. Left after completing their objective. I'd say that was... little over an hour ago."
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
“And you saw they went back out the way they came? Into the swamp? Can you give an estimate of how many in number there were?” Did they take any people?” Sim asks while not crossing the invisible line they set by approaching him and keeping his hands empty in plain sight.
Morgan pauses for a second, as they think to themself
<how does Shatter know Wilson? Oh no! It's there a bounty out on Wilson? And did I just out him? Wait isn't there a bounty on me? I'm a small potatoes member Shatter wouldn't remember me unless they've been researching me because I'm their assignment. Shit. Shit! Shit! Hold on play it cool, we don't know for sure, and he definitely doesn't know that we know.>
Morgan says, "well you never tell me what those tools are for... Is it because they are for sex stuff? Anyway I asked you first, you here because of a job? I'm not running so much with The Nest anymore, but if anyone around here is giving out jobs, I'm always looking for work." Morgan looks at the wreckage, "I feel like there would be something out there that needs our particular skill set."