This post has potentially manipulated dice roll results.
DM's Screen:
111313
Neya springs the trap by appearing from her hiding spot and shooting two arrows at the wagon conductor. The bronze-skinned woman never sees the projectiles until it is too late. One hits her in the arm and the other sinks into her sides. She groans in pain but quickly draws a rapier and a dagger in response. She breaks the two arrows with her blades and looks around for foes. (Wagon Leader takes 22 piercing damage.)
Doozey recognizes the monk's attack as the signal he was waiting for. He decides to pile on the attacks on the short-haired wagon conductor, shifting his pre-existing hunter's mark onto her. Two sling bullets soon follow, hitting the woman's back as she looks in the other direction searching for an archer. (Wagon Leader takes 15 piercing damage.)
Villonah opts for a closer approach, setting her magical blade on flames and piercing the other agreed upon target. The skeletal horse does not react in pain, and it still stands after the attack. (Zombie Horse #2 takes 29 magical piercing and fire damage.)
The ambush now at full throttle, Graxx comes out of a bush calling out for Tempus. His hatred for wizards speaks louder than the plan CRAP had developed, and the barbarian aims his magical pike's thrusts at the apple-levitating elf. His aim is true but, to his surprise, his weapon passes through the image of the elf as if it was passing through air. After his failed attacks, Graxx comes to the realization that he attacked an illusion. There never was an apple to begin with.
Finally, Utar pops out and calls forth a few members of his previous party. All three spirits smile and nod silently at Utar, seemingly eager to join him in battle again. Burga, the halfling, wields her infamous flail and shield combo; Ilim, the dwarf, waves his spell-ready hands; and Grewalt, the human, loads his spectral crossbow. They each get a chance at one target. Burga slams her flail on the chained ogre, Ilim calls some icy spikes to rain on the unarmed, unarmored raven-haired girl, and Grewalt shoots a bolt at what initially seems like no one, but then reveals the elf illusionist upon impact. Graxx sighs as he realizes she was sitting just a few inches to the side of the illusion he originally targeted. (Chained Ogre takes 14 radiant damage; Raven-haired Girl takes 14 radiant damage; Elf Illusionist takes 14 radiant damage.)
The scarred half-orc draws his scimitar and looks from side to side, a bit confused.
This post has potentially manipulated dice roll results.
Graxx looks down at his pike then back up to the apple wizard furiously!
"YOUR TRICKS CAN'T SAVE YOU APPLE WIZARD!"
Graxx once more drives his pike twice towards the illusionist. He goes high first then low second both attacks are reckless and with great weapon mastery.
This post has potentially manipulated dice roll results.
Doozey lets out a long, whistling note, followed two short ones while winding up another shot. By the time he's ready to loose one, Taters had not only somehow sneaked aboard into the driver's seat, but following a hopefully dazing shot to the head by Doozey, he is able to spring in to attack during the confusion!
His target? Right to thigh or leg to wound just enough to incapacitate her with needing to staunch the blood loss least she die in seconds. "I'd suggest surrendering while you can. Could be that we Zhents can make use of you... Some of you. But I'd do it quick."He taunts, not really caring if any believed the story or not at this point, but hoping the supposed agent might clue in and incapacitate a useful member of the troop.
Movement(Taters):To BY-21.
Action: Sling Coordination Attack at Bronze Woman(Driver). Shot #1 - Attack: 20 Damage: 11 of non-magical bludgeoning. (Non-Lethal)Tatertot Takedown - Attack: 26 Damage: 7 of non-magical piercing. (Unless Slain, in which case targeting same Skeleton horse as potentially marked below)
Bonus Action: Move Hunter's Mark onto Skeleton horse(BZ-22) (if Driver slain or knocked out)
Movement(Doozey): BZ-25.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Using the dim light to her advantage, Neya teleports right next to the driver (to BY-21) and strikes to knock her out. Thinking to take few prisoners with them to bring to the rest of the task force may help get some insight in the cults activities. If they were willing to talk, at all.
(@Ori: Taters is trying to move to the same spot as Neya. I am placing him at {BX-22} instead.)
Neya suddenly appears next to the short-haired woman. The monk keeps her balance on the edge of the wagon and slaps her foe across the face. She then tries to backhand her, but the bronze-skinned warrior ducks out of the way. (Wagon Leader takes 7 magical bludgeoning damage.)
Doozey continues to harass the same foe from afar, hitting her back with yet another sling bullet. The monk-ranger pincer-attack distracts her enough such that she never sees the horned bunny approach with murderous intent and perforate her leg. (Wagon Leader takes 19 piercing and bludgeoning damage.)
For a moment, it looks like Taters had opened himself for an opportunity attack from the half-orc cultist, but he never swings his blade.
Villonah pays for her risk-taking nature, being stabbed quite accurately from above. (Villonah takes 14 piercing damage.)
A furious Graxx now locks eyes with the elf wizard, who is no longer protected by her displacement illusion. The barbarian's fury feeds his weapon attacks, and both of them land on her torso. She begins to bleed metaphorical buckets, being severely injured by the reckless assault. (Elf Illusionist takes 46 magical piercing and radiant damage.)
Panicking due to the sudden, barbaric blows she has been dealt, the elven lady dips three fingers into her rapidly pooling blood and prints three dots on her forehead while holding her eyes shut. When she reopens them, they are as red as her fingertips. Graxx feels his surroundings darken for a brief moment, but the effect is abruptly interrupted by one of Grewalt's crossbow bolts lodging itself into the illusionists' cranium. She slumps onto the supplies loaded on the wagon. (Elf Illusionist takes 8 radiant damage and is DEFEATED.)
Before the ogre can do anything, Burga bashes him with her shield. (Chained Ogre takes 10 radiant damage.)
Not in the least discouraged by the attack, the ogre advances toward Utar {BU-20, BV-21} and tries to smash the weighted end of one of its chains on the cleric's unprotected head.
This post has potentially manipulated dice roll results.
Being attacked from three different angles, the leader of the cultist group finally gets a chance to go on the offensive. She begins whirling fairly quickly, aiming all her attacks at the balancing monk:
Neya keeps her eyes on the woman's secondary blade, avoiding it nimbly. However, her primary blade pokes the monk twice. (Neya takes 17 piercing damage.)
-> Neya's acrobatics check to see if she maintains her balance {DC 14}: 21
Neya is able to avoid falling, but by the time she refocuses her attention on the enemy, the leader has already jumped out of the wagon {CB-18}.
EDIT: Neya's concentration checks {DC 10}: 205 - Pass Without Trace is dropped
Ilim levitates a spectral rock and launches it at the smallest of the cultists. She dodges at the last minute, such that the rock only scrapes her. (Raven-haired Girl takes 9 radiant damage.)
She then jumps onto the edge of the wagon just as nimbly as Neya and throws a few deft punches at her:
Only the third attempted strike hits Neya, but it is quite the accurate one. Neya immediately begins to see stars, becoming unable to keep her balance, and falling prone by the side of the wagon {BY-20}. (Neya takes 5 bludgeoning damage.)
The zombie horse simply thrashes about in reaction to being hit by Villonah. Being attached to the wagon prevents it from doing much else, especially with its companion now being truly dead.
Until now, the half-orc cultist has been mostly frozen in place by the surprise ambush. Watching all of the fight develop in front of him, he lets a tusky grin escape as he raises his scimitar. Once he brings it down, he screams at no one in particular: "A warning would have been nice, Chaab!" A tattoo of a skull on a red crescent moon is also noticeable on the back of his striking hand.
-> Scimitar vs. Raven-haired Girl: Attack: 21 Damage: 8
-> Scimitar vs. Raven-haired Girl: Attack: 16 Damage: 15
-> Raven-haired Girl's acrobatics check to see if she maintains her balance {DC 14}: 24
The surprised girl only realizes who slashed her back after the fact. She maintains her balance but confirms the suspicions she held about the scarred half-orc for some time now. Before she can retaliate, the Zhentarim spy retreats a bit {BX-17}. (Raven-haired Girl takes 23 slashing damage.)
Wanting to hold the ogre in place rather than let it focus is attacks on the other members of CRAP, Utar swings Lightbringer against it. Using the height disparity between the two to his advantage of he can, Utar targets the ogre's knees.
Utar moves through the bush to intercept the ogre (BU-22). He swings his magical mace twice, mangling the creature's left knee. (Chained Ogre takes 16 magical bludgeoning damage.)
@Utar: You recognize the skull on a red crescent moon tattoo to represent the influence of Shargaas, an orcish deity. However, the details of its worship and domain are not coming to you at this exact moment.
Villonah screams: "Should I kill the other horse? How are we moving the wagon afterwards?"
"Complain later. Get after the runner, Mr. V! Villie, one problem at a time. Get the driver. Knock her out, if you can, but let her not escape. Graxx! Support Neya, if ya can. She's looking woozy up there!"He calls out in quick succession, and could only hope after the others would follows his strongly worded "suggestions". In the meantime, Doozey break forward, hoping as much as to distract the zombie horse with his running out past its reach to spare Villie more pain.
The moment he had what he hoped to be a cleaner shot on the coach driver, the stoutling takes his chance. One bullet after the next are slung for the neck and leg in hopes of slowing her down at the very least. Though unless she falls, two sharp whistles followed by a long one goes out, sending Taters scrambling off the carriage to go try cutting off the coach driver's escape, if for but a moment.
Movement(Doozey): To CA-20, accepting OA from Zombiehorse.
Action: Sling Barrage at Bronze Woman(Driver). Shot #1 - Attack: 13 Damage: 10 of non-magical bludgeoning. Shot #2 - Attack: 25 Damage: Unable to parse dice roll. of non-magical bludgeoning.
DM's Screen:
11 13 13
Neya springs the trap by appearing from her hiding spot and shooting two arrows at the wagon conductor. The bronze-skinned woman never sees the projectiles until it is too late. One hits her in the arm and the other sinks into her sides. She groans in pain but quickly draws a rapier and a dagger in response. She breaks the two arrows with her blades and looks around for foes. (Wagon Leader takes 22 piercing damage.)
Doozey recognizes the monk's attack as the signal he was waiting for. He decides to pile on the attacks on the short-haired wagon conductor, shifting his pre-existing hunter's mark onto her. Two sling bullets soon follow, hitting the woman's back as she looks in the other direction searching for an archer. (Wagon Leader takes 15 piercing damage.)
Villonah opts for a closer approach, setting her magical blade on flames and piercing the other agreed upon target. The skeletal horse does not react in pain, and it still stands after the attack. (Zombie Horse #2 takes 29 magical piercing and fire damage.)
The ambush now at full throttle, Graxx comes out of a bush calling out for Tempus. His hatred for wizards speaks louder than the plan CRAP had developed, and the barbarian aims his magical pike's thrusts at the apple-levitating elf. His aim is true but, to his surprise, his weapon passes through the image of the elf as if it was passing through air. After his failed attacks, Graxx comes to the realization that he attacked an illusion. There never was an apple to begin with.
Finally, Utar pops out and calls forth a few members of his previous party. All three spirits smile and nod silently at Utar, seemingly eager to join him in battle again. Burga, the halfling, wields her infamous flail and shield combo; Ilim, the dwarf, waves his spell-ready hands; and Grewalt, the human, loads his spectral crossbow. They each get a chance at one target. Burga slams her flail on the chained ogre, Ilim calls some icy spikes to rain on the unarmed, unarmored raven-haired girl, and Grewalt shoots a bolt at what initially seems like no one, but then reveals the elf illusionist upon impact. Graxx sighs as he realizes she was sitting just a few inches to the side of the illusion he originally targeted. (Chained Ogre takes 14 radiant damage; Raven-haired Girl takes 14 radiant damage; Elf Illusionist takes 14 radiant damage.)
The scarred half-orc draws his scimitar and looks from side to side, a bit confused.
(The fight starts in earnest now.)
(Neya, Doozey, and Graxx go first.)
Graxx looks down at his pike then back up to the apple wizard furiously!
"YOUR TRICKS CAN'T SAVE YOU APPLE WIZARD!"
Graxx once more drives his pike twice towards the illusionist. He goes high first then low second both attacks are reckless and with great weapon mastery.
Attack: 20 Damage: 25
Attack: 21 Damage: 19
Divine Fury Radiant Damage to first hit: 5
Doozey lets out a long, whistling note, followed two short ones while winding up another shot. By the time he's ready to loose one, Taters had not only somehow sneaked aboard into the driver's seat, but following a hopefully dazing shot to the head by Doozey, he is able to spring in to attack during the confusion!
His target? Right to thigh or leg to wound just enough to incapacitate her with needing to staunch the blood loss least she die in seconds. "I'd suggest surrendering while you can. Could be that we Zhents can make use of you... Some of you. But I'd do it quick." He taunts, not really caring if any believed the story or not at this point, but hoping the supposed agent might clue in and incapacitate a useful member of the troop.
Movement(Taters):To BY-21.
Action: Sling Coordination Attack at Bronze Woman(Driver).
Shot #1 - Attack: 20 Damage: 11 of non-magical bludgeoning.
(Non-Lethal)Tatertot Takedown - Attack: 26 Damage: 7 of non-magical piercing. (Unless Slain, in which case targeting same Skeleton horse as potentially marked below)
Bonus Action: Move Hunter's Mark onto Skeleton horse(BZ-22) (if Driver slain or knocked out)
Movement(Doozey): BZ-25.
When you realize you're doing too much: Signature.
Using the dim light to her advantage, Neya teleports right next to the driver (to BY-21) and strikes to knock her out. Thinking to take few prisoners with them to bring to the rest of the task force may help get some insight in the cults activities. If they were willing to talk, at all.
Unarmed Attack (non-lethal): 10 Damage: 7
Extra Unarmed Attack (non-lethal): 22 Damage: 10
Extended Signature
(OOC: Posting Villonah's turn.)
Villonah tries to finish off the zombie horse she burned earlier, also attacking the other one should the first target fall:
-> Flaming Shortsword vs Zombie Horse #2: Attack: 23 Damage: 18 (This attack was not supposed to have advantage. First roll remains.)
-> Flaming Shortsword vs Zombie Horse #1: Attack: 22 Damage: 21 (This attack was not supposed to have advantage. First roll remains.)
The gnome moves to {CA-22} in order to attack the other horse, opening herself up to an opportunity attack.
(@Ori: Taters is trying to move to the same spot as Neya. I am placing him at {BX-22} instead.)
Neya suddenly appears next to the short-haired woman. The monk keeps her balance on the edge of the wagon and slaps her foe across the face. She then tries to backhand her, but the bronze-skinned warrior ducks out of the way. (Wagon Leader takes 7 magical bludgeoning damage.)
Doozey continues to harass the same foe from afar, hitting her back with yet another sling bullet. The monk-ranger pincer-attack distracts her enough such that she never sees the horned bunny approach with murderous intent and perforate her leg. (Wagon Leader takes 19 piercing and bludgeoning damage.)
For a moment, it looks like Taters had opened himself for an opportunity attack from the half-orc cultist, but he never swings his blade.
(@Ori: Hunter's Mark not moved.)
DM's Screen:
6
Villonah brings down the now charred skeletal horse she had previously attacked. (Zombie Horse #2 takes 23 piercing and fire damage and is DEFEATED.)
She moves and pierces the next horse, but not without danger. (Zombie Horse #1 takes 14 piercing and fire damage.)
-> Rapier vs. Villonah: Attack: 26 Damage: 14
Villonah pays for her risk-taking nature, being stabbed quite accurately from above. (Villonah takes 14 piercing damage.)
A furious Graxx now locks eyes with the elf wizard, who is no longer protected by her displacement illusion. The barbarian's fury feeds his weapon attacks, and both of them land on her torso. She begins to bleed metaphorical buckets, being severely injured by the reckless assault. (Elf Illusionist takes 46 magical piercing and radiant damage.)
(Enemies go next.)
-> Graxx's WIS saving throw {DC 13}: 3DM's Screen:
13
-> Spirit Guardians damage: 12
Panicking due to the sudden, barbaric blows she has been dealt, the elven lady dips three fingers into her rapidly pooling blood and prints three dots on her forehead while holding her eyes shut. When she reopens them, they are as red as her fingertips. Graxx feels his surroundings darken for a brief moment, but the effect is abruptly interrupted by one of Grewalt's crossbow bolts lodging itself into the illusionists' cranium. She slumps onto the supplies loaded on the wagon. (Elf Illusionist takes 8 radiant damage and is DEFEATED.)
(Ogre is up next.)
DM's Screen:
0
-> Spirit Guardians damage: 10
Before the ogre can do anything, Burga bashes him with her shield. (Chained Ogre takes 10 radiant damage.)
Not in the least discouraged by the attack, the ogre advances toward Utar {BU-20, BV-21} and tries to smash the weighted end of one of its chains on the cleric's unprotected head.
-> Chain Smash vs. Utar: Attack: 10
Damage: 12Utar ducks just in time and avoids being hit.
(Wagon Leader goes next.)
Being attacked from three different angles, the leader of the cultist group finally gets a chance to go on the offensive. She begins whirling fairly quickly, aiming all her attacks at the balancing monk:
-> Rapier vs. Neya: Attack: 19 Damage: 6
-> Dagger vs. Neya: Attack: 7
Damage: 6-> Rapier vs. Neya: Attack: 23 Damage: 11
Neya keeps her eyes on the woman's secondary blade, avoiding it nimbly. However, her primary blade pokes the monk twice. (Neya takes 17 piercing damage.)
-> Neya's acrobatics check to see if she maintains her balance {DC 14}: 21
Neya is able to avoid falling, but by the time she refocuses her attention on the enemy, the leader has already jumped out of the wagon {CB-18}.
EDIT: Neya's concentration checks {DC 10}: 20 5 - Pass Without Trace is dropped
(Raven-haired Girl goes next.)
DM's Screen:
20
-> Spirit Guardians damage: 17
Ilim levitates a spectral rock and launches it at the smallest of the cultists. She dodges at the last minute, such that the rock only scrapes her. (Raven-haired Girl takes 9 radiant damage.)
She then jumps onto the edge of the wagon just as nimbly as Neya and throws a few deft punches at her:
-> Unarmed Strike vs. Neya: Attack: 24
Damage: 4-> Unarmed Strike vs. Neya: Attack: 24
Damage: 5-> Unarmed Strike vs. Neya: Attack: 11 Damage: 6
-> Neya's CON saving throw {DC 13}: 16
Only the third attempted strike hits Neya, but it is quite the accurate one. Neya immediately begins to see stars, becoming unable to keep her balance, and falling prone by the side of the wagon {BY-20}. (Neya takes 5 bludgeoning damage.)
(Zombie Horse is next up.)
The zombie horse simply thrashes about in reaction to being hit by Villonah. Being attached to the wagon prevents it from doing much else, especially with its companion now being truly dead.
-> Slam vs. Villonah: Attack: 5
Damage: 4Villonah takes a step back, easily avoiding the horse.
(Scarred Half-orc goes next.)
Until now, the half-orc cultist has been mostly frozen in place by the surprise ambush. Watching all of the fight develop in front of him, he lets a tusky grin escape as he raises his scimitar. Once he brings it down, he screams at no one in particular: "A warning would have been nice, Chaab!" A tattoo of a skull on a red crescent moon is also noticeable on the back of his striking hand.
-> Scimitar vs. Raven-haired Girl: Attack: 21 Damage: 8
-> Scimitar vs. Raven-haired Girl: Attack: 16 Damage: 15
-> Raven-haired Girl's acrobatics check to see if she maintains her balance {DC 14}: 24
The surprised girl only realizes who slashed her back after the fact. She maintains her balance but confirms the suspicions she held about the scarred half-orc for some time now. Before she can retaliate, the Zhentarim spy retreats a bit {BX-17}. (Raven-haired Girl takes 23 slashing damage.)
(@MB: Utar can make a religion check {DC 10}.)
(Utar is up next.)
Religion - 9
Wanting to hold the ogre in place rather than let it focus is attacks on the other members of CRAP, Utar swings Lightbringer against it. Using the height disparity between the two to his advantage of he can, Utar targets the ogre's knees.
Attack 1: 14 Damage: 10
Attack 2 from War Priest: 15 Damage: 6
Utar moves through the bush to intercept the ogre (BU-22). He swings his magical mace twice, mangling the creature's left knee. (Chained Ogre takes 16 magical bludgeoning damage.)
@Utar: You recognize the skull on a red crescent moon tattoo to represent the influence of Shargaas, an orcish deity. However, the details of its worship and domain are not coming to you at this exact moment.
Villonah screams: "Should I kill the other horse? How are we moving the wagon afterwards?"
END OF INITIATIVE ROUND 1
(Neya, Doozey, and Graxx go next.)
The wind knocked out of her, Neya only manages to croak out, "Leave... Horse... Focus... Cultists..."
Extended Signature
Graxx moves to BV,23.
”On your left, Utar!”, roars Graxx.
Graxx jabs his pike at the midsection at the ogre! He does this recklessly and with great weapon mastery.
Attack: 14 Damage: 24
Attack: 21 Damage: 29
Divine Radiant to first hit: 6
Add 7 damage from vicious pike for that Crit! Also if first attack does hit here is second dice for divine radiant crit. 6!
"Complain later. Get after the runner, Mr. V! Villie, one problem at a time. Get the driver. Knock her out, if you can, but let her not escape. Graxx! Support Neya, if ya can. She's looking woozy up there!" He calls out in quick succession, and could only hope after the others would follows his strongly worded "suggestions". In the meantime, Doozey break forward, hoping as much as to distract the zombie horse with his running out past its reach to spare Villie more pain.
The moment he had what he hoped to be a cleaner shot on the coach driver, the stoutling takes his chance. One bullet after the next are slung for the neck and leg in hopes of slowing her down at the very least. Though unless she falls, two sharp whistles followed by a long one goes out, sending Taters scrambling off the carriage to go try cutting off the coach driver's escape, if for but a moment.
Movement(Doozey): To CA-20, accepting OA from Zombiehorse.
Action: Sling Barrage at Bronze Woman(Driver).
Shot #1 - Attack: 13 Damage: 10 of non-magical bludgeoning.
Shot #2 - Attack: 25 Damage: Unable to parse dice roll. of non-magical bludgeoning.
Action(Taters): Take Defensive Maneuvers.
Movement(Taters): To CB-17.
When you realize you're doing too much: Signature.