Doozey chuckles tiredly and softly, before a nod is given in agreement. As if an afterthought, he then reached out for the lute, signaling a desire to have it at his side alongside whatever gestalt being Taters had become. Which frankly boggled his mind as much of the staff, but hadn't kept him from absent-mindly petting the little winged beast until sleep eventually claimed him.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Doozey agrees to stay for the night but only after reclaiming his lute from Brother Tyree. The Tormites leave the room and, eventually, the halfling falls asleep while petting Taters and his new wings.
@Doozey: At some point during your slumber a nightmare gets a hold of your mind. It is quite funky and you can't really tell what is happening around you. You are alone in the darkness but can somehow see or feel shadows zooming past you. None of your animal companions are there with you and a dark laugh can be heard faintly in the distance. What would you like to do?
This post has potentially manipulated dice roll results.
AT THE LAUGHING GOBLIN
DM's Screen:
1522
With nothing to steal away their immediate attention, Graxx, Neya, and Utar all fall asleep at the comfort of their own respective inn rooms.
@Utar: Deep into the night, you begin to shift on your bed a little bit. The first couple of turns are nothing more then nearly unconscious acts of repositioning one's weight, something most people normally do while sleeping anyway. However, the third turn is completed in response to an unexpected noise... a floor board's creak. Your natural light sleep tendencies (passive perception) tell you something strange is about to happen and you open your eyes... Darkness... nothing but darkness surrounds you.
Two murderous slashes catch your chest and neck, and you begin to bleed out... except your orcish ancestry pumps one last dose of adrenaline into your systems and, for but a moment, you remain lucid. (Utar takes 26 slashing damage and triggers Relentless Endurance, regaining 1 HP.)
Before the attacker (or attackers) can reposition themselves for a second round of slashes, you have a few precious seconds to act. Still, everything is pitch black around you.
Doozey's first instinct is naturally to search for a weapon next. The moment the thought comes to mind however, the hunter halts mid-motion for one. Instead, he would try to sit down in the void had he not already been doing so. Willing it as much as made the movement in following some vague notions to adrift at the back of his mind.
He was by no stretch of the imagination a hyper intelligent being. The stoutling had more than enough humility and wisdom to recognize being average at best in that department. But, more than enough common sense was there to piece together some ideas -- guesses really -- at the possibilities. So, with what limited training he had as a Grey Hunter, the stoutling sought to stifle curiosity, disperse fear, and center himself.
"White, Black, and then Grey. From these things I must, never stray. I am the Hunter, the darkness my Prey. Forevermore I shall be, until my dying day."
In thought, he sought to intone the creed, hold it firmly in mind, and then aloud he spoke it.
"The center is White. My soul, the light. Black is my Blood. My will, the knife. Live in the Grey. This Oath, their Nightmare. Never forget 'o Hunter. That this is the way."
He continued, before letting the words fade with the phrase 'Never forget' repeating several times. Only after all that did, assuming nothing came beforehand, there's a long moment of silence awhile trying to will the nightmare away. And then barring success there, do the same to awaken by biting a finger until he bled or awoke.
(OOC Going to set or some actions and our friendly neighborhood DM can determine what happens...)
Flashing awake with a start Utar clutches the torn and bloody sheets to himself and gropes in the darkness for the handle of Lightbringer, his fingers seeking it's worn leather wraps. Drawing it high and backing into what he hopes is a wall, he commands it to illuminate, robbing his assailant of their cover and leaving him blinking in the stark light.
Adding more light to the room, his amulet briefly glows as his wounds begin to knit together, casting cure wounds at second level for 11 hp.
(@MB: I'm working under the assumption Utar does not sleep in his armor/shield when spending the night at an inn, but I could be convinced otherwise.)
Shuffling between bloody sheets and instinctively reaching for his mace, Utar rolls off the bed and backs into a wall. As he moves, he gives his weapon a command and it responds by lighting up. The magical light from the weapon is just as strong as a torch, and it fights against the clearly magical darkness that surrounds Utar. Lightbringer's light reaches far enough to reveal the attacker. Utar sees a not-so-drunk Yalek swaying his scimitar. His eyes flash in a crimson color, just like his crescent-moon tattoo.
It is only an instant too late that Utar realizes that backing into the wall has given Yalek an opportunity to strike again.
Utar can't react as quickly this time. The first of the two slashes is enough to bring him down. The second one tries to ensure the cleric won't stand back up. (Utar takes 14 slashing damage and goes unconscious, incapacitated, and prone. The second attack counts as two DEATH saving throw failures [0:2].)
The fight in Utar's room is no longer a silent affair. Over in the next room, Graxx hears the commotion and sits up (passive perception of 15.) Neya is still asleep for now.
(@MB: For your turn, please roll a DEATH saving throw.)
Doozey reaches for his belt and realizes most of his belongings are not on him. However, his trusty new weapon, Apostle, is. He reaches for the blade but stops short of unsheathing it. Instead, he sits down in the darkness and recites his creed calmly.
The shadows that swirl around Doozey are still making themselves noticeable, even though they are only a tinge darker than the overall darkness that surrounds him. There is still a funky feeling in the air, and cackles can still be heard. The halfling thinks of biting himself awake but, as soon as his feet sink into a finger, the shadows stop and hundreds of pairs of eyes open in the surroundings. The swirling shadows stop moving and Doozey can hear one word begin to be whispered repeatedly: "Blood"
(@Ori: Please give me a WIS saving throw {DC 13}.)
Yalek raises his blade but no additional strike is needed. Life seeps out of Utar, and the last thing he sees is a fellow half-orc opening the window of his rented room.
A few moments pass...
Graxxstorms into the room urged onward by his own calls for Tempus. The door is already open, as is the window on the far wall. Utar lies sideways on the ground, a pool of blood expanding beneath him. One look is enough to determine that there is no life left in the Tormite. Although his armor and shield are still hanging neatly from a dresser, Utar's magical mace and amulet to Torm are not on his person.
Neya jolts awake in response to Graxx's incredibly loud war-cries.
A essentially nude Graxx looks at the open window but his attention is to Utar.
"UTAR! NEYA! UTAR HAS BEEN SLAIN!", Graxx frantically screams.
Graxx drops down to his knees and picks up Utar's lifeless body and throws it over his shoulder.
"THEY WENT OUT THE WINDOW BUT I HAVE TO GET UTAR TO THE TEMPLE!" screams Graxx.
Graxx will run unarmed and unclothed only bearing the weight of Utar as quickly as he can to the temple. He has no concern his own danger or embarrassment just his friend. He will ignore the pain his feet will under running barefoot and strive to get to the Temple in hopes that they can revive Utar like they revived Biscuit. Graxx does not wait to see what Neya does with this information.
"We'll bring you back Utar..." Graxx grits through his teeth to his fallen friend.
If a fear effect is at play, here's teh adv. roll: 15. (Doubt it tho. More than likely a charm of sorts..)
In the ensuing moments of whatever should unfold next, Doozey mentally chides himself for forgetting one very important lesson. Though the order may use the very weapon of the supernatural against themself, they are not wholly immune to such entities weapons and magic. Especially those tied to the old magic and customs...
This post has potentially manipulated dice roll results.
After hearing that loud news from Graxx, she is stunned and starts thinking of several things at once. Realizing her mind is racing, she centers herself and tells herself "One thing at a time..."
The first thing she does is go into Utar's room and try to find if there are any clues as to who may have killed him and where they may have gone. She also takes notes on the state of the room as she found it.
Perception: 3
Survival (with cartographer's tools): 17
After her investigation is complete, she will catch up with the others just in case they need the funds to revive him.
Instantly realizing the gravity of the situation, Graxx calls for Neya and picks up Utar's body. He continues to scream whatever information he can, counting on his loud voice reaching Neya. Fully awake now, the message does indeed reach the monk. Nonetheless, by the time she comes out of her room, all Neya can glimpse is the briefest flash of Graxx's naked bottom descending the stairs while the barbarian carries Utar out of the inn.
Keeping calm (eventually) and trusting Graxx to reach the temple, Neya enters Utar's room and begins examining it. She notes:
This chamber is very similar to her own. The window is placed opposite the door. There is a bed and a dresser in terms of furniture and a simple washbasin in the corner.
Utar's armor and shield are placed atop the dresser, while his backpack is on the floor. Most of his belongings seem to be undisturbed.
The bed is incredibly messy, and there is quite a lot of blood on the sheets.
The window is wide open. A couple of bloody bootprints are still fresh on the window sill.
Looking out of the window, there is no obvious indication of which direction the murderer went. Actually, Phlan looks quite peaceful in the middle of the night.
After taking notes and even a few sketches, Neya runs after Graxx.
The funky feeling surrounding Doozey grows in intensity and the halfling almost feels like vomiting. He holds his stomach juices in, though. Countless pairs of eyes stare him down for a few more moments. Slowly at first, the eyes begin shutting and disappearing into the darkness once again. The cackling gets louder as the speed with which the opened eyes close picks up. This goes on for a few seconds until only three pairs of eyes are looking down at a dizzy Doozey. "We found youuuu...." some voices say in unison. A final, loud cackle fills the entire environment before Doozey is pushed out of the nightmare abruptly.
Doozey sits up in his cot, still feeling dizzy. His ears are ringing and the acute sound bothering them is not ceasing. The noise slowly takes the shape of more recognizable words. The voice behind them is grave and becomes more audible as the acute noise fades way. It is a familiar voice... Graxx?
The barbarian storms into the main chamber of the temple wearing nothing but a layer of sticky half-orc blood from shoulder to ankles, although some of the blood on his feet might be his own. Her vigil interrupted a second time tonight, Sister Ahkt rises and approaches Graxx. She seems unbothered by Graxx's nakedness, showing just how experienced and mature she is. Graxx can tell simply by looking into her eyes that Sister Ahkt must have dealt with many suffering, diseased, and dying people over the years. She remains calm an unfazed. She asks: "Is that Brother Utar? We must heal him immediately."
Graxx explains that the cleric is beyond healing, to which the sister responds: "A ritual then, but we must close those wounds and keep as much blood within his body as we can. We don't want him to immediately die from lack of blood as soon as we bring him back. Follow me."
She leads Graxx to a sort of medical/treatment chamber and asks Graxx to lay Utar's body down on a cot. By now, acolytes have began to spread the news and shortly thereafter, Brothers Manas and Tyree enter the room as well. Brother Manas looks worried for his half-orc friend. Brother Tyree can't stop stealing glances at Graxx. He seems simultaneously curious and afraid. It is clear he has not seen as much as Sister Ahkt.
All three Tormites work on Utar's body. They clean him, stich up the wounds, and begin applying ritual balms. Graxx is recruited into the process. They need all the help they can get.
Neya arrives at the main prayer chamber almost at the same time as Doozey and Taters. They are alone in this chamber at the moment, though it wouldn't take much for Neya to deduce where Utar was taken. Doozey still doesn't know exactly what happened.
(@Grx: Please roll a medicine check with advantage.)
For Doozey, whose hearing is as important to him as breathing in many ways as a hunter, the disruption of it alone upon awakening leaves panicking for the first few moments. Only Tater's presence, having been startled awake by Doozey's motions, kept him even remotely calm. Through the tears that yet still fell, the hunter physically sat still to minimize the dizziness, and quietly tried to focus on breathing to calm the nerves.
"Three sets.... Three sets... Three-..." The half-mumbled words stops as clarity finally brings a familiar voice to his ears. Confused, Doozey carefully gets up still fully dressed and armored from last, retrieves the rest of his gear if mercifully brought in at some point, and with Taters on his shoulder left for the main chamber. "Neya? What are you doing here? I think I heard Graxx voice earlier, and, uh.... wh-what happened?"
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
Large tears roll down Graxx's worried face as he strives to do the best he can to help save Utar.
"Please...Please... We must save him... Tempus I need this warrior beside me... Please... I'll give you a great battle against whoever did this... A great battle to their death for taking Utar... "
Now that Graxx's adrenaline is starting to fade he is becoming more and more aware of his nudeness. Utar is still his primary concern but he is starting feel a bit embarassed. He shifts trying to aim turn his lower parts away in the rocess.
Medicine Check: 12
Graxx watches the healing taking place.
"I will learn to heal... Tempus show me the path... I need the ability to heal so I can protect my friends and my Tribe.."
Doozey chuckles tiredly and softly, before a nod is given in agreement. As if an afterthought, he then reached out for the lute, signaling a desire to have it at his side alongside whatever gestalt being Taters had become. Which frankly boggled his mind as much of the staff, but hadn't kept him from absent-mindly petting the little winged beast until sleep eventually claimed him.
When you realize you're doing too much: Signature.
Graxx is ready to sleep and needs to do nothing else.
Neya doesn’t need to do anything.
Extended Signature
AT THE TEMPLE OF THE HAND
Doozey agrees to stay for the night but only after reclaiming his lute from Brother Tyree. The Tormites leave the room and, eventually, the halfling falls asleep while petting Taters and his new wings.
@Doozey: At some point during your slumber a nightmare gets a hold of your mind. It is quite funky and you can't really tell what is happening around you. You are alone in the darkness but can somehow see or feel shadows zooming past you. None of your animal companions are there with you and a dark laugh can be heard faintly in the distance. What would you like to do?
AT THE LAUGHING GOBLIN
DM's Screen:
15 22
With nothing to steal away their immediate attention, Graxx, Neya, and Utar all fall asleep at the comfort of their own respective inn rooms.
@Utar: Deep into the night, you begin to shift on your bed a little bit. The first couple of turns are nothing more then nearly unconscious acts of repositioning one's weight, something most people normally do while sleeping anyway. However, the third turn is completed in response to an unexpected noise... a floor board's creak. Your natural light sleep tendencies (passive perception) tell you something strange is about to happen and you open your eyes... Darkness... nothing but darkness surrounds you.
-> Cold Blade in the Dark vs. Utar: Attack: 20 Damage: 14
-> Cold Blade in the Dark vs. Utar: Attack: 24 Damage: 17
Two murderous slashes catch your chest and neck, and you begin to bleed out... except your orcish ancestry pumps one last dose of adrenaline into your systems and, for but a moment, you remain lucid. (Utar takes 26 slashing damage and triggers Relentless Endurance, regaining 1 HP.)
Before the attacker (or attackers) can reposition themselves for a second round of slashes, you have a few precious seconds to act. Still, everything is pitch black around you.
Doozey's first instinct is naturally to search for a weapon next. The moment the thought comes to mind however, the hunter halts mid-motion for one. Instead, he would try to sit down in the void had he not already been doing so. Willing it as much as made the movement in following some vague notions to adrift at the back of his mind.
He was by no stretch of the imagination a hyper intelligent being. The stoutling had more than enough humility and wisdom to recognize being average at best in that department. But, more than enough common sense was there to piece together some ideas -- guesses really -- at the possibilities. So, with what limited training he had as a Grey Hunter, the stoutling sought to stifle curiosity, disperse fear, and center himself.
"White, Black, and then Grey.
From these things I must, never stray.
I am the Hunter, the darkness my Prey.
Forevermore I shall be, until my dying day."
In thought, he sought to intone the creed, hold it firmly in mind, and then aloud he spoke it.
"The center is White. My soul, the light.
Black is my Blood. My will, the knife.
Live in the Grey. This Oath, their Nightmare. Never forget 'o Hunter. That this is the way."
He continued, before letting the words fade with the phrase 'Never forget' repeating several times. Only after all that did, assuming nothing came beforehand, there's a long moment of silence awhile trying to will the nightmare away. And then barring success there, do the same to awaken by biting a finger until he bled or awoke.
When you realize you're doing too much: Signature.
(OOC Going to set or some actions and our friendly neighborhood DM can determine what happens...)
Flashing awake with a start Utar clutches the torn and bloody sheets to himself and gropes in the darkness for the handle of Lightbringer, his fingers seeking it's worn leather wraps. Drawing it high and backing into what he hopes is a wall, he commands it to illuminate, robbing his assailant of their cover and leaving him blinking in the stark light.
Adding more light to the room, his amulet briefly glows as his wounds begin to knit together, casting cure wounds at second level for 11 hp.
AT THE LAUGHING GOBLIN
(@MB: I'm working under the assumption Utar does not sleep in his armor/shield when spending the night at an inn, but I could be convinced otherwise.)
Shuffling between bloody sheets and instinctively reaching for his mace, Utar rolls off the bed and backs into a wall. As he moves, he gives his weapon a command and it responds by lighting up. The magical light from the weapon is just as strong as a torch, and it fights against the clearly magical darkness that surrounds Utar. Lightbringer's light reaches far enough to reveal the attacker. Utar sees a not-so-drunk Yalek swaying his scimitar. His eyes flash in a crimson color, just like his crescent-moon tattoo.
It is only an instant too late that Utar realizes that backing into the wall has given Yalek an opportunity to strike again.
-> Cold Blade in the Dark vs. Utar: Attack: 8
Damage: 14As Utar ducks out of the path of the blade, he says a quick prayer and magically closes the wound on his neck. (Utar heals for 11 HP.)
His face no longer hidden, Yalek says the following words before closing in for renewed attacks: "It's nothing personal, brother. Just doin my job."
-> Cold Blade in the Dark vs. Utar: Attack: 12 Damage: 14
-> Cold Blade in the Dark vs. Utar: Attack: 22 Damage: 13
Utar can't react as quickly this time. The first of the two slashes is enough to bring him down. The second one tries to ensure the cleric won't stand back up. (Utar takes 14 slashing damage and goes unconscious, incapacitated, and prone. The second attack counts as two DEATH saving throw failures [0:2].)
The fight in Utar's room is no longer a silent affair. Over in the next room, Graxx hears the commotion and sits up (passive perception of 15.) Neya is still asleep for now.
(@MB: For your turn, please roll a DEATH saving throw.)
Death saving throw #3...
3
Graxx jumps to his feet grabbing his Pike and will Dash toward the noise.
"TEMPUS!" he roars as he prepares to face the unknown.
WITHIN DOOZEY'S NIGHTMARE
Doozey reaches for his belt and realizes most of his belongings are not on him. However, his trusty new weapon, Apostle, is. He reaches for the blade but stops short of unsheathing it. Instead, he sits down in the darkness and recites his creed calmly.
The shadows that swirl around Doozey are still making themselves noticeable, even though they are only a tinge darker than the overall darkness that surrounds him. There is still a funky feeling in the air, and cackles can still be heard. The halfling thinks of biting himself awake but, as soon as his feet sink into a finger, the shadows stop and hundreds of pairs of eyes open in the surroundings. The swirling shadows stop moving and Doozey can hear one word begin to be whispered repeatedly: "Blood"
(@Ori: Please give me a WIS saving throw {DC 13}.)
AT THE LAUGHING GOBLIN
Yalek raises his blade but no additional strike is needed. Life seeps out of Utar, and the last thing he sees is a fellow half-orc opening the window of his rented room.
A few moments pass...
Graxx storms into the room urged onward by his own calls for Tempus. The door is already open, as is the window on the far wall. Utar lies sideways on the ground, a pool of blood expanding beneath him. One look is enough to determine that there is no life left in the Tormite. Although his armor and shield are still hanging neatly from a dresser, Utar's magical mace and amulet to Torm are not on his person.
Neya jolts awake in response to Graxx's incredibly loud war-cries.
A essentially nude Graxx looks at the open window but his attention is to Utar.
"UTAR! NEYA! UTAR HAS BEEN SLAIN!", Graxx frantically screams.
Graxx drops down to his knees and picks up Utar's lifeless body and throws it over his shoulder.
"THEY WENT OUT THE WINDOW BUT I HAVE TO GET UTAR TO THE TEMPLE!" screams Graxx.
Graxx will run unarmed and unclothed only bearing the weight of Utar as quickly as he can to the temple. He has no concern his own danger or embarrassment just his friend. He will ignore the pain his feet will under running barefoot and strive to get to the Temple in hopes that they can revive Utar like they revived Biscuit. Graxx does not wait to see what Neya does with this information.
"We'll bring you back Utar..." Graxx grits through his teeth to his fallen friend.
(Whoops! Wrong move! Lol.)
Wis Save(DC 13): 4.
Halfling Luck!: 5. (Surprise, Surprise.. e_e.)
If a fear effect is at play, here's teh adv. roll: 15. (Doubt it tho. More than likely a charm of sorts..)
In the ensuing moments of whatever should unfold next, Doozey mentally chides himself for forgetting one very important lesson. Though the order may use the very weapon of the supernatural against themself, they are not wholly immune to such entities weapons and magic. Especially those tied to the old magic and customs...
When you realize you're doing too much: Signature.
After hearing that loud news from Graxx, she is stunned and starts thinking of several things at once. Realizing her mind is racing, she centers herself and tells herself "One thing at a time..."
The first thing she does is go into Utar's room and try to find if there are any clues as to who may have killed him and where they may have gone. She also takes notes on the state of the room as she found it.
Perception: 3
Survival (with cartographer's tools): 17
After her investigation is complete, she will catch up with the others just in case they need the funds to revive him.
Extended Signature
AT THE LAUGHING GOBLIN
Instantly realizing the gravity of the situation, Graxx calls for Neya and picks up Utar's body. He continues to scream whatever information he can, counting on his loud voice reaching Neya. Fully awake now, the message does indeed reach the monk. Nonetheless, by the time she comes out of her room, all Neya can glimpse is the briefest flash of Graxx's naked bottom descending the stairs while the barbarian carries Utar out of the inn.
Keeping calm (eventually) and trusting Graxx to reach the temple, Neya enters Utar's room and begins examining it. She notes:
After taking notes and even a few sketches, Neya runs after Graxx.
WITHIN DOOZEY'S NIGHTMARE
(@Ori: It is not a fear effect.)
The funky feeling surrounding Doozey grows in intensity and the halfling almost feels like vomiting. He holds his stomach juices in, though. Countless pairs of eyes stare him down for a few more moments. Slowly at first, the eyes begin shutting and disappearing into the darkness once again. The cackling gets louder as the speed with which the opened eyes close picks up. This goes on for a few seconds until only three pairs of eyes are looking down at a dizzy Doozey. "We found youuuu...." some voices say in unison. A final, loud cackle fills the entire environment before Doozey is pushed out of the nightmare abruptly.
AT THE TEMPLE OF THE HAND
Doozey sits up in his cot, still feeling dizzy. His ears are ringing and the acute sound bothering them is not ceasing. The noise slowly takes the shape of more recognizable words. The voice behind them is grave and becomes more audible as the acute noise fades way. It is a familiar voice... Graxx?
The barbarian storms into the main chamber of the temple wearing nothing but a layer of sticky half-orc blood from shoulder to ankles, although some of the blood on his feet might be his own. Her vigil interrupted a second time tonight, Sister Ahkt rises and approaches Graxx. She seems unbothered by Graxx's nakedness, showing just how experienced and mature she is. Graxx can tell simply by looking into her eyes that Sister Ahkt must have dealt with many suffering, diseased, and dying people over the years. She remains calm an unfazed. She asks: "Is that Brother Utar? We must heal him immediately."
Graxx explains that the cleric is beyond healing, to which the sister responds: "A ritual then, but we must close those wounds and keep as much blood within his body as we can. We don't want him to immediately die from lack of blood as soon as we bring him back. Follow me."
She leads Graxx to a sort of medical/treatment chamber and asks Graxx to lay Utar's body down on a cot. By now, acolytes have began to spread the news and shortly thereafter, Brothers Manas and Tyree enter the room as well. Brother Manas looks worried for his half-orc friend. Brother Tyree can't stop stealing glances at Graxx. He seems simultaneously curious and afraid. It is clear he has not seen as much as Sister Ahkt.
All three Tormites work on Utar's body. They clean him, stich up the wounds, and begin applying ritual balms. Graxx is recruited into the process. They need all the help they can get.
Neya arrives at the main prayer chamber almost at the same time as Doozey and Taters. They are alone in this chamber at the moment, though it wouldn't take much for Neya to deduce where Utar was taken. Doozey still doesn't know exactly what happened.
(@Grx: Please roll a medicine check with advantage.)
For Doozey, whose hearing is as important to him as breathing in many ways as a hunter, the disruption of it alone upon awakening leaves panicking for the first few moments. Only Tater's presence, having been startled awake by Doozey's motions, kept him even remotely calm. Through the tears that yet still fell, the hunter physically sat still to minimize the dizziness, and quietly tried to focus on breathing to calm the nerves.
"Three sets.... Three sets... Three-..." The half-mumbled words stops as clarity finally brings a familiar voice to his ears. Confused, Doozey carefully gets up still fully dressed and armored from last, retrieves the rest of his gear if mercifully brought in at some point, and with Taters on his shoulder left for the main chamber. "Neya? What are you doing here? I think I heard Graxx voice earlier, and, uh.... wh-what happened?"
When you realize you're doing too much: Signature.
Large tears roll down Graxx's worried face as he strives to do the best he can to help save Utar.
"Please...Please... We must save him... Tempus I need this warrior beside me... Please... I'll give you a great battle against whoever did this... A great battle to their death for taking Utar... "
Now that Graxx's adrenaline is starting to fade he is becoming more and more aware of his nudeness. Utar is still his primary concern but he is starting feel a bit embarassed. He shifts trying to aim turn his lower parts away in the rocess.
Medicine Check: 12
Graxx watches the healing taking place.
"I will learn to heal... Tempus show me the path... I need the ability to heal so I can protect my friends and my Tribe.."