"We should inform them of what was lying right beneath their feet. They have a right to know that at least. We defended ourselves against those cultists and I can't see them holding that against us, especially after we saved their children."
Tyde will begin moving toward the villagers, dusting himself off and using Prestidigitation to clean himself up and look presentable. Turning to look at Kethra, "Unless you have a better course of action, of course." Tyde will wait to follow Kethra and the others.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Rubin, a few nervous looking townsfolk direct you to a stern looking man who introduces himself as Harburk Tuthmarillar, the constable and judge of Red Larch.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"Harburk Tuthmarillar, I am Rubin." Rubin says, giving the man a formal greeting with a respectful nod. "We found some very disturbing things below, as we were looking around a bit after saving those kids. Of most concern are several dead bodies, whom looked to have died under very unnatural causes." he tells of their experience down below, from their entrance, the dead bodies, the child being held under the stones, the man outside the delver's chamber, and the priest. he tells of the battle with the Woe Bringers, and how they defended themselves against those when attacked.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Rubin, a few nervous looking townsfolk direct you to a stern looking man who introduces himself as Harburk Tuthmarillar, the constable and judge of Red Larch.
(Is everyone else going with as well?)
Jairus goes along, and generally keeps quiet, allowing a more eloquent party member to handle the report, but seems excited at the promise of free drinks afterwards. Once outside, he grins widely, holding out a hand to Kethra for a high five and pumping his fist in the air briefly for the others. “We did it I guess. Big damn heroes! Only big damn heroes get free drinks, right? We’re on our way. After we lost some of the original group I was a mite worried, but it looks like luck has turned around for us. Woo!”
For the young an inexperienced man, the acknowledgment seems as valuable as any treasure or loot.
Symon quenches his blades and stows him as he quietly falls in with the rest of the menagerie. Rubin did an excellent job explaining the situation, and Symon was reluctant to speak with a lawman anyway. Arriving at the Swinging Sword and quickly taking advantage of their reward, he visibly loosens up. It had been the first time in months that he had spilled human blood, but he wasn't going to let that creep up on him yet.
He had known what he was getting into himself back then. But what was he getting himself into now? Peering over the rim of a rapidly-emptying copper tankard, he watches the others mingle. Sure, he had everyone's name, but there was more to a company than that.
Rollback Post to RevisionRollBack
Another medical problem. Indefinite hiatus. Sorry, all.
Assuming her hooded mantle once again, Kethra peeks stealthily from the corner of a building, watching with narrowed eyes as Rubin opened up to someone who was basically a random stranger with a badge...operating in the sketchiest city she's ever known.
Jairus goes along, and generally keeps quiet, allowing a more eloquent party member to handle the report, but seems excited at the promise of free drinks afterwards. Once outside, he grins widely, holding out a hand to Kethra for a high five and pumping his fist in the air briefly for the others. “We did it I guess. Big damn heroes! Only big damn heroes get free drinks, right? We’re on our way. After we lost some of the original group I was a mite worried, but it looks like luck has turned around for us. Woo!”
For the young an inexperienced man, the acknowledgment seems as valuable as any treasure or loot.
As Constable Tuthmarillar was walking away, the cloaked girl began to angrily approach Rubin only to get caught off-guard by the enthusiastic Jairus.
"Oh, ahaha. Yup! We did it! Heroes, yay!"
Looking up to Jairus with a sly smile, Kethra suddenly meets Jairus' high five with a vicious THUMP. Grasping Jairus' hand a bit longer, she looked at Jairus with a worried smile, then gestured the party to huddle up.
"You don't have to if you don't want to...but I think we should go by nicknames from now on. For example, call me The Blacksmithin this town." Kethra gestures to herself and briefly makes a smug smile before going back to serious mode.
"Or at least don't talk about where you're from, or where loved ones are, you know? I mean...let's not forget what we just learned here! We already know that a group of important delegates went missing some time ago. Then today we've found at least two cults right under this city. Literally!
"I'm sorry...but I've already lost too much to cultists, and you're all very important to me, so let's be more careful, okay?"
Also for rp, deception: 13
Kethra has a small cry and shakes her head.
"Sorry, I'm such a mess. You guys can go have some fun, but I want to keep an eye on that wagon shop while the Constable and the others go down there."
Tyde will accompany Rubin and stand at his left shoulder lending support and weight to his words.
Upon hearing about the free drinks and being hailed as heroes, Tyde will smile and join the others at the Swinging Sword. But before he does he listens to what Kethra has to say and thinks maybe there is something prudent about her suggestions. "Well if we're going to use code names from now on, at least while we're here in Red Larch, then refer to me as The Baker. I will be looking for 'ingredients' later to cast a spell and that might aid with my cover." Tyde places a hand on Kethra's shoulder, "You did well under stressful circumstances, sure signs of a good leader. Join us at the Swinging Sword once you've satisfied your curiosity."
At the Swinging Sword Tyde will order a glass of wine and join the others at a table. "One thing we may have to decide upon is a name for our motley crew. And we should take this moment to share a little more about ourselves, just so we know what we're all capable of in tight situations like the one we were just in. I'll start, as I said before I studied as a sage and focused on elemental magic. This has allowed me to learn ways to cast spells that deal with the elements in ways other wizards cannot. I can cast dangerous spells in an area that harm enemies even when my allies are also present and cause the magic to only harm my enemies and spare my allies from any harm from those spells. I bring this up now so that in the future you all don't have to worry about being in the wrong place at the wrong time during a fight or make a special effort to clear a path for my more dangerous spells."
Tyde will end his excited rambling of a speech by raising his glass to the others in a silent toast and take a few swallows of the fine vintage.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Rubin would join the others at the Swinging Sword and take advantage of the free drinks. He would listen to the wizard's speech and settle back to drink a few ales.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(In regards to the information about the delegates I said I would post, you actually don't have much right now. I'd recommend asking around the town.)
Here's what you do have:
You don’t know much, just that a delegation was lost somewhere around Red Larch. You’ve heard bits and pieces about dwarven tomes and magic seeds in relation with it, but no details.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Symon allows himself a smile as Tyde starts his speech. The mage had been the quickest to welcome his assistance at the sinkhole. Being in his second tankard already, though, Symon doesn't quite catch the specifics - just that he was good with magic.
What the hell, they're good people.
The genasi stands up in his chair, hair flickering erratically but cheerfully.
"Again, I'm Symon Rötwulf. Decent with a crossbow or blade, but I've been, hm, experimenting, with more abstract powers." Here he leans in, almost conspiratorially, in a whisper that is far louder than he intended. "I can change my form. I fight better with claws than I do with swords, truth be told, but its not a pretty sight - and if something has the poor judgement to die too close to me, I can, hm, direct their corpse in their last moments."
Rollback Post to RevisionRollBack
Another medical problem. Indefinite hiatus. Sorry, all.
"I ain't good with cute nicknames on the fly. Introduction wise, name's Jairus Kerson. I know my way around the rugged rustic life, pretty good at finding my way places, and livin' off the land. I learnt my way around traps, learnt how to find 'em and disarm 'em and the like," Jairus says. "I guess you can call me Trapper if we need a handle like that. Real glad you folks showed up when you did, like I said, all y'alls."
"Names Rubin." Rubin says to the group again. "I'm a scout and traveler of the tunnels of the underdark more than anything, I guess a nickname would be dwarf or miner..."
"Haylessa, you probably hear all sorts of people unburden their troubles while 'in their cups' so to speak. Has there been any talk or mention of a delegation traveling to or from Red Larch, or anywhere in the region really?"
Tyde will take a long sip of wine while Haylessa responds.
"And who, or what are these Delver's that keep getting mentioned?"
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
“Keth... the Blacksmith and me were here originally with some others looking into the faction folk that went missing, too,” Jairus says. “We looked into a couple of local trouble spots, but none seemed to have any real clear connection with them missing folks.”
"Yes, there were a few mentions of folks like that. And a few other strange happenings as well. Endrith found some old book in Dwarvish, and some shepherd named Larmon says he found some strange new graves out in the Sumber Hills. Endrith's probably at the stables, and I think Larmon's been hanging around Gaelkur's shop. Had a few caravan guards and the like mention that some delegation passed through Beliard, but haven't heard anything about them since then."
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
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Symon shrugs as the party discusses their actions. He had the feeling they were missing something, but he wasn't sure what
"Probably for the best. But what if they investigate and assume we wantonly slaughtered those people without reason?"
Another medical problem. Indefinite hiatus. Sorry, all.
"And what about those dead bodies we found down there?" Rubin speaks up. "Someone has to answer for that..."
"We should inform them of what was lying right beneath their feet. They have a right to know that at least. We defended ourselves against those cultists and I can't see them holding that against us, especially after we saved their children."
Tyde will begin moving toward the villagers, dusting himself off and using Prestidigitation to clean himself up and look presentable. Turning to look at Kethra, "Unless you have a better course of action, of course." Tyde will wait to follow Kethra and the others.
Ruvin will as well, he will start asking around for who the sheriff or someone in charge of such matters is for the town.
Rubin, a few nervous looking townsfolk direct you to a stern looking man who introduces himself as Harburk Tuthmarillar, the constable and judge of Red Larch.
(Is everyone else going with as well?)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"Harburk Tuthmarillar, I am Rubin." Rubin says, giving the man a formal greeting with a respectful nod. "We found some very disturbing things below, as we were looking around a bit after saving those kids. Of most concern are several dead bodies, whom looked to have died under very unnatural causes." he tells of their experience down below, from their entrance, the dead bodies, the child being held under the stones, the man outside the delver's chamber, and the priest. he tells of the battle with the Woe Bringers, and how they defended themselves against those when attacked.
Harburk's jaw clenches as he listens to Rubin's story.
"Thanks for bringin' this up, stranger. The town owes you one. I'll look into this myself."
He strides off, gathering a few of the more able-bodied townsfolk to venture down into the pit with him. He calls back,
"If ye want, go to the Swinging Sword and tell Kaylessa Harburk said the drinks are on him. It's the least I ken do."
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Jairus goes along, and generally keeps quiet, allowing a more eloquent party member to handle the report, but seems excited at the promise of free drinks afterwards. Once outside, he grins widely, holding out a hand to Kethra for a high five and pumping his fist in the air briefly for the others. “We did it I guess. Big damn heroes! Only big damn heroes get free drinks, right? We’re on our way. After we lost some of the original group I was a mite worried, but it looks like luck has turned around for us. Woo!”
For the young an inexperienced man, the acknowledgment seems as valuable as any treasure or loot.
Symon quenches his blades and stows him as he quietly falls in with the rest of the menagerie. Rubin did an excellent job explaining the situation, and Symon was reluctant to speak with a lawman anyway. Arriving at the Swinging Sword and quickly taking advantage of their reward, he visibly loosens up. It had been the first time in months that he had spilled human blood, but he wasn't going to let that creep up on him yet.
He had known what he was getting into himself back then. But what was he getting himself into now? Peering over the rim of a rapidly-emptying copper tankard, he watches the others mingle. Sure, he had everyone's name, but there was more to a company than that.
Another medical problem. Indefinite hiatus. Sorry, all.
Stealth, just for rp: 11
Assuming her hooded mantle once again, Kethra peeks stealthily from the corner of a building, watching with narrowed eyes as Rubin opened up to someone who was basically a random stranger with a badge...operating in the sketchiest city she's ever known.
As Constable Tuthmarillar was walking away, the cloaked girl began to angrily approach Rubin only to get caught off-guard by the enthusiastic Jairus.
"Oh, ahaha. Yup! We did it! Heroes, yay!"
Looking up to Jairus with a sly smile, Kethra suddenly meets Jairus' high five with a vicious THUMP. Grasping Jairus' hand a bit longer, she looked at Jairus with a worried smile, then gestured the party to huddle up.
"You don't have to if you don't want to...but I think we should go by nicknames from now on. For example, call me The Blacksmith in this town." Kethra gestures to herself and briefly makes a smug smile before going back to serious mode.
"Or at least don't talk about where you're from, or where loved ones are, you know? I mean...let's not forget what we just learned here! We already know that a group of important delegates went missing some time ago. Then today we've found at least two cults right under this city. Literally!
"I'm sorry...but I've already lost too much to cultists, and you're all very important to me, so let's be more careful, okay?"
Also for rp, deception: 13
Kethra has a small cry and shakes her head.
"Sorry, I'm such a mess. You guys can go have some fun, but I want to keep an eye on that wagon shop while the Constable and the others go down there."
Tyde will accompany Rubin and stand at his left shoulder lending support and weight to his words.
Upon hearing about the free drinks and being hailed as heroes, Tyde will smile and join the others at the Swinging Sword. But before he does he listens to what Kethra has to say and thinks maybe there is something prudent about her suggestions. "Well if we're going to use code names from now on, at least while we're here in Red Larch, then refer to me as The Baker. I will be looking for 'ingredients' later to cast a spell and that might aid with my cover." Tyde places a hand on Kethra's shoulder, "You did well under stressful circumstances, sure signs of a good leader. Join us at the Swinging Sword once you've satisfied your curiosity."
At the Swinging Sword Tyde will order a glass of wine and join the others at a table. "One thing we may have to decide upon is a name for our motley crew. And we should take this moment to share a little more about ourselves, just so we know what we're all capable of in tight situations like the one we were just in. I'll start, as I said before I studied as a sage and focused on elemental magic. This has allowed me to learn ways to cast spells that deal with the elements in ways other wizards cannot. I can cast dangerous spells in an area that harm enemies even when my allies are also present and cause the magic to only harm my enemies and spare my allies from any harm from those spells. I bring this up now so that in the future you all don't have to worry about being in the wrong place at the wrong time during a fight or make a special effort to clear a path for my more dangerous spells."
Tyde will end his excited rambling of a speech by raising his glass to the others in a silent toast and take a few swallows of the fine vintage.
Rubin would join the others at the Swinging Sword and take advantage of the free drinks. He would listen to the wizard's speech and settle back to drink a few ales.
Haylessa will gladly serve your drinks, and talk with you about whatever town gossip or news you might have questions about.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(In regards to the information about the delegates I said I would post, you actually don't have much right now. I'd recommend asking around the town.)
Here's what you do have:
You don’t know much, just that a delegation was lost somewhere around Red Larch. You’ve heard bits and pieces about dwarven tomes and magic seeds in relation with it, but no details.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Symon allows himself a smile as Tyde starts his speech. The mage had been the quickest to welcome his assistance at the sinkhole. Being in his second tankard already, though, Symon doesn't quite catch the specifics - just that he was good with magic.
What the hell, they're good people.
The genasi stands up in his chair, hair flickering erratically but cheerfully.
"Again, I'm Symon Rötwulf. Decent with a crossbow or blade, but I've been, hm, experimenting, with more abstract powers." Here he leans in, almost conspiratorially, in a whisper that is far louder than he intended. "I can change my form. I fight better with claws than I do with swords, truth be told, but its not a pretty sight - and if something has the poor judgement to die too close to me, I can, hm, direct their corpse in their last moments."
Another medical problem. Indefinite hiatus. Sorry, all.
"I ain't good with cute nicknames on the fly. Introduction wise, name's Jairus Kerson. I know my way around the rugged rustic life, pretty good at finding my way places, and livin' off the land. I learnt my way around traps, learnt how to find 'em and disarm 'em and the like," Jairus says. "I guess you can call me Trapper if we need a handle like that. Real glad you folks showed up when you did, like I said, all y'alls."
"Names Rubin." Rubin says to the group again. "I'm a scout and traveler of the tunnels of the underdark more than anything, I guess a nickname would be dwarf or miner..."
"Haylessa, you probably hear all sorts of people unburden their troubles while 'in their cups' so to speak. Has there been any talk or mention of a delegation traveling to or from Red Larch, or anywhere in the region really?"
Tyde will take a long sip of wine while Haylessa responds.
"And who, or what are these Delver's that keep getting mentioned?"
“Keth... the Blacksmith and me were here originally with some others looking into the faction folk that went missing, too,” Jairus says. “We looked into a couple of local trouble spots, but none seemed to have any real clear connection with them missing folks.”
Haylessa purses her lips, thinking for a moment.
"Yes, there were a few mentions of folks like that. And a few other strange happenings as well. Endrith found some old book in Dwarvish, and some shepherd named Larmon says he found some strange new graves out in the Sumber Hills. Endrith's probably at the stables, and I think Larmon's been hanging around Gaelkur's shop. Had a few caravan guards and the like mention that some delegation passed through Beliard, but haven't heard anything about them since then."
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)