Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Kethra will follow right behind Rubin. If the party reaches the top of the stairs, she will wait behind until Rubin gives the clear. Same with any doors or blind corners we run into.
Any guards we are forced to confront, Kethra will attempt to grapple them, covering their mouth in the process.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Rubin moves up to the body and checks it for anything of interest or use, then nods to the others as he verifies the man is dead. He waits to see what they wish to do from this point, continue around dispatching guards or take another path into the keep itself, now that a wall was cleared for a possible exit route.
"Wow, that was pretty slick, Dwarf," the Blacksmith gives Rubin a thumbs up as she stealthily moves beside him.
Given the noise of the sparsely guarded creaking old "large" castle mixed with fresh timbers aside a moving river, Kethra will Help with checking for any tools or weapons, then toss the dead man over the wall if there's no door nearby.
There are no doors leading off of the wall, and it seems the only way you can go is back down the staircase you came from. The body has nothing interesting on it, but is definitely dead.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
If there is no way to get to the other wall sections here, then Rubin would head back the way they came, planning on looking for other paths forward.
(Is the only other option the stairs to the bluffs then? I guess we could try that sewer grate or whatever it was that blocked access to the tunnel/cave.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
(Which side wall are we on?)
"That's all that's guarding the water gate? I guess our friend Jeb Willowsplitter was referring to it being defended when its guarded during the day time. Or maybe we're overestimating them?"
Kethra peeks over the parapet to see what's within view inside the rest of the castle, then gestures to her friends to do the same. (Assuming this wall is higher than the bluff?) Kethra's perception roll: 12
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
The staircase leads up to a building that looks like some sort of barracks. There's a door leading into it directly in front of you, no lookouts are visible. There's a building on your left with no visible entrance, and a building farther away to your right with a door barely visible on the side facing the same direction you are.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
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(Are you all decided on going up the wall staircase?)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
If it is dark enough Rubin will take the lead, as he would be invisible going up the stairs to the wall.
Kethra will follow right behind Rubin. If the party reaches the top of the stairs, she will wait behind until Rubin gives the clear. Same with any doors or blind corners we run into.
Any guards we are forced to confront, Kethra will attempt to grapple them, covering their mouth in the process.
(Assuming you want to move stealthily, please reroll stealth.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Rubin stealth: 13
.
Kethra's stealth check: 20
Davian stealth 21
6
All of you manage to hide with no issues. About 20 feet ahead of you on the wall is a single bandit, whose back is currently turned.
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Rubin moves up to within 30 feet then sends three crossbow bolts into the man...
Attack: 13 Damage: 4
Bonus action Attack: 15 Damage: 4
Dread Attack: 27 Damage: 13 Dread Damage: 9
The bandit jerks, and falls silently to the ground.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Rubin moves up to the body and checks it for anything of interest or use, then nods to the others as he verifies the man is dead. He waits to see what they wish to do from this point, continue around dispatching guards or take another path into the keep itself, now that a wall was cleared for a possible exit route.
"Wow, that was pretty slick, Dwarf," the Blacksmith gives Rubin a thumbs up as she stealthily moves beside him.
Given the noise of the sparsely guarded creaking old "large" castle mixed with fresh timbers aside a moving river, Kethra will Help with checking for any tools or weapons, then toss the dead man over the wall if there's no door nearby.
There are no doors leading off of the wall, and it seems the only way you can go is back down the staircase you came from. The body has nothing interesting on it, but is definitely dead.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
If there is no way to get to the other wall sections here, then Rubin would head back the way they came, planning on looking for other paths forward.
(Is the only other option the stairs to the bluffs then? I guess we could try that sewer grate or whatever it was that blocked access to the tunnel/cave.)
(The bluff stairs and sewer grate are the only other options, yes.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Which side wall are we on?)
"That's all that's guarding the water gate? I guess our friend Jeb Willowsplitter was referring to it being defended when its guarded during the day time. Or maybe we're overestimating them?"
Kethra peeks over the parapet to see what's within view inside the rest of the castle, then gestures to her friends to do the same. (Assuming this wall is higher than the bluff?) Kethra's perception roll: 12
If you’re facing the main gate, the wall you’re on is on the right.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Are you going up the bluff staircase?)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Once a path was decided, Rubin would head up the bluff stairs, invisible to anyone using darkvision to see him, if it is dark enough out...
The staircase leads up to a building that looks like some sort of barracks. There's a door leading into it directly in front of you, no lookouts are visible. There's a building on your left with no visible entrance, and a building farther away to your right with a door barely visible on the side facing the same direction you are.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)