Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Gerry's first attack takes out Koalinth 12, assuming you take 5 feet of movement south to attack the last remaining Koalinth 13 for 5 damage. They are heavy wounded!
Koalinth 13...the last one on the boat. Uses the Disengage and jumps off the boat and dives deep into the water. You all look over the edge, but all you can see is the blooded foam from entry, which is soon wiped away from the ocean waves. The Koalinth have been defeated, combat is over!
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DM - A Quest for the Shunned City (Groups 1 and 2)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Ardeth walls to the side of the vessel and loses his lunch over the edge.
“I though that sitting on the ship was bad... fighting is way worse... ugh”
Wiping his mouth he looks around at the bloodied corpses and lost sailors. He says a short prayer as he moves the bodies together into an orderly fashion. He will wait for the captain or another crew member to assist in any funeral rights or customs of the sea before proceeding further.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
The boat calms down as the fighting has stopped. The sailors get the boat in a stable position and then begin to clean shop. The koalinth bodies are thrown over board with no regard. These creatures did not carry any money or special items with them. Just barnacle covered tridents and seaweed covered leather armour. The blood is scrubbed up by the boy seamen.
Captain Andy thanks Benagol. "Ey lad, I reckin' without ye help...I be in Davey John's locker about now. No apology needed. Be I who should be thankin' ye. These creatures are just scum of the ocean. They be about, lookin' fer a ship to plunder. Reckin' we looked like a boat to plunder."
The first mate and the sailors who passed are given a proper ocean burial, with the assistance of Ardeth and anyone else who liked to partake. After the funerals and several minutes of silence. Captain Andy calls down the barrelman from the crow's nest. Berry Barrelman is prompted to First Mate with hazzahs and whoops from the other sailors. Captain Andy cracks open a few bottles of rum in celebration!
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DM - A Quest for the Shunned City (Groups 1 and 2)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Rubin would do what he could to help tend the wounds of those who survived the battle. He would then find a deep dark part of the ship to hole up in if nothing else happens. Being on water is not his thing he has decided.
The rest of your journey to the monastery is uneventful.
Over the course of the next few days Reggie asks Berry Barrelman to show him how to use the crow's nest. Berry had been in this position for much of his sailing life. Those with great perception and a keen eye have the honor of taking this post. Though The Flying Elbow will need a permanent barrelman, Berry gladly shows Reggie the ropes of the nest in the meantime. Reggie, you gain proficiency in the crows nest for on sailing ships!
Benagol you are able to help sail the ship to make up for the loss of men. You also help the young sailors, still trying to learn the ropes, with advice you'd learned while you sailed the high seas.
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DM - A Quest for the Shunned City (Groups 1 and 2)
The boat approaches the island of Mijueza. It is not like a typical island. It is more of a pillar of stone, a 700-foot tall spire rising out of the sea. Waves from the ocean crash against the rock, making it dangerous for any large ships to approach. Captain Andy has First Mate Berry and a few other sailors hoist down a rowboat. Two sailors company you by rowing the boat to a small platform at the "calmer" side of the island...where the waves are only 5 feet tall when they crash into the rock wall . From the platform, which is hard to stand on from the algae and waves that come in frequently, you see a steel ladder hammered into the side of the rock...going up the cliff 700 feet to the top. The sailors say they will keep eye for your descent and return with the rowboat, as the waves continue to rock the boat...making it hard to keep it in place.
Though it was a struggle at times, especially for those who aren't quite nimble on their feet or are weighed down by armor, you are able to scale the cliff side of Mijueza to the top. The monastery itself is built from the actual stone of the pillar, surrounded by rough, thorny-trees, the only plants brave enough to grow there. A short wall surrounds the monastery where the monks tend to a garden of potatoes, onions, and other tubers. Three egg-laying hens cluck away while a rooster struts through the courtyard. Beyond the garden is a set of double doors that lead into a circular temple that is 40-feet in diameter. A long-haired, bearded man in salt-stained robes smiles at you as you pass through. "Peace amidst chaos," he greets, then returns to tending the garden.
It is quite peaceful. The wind is actually quite pleasant up here. There are a few monks tending the gardens, one trimming the thorny trees back, and then the temple you can hear voices coming from inside.
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DM - A Quest for the Shunned City (Groups 1 and 2)
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re-rolling second attack damages because of fighting style: 7
While doing the last attack, Benagol was about to stumble on the foes blood
Benagol strikes down Koalinth 11 and wounds 13. Only Koalinth 12 and 13 remain!
Gerry, you're up.
DM - A Quest for the Shunned City (Groups 1 and 2)
Gerry will continue swinging at 12.
Attack: 29(1) Damage: 11
Attack: 28(2) Damage: 11
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Gerry's first attack takes out Koalinth 12, assuming you take 5 feet of movement south to attack the last remaining Koalinth 13 for 5 damage. They are heavy wounded!
Koalinth 13...the last one on the boat. Uses the Disengage and jumps off the boat and dives deep into the water. You all look over the edge, but all you can see is the blooded foam from entry, which is soon wiped away from the ocean waves. The Koalinth have been defeated, combat is over!
DM - A Quest for the Shunned City (Groups 1 and 2)
Gerry calms his breathing, then patch up the worst of his wounds (LoH for 29). He’ll then heal the captain for 3.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Ardeth walls to the side of the vessel and loses his lunch over the edge.
“I though that sitting on the ship was bad... fighting is way worse... ugh”
Wiping his mouth he looks around at the bloodied corpses and lost sailors. He says a short prayer as he moves the bodies together into an orderly fashion. He will wait for the captain or another crew member to assist in any funeral rights or customs of the sea before proceeding further.
Reggie is pissed off. Anger is just showing in his face. He has not missed that many shots since he first picked up a bow.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Rubin methodically moves through the bodies and gathers up what he can of his spent crossbow bolts.
Gerry will sag within his armor after healing, and join Ardeth at the side of the boat.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Benagol goes to check if the survivors are ok and then to the captain:
Sorry cptain, I said it's my ship, it was just to goad them onto me. But
touching with the foot one of the bodies
Have you been ever attacked by these creatures? I mean, what are they? and...since we were sleeping downstairs...how did they make it onboard?
The boat calms down as the fighting has stopped. The sailors get the boat in a stable position and then begin to clean shop. The koalinth bodies are thrown over board with no regard. These creatures did not carry any money or special items with them. Just barnacle covered tridents and seaweed covered leather armour. The blood is scrubbed up by the boy seamen.
Captain Andy thanks Benagol. "Ey lad, I reckin' without ye help...I be in Davey John's locker about now. No apology needed. Be I who should be thankin' ye. These creatures are just scum of the ocean. They be about, lookin' fer a ship to plunder. Reckin' we looked like a boat to plunder."
The first mate and the sailors who passed are given a proper ocean burial, with the assistance of Ardeth and anyone else who liked to partake. After the funerals and several minutes of silence. Captain Andy calls down the barrelman from the crow's nest. Berry Barrelman is prompted to First Mate with hazzahs and whoops from the other sailors. Captain Andy cracks open a few bottles of rum in celebration!
DM - A Quest for the Shunned City (Groups 1 and 2)
Gerry proceeds to get drunk, then throw up again.
He isn't seen on the deck for the rest of the voyage (assuming nothing else happens).
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Reggie drinks heavily, and angerly. He spends the trip learning how to work on the ship and spends time in the crows nest.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Benagol drinks eagerly and sings sailors' songs, then , for the rest of the voyage, he offers himself to replace one of the dead sailors
Rubin would do what he could to help tend the wounds of those who survived the battle. He would then find a deep dark part of the ship to hole up in if nothing else happens. Being on water is not his thing he has decided.
The rest of your journey to the monastery is uneventful.
Over the course of the next few days Reggie asks Berry Barrelman to show him how to use the crow's nest. Berry had been in this position for much of his sailing life. Those with great perception and a keen eye have the honor of taking this post. Though The Flying Elbow will need a permanent barrelman, Berry gladly shows Reggie the ropes of the nest in the meantime. Reggie, you gain proficiency in the crows nest for on sailing ships!
Benagol you are able to help sail the ship to make up for the loss of men. You also help the young sailors, still trying to learn the ropes, with advice you'd learned while you sailed the high seas.
DM - A Quest for the Shunned City (Groups 1 and 2)
The boat approaches the island of Mijueza. It is not like a typical island. It is more of a pillar of stone, a 700-foot tall spire rising out of the sea. Waves from the ocean crash against the rock, making it dangerous for any large ships to approach. Captain Andy has First Mate Berry and a few other sailors hoist down a rowboat. Two sailors company you by rowing the boat to a small platform at the "calmer" side of the island...where the waves are only 5 feet tall when they crash into the rock wall . From the platform, which is hard to stand on from the algae and waves that come in frequently, you see a steel ladder hammered into the side of the rock...going up the cliff 700 feet to the top. The sailors say they will keep eye for your descent and return with the rowboat, as the waves continue to rock the boat...making it hard to keep it in place.
Though it was a struggle at times, especially for those who aren't quite nimble on their feet or are weighed down by armor, you are able to scale the cliff side of Mijueza to the top. The monastery itself is built from the actual stone of the pillar, surrounded by rough, thorny-trees, the only plants brave enough to grow there. A short wall surrounds the monastery where the monks tend to a garden of potatoes, onions, and other tubers. Three egg-laying hens cluck away while a rooster struts through the courtyard. Beyond the garden is a set of double doors that lead into a circular temple that is 40-feet in diameter. A long-haired, bearded man in salt-stained robes smiles at you as you pass through. "Peace amidst chaos," he greets, then returns to tending the garden.
DM - A Quest for the Shunned City (Groups 1 and 2)
"Seems like a nice place." Rubin says as he follows the others through. "Not a place I want to stay at mind you, but looks peaceful enough..."
"Yeah, maybe when we retire they would let us." Reggie says.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
It is quite peaceful. The wind is actually quite pleasant up here. There are a few monks tending the gardens, one trimming the thorny trees back, and then the temple you can hear voices coming from inside.
DM - A Quest for the Shunned City (Groups 1 and 2)