This post has potentially manipulated dice roll results.
Tyde takes a moment to catch his breath after that Shatter spell.
He begins to move among the room looking in and around the stones to see what else might be hidden in this room.
"I wonder how many more of these cultists might be operating in this area and if they all know of this place?"
(Perception check: 20 Investigation check: 15 use or ignore these rolls as needed)
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Tyde will try searching around for a lever, panel, button, pressure plate, or anything else that might open the secret door... and if he finds something he will open the door and go through.
(Perception check: 10 Investigations check: 20 again use the appropriate roll as needed and disregard the rest.)
(If Tyde manages to open the door and pass through, as he enters he will say, "Over here! There's a hidden door!")
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Tyde, just applying pressure on the stone slab causes it to swivel and reveal an opening.
Jairus, all you can find are 4 long, spindle shaped pieces of iron (like two pyramids joined at the base). As they clank together they emit a distinctive ringing sound, and anyone one of the group who’s decently travelled would recognize them as the currency of Mirabar.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Jairus shows the objects to the others, not personally familiar with the current of Mirabar, shrugging. “Weird noise makers? Some kinda toys? Seems off fer this type’a guy.”
Seeing the secret door, Jairus claps Tyde on the shoulder, “Good find, man,” and checks for traps or ambush prior to giving the group the all-clear sign.
You don't notice any traps, but the passage beyond is filled with debris and seems to be set up so someone could easily collapse the entire tunnel (on purpose, not as a trap).
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
“This tunnel don’t look real sturdy to me,” Jairus says. “Not a trap, just really dangerous. I don’t think it’s safe. Unless we know fer sure there’s a good reason to go through there, I’m not sure it’s worth the risk.”
Symon stands over the body for a few moments, not moving as the others mill about and not responding when addressed. After a few moments he shakes his head and watches the others make plans.
"I can go through first if you like. You don't hide something like that if there's nothing beyond it."
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Another medical problem. Indefinite hiatus. Sorry, all.
"I can go through first if you like. You don't hide something like that if there's nothing beyond it."
"You're right. Jairus, tie some rope around Symon's foot. Davian, can I count on you to pull him out when things get bad?"
Kethra will offer one end of the rope to Wolf Davian, first letting him sniff it and then will gently offer it to him if he's okay with it, so that the both of them can easily pull Symon out. If not, she'll take the rope, loop it once around her waist and will be ready to pull him out by herself.
Leaning down beside Symon getting ready to enter, "Symon, make 2 sharp tugs if you need us to pull you out, 3 to let us know it's safe. Jairus, Rubin, be ready to fire your crossbows to cover his retreat. Mr. Tyde, I'll trust in you to shed light if the situation needs it."
While Symon gets ready to go in, Kethra gathers the rest for a quick huddle. "Jairus, Rubin, I didn't want to say this in front of him...but be ready to shoot at any rats too. And Mr. Tyde, once we get Symon out collapse the tunnel with your magic if something's chasing after him."
Wolf-Davian sniffs at the rope presented to him. He growls softly in understanding and takes it in his mouth, tail wagging. Deliberately planting all four feet to indicate his readiness, he slowly backs up to take the slack from the rope. The canine cable car is ready.
Symon slowly inches into the tunnel. It seems mostly safe, unless someone were to pull one of the supporting beams out. Ahead of you the tunnel looks partly blocked with debris, but you think you can pick your way through it.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Rubin stays back, figuring one person risking this tunnel is enough.
He would look it over though, trying to figure out if it is newer than the rest of the complex, maybe some secret entrance that strange priest they just fought had been using or something.
Tyde will provide Light from the Driftglobe to see better in the tunnel.
"Be careful! Digging through might also cause a collapse."
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Jairus watches carefully, both the tunnel and at their backs, in case trouble should approach while they are focused on Symon, but sticks to the plan and makes no move at present.
"Perhaps we should move through at a reasonable distance from each other just so Symon doesn't end up at the other side of the tunnel all alone to face whatever danger lies beyond?"
If no one else follows, Tyde will begin moving slowly and cautiously down the tunnel after Symon. (Moving at half speed to take extra special care, not touching the support beams at all.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"That's a smart idea! I don't know very much about magic, but I trust you've got something cool that will keep our friend safe. Actually, please tell Symon to keep his voice down and use the rope to communicate - just in case there's anyone on the other side of that debris. And be careful with using light...eh, but you probably already know that."
Kethra puts out the one torch that she was passing back and forth with Rubin earlier, and hands it to our wizard. "Here. It's not magic, but you might need an extra support beam while Symon chips away. Maybe it'll Help him? I don't know."
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Wolf-Davian sits quietly next to Kethra as she pats his head. His right rear paw patters on the ground whenever her hand goes to close to his ear.
(His fur is a mottled mix of grey, brown and black. Like an ashen brown.)
Tyde takes a moment to catch his breath after that Shatter spell.
He begins to move among the room looking in and around the stones to see what else might be hidden in this room.
"I wonder how many more of these cultists might be operating in this area and if they all know of this place?"
(Perception check: 20 Investigation check: 15 use or ignore these rolls as needed)
Rubin would also be moving around the room, looking for anything else out of the ordinary.
Perception: 8 (passive is 15.)
Tyde, you find what appears to be a secret door in the bottom right corner of the room. It looks like it turns on a swivel.
(It's in the blacked out region of the map that I posted previously)
Is anyone checking the body?
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Jairus will search the corpse. Investigation: 16
Tyde will try searching around for a lever, panel, button, pressure plate, or anything else that might open the secret door... and if he finds something he will open the door and go through.
(Perception check: 10 Investigations check: 20 again use the appropriate roll as needed and disregard the rest.)
(If Tyde manages to open the door and pass through, as he enters he will say, "Over here! There's a hidden door!")
Tyde, just applying pressure on the stone slab causes it to swivel and reveal an opening.
Jairus, all you can find are 4 long, spindle shaped pieces of iron (like two pyramids joined at the base). As they clank together they emit a distinctive ringing sound, and anyone one of the group who’s decently travelled would recognize them as the currency of Mirabar.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Jairus shows the objects to the others, not personally familiar with the current of Mirabar, shrugging. “Weird noise makers? Some kinda toys? Seems off fer this type’a guy.”
Seeing the secret door, Jairus claps Tyde on the shoulder, “Good find, man,” and checks for traps or ambush prior to giving the group the all-clear sign.
Perception:
18
Investigation:
15
You don't notice any traps, but the passage beyond is filled with debris and seems to be set up so someone could easily collapse the entire tunnel (on purpose, not as a trap).
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
“This tunnel don’t look real sturdy to me,” Jairus says. “Not a trap, just really dangerous. I don’t think it’s safe. Unless we know fer sure there’s a good reason to go through there, I’m not sure it’s worth the risk.”
Symon stands over the body for a few moments, not moving as the others mill about and not responding when addressed. After a few moments he shakes his head and watches the others make plans.
"I can go through first if you like. You don't hide something like that if there's nothing beyond it."
Another medical problem. Indefinite hiatus. Sorry, all.
If the old man (back at #1145) is still around Kethra will ask him, "Hey, watchman, what's with this tunnel?"
"You're right. Jairus, tie some rope around Symon's foot. Davian, can I count on you to pull him out when things get bad?"
Kethra will offer one end of the rope to Wolf Davian, first letting him sniff it and then will gently offer it to him if he's okay with it, so that the both of them can easily pull Symon out. If not, she'll take the rope, loop it once around her waist and will be ready to pull him out by herself.
Leaning down beside Symon getting ready to enter, "Symon, make 2 sharp tugs if you need us to pull you out, 3 to let us know it's safe. Jairus, Rubin, be ready to fire your crossbows to cover his retreat. Mr. Tyde, I'll trust in you to shed light if the situation needs it."
While Symon gets ready to go in, Kethra gathers the rest for a quick huddle. "Jairus, Rubin, I didn't want to say this in front of him...but be ready to shoot at any rats too. And Mr. Tyde, once we get Symon out collapse the tunnel with your magic if something's chasing after him."
Wolf-Davian sniffs at the rope presented to him. He growls softly in understanding and takes it in his mouth, tail wagging. Deliberately planting all four feet to indicate his readiness, he slowly backs up to take the slack from the rope. The canine cable car is ready.
(The watchman scarpered a long time ago.)
Symon slowly inches into the tunnel. It seems mostly safe, unless someone were to pull one of the supporting beams out. Ahead of you the tunnel looks partly blocked with debris, but you think you can pick your way through it.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Rubin stays back, figuring one person risking this tunnel is enough.
He would look it over though, trying to figure out if it is newer than the rest of the complex, maybe some secret entrance that strange priest they just fought had been using or something.
Perception: 10
Survival: 27
Tyde will provide Light from the Driftglobe to see better in the tunnel.
"Be careful! Digging through might also cause a collapse."
"It looks like it goes on," Symon relays. He attempts to continue onwards, the possibility of discovery outweighing the fear of injury.
Another medical problem. Indefinite hiatus. Sorry, all.
Jairus watches carefully, both the tunnel and at their backs, in case trouble should approach while they are focused on Symon, but sticks to the plan and makes no move at present.
"Perhaps we should move through at a reasonable distance from each other just so Symon doesn't end up at the other side of the tunnel all alone to face whatever danger lies beyond?"
If no one else follows, Tyde will begin moving slowly and cautiously down the tunnel after Symon. (Moving at half speed to take extra special care, not touching the support beams at all.)
"That's a smart idea! I don't know very much about magic, but I trust you've got something cool that will keep our friend safe. Actually, please tell Symon to keep his voice down and use the rope to communicate - just in case there's anyone on the other side of that debris. And be careful with using light...eh, but you probably already know that."
Kethra puts out the one torch that she was passing back and forth with Rubin earlier, and hands it to our wizard. "Here. It's not magic, but you might need an extra support beam while Symon chips away. Maybe it'll Help him? I don't know."