Nothing happens on the first night of travel. You make camp for the night, and Larmon continues guiding you in the morning. He's considerably more sober, and considerably more hungover. For the most part, you're traveling south along one of the main roads. Although, this second day he begins to lead you more off the beaten path.
DM screen:
1412
2019
This portion of your journey is also uneventful. Towards the end of the day, Larmon leads you to a hillock. In the distance you can see a slender old tower circled by birds.
On this hillock you find four freshly dug shallow graves. The earth scraped out for the holes is piled nearby, although hastily gathered stones cover the graves. The faint smell of death hangs in the air, and several vultures circle overhead.
Larmon tells you he grazes his sheep in a nearby vale, and that he came by here less than a month ago and there were no graves.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
“Real odd,” Jairus agrees, cautiously searching the area around the graves and peering in, ensuring there are no mundane traps, pit traps, or secret doors concealed - or revealed - by the fresh graves.
"What do you know about that tower in the distance?" Tyde nudges Larmon lightly to get his attention as he points out the slender structure. "Is it occupied?"
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Larmon squints in the distance. "That's Feathergale Keep over there. Some knights from Waterdeep occasionally fly down there, ridin' some flyin' monster or some such."
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"They aren't trapped so far as I can tell, let's have a look see, now," Jairus says. "Larmon, you didn't see nothing weird other than that these graves weren't there before, then one day, they were?" He examines the graves and stones for any writing or other clues as to their occupants and significance.
OOC: They are described as "shallow graves," but I assume they are covered with earth, marked by piles of stones, not "open graves"?
On this hillock you find four freshly dug shallow graves. The earth scraped out for the holes is piled nearby, although hastily gathered stones cover the graves. The faint smell of death hangs in the air, and several vultures circle overhead.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Kethra stoops to one knee gets a feel of the freshly dug earth and gets a bit of shine on her eye. "Hunting trespassers in the gardens was always something that I was good at...leave this to me!"
Survival roll for tracking who dug these graves: 24
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
"Anybody know enough 'bout religion to know if it's consecrated, if we're messin' somethin' up?" Jairus says, scratching his head and making his own attempt to ponder it. Religion: 12
"I know little of religion outside of the study of The Earth Mother. But I can offer assistance to any who are trying to recall anything".He will cast Guidance for anyone who wishes.
"I mean it's probably the only way to actually see what's in the graves. It might not even be bodies, somebody could be trying to hide something." Tyde will look around at everyone, "I just wanted to think about whether we should disturb these graves or not. Instead of doing something rash we can't take back."
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Rubin glances to the others then shrugs. He goes back to working to open up the graves to see what is inside of them. "If you are worried then stand back." He says over one shoulder. "Finding out what is inside of these is probably nearly as important as who put them here..."
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"Some of them have those strange symbols we have been coming across, or near enough." Tyde scratches at his beard in thought, "It would appear that someone is killing cult members besides us."
"Since you've dug them up Rubin you might as well search them for any orders or missives they might have left on them."
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Kethra, you find a confused collection of tracks around the area, a few broken arrows, a javelin and a tattered gray cloak.
Kethra takes the javelin, then admires the tattered cloak, "Oh, this looks cool! But it's not much use outdoors since I sunburn so easily...and I should wash it first."
Stashing the cloak, a wide grin surrounds the cloaked girl as she examined the tracks. She was right in her element, mumbling happily to herself. Gathering the broken arrows, she would walk in a wide circle around the graves, using the broken arrows to mark the furthest footprints. Once finished a circle, she would cycle again, moving the broken arrows up more until (hopefully) the footsteps gather into the paths they came and left from. She would also take note of the footprint size and see how many different kinds there are.
(Kethra speaks common, dwarf and elf languages. Would the roll of 24 earlier let me tell the difference of common, dwarf and elf footprints, or is this too reaching? ^^)
"Oi, that's strange. I think that's a Mirabaran guard, seen that surcoat a while back."
After marking out the furthest tracks, Kethra will re-join the group. She would use her cloak to cover her mouth, but upon seeing Jairus and Rubin uncover valuable clues she will give them a clap.
"Mirabar, huh? Good job, you two! Exhuming graves wasn't my first idea for getting clues, but this is an important find!"
"Hey Symon, I'm not sure about your fighting style, but could you use an extra javelin? If not, I'll keep this one."
Nothing happens on the first night of travel. You make camp for the night, and Larmon continues guiding you in the morning. He's considerably more sober, and considerably more hungover. For the most part, you're traveling south along one of the main roads. Although, this second day he begins to lead you more off the beaten path.
DM screen:
14 12
20 19
This portion of your journey is also uneventful. Towards the end of the day, Larmon leads you to a hillock. In the distance you can see a slender old tower circled by birds.
On this hillock you find four freshly dug shallow graves. The earth scraped out for the holes is piled nearby, although hastily gathered stones cover the graves. The faint smell of death hangs in the air, and several vultures circle overhead.
Larmon tells you he grazes his sheep in a nearby vale, and that he came by here less than a month ago and there were no graves.
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
“Real odd,” Jairus agrees, cautiously searching the area around the graves and peering in, ensuring there are no mundane traps, pit traps, or secret doors concealed - or revealed - by the fresh graves.
Perception: 11
Investigstion: 14
"What do you know about that tower in the distance?" Tyde nudges Larmon lightly to get his attention as he points out the slender structure. "Is it occupied?"
There are no traps around the graves.
Larmon squints in the distance. "That's Feathergale Keep over there. Some knights from Waterdeep occasionally fly down there, ridin' some flyin' monster or some such."
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"They aren't trapped so far as I can tell, let's have a look see, now," Jairus says. "Larmon, you didn't see nothing weird other than that these graves weren't there before, then one day, they were?" He examines the graves and stones for any writing or other clues as to their occupants and significance.
OOC: They are described as "shallow graves," but I assume they are covered with earth, marked by piles of stones, not "open graves"?
Rubin would dig in to help uncover the graves as needed.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Kethra stoops to one knee gets a feel of the freshly dug earth and gets a bit of shine on her eye. "Hunting trespassers in the gardens was always something that I was good at...leave this to me!"
Survival roll for tracking who dug these graves: 24
Jairus aids Rubin in examining the contents of the graves.
"Huh, guys... we don't know that these graves aren't legitimate. What if a priest consecrated the ground?"
Tyde will shuffle back a few feet from the graves and make the a warding gesture to stave off evil.
"Should we be digging up the dead without any concerns?"
"Anybody know enough 'bout religion to know if it's consecrated, if we're messin' somethin' up?" Jairus says, scratching his head and making his own attempt to ponder it. Religion: 12
Add +1 for Int mod, forgot to add that.
"I know little of religion outside of the study of The Earth Mother. But I can offer assistance to any who are trying to recall anything". He will cast Guidance for anyone who wishes.
"I mean it's probably the only way to actually see what's in the graves. It might not even be bodies, somebody could be trying to hide something." Tyde will look around at everyone, "I just wanted to think about whether we should disturb these graves or not. Instead of doing something rash we can't take back."
Rubin glances to the others then shrugs. He goes back to working to open up the graves to see what is inside of them. "If you are worried then stand back." He says over one shoulder. "Finding out what is inside of these is probably nearly as important as who put them here..."
(Posted in the wrong thread.)
After excavating the grave, you find—
One male dwarf dressed in artisan's robes
One female human warrior dressed in a black surcoat with a red axe
One male human in a black cloak and stony armor, with the symbol you saw in the tomb beneath Red Larch embossed on it
One male human in a white robe with black feathered shoulders, with another strange symbol embroidered on it:
All died from arrow wounds or crushed skulls.
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Kethra, you find a confused collection of tracks around the area, a few broken arrows, a javelin and a tattered gray cloak.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Symon watches the proceedings. He was no local - it wouldn't do for him to desecrate these graves.
"Well, I'm no medic but those look like pretty traumatic battle injuries. Perhaps people who crossed the Delvers?"
Another medical problem. Indefinite hiatus. Sorry, all.
"Some of them have those strange symbols we have been coming across, or near enough." Tyde scratches at his beard in thought, "It would appear that someone is killing cult members besides us."
"Since you've dug them up Rubin you might as well search them for any orders or missives they might have left on them."
Larmon speaks up suddenly.
"Oi, that's strange. I think that's a Mirabaran guard, seen that surcoat a while back."
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Kethra takes the javelin, then admires the tattered cloak, "Oh, this looks cool! But it's not much use outdoors since I sunburn so easily...and I should wash it first."
Stashing the cloak, a wide grin surrounds the cloaked girl as she examined the tracks. She was right in her element, mumbling happily to herself. Gathering the broken arrows, she would walk in a wide circle around the graves, using the broken arrows to mark the furthest footprints. Once finished a circle, she would cycle again, moving the broken arrows up more until (hopefully) the footsteps gather into the paths they came and left from. She would also take note of the footprint size and see how many different kinds there are.
(Kethra speaks common, dwarf and elf languages. Would the roll of 24 earlier let me tell the difference of common, dwarf and elf footprints, or is this too reaching? ^^)
After marking out the furthest tracks, Kethra will re-join the group. She would use her cloak to cover her mouth, but upon seeing Jairus and Rubin uncover valuable clues she will give them a clap.
"Mirabar, huh? Good job, you two! Exhuming graves wasn't my first idea for getting clues, but this is an important find!"
"Hey Symon, I'm not sure about your fighting style, but could you use an extra javelin? If not, I'll keep this one."