[Sorry about the delay, I've been moving houses and Comcast effed up my internet, not that I expect anything less from them. I should be back regularly tomorrow.]
In the meantime, can I tell if Rex is bloodied at all, severely hurt?
Fjordix feels the surge of inspiration rush through him as he advances on the cultists, walking at first then gaining speed until he can put all his weight behind his attack!
Attack (with Bardic Inspiration): 6 Damage: 18
If that kills the cultist and I am within 10 feet of another one (or I critically hit) I attack again with my bonus action: Attack: 20 Damage: 19
Novot runs up to the cultist that's filleting Rex and tries her best to get between them. "Why don't you try that on someone who's armed, chrome licker?" She brings down her warhammer on Emo McCultface. [Attack:22 Damage:4]
You can decide to use the inspiration after you roll your initial attack. Since you rolled a one I would recommend not using it on that attack. It lasts for up to 10 minutes.
Hatchling will take the Help and distract the cultist as Rex brings around his mace, since he’s within 5 feet, Attack: 15 Damage: 9 bludgeoning damage. One dragon man cannot hold this much bad luck. “I don’t think they actually like chrome, that’d be a metallic thing.”
[Fjordix, definitely hold on to that inspiration die. In the future, do the inspiration as a second roll, but only after you've seen the result of the attack roll.]
The cultist in front of Fjordix easily parries the blow away, almost knocking the glaive out of Fjordix's hands. The other cultist takes the hits from Novot and Rex, looking a bit bewildered, but still standing.
Arliden looks on just as Fjordix is about to bring his weapon to bear on the remaining cultist and uses Minor Illusion to create a blaring roar from a vuvuzela right next to the cultists ear (see below for the sound).
Fjordix growls, his miss having angered him more and swings his Glaive around his body and then brings it down on the cultist again!
Attack: 12 Damage: 19
Going to go ahead and spend that inspiration die now: 2
Hopefully that hits, and if it does, and it kills the cultist, bonus action against the other cultist!
Attack: 21 Damage: 16
[Since your first attack had advantage, I'll take the second roll (the crit) as the roll kept for the first attack. There's only one cultist left, so there's no need for a second attack.]
Fjordix's anger flows through his glaive as it swings toward the cultist. He tries to parry, or at least slow, the attack, but manages only to have his scimitar shattered as the glaive slices through both weapon and man, leaving a crumpled mess on the ground.
As you proceed further into the cave, what little light was coming in from outside fades to total darkness as the cavern walls curve slightly to the right. [Characters without darkvision can't see anything unless some light source is produced. Everyone else (just Novot?) can see the following.]
The entrance to the cave ends here at a 10-foot drop-off. To your right, broad steps are roughly hewn into a natural stone ramp. Further to the right is a small alcove. The cavern below is carpeted with a profusion of fungi ranging from a few inches high to nearly as tall as a human adult. Two paths lead through the fungi: one on the right and one on the left.
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[Sorry about the delay, I've been moving houses and Comcast effed up my internet, not that I expect anything less from them. I should be back regularly tomorrow.]
In the meantime, can I tell if Rex is bloodied at all, severely hurt?
[Below Half, so yes, bloody]
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Arliden will run up behind Rex and cast Cure Wounds healing 11.
”Don’t worry bud I got ya.”
Then he turns to Fjordix and says,
“Help! We need somebody. Help! Not just anybody. Help! Won’t you kill these cultists. HEELLLPPP!
granting him a d6 of Inspiration
[Back in business!]
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Fjordix feels the surge of inspiration rush through him as he advances on the cultists, walking at first then gaining speed until he can put all his weight behind his attack!
Attack (with Bardic Inspiration): 6 Damage: 18
If that kills the cultist and I am within 10 feet of another one (or I critically hit) I attack again with my bonus action: Attack: 20 Damage: 19
OOC: Wow, a 4, well that sucks lol
[Truly truly epic]
Novot runs up to the cultist that's filleting Rex and tries her best to get between them. "Why don't you try that on someone who's armed, chrome licker?" She brings down her warhammer on Emo McCultface. [Attack:22 Damage:4]
Saul - Reluctant Saviors of Luskan (5e)
Nat - Guild Living (4e)
You can decide to use the inspiration after you roll your initial attack. Since you rolled a one I would recommend not using it on that attack. It lasts for up to 10 minutes.
OOC: Yea, figured I might need it because I was "power attacking" but I'll save it.
Hatchling will take the Help and distract the cultist as Rex brings around his mace, since he’s within 5 feet, Attack: 15 Damage: 9 bludgeoning damage. One dragon man cannot hold this much bad luck. “I don’t think they actually like chrome, that’d be a metallic thing.”
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
[Fjordix, definitely hold on to that inspiration die. In the future, do the inspiration as a second roll, but only after you've seen the result of the attack roll.]
The cultist in front of Fjordix easily parries the blow away, almost knocking the glaive out of Fjordix's hands. The other cultist takes the hits from Novot and Rex, looking a bit bewildered, but still standing.
Arryn, you're up.
Arryn charges at the cultist closest to him, swinging at him with his axe.
Attack: 14 Damage: 7
Arryn's axe cuts down the cultist near Rex and Novot. The other cultist redoubles his efforts against Fjordix.
Attack 1: 11 for 5 slashing damage.
Attack 2: 25 for 5 slashing damage.
Arliden, it's your turn again.
Arliden looks on just as Fjordix is about to bring his weapon to bear on the remaining cultist and uses Minor Illusion to create a blaring roar from a vuvuzela right next to the cultists ear (see below for the sound).
[Providing the Help to Fjordix for his attack]
Fjordix growls, his miss having angered him more and swings his Glaive around his body and then brings it down on the cultist again!
Attack: 13 Damage: 17
Going to go ahead and spend that inspiration die now: 6
Hopefully that hits, and if it does, and it kills the cultist, bonus action against the other cultist!
Attack: 6 Damage: 23
[Actually Fjordix, your first attack has advantage due to Arliden’s help]
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
As the cultist dies, Arliden just looks him dead in the eyes, "Was that eventful enough for you?"
"So, are we heading inside or do you need a rest big guy?" Looking at Fjordix.
Fjordix flexes his muscles a bit and relaxes them, then checks to see if he had received any wounds. "I'm good to proceed"
As you proceed further into the cave, what little light was coming in from outside fades to total darkness as the cavern walls curve slightly to the right. [Characters without darkvision can't see anything unless some light source is produced. Everyone else (just Novot?) can see the following.]
The entrance to the cave ends here at a 10-foot drop-off. To your right, broad steps are roughly hewn into a natural stone ramp. Further to the right is a small alcove. The cavern below is carpeted with a profusion of fungi ranging from a few inches high to nearly as tall as a human adult. Two paths lead through the fungi: one on the right and one on the left.