This post has potentially manipulated dice roll results.
(@Lerus: It was yet another case of Copy Pasta error when it came to damage type. But hey, at least it mostly worked out... though might reconsider paying 50gp for just d2 damage on one bullet in the future... XD. Though maybe... maybe some type of lacerating bullet or explosive sharpnel bullet... hmm.... Next downtime Doozey is gonna be a busy busy boy!)
"Hate to say, but fat load that did us, Villie -- Graxx, pull back a second! Use your reach! Neya hold your next shot for when he does so! Or if you get Alchy fire, use that!"He called out, taking off running towards Graxx at the end of that. As soon as he got close, he lets out two sharp whistles, signaling Taters to break cover and race for the creature itself. But while initially it likely looked the two would make a coordinated attack from closer at hand despite the obvious dangers, Doozey actually pulled out a small ointment jar and began rubbing some kind of bitter smelling salve onto Graxx lower wounds.
The dangerous but good stuff meant to help seal up and stimulate natural healing far beyond the norm. He then backed away, hoping it hadn't the reach, but if it had, at least some heat be taken off Graxx. As for Taters, he practically runs circles at the creatures feet, menacing it with his horn, before ultimately bounding away in a defensive pattern.
OOC: Ooh! I didn’t realize that on mobile. Graxx’s vision goes in and out he feels like he is going to pass out which is only partially relieved by what may be an ointment.
Graxx’s hearing is also effected everything seems to be drowned out by a ringing in his ears but he can make out some of Doozey’s words.
”Bring... Down..” Graxx says as he stumbles backwards to CB, 7. As Graxx backs up he squats down and holds his pike up defensively as he tries to disengage.
This post has potentially manipulated dice roll results.
Watching the barbarian stagger under the onslaught of attacks from the giant, Utar hopes Graxx can hold out. Deciding to give him a helping hand, Utar casts healing word at second level, allowing the barbarian to heal for 10 hp. (Bonus Action)
"Hang in there brother!"
Pointing Lightbringer at the giant again, another flash is emitted from his amulet as sacred flame is summoned once again. (Action)
(Giant takes 15 radiant damage on a failed DC 14 DEX check)
Doozey comes to Graxx's aid, already with ointment in hands. He applies a healthy dose of it on the barbarian's back, and then retreats, hoping Graxx will soon follow. (Graxx heals for 13 HP.)
Taters plays the role of enticing distraction, and is rewarded with a claw swipe:
-> Claws vs. Taters: Attack: 15 Damage: 15 (I forgot the disadvantage roll: 15.)
A devastating slash catches the horned bunny's face, but he manages to retreat. (Taters takes 12 slashing and poison damage.)
Neya and Doozey exchange a few words about alchemical fire, but seem to be short on that specific supply. The monk prepares an arrow and waits for Graxx to move away from the splash zone.
A still poisonedGraxx sort of complies by stumbling backwards. This is what Neya was waiting for. She aims for the giant's sparkling gut and watches her arrow sink into the bloated foe almost to the feathers. Plenty of venomous blood sprays out, but this time there is no one close enough for it to drench. (Green Giant takes 11 piercing damage.)
By the time her projectile damages the giant's stomach, its target is no longer glowing. As before, no one is close enough to receive a venom shower. (Green Giant takes 9 piercing damage.)
Villonah then drops her crossbow on the ground and reaches down to pick up her previously dropped shortsword (no teleporting weapons this time.) She advances toward the giant {CG-6} and screams a word in Gnomish: "Cantha!" Her sword bursts into flames as she approaches Doozey.
This post has potentially manipulated dice roll results.
The green giant moves closer to Graxx and Dozzey and, while facing the stouting, reaches back over his own shoulder and scrapes the surface of his shoulder plate. The giant cuts so deeply, that the venom spray that flies out reaches as far as Utar. As he brings his hands back around, the self-inflicted wounds all begin to close back up, just like the ones CRAP inflicted. (Doozey's previous singeing sling bullet wound is no longer singeing; Green Giant takes 5 slashing damage.)
-> Self-inflicted damage: 10
-> CON saving throw {DC 16}; Damage: 20
Graxx: 16
Utar: 13
Graxx manages to resist the venom this time, though some splashes still reach the barbarian. (Graxx takes 4 poison damage, already halved, and is no longer poisoned.)
Utar is drenched in the venom-blood mix for the first time, and he even swallows some inadvertently. (Utar takes the full 16 poison damage and becomes poisoned.)
Graxx wipes the blood, sweat, and poison from his eyes onto his forearm. He feels invigorated by his companions healing.
Graxx sidesteps to CA,6 to take advantage of his Pike’s reach.
Graxx is RECKLESS and with GREAT WEAPON MASTERY his strikes twice at the giant. His first strike he plunges the pike at the midsection of the giant and follows with a second strike at the upper chest.
This post has potentially manipulated dice roll results.
"As if the exploding pustules wasn't bad enough."Doozey commented after seeing it wound itself for greater effect. Distracted as he was, he risked a glance back having felt some of the heat off Villonah's weapon, gave it a once over, and then nods curtly. He then lets out three sharp whistles, signaling Taters to loop around the safer and long way northwards. The fact that the whistling itself would grab attention from the creature as well was but a bonus.
By the time it focuses on him however, he is on the move, nimbly passing over soiled ground and between the giant's leg in his rush to the other side of it. Then for added measure, he taunts it throwing it the bird as he kept on going just a little further and risk catching some hands. But if it should take the bait and miss, rather than go for the ointment, he sets up a shot from the sling, intending to hold off until Graxx retreated a few steps.
Movement: To CD-2, through enemy space thanks to Halfling Nimbleness.
Halfling Nimbleness. You can move through the space of any creature that is of a size larger than yours.
Conc. for Hunter's Mark if hit(DC 10+):7.
Bonus Action(if Hunter's Mark Conc. Lost): Cast Healing Spirit at CB-7, restoring (at the top of Graxx' Turn) 6 HP to Graxx.
Action(if hit and dealt 11 or more damage): Healer Healing on Self, restoring 13 HP.
OR
Action(if not hit or NOT dealt 11+ damage): [action]Ready[/action] Sling Attack for once Graxx is out of 5ft from creature. Attack: 25 Damage: 9 non-magical bludgeoning. (Ignore d6 damage if Hunter's Mark was dropped.)
This post has potentially manipulated dice roll results.
Shielding his eyes with his forearm does nothing for Utar's noise and mouth. Thick and pungent bile coats his nose and mouth, hot and sour at the same time.
Coughing, spluttering and hacking for breath Utar wipes the worst of the sludge off him, but getting his bearings prove difficult and the urge to double over and vomit is almost overwhelming. Pointing Lightbringer towards the giant in one of his few moments of clear breathing he manages to get a cast of sacred flame off.
Putting his shield arm out to stay himself, he thanks Torm for the hard comfort of the stone pillar beside him. Staggering away around it to where he started this fight at BY, 11.
Doozey takes advantage of the size difference and runs in between the giant's legs. The healing giant snaps at the halfling as he appears on the other side:
-> Bite vs. Doozey: Attack: 14Damage: 13 (The advantage roll was misplaced, but the attack misses regardless.)
Avoiding the attack, Doozey loads a bullet on his sling and waits for Graxx to clear the splash zone. Taters picks a safe route to put some distance between him and the giant, making sure to hop out of harm's way if needed.
(OOC: As per @Ori's conditional post, Healing Spirit was not cast, and the Healer feat was not used. No damage means no concentration check either.)
Perhaps getting a bit impatient, Neya does not wait for Graxx to move this time. She shoots two arrows, but to Graxx's relief, misses both shots.
-> Damage roll: 8
Using the distraction others have created, Graxx then moves aside and takes advantage of his weapon's reach to attack the giant. By swinging his pike, Graxx opens two large gashes on the creatures torso, which should certainly be fatal wounds. Regardless, the gashes almost immediately begin to close, and the giant still stands. (Green Giant takes 49 slashing and radiant damage.)
"I really didn't want to get close to this disgusting thing!" Villonah says, doing what must be done regardless. She approaches and drives her flaming sword forward twice while the creature still faces Graxx. She also makes sure to re-grip her shield before attacking:
As the giant collapses to its knees, a gasping Utar retreats somewhat. He manages to cast his sacred flame in a moment of clarity, ans watches as it descends on the enemy's face. As the holy flames disappear, they leave behind a mangled mess of muscle, bone, blood, venom, and hair. This time, the wound is not healing... (Green Giant takes 4 radiant damage and is DEFEATED.)
YOU ARE NOW OUT OF INITIATIVE. YOU MAY DO AS YOU WILL.
This post has potentially manipulated dice roll results.
Villonah immediately drops both her sword and her shield and runs to a coughing Utar's side. The sword's flames self-extinguish even before the blade hits the ground. She reaches into her backpack and pulls out a jar of ointment of her own, explaining that it will nullify the poison. As it is applied to his face, Utar notices that the thick mixture smells faintly of aloe. Villonah also encourages the half-orc to eat some of it:
-> Healing ointment roll: 14
Utar instantaneously feels the poison's effects diminish. (Utar heals for 16 HP and is no longer poisoned.)
Villonah turns to Graxx: "Big man, you are no longer coughing but, if you'd like, I can apply some of this on your wounds too."
(Everyone may go.)
(@Lerus: It was yet another case of Copy Pasta error when it came to damage type. But hey, at least it mostly worked out... though might reconsider paying 50gp for just d2 damage on one bullet in the future... XD. Though maybe... maybe some type of lacerating bullet or explosive sharpnel bullet... hmm.... Next downtime Doozey is gonna be a busy busy boy!)
"Hate to say, but fat load that did us, Villie -- Graxx, pull back a second! Use your reach! Neya hold your next shot for when he does so! Or if you get Alchy fire, use that!" He called out, taking off running towards Graxx at the end of that. As soon as he got close, he lets out two sharp whistles, signaling Taters to break cover and race for the creature itself. But while initially it likely looked the two would make a coordinated attack from closer at hand despite the obvious dangers, Doozey actually pulled out a small ointment jar and began rubbing some kind of bitter smelling salve onto Graxx lower wounds.
The dangerous but good stuff meant to help seal up and stimulate natural healing far beyond the norm. He then backed away, hoping it hadn't the reach, but if it had, at least some heat be taken off Graxx. As for Taters, he practically runs circles at the creatures feet, menacing it with his horn, before ultimately bounding away in a defensive pattern.
Movement: To CE-6.
Action: Healer Healing on Graxx, restoring 13 HP.
Movement(Remaining): To CF-6.
Action(Taters): Take Defensive Manuevers(Default).
Movement(Taters): To CE-4, then retreat to CG-4.
When you realize you're doing too much: Signature.
OOC: Ooh! I didn’t realize that on mobile.
Graxx’s vision goes in and out he feels like he is going to pass out which is only partially relieved by what may be an ointment.
Graxx’s hearing is also effected everything seems to be drowned out by a ringing in his ears but he can make out some of Doozey’s words.
”Bring... Down..” Graxx says as he stumbles backwards to CB, 7. As Graxx backs up he squats down and holds his pike up defensively as he tries to disengage.
"No alchemical fire on me, whatever that was will have to do!"
Neya waits until Graxx is clear then releases it as soon as he is.
Readied shot Attack: 10 Damage: 9
Advantage roll: 27
Crit damage: 2
Extended Signature
Watching the barbarian stagger under the onslaught of attacks from the giant, Utar hopes Graxx can hold out. Deciding to give him a helping hand, Utar casts healing word at second level, allowing the barbarian to heal for 10 hp. (Bonus Action)
"Hang in there brother!"
Pointing Lightbringer at the giant again, another flash is emitted from his amulet as sacred flame is summoned once again. (Action)
(Giant takes 15 radiant damage on a failed DC 14 DEX check)
"Let's bring this abomination down! Quickly!"
Doozey comes to Graxx's aid, already with ointment in hands. He applies a healthy dose of it on the barbarian's back, and then retreats, hoping Graxx will soon follow. (Graxx heals for 13 HP.)
Taters plays the role of enticing distraction, and is rewarded with a claw swipe:
-> Claws vs. Taters: Attack: 15 Damage: 15 (I forgot the disadvantage roll: 15.)
A devastating slash catches the horned bunny's face, but he manages to retreat. (Taters takes 12 slashing and poison damage.)
Neya and Doozey exchange a few words about alchemical fire, but seem to be short on that specific supply. The monk prepares an arrow and waits for Graxx to move away from the splash zone.
A still poisoned Graxx sort of complies by stumbling backwards. This is what Neya was waiting for. She aims for the giant's sparkling gut and watches her arrow sink into the bloated foe almost to the feathers. Plenty of venomous blood sprays out, but this time there is no one close enough for it to drench. (Green Giant takes 11 piercing damage.)
Villonah releases another crossbow bolt almost at the same time she catches on to Doozey's and Neya's exchange: "Fire?... Fire!"
-> Light Crossbow vs Green Giant: Attack: 21 Damage: 9.
By the time her projectile damages the giant's stomach, its target is no longer glowing. As before, no one is close enough to receive a venom shower. (Green Giant takes 9 piercing damage.)
Villonah then drops her crossbow on the ground and reaches down to pick up her previously dropped shortsword (no teleporting weapons this time.) She advances toward the giant {CG-6} and screams a word in Gnomish: "Cantha!" Her sword bursts into flames as she approaches Doozey.
DM's Screen:
13
Utar also provides Graxx with some healing, but also finds the time to call forth his sacred flame from up above. (Graxx heals for another 7 HP.)
Torm's fire burns the giant's hair, but even that begins to grow back almost immediately. (Green Giant takes 10 radiant damage.)
(Green Giant goes next.)
The green giant moves closer to Graxx and Dozzey and, while facing the stouting, reaches back over his own shoulder and scrapes the surface of his shoulder plate. The giant cuts so deeply, that the venom spray that flies out reaches as far as Utar. As he brings his hands back around, the self-inflicted wounds all begin to close back up, just like the ones CRAP inflicted. (Doozey's previous singeing sling bullet wound is no longer singeing; Green Giant takes 5 slashing damage.)
-> Self-inflicted damage: 10
Graxx manages to resist the venom this time, though some splashes still reach the barbarian. (Graxx takes 4 poison damage, already halved, and is no longer poisoned.)
Utar is drenched in the venom-blood mix for the first time, and he even swallows some inadvertently. (Utar takes the full 16 poison damage and becomes poisoned.)
END OF INITIATIVE ROUND 3
(Everyone may go.)
Graxx wipes the blood, sweat, and poison from his eyes onto his forearm. He feels invigorated by his companions healing.
Graxx sidesteps to CA,6 to take advantage of his Pike’s reach.
Graxx is RECKLESS and with GREAT WEAPON MASTERY his strikes twice at the giant. His first strike he plunges the pike at the midsection of the giant and follows with a second strike at the upper chest.
Attack: 18 Damage: 21
Attack: 18 Damage: 20
Divine Radiant to first hit: 8
"As if the exploding pustules wasn't bad enough." Doozey commented after seeing it wound itself for greater effect. Distracted as he was, he risked a glance back having felt some of the heat off Villonah's weapon, gave it a once over, and then nods curtly. He then lets out three sharp whistles, signaling Taters to loop around the safer and long way northwards. The fact that the whistling itself would grab attention from the creature as well was but a bonus.
By the time it focuses on him however, he is on the move, nimbly passing over soiled ground and between the giant's leg in his rush to the other side of it. Then for added measure, he taunts it throwing it the bird as he kept on going just a little further and risk catching some hands. But if it should take the bait and miss, rather than go for the ointment, he sets up a shot from the sling, intending to hold off until Graxx retreated a few steps.
Movement: To CD-2, through enemy space thanks to Halfling Nimbleness.
Halfling Nimbleness. You can move through the space of any creature that is of a size larger than yours.
Conc. for Hunter's Mark if hit(DC 10+): 7.
Bonus Action(if Hunter's Mark Conc. Lost): Cast Healing Spirit at CB-7, restoring (at the top of Graxx' Turn) 6 HP to Graxx.
Action(if hit and dealt 11 or more damage): Healer Healing on Self, restoring 13 HP.
OR
Action(if not hit or NOT dealt 11+ damage): [action]Ready[/action] Sling Attack for once Graxx is out of 5ft from creature.
Attack: 25 Damage: 9 non-magical bludgeoning. (Ignore d6 damage if Hunter's Mark was dropped.)
Action(Taters): Take Defensive Maneuvers(Default).
Movement(Taters): To BY-2.
(HM Re-roll for the 1: 8.)
When you realize you're doing too much: Signature.
Shielding his eyes with his forearm does nothing for Utar's noise and mouth. Thick and pungent bile coats his nose and mouth, hot and sour at the same time.
Coughing, spluttering and hacking for breath Utar wipes the worst of the sludge off him, but getting his bearings prove difficult and the urge to double over and vomit is almost overwhelming. Pointing Lightbringer towards the giant in one of his few moments of clear breathing he manages to get a cast of sacred flame off.
Putting his shield arm out to stay himself, he thanks Torm for the hard comfort of the stone pillar beside him. Staggering away around it to where he started this fight at BY, 11.
Sacred flame damage on failed save: 7
Neya's rain of arrows keep coming.
Shortbow Attack: 9 Damage: 6
Extra Shortbow Attack: 14 Damage: 6
Extended Signature
Doozey takes advantage of the size difference and runs in between the giant's legs. The healing giant snaps at the halfling as he appears on the other side:
-> Bite vs. Doozey: Attack: 14
Damage: 13(The advantage roll was misplaced, but the attack misses regardless.)Avoiding the attack, Doozey loads a bullet on his sling and waits for Graxx to clear the splash zone. Taters picks a safe route to put some distance between him and the giant, making sure to hop out of harm's way if needed.
(OOC: As per @Ori's conditional post, Healing Spirit was not cast, and the Healer feat was not used. No damage means no concentration check either.)
Perhaps getting a bit impatient, Neya does not wait for Graxx to move this time. She shoots two arrows, but to Graxx's relief, misses both shots.
-> Damage roll: 8Using the distraction others have created, Graxx then moves aside and takes advantage of his weapon's reach to attack the giant. By swinging his pike, Graxx opens two large gashes on the creatures torso, which should certainly be fatal wounds. Regardless, the gashes almost immediately begin to close, and the giant still stands. (Green Giant takes 49 slashing and radiant damage.)
"I really didn't want to get close to this disgusting thing!" Villonah says, doing what must be done regardless. She approaches and drives her flaming sword forward twice while the creature still faces Graxx. She also makes sure to re-grip her shield before attacking:
-> Flaming Shortsword vs Green Giant: Attack: 9
Damage: 18-> Flaming Shortsword vs Green Giant: Attack: 19 Damage: 11
She never makes contact with her first thrust, but the second earns a groan of pain from the giant. (Green Giant takes 11 piercing and fire damage.)
DM's Screen:
8
As the giant collapses to its knees, a gasping Utar retreats somewhat. He manages to cast his sacred flame in a moment of clarity, ans watches as it descends on the enemy's face. As the holy flames disappear, they leave behind a mangled mess of muscle, bone, blood, venom, and hair. This time, the wound is not healing... (Green Giant takes 4 radiant damage and is DEFEATED.)
YOU ARE NOW OUT OF INITIATIVE. YOU MAY DO AS YOU WILL.
Villonah immediately drops both her sword and her shield and runs to a coughing Utar's side. The sword's flames self-extinguish even before the blade hits the ground. She reaches into her backpack and pulls out a jar of ointment of her own, explaining that it will nullify the poison. As it is applied to his face, Utar notices that the thick mixture smells faintly of aloe. Villonah also encourages the half-orc to eat some of it:
-> Healing ointment roll: 14
Utar instantaneously feels the poison's effects diminish. (Utar heals for 16 HP and is no longer poisoned.)
Villonah turns to Graxx: "Big man, you are no longer coughing but, if you'd like, I can apply some of this on your wounds too."