After about an hour, everyone has had a chance to catch their breath, try on new armor, and get ready to continue moving forward. Anything you'd like to do before leaving the outcrop?
You make your way forward and come to a bend in the path about 15 minutes from the outcrops. As you round the bend you see that the cultists have set up their camp in the hollow of a rocky plateau that’s shaped roughly like a horseshoe. The lower portion of the plateau rises gently from the surrounding land, but it quickly steepens and ascends to a height of 150 feet above the landscape. Boulders form jumbled heaps at the bases of the cliffs. The level shelves and top of the plateau are covered in long grass, and brush and scrubby trees grow in patches.
“What? No! Drakes and wyverns are mindless beasts. They’re no more evil than a lion or a guard dog. The problem is Tiamat and Bahamut. They’ve played everyone.”
While arguing about the moral qualities of drakes and wyverns, Fjordix manages to notice that the cultists have built two guard towers at the camp, one at the entrance to the hollow and one atop the plateau. These towers look to be 20 feet high and large enough for a few lookouts. You also notice that, while some people of those in the camp have on identifiable cult robes, there are a fair number without any robes on at all, just standard armor and/or travelling clothes.
[also OOC (sorry, just trying to visualize): so the camp is in the hollow and the guard towers are on top of a plateau that is surrounding the hollow?]
Novot's upper lip curls a bit. "Best leave Bahamut out of it, Rex. Let's not dilute our venom for the madame Queen."
[also OOC (sorry, just trying to visualize): so the camp is in the hollow and the guard towers are on top of a plateau that is surrounding the hollow?]
Novot's upper lip curls a bit. "Best leave Bahamut out of it, Rex. Let's not dilute our venom for the madame Queen."
Rex grinds his jaw, “I have enough for both...” Rex will then continue looking around the area.
Rollback Post to RevisionRollBack
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms- The Stormpoint Mountains ~ Muireach Maon- Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland -Boats, Rocks, and Ruffians ~ POUF!- Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
After about an hour, everyone has had a chance to catch their breath, try on new armor, and get ready to continue moving forward. Anything you'd like to do before leaving the outcrop?
OOC: Fjordix is good, he was only down 1 hp so saving HD for now.
Rex is all set and ready to go. He’ll keep up his cultist disguise
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Novot stands up. "Everyone ready?"
Saul - Reluctant Saviors of Luskan (5e)
Nat - Guild Living (4e)
"Aye, lets get on with this" Fjordix stands and adjusts his new armor again, grabs up his pack, and makes ready to head out.
Arliden finishes making updates to his map, folds it carefully and puts it back with his tools. "I agree, lets get this over with."
You make your way forward and come to a bend in the path about 15 minutes from the outcrops. As you round the bend you see that the cultists have set up their camp in the hollow of a rocky plateau that’s shaped roughly like a horseshoe. The lower portion of the plateau rises gently from the surrounding land, but it quickly steepens and ascends to a height of 150 feet above the landscape. Boulders form jumbled heaps at the bases of the cliffs. The level shelves and top of the plateau are covered in long grass, and brush and scrubby trees grow in patches.
Everyone make a Wisdom (Perception) check.
Perception: 3
EDIT: classic
Saul - Reluctant Saviors of Luskan (5e)
Nat - Guild Living (4e)
Perception: 12
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Perception: 16
Perception: 21
We are all back here chatting, and discussing the last battle. Fjordix is literally the only one even paying attention LOL
“But see, so that’s the difference between a drake and a wyvern.”
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
"They are all evil dragonkin, and deserve to be slain"
“What? No! Drakes and wyverns are mindless beasts. They’re no more evil than a lion or a guard dog. The problem is Tiamat and Bahamut. They’ve played everyone.”
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
While arguing about the moral qualities of drakes and wyverns, Fjordix manages to notice that the cultists have built two guard towers at the camp, one at the entrance to the hollow and one atop the plateau. These towers look to be 20 feet high and large enough for a few lookouts. You also notice that, while some people of those in the camp have on identifiable cult robes, there are a fair number without any robes on at all, just standard armor and/or travelling clothes.
OOC: Is this a fairly large camp?
[also OOC (sorry, just trying to visualize): so the camp is in the hollow and the guard towers are on top of a plateau that is surrounding the hollow?]
Novot's upper lip curls a bit. "Best leave Bahamut out of it, Rex. Let's not dilute our venom for the madame Queen."
Saul - Reluctant Saviors of Luskan (5e)
Nat - Guild Living (4e)
Fjordix spits at the mention of the madame queen, "No queen of mine that's for sure"
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
"Wait, you don't like Bahamut either? I thought he was a good guy? I need a chart."