This post has potentially manipulated dice roll results.
By the time the creature's gaze is affixed even remotely close to Doozey's position, the stoutling eyes are narrowed in return as otherwordly words roll off his tongue. Then with eyes dimly alight and golden, he took the first shot at a leg, hoping to hobble the creature. A futile hope given its thickness, but one he held onto for the moment. As he started to put some distance, seeing Villonah right behind, he grinned sheepishly and says, "I got your back. But take care. The thing stinks of something a hag might create."
Having said as much, he then dips forward and frees a hand long enough to loose a dagger at the creature. Then as he rounded the bend whistled a sharp command to Taters to reposition and ready himself.
Bonus Action: Cast (1st level)Hunter's Mark on Meany Green Giant.
Movement: To CH-7.
Action: Fire Pip and Fling Dagger at Meany Green Giant. Pip Shot - Attack: 20 Damage: 13 non-magical piercing and lightning damage. (Thrown)Dagger - Attack: 17 Damage: 8 non-magical piercing. Plus Hunter's Mark damage to 2nd attack: 3.
Graxx rears back and first swings his pike wide aiming to bring the axe portion down onto the shoulder of the giant. He then withdraws and tries to drive the pike right into its discolored gut. He does this both with recklessness and great weapon mastery.
Stepping out from around the stone pillar, Utar channels his faith in Torm, hoping to illuminate the creature in cleansing flame. Clutching his amulet he points Lightbringer at the giant and speaks the words as he was taught.
Giant must pass a DC 14 Dex check or take 9 radiant damage.
After firing off his spell, Utar advances to BZ,8.
Doozey starts by placing a magical hunter's mark on the green giant and letting a bolt loose. The sparking piece of ammunition travels a short distance before stabbing one of the creature's pustules, letting a combination of red blood and black venom spill forth. A dagger closely follows the bolt, hitting the giant's foot. (Green Giant takes 25 piercing and lightning damage.)
The stoutling ranger then takes a step back, shoots a piece of advice Villonah's way, and orders his beast to get ready. Taters does as commanded, even though traversing the thickets is quite hard (difficult terrain.)
Somewhat taken aback by her current foe's grotesque appearance, Neya hesitantly pulls two arrows out of her quiver and shoots them haphazardly at the giant. They both hit the statue in the middle of the clearing instead.
Graxx welcomes the battle entrusted to him by Tempus and leaps forward furiously (Rage). He goes around one of the large rocks and brings his pike down on the creature's shoulder. Unfortunately, the barbarian miscalculates the swing and hits nothing but air. Undeterred, he drives the pike into the giant's belly. Graxx's persistence is rewarded by both a successful strike and a spray of venomous blood. (Green Giant takes 29 piercing and radiant damage.)
-> Damage roll: 11
Graxx's newfound resistance to poison is already coming in handy. (Graxx takes 5 poison damage, already halved due to Belt of Dwarvenkind.)
This post has potentially manipulated dice roll results.
"Right!" Villonah responds to Doozey's advice while looking down at her sword and shield combo. "I'm not getting anywhere near that stinking brute, whatever it is." She drops her shortsword to the ground and swings her shield over her shoulder. Then, just as the sword did a moment ago, a medium sized crossbow magically appears out of thin air and onto the gnome's hands. She loads it, takes aim, and shoot:
-> Light Crossbow vs Green Giant: Attack: 26 Damage: 16.
-> Damage roll: 12
She hits her mark but at the cost of showering Graxx with bloody venom again. (Green Giant takes 5 piercing damage; Graxx takes 7 poison damage, already halved.)
Utar appears from behind a rock and summons Torm's sacred flame. The creature wiggles in pain, making sure some of its popped pustules squirt their insides on Graxx for a third time. (Green Giant takes 9 radiant damage.)
-> Damage roll: 9
Graxx coughs as the venom begins to accumulate. (Graxx takes 4 poison damage, already halved.)
This post has potentially manipulated dice roll results.
Doozey's dagger and crossbow bolt are expelled from the creature's body as its wounds magically close. It then swipes its claws at Graxx twice, following that up with a gnarly bite:
Graxx withstands the attacks as best as he can, but his blood is flowing now. The venom has also now accumulated enough for the barbarian to begin feeling a bit woozy. (Graxx takes 21 slashing, piercing, and poison damage, already halved due to Rage and the magical belt. Graxx is also poisoned for a round... sorry, no saving throw on this one.)
This post has potentially manipulated dice roll results.
The horrifying bathing in the giant's blood not withstanding, seeing it regenerate as well are a moment moreso visibly shocks and worries Doozey, even if only for a moment. "Hang in there, Mr. Graxx. Just hang in there."Doozey tried to encourage, even if futility. Because he knew in the next few moments, the crossbow would be discarded for a sling to better double down on assaulting the beast, inflicting yet more pain upon Graxx.
But for a moment, hope is yet clung to as the first shot, the phoenix round, is loosed in the hops of setting it a blaze and cauterizing its wounds. Though if that's not enough, a regular bullet is soon to follow. Meanwhile, Tater's continues to sit out the fight.
Non-Action: Drop Pip.
Free Action: Draw Sling.
Action: Sling Shot Barrage. Pip Shot #1 - Attack: 18 Damage: 15 non-magical piercing damage plus Phoenix Round Damage Fire Damage (which I assume would be a d4). Pip Shot #2 - Attack: 15 Damage: 9 non-magical piercing. (Ignore the last d4 roll(1)).
Neya, getting over her failure last time, launches more arrows at the monster. Despite Graxx adamantly staying within the creature's reach, his shower of fetid fluids raining on him is worrying to her.
Deciding not to venture any closer to the giant, Utar decides to double down on his efforts to support Graxx. Pointing Lightbringer at the giant, he once more gross his amulet.
(@Ori: For a coated but otherwise normal sling bullet, we'll call it a simple d2 extra fire damage. Once you start using glass bullets, those may deal damage differently. Also, Doozey's bullets deal bludgeoning damage. The one with the special piercing sling bullets is Khan. :) )
-> Re-rolling Phoenix Bullet's fire damage: 1
Doozey switches weapons and loads his sling with his experimental bullet. It ignites mid-flight, as expected, delivering a well-placed blow to the giant's chest. The bullet falls to the ground, but the wound continues to sizzle for several seconds. A second pebble then hits the green enemy, though that one does not deliver extra heat. (Green Giant takes 18 bludgeoning and fire damage.)
-> Damage rolls: 98
Two new wounds result in two new venom spays. Graxx has no alternative but to withstand the rising toxicity. (Graxx takes 8 poison damage, already halved.)
Taters benefits from some cover among the thickets, but it now easier to spot. The bunny hops in place to try to counteract that weakness.
Despite her worry, Neya sees no better option at the moment than trying to kill the giant quickly. She loads her bow and loosens an arrow, repeating the process briefly after. The first arrow lands a glancing blow on her foe, but the second one flies overhead. (Green Giant takes 6 slashing damage.)
-> Damage roll: 8
Blood spurts out of the creature's arm. It makes sure to turn and catch Graxx with the spray. (Graxx takes 4 poison damage, already halved.)
(@Grx: Oh no! The disadvantage messed up what would have been your first Nat20 with the vicious pike.)
A blurry-visionGraxx tries to reassure his companions that he is OK. He swings his pike around but fails to make contact with the grenn giant's skin. Perhaps, that's for the best.
Villonah shouts: "Are we sure this is fine? He doesn't look alright." Nonetheless, following the team's lead, she loads her crossbow and shoots another bolt at the enemy:
This post has potentially manipulated dice roll results.
Utar checks with Doozey if he knows what this strange enemy is. Not waiting for a response, the cleric shoots a bolt of radiance out of his mace. The bolt lights up the creature's entire stomach, forcing it to recoil a bit. (Green Giant takes 14 radiant damage.)
-> Damage roll: 6
Graxx once again receives a dose of venom. (Graxx takes 7 poison damage, already halved.)
This post has potentially manipulated dice roll results.
The green giant is almost not green anymore. The mixture of its own red blood and blackish venom makes the creature look a lot more brown than green at the moment... sort of like the stones around the altar.
The party notices that the wound Doozey left on it's skin continues to sizzle, and the giant's wounds are not closing as fast as they did a moment ago. Villonah notices it too: "Doozey, look! You did something to it. What was it?!"
Before the ranger can respond, the green giant is already attacking Graxx once more:
Graxx now looks as much a bloody mess as the green giant. (Graxx takes 21 slashing, piercing, and poison damage, already halved. Also, the poisoned condition is renewed on Graxx for another round.)
(Everyone may go.)
By the time the creature's gaze is affixed even remotely close to Doozey's position, the stoutling eyes are narrowed in return as otherwordly words roll off his tongue. Then with eyes dimly alight and golden, he took the first shot at a leg, hoping to hobble the creature. A futile hope given its thickness, but one he held onto for the moment. As he started to put some distance, seeing Villonah right behind, he grinned sheepishly and says, "I got your back. But take care. The thing stinks of something a hag might create."
Having said as much, he then dips forward and frees a hand long enough to loose a dagger at the creature. Then as he rounded the bend whistled a sharp command to Taters to reposition and ready himself.
Bonus Action: Cast (1st level)Hunter's Mark on Meany Green Giant.
Movement: To CH-7.
Action: Fire Pip and Fling Dagger at Meany Green Giant.
Pip Shot - Attack: 20 Damage: 13 non-magical piercing and lightning damage.
(Thrown)Dagger - Attack: 17 Damage: 8 non-magical piercing.
Plus Hunter's Mark damage to 2nd attack: 3.
Movement(Remaining): To CI-7.
Taters's Movement: To CL-2.
Tater's Action: Default Defensive Manuevers.
When you realize you're doing too much: Signature.
"TEMPUS"! Graxx shouts.
(BA): Graxx begins to rage!
Movement: Graxx charges to CD,5.
Graxx rears back and first swings his pike wide aiming to bring the axe portion down onto the shoulder of the giant. He then withdraws and tries to drive the pike right into its discolored gut. He does this both with recklessness and great weapon mastery.
Attack: 13 Damage: 20
Attack: 17 Damage: 25
Divine Fury: Radiant Damage on First Hit: 6
Keeping her distance, Neya draws her bow and fires two arrows into the diseased-looking monstrosity.
Shortbow Attack 1: 8 Damage: 5
Shortbow Attack 2: 27 Damage: 11
(OOF! WOW! 2 natty 1s in a row!?)
Extended Signature
Stepping out from around the stone pillar, Utar channels his faith in Torm, hoping to illuminate the creature in cleansing flame. Clutching his amulet he points Lightbringer at the giant and speaks the words as he was taught.
Giant must pass a DC 14 Dex check or take 9 radiant damage.
After firing off his spell, Utar advances to BZ,8.
Doozey starts by placing a magical hunter's mark on the green giant and letting a bolt loose. The sparking piece of ammunition travels a short distance before stabbing one of the creature's pustules, letting a combination of red blood and black venom spill forth. A dagger closely follows the bolt, hitting the giant's foot. (Green Giant takes 25 piercing and lightning damage.)
The stoutling ranger then takes a step back, shoots a piece of advice Villonah's way, and orders his beast to get ready. Taters does as commanded, even though traversing the thickets is quite hard (difficult terrain.)
Somewhat taken aback by her current foe's grotesque appearance, Neya hesitantly pulls two arrows out of her quiver and shoots them haphazardly at the giant. They both hit the statue in the middle of the clearing instead.
Graxx welcomes the battle entrusted to him by Tempus and leaps forward furiously (Rage). He goes around one of the large rocks and brings his pike down on the creature's shoulder. Unfortunately, the barbarian miscalculates the swing and hits nothing but air. Undeterred, he drives the pike into the giant's belly. Graxx's persistence is rewarded by both a successful strike and a spray of venomous blood. (Green Giant takes 29 piercing and radiant damage.)
-> Damage roll: 11
Graxx's newfound resistance to poison is already coming in handy. (Graxx takes 5 poison damage, already halved due to Belt of Dwarvenkind.)
"Right!" Villonah responds to Doozey's advice while looking down at her sword and shield combo. "I'm not getting anywhere near that stinking brute, whatever it is." She drops her shortsword to the ground and swings her shield over her shoulder. Then, just as the sword did a moment ago, a medium sized crossbow magically appears out of thin air and onto the gnome's hands. She loads it, takes aim, and shoot:
-> Light Crossbow vs Green Giant: Attack: 26 Damage: 16.
-> Damage roll: 12
She hits her mark but at the cost of showering Graxx with bloody venom again. (Green Giant takes 5 piercing damage; Graxx takes 7 poison damage, already halved.)
DM's Screen:
13
Utar appears from behind a rock and summons Torm's sacred flame. The creature wiggles in pain, making sure some of its popped pustules squirt their insides on Graxx for a third time. (Green Giant takes 9 radiant damage.)
-> Damage roll: 9
Graxx coughs as the venom begins to accumulate. (Graxx takes 4 poison damage, already halved.)
(Green Giant goes next.)
Doozey's dagger and crossbow bolt are expelled from the creature's body as its wounds magically close. It then swipes its claws at Graxx twice, following that up with a gnarly bite:
-> Claws vs. Graxx: Attack: 26 Damage: 14
-> Claws vs. Graxx: Attack: 26 Damage: 15
-> Bite vs. Graxx: Attack: 11 Damage: 13
Graxx withstands the attacks as best as he can, but his blood is flowing now. The venom has also now accumulated enough for the barbarian to begin feeling a bit woozy. (Graxx takes 21 slashing, piercing, and poison damage, already halved due to Rage and the magical belt. Graxx is also poisoned for a round... sorry, no saving throw on this one.)
END OF INITIATIVE ROUND 1
(Everyone may go.)
The horrifying bathing in the giant's blood not withstanding, seeing it regenerate as well are a moment moreso visibly shocks and worries Doozey, even if only for a moment. "Hang in there, Mr. Graxx. Just hang in there." Doozey tried to encourage, even if futility. Because he knew in the next few moments, the crossbow would be discarded for a sling to better double down on assaulting the beast, inflicting yet more pain upon Graxx.
But for a moment, hope is yet clung to as the first shot, the phoenix round, is loosed in the hops of setting it a blaze and cauterizing its wounds. Though if that's not enough, a regular bullet is soon to follow. Meanwhile, Tater's continues to sit out the fight.
Non-Action: Drop Pip.
Free Action: Draw Sling.
Action: Sling Shot Barrage.
Pip Shot #1 - Attack: 18 Damage: 15 non-magical piercing damage plus Phoenix Round Damage Fire Damage (which I assume would be a d4).
Pip Shot #2 - Attack: 15 Damage: 9 non-magical piercing. (Ignore the last d4 roll(1)).
Action(Tater): Take Defensive Manuevers(Default).
When you realize you're doing too much: Signature.
Neya, getting over her failure last time, launches more arrows at the monster. Despite Graxx adamantly staying within the creature's reach, his shower of fetid fluids raining on him is worrying to her.
Shortbow Attack: 15 Damage: 6
Shortbow Attack: 10 Damage: 10
Extended Signature
Graxx’s eyes are getting blurry and he feels nauseous in his stomach.
”Do what you have to!” Graxx tries to roar but comes out less loud due to the poison.
Graxx raises his Pike once more and tries to push through the poison and drive the Pike into the giant once more.
Attack: 12 Damage: 6
Attack: 13 Damage: 7
Divine Radiant to first hit: 9
"Doozey, what is that thing?!"
Deciding not to venture any closer to the giant, Utar decides to double down on his efforts to support Graxx. Pointing Lightbringer at the giant, he once more gross his amulet.
Casting guiding bolt at first level.
Spell Attack: 19 Damage: 14
(OOC Next attack roll on the giant can be made with advantage. Going by turn order, I reckon that's Doozey.)
(@Ori: For a coated but otherwise normal sling bullet, we'll call it a simple d2 extra fire damage. Once you start using glass bullets, those may deal damage differently. Also, Doozey's bullets deal bludgeoning damage. The one with the special piercing sling bullets is Khan. :) )
-> Re-rolling Phoenix Bullet's fire damage: 1
Doozey switches weapons and loads his sling with his experimental bullet. It ignites mid-flight, as expected, delivering a well-placed blow to the giant's chest. The bullet falls to the ground, but the wound continues to sizzle for several seconds. A second pebble then hits the green enemy, though that one does not deliver extra heat. (Green Giant takes 18 bludgeoning and fire damage.)
-> Damage rolls: 9 8
Two new wounds result in two new venom spays. Graxx has no alternative but to withstand the rising toxicity. (Graxx takes 8 poison damage, already halved.)
Taters benefits from some cover among the thickets, but it now easier to spot. The bunny hops in place to try to counteract that weakness.
Despite her worry, Neya sees no better option at the moment than trying to kill the giant quickly. She loads her bow and loosens an arrow, repeating the process briefly after. The first arrow lands a glancing blow on her foe, but the second one flies overhead. (Green Giant takes 6 slashing damage.)
-> Damage roll: 8
Blood spurts out of the creature's arm. It makes sure to turn and catch Graxx with the spray. (Graxx takes 4 poison damage, already halved.)
(@Grx: Oh no! The disadvantage messed up what would have been your first Nat20 with the vicious pike.)
A blurry-vision Graxx tries to reassure his companions that he is OK. He swings his pike around but fails to make contact with the grenn giant's skin. Perhaps, that's for the best.
Villonah shouts: "Are we sure this is fine? He doesn't look alright." Nonetheless, following the team's lead, she loads her crossbow and shoots another bolt at the enemy:
-> Light Crossbow vs Green Giant: Attack: 24 Damage: 4.
-> Damage roll: 9
Villonah hits the giant and, in turn, Graxx as well. (Green Giant takes 4 piercing damage; Graxx takes 4 poison damage, already halved.)
Utar checks with Doozey if he knows what this strange enemy is. Not waiting for a response, the cleric shoots a bolt of radiance out of his mace. The bolt lights up the creature's entire stomach, forcing it to recoil a bit. (Green Giant takes 14 radiant damage.)
-> Damage roll: 6
Graxx once again receives a dose of venom. (Graxx takes 7 poison damage, already halved.)
(Green Giant goes next.)
The green giant is almost not green anymore. The mixture of its own red blood and blackish venom makes the creature look a lot more brown than green at the moment... sort of like the stones around the altar.
The party notices that the wound Doozey left on it's skin continues to sizzle, and the giant's wounds are not closing as fast as they did a moment ago. Villonah notices it too: "Doozey, look! You did something to it. What was it?!"
Before the ranger can respond, the green giant is already attacking Graxx once more:
-> Claws vs. Graxx: Attack: 15 Damage: 14
-> Claws vs. Graxx: Attack: 22 Damage: 11
-> Bite vs. Graxx: Attack: 25 Damage: 14
Graxx now looks as much a bloody mess as the green giant. (Graxx takes 21 slashing, piercing, and poison damage, already halved. Also, the poisoned condition is renewed on Graxx for another round.)
END OF INITIATIVE ROUND 2