This post has potentially manipulated dice roll results.
Great Weapon Master Bonus Action due to Crit
Great Weapon MasterPHB, pg. 167
On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 HP with one, you can make one melee weapon attack as a bonus action. Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll to add +10 to the attack's damage.
This post has potentially manipulated dice roll results.
(OOC: Posting Villonah's turn.)
Noticing Neya's faltering speech and Doozey's general suggestions (but not the exact ones), Villonah decides to abandon the horse (opening herself to another opportunity attack) and move closer to Neya to offer her some protection {BX-20}. She then attacks Neya's assailant.
-> Flaming Shortsword vs Raven-haired Girl: Attack: 22 Damage: 14 (This attack was not supposed to have advantage. First roll remains.)
-> Flaming Shortsword vs Raven-haired Girl: Attack: 13 Damage: 13 (This attack was not supposed to have advantage. First roll remains.)
The ranger avoids the horse's defensive moves, advances a bit further, and slings two bullets at the wagon leader. The woman is prepared this time, suavely dodging both projectiles with relative ease.
Responding to whistles, Taters then tries to block the woman's escape route, though the unarmed girl sees an opportunity to kick the bunny.
This post has potentially manipulated dice roll results.
Villonah takes advantage of Doozey's distraction to evade the zombie horse safely. Once next to Neya, the gnome fighter swings her flaming sword at the raven-haired girl, piercing and burning her from behind her shield with well-practiced stabs. The girl looks to be in bad shape. (Raven-haired Girl takes 36 magical piercing and fire damage.)
-> Raven-haired Girl's acrobatics check to see if she maintains her balance {DC 14}: 16
A fully enraged Graxx turns toward his next target, warning Utar about his approach. His first pike thrust finds a gap between all the chains, and the second surely pierces some vital organ within the lumbering ogre's gut. The creature spits a vile amount of blood and falls on his haunches, somehow managing to keep himself seated despite being clearly dead. Graxx stabs it one more time, just to be sure. (Chained Ogre takes 91 magical piercing and radiant damage and is DEFEATED.)
Doozey lets his armor do its job, though one of the attacks nicks his unprotected upper arm. It is surprisingly enough for the stoutling to lose his spell concentration. (Doozey takes 12 piercing damage.)
The hurt and unarmored girl hops off the wagon {BY-21} and screams at the scarred half-orc: "Damn your traitorous ambush, Yalek!" She chooses to release her fury not on the half-orc, but on a vulnerable Neya instead.
-> Neya's CON saving throw {DC 13}: 14 - wrong modifier but she still saves.
A defenseless Neya can do little but thrown one arm up. Her reflexes are surprisingly still good enough that the arm manages to block one of the attacks, but the other two land on her face and neck. Neya is now awash with her and the other girl's blood. (Neya takes 15 bludgeoning damage but is no longer stunned or incapacitated. For now, she remains prone.)
Ilim "materializes" an ethereal sharp rock three feet above the girl's head and lets gravity do the rest. It is not as strong a hit as he was expecting. (Raven-haired Girl take 5 radiant damage.)
The remaining undead horse starts to calm down a little now that there is no one immediately next to it.
Without wanting to get too close, the scarred half-orc pulls out two darts with his free hand and unceremoniously chucks them at the girl that just revealed his name. You all notice the red crescent moon part of his hand tattoo get even brighter as one of the darts strikes.
-> Dart vs. Raven-haired Girl: Attack: 8Damage: 10
-> Dart vs. Raven-haired Girl: Attack: 21 Damage: 11
Fortunately for the unarmed girl, the one accurate dart only hits the back of her leg. It still hurts, but it is not a fatal wound. (Raven-haired Girl takes 11 piercing damage.)
(Utar is up next. Taters can perform an opportunity attack against the Wagon Leader.)
Taters seizes the opportunity to use the ancient secret technique that his former master taught him. Though he lacked the fingers to perform it the same perfectly, the Almiraj had one good horn and the just the right can-do attitude to make the leap head first for a retreating butt!
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
As the ogre slumps to the ground, Utar can't help but feel like he should say something clever. The barbarian had only been present a few moment but those had been decisive.
Hoping to be as decisive as Graxx had been, he clutches his amulet and points Lightbringer towards the wagon leader. Clutching his amulet in his other hand he casts guiding bolt.
Attack: 24 Damage: 8
After his spell is cast, Utar steps over the body of the ogre and moves to cut off the wagon leader from the rest of the forest, moving to CA, 17.
Utar tries to support Doozey next and bring down the wagon leader, but his guiding bolt travels deep into the forest instead.
As he moves, his spirit guardians take shots at nearby enemies. Burga swipes the raven-haired girl's legs with her flail, forcing her to land on her head. Grewalt corrects for Utar's inaccurate spell by hitting the leader with one of his crossbow bolts. (Raven-haired Girl takes 14 radiant damage and is DEFEATED; Wagon Leader takes 14 radiant damage.)
A moment's cockiness in hearing the Ogre fall spells Doozey's doom, if but for a brief moment. Between nimble steps and the drawing of his own rapier in time to turn aside a strike, the worst is yet avoided, and a far more focused stoutling now stared up at the coach driver. "If this is how you wish to have it. So be it!" He mutters a curt note in sylvan while drawing a free hand's finger across the fresh wound.
As the fingers pull away a brief spark of electricity seems to jump from wound to tip, earning a wince, but failing to break his nerve in drawing the blood across the blade. Just before she might think to take advantage again in any lapse of attention or form, Doozey is on the move, feinting left, right, then seeming a third time before aiming for a thigh with a by then weapon crackling with red electricity.
While Stoutling sought to incapacitate with painful wounds, Taters creeps up behind the wagon driver to keep her pinned between beast and master, but stay on the defensive in the approach.
Bonus Action(Doozey): Activate Crimson Rite, taking 2 damage in the process.
Action: Rapier Combination on Wagon Driver. (Non-Lethal)Strike #1 - Attack: 26 Damage: 12 of non-magical piercing and lightning damage. (Non-Lethal)fStrike #2 - Attack: 13 Damage: 9 of non-magical piercing and lightning damage.
Neya gets up, feeling ALL of the punishment from the fists, blades and fall. She then closes the distance (to CA-19) and launches a volley of incapacitive blows.
Neya stands up despite all her aches. She approaches the only humanoid enemy left and delivers four accurate blows to her temple and forehead. The wagon leader drops to the floor, throwing her blades aside and saying: "I yield!" She seems exhausted and beaten, though she is still conscious. (Wagon Leader takes 35 bludgeoning damage and is effectively DEFEATED.)
A second after she surrenders, Doozey, Taters, and Graxx all surround the short haired woman. She remains prone on the ground, but raises her hand as to reinforce her surrender.
Villonah keeps her distance, as does the half-orc they called Yalek. The one zombie horse remains, but it is now quiet again, just standing there and still attached to the wagon.
YOU ARE NOW OUT OF INITIATIVE. YOU MAY DO AS YOU WILL.
(OOC: Just to be clear, Doozey's attacks never happened as the fight is effectively over by the end of Neya's turn.)
(@Lerus: With his turn effectively negated, healed back up that rite damage, as there would be no reason for him to activate it with the fight effectively over.)
"Glad to see you're seeing reasoning now. My suggestion is that you continue to do so, as the next wrong movement will likely lead to you being eaten by Taters there-..."He gestures over to the Almiraj who cutely snaps the gnashers on cue. "Slowly. And trust me. There is few more embarrassing ways to die than by a creature like Taters. Certainly something that you'd be able to live down in the hereafter, if such things matter to you."
With that, Doozey gives a nod to Neya and Graxx, trusting them to handle the interrogation and keeping an eye on the coach driver while he approached Villonah. Whatever weapons he yet still had on hand are put away in favor for using some salve along the way to at least touch up his wounds. "Looks as if that one horse did a bit of number on you. If you don't mind, I'd like to see if I can remedy that?" He asked, and depending on the answer would either try to see to the treatment as professionally as possible, or accept the refusal with a hesitant nod. In either case, the stoutling eventually makes for Yalek with a business look on his face.
"The name's Doozey. Doozey Redfoot. And as you can see, certain timetables are being advanced fairly quickly, unfortunately, as a certain agreement has been reached with-..."He glances back, before saying loud enough just for Yalek's (and whoever else happened to be close) ears, "-in terms of dealing with the cult, and the local dragon problem. With that in mind, we'll need to know all of you've learned, and if that one-..."He thumbs the drivers direction. "Can be of use."
-> Healer's Healing for Doozey: 14 HP regained. -> Healer's Healing for Villonah(if accepted): 15 HP restored.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
Graxx places the pike on his back as his rage subsides.
Graxx then draws his silvered handaxe and his manacles. He steps about 5 feet away from the wagon leader.
"Listen closely cultist... If you lie to me or try anything I will put this axe into your skull and not think twice about it..."
Graxx will approach go behind the cultist and place the manacles on the wagon leaders wrists.
Graxx will do a quick patdown of the wagon leader for any other weapons.
Investigation: 2
Graxx squats down in front of the now manacled cultist.
"I'll be honest with you cultist.... Right now I'm thinking we'd be better off with you dead. The reason is because of our friend over here who was previously your friend."
Graxx points at the half-orc.
"The way I see it, anything you know... Our friend knows... Where ya'll are headed... When they expect you... And how many to expect... So tell me cultist. Do you have any information that can save your life and instead just make you a prisoner?"
This post has potentially manipulated dice roll results.
To relieve herself of much of her pain, Neya quaffs one of her Greater Potions of Healing.
G. Potion of Healing: 15
Then, acting as a verbal backup for Graxx, she begins, "Hmm... Perhaps we won't need her at all. The informant we just made may have more to say. In that case, her knowledge on the matter may as well be worthless."
Great Weapon Master Bonus Action due to Crit
On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 HP with one, you can make one melee weapon attack as a bonus action. Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll to add +10 to the attack's damage.
Third Attack
Attack: 9 Damage: 20
(OOC: Posting Villonah's turn.)
Noticing Neya's faltering speech and Doozey's general suggestions (but not the exact ones), Villonah decides to abandon the horse (opening herself to another opportunity attack) and move closer to Neya to offer her some protection {BX-20}. She then attacks Neya's assailant.
-> Flaming Shortsword vs Raven-haired Girl: Attack: 22 Damage: 14 (This attack was not supposed to have advantage. First roll remains.)
-> Flaming Shortsword vs Raven-haired Girl: Attack: 13 Damage: 13 (This attack was not supposed to have advantage. First roll remains.)
Neya will need a few more seconds to recover.
Meanwhile, Doozey rushes past the remaining horse, who is still thrashing about.
-> Slam vs. Doozey: Attack: 10
Damage: 5The ranger avoids the horse's defensive moves, advances a bit further, and slings two bullets at the wagon leader. The woman is prepared this time, suavely dodging both projectiles with relative ease.
Responding to whistles, Taters then tries to block the woman's escape route, though the unarmed girl sees an opportunity to kick the bunny.
-> Unarmed Strike vs. Taters: Attack: 19
Damage: 6Taters is too nimble, and the kick misses its mark.
Villonah takes advantage of Doozey's distraction to evade the zombie horse safely. Once next to Neya, the gnome fighter swings her flaming sword at the raven-haired girl, piercing and burning her from behind her shield with well-practiced stabs. The girl looks to be in bad shape. (Raven-haired Girl takes 36 magical piercing and fire damage.)
-> Raven-haired Girl's acrobatics check to see if she maintains her balance {DC 14}: 16
A fully enraged Graxx turns toward his next target, warning Utar about his approach. His first pike thrust finds a gap between all the chains, and the second surely pierces some vital organ within the lumbering ogre's gut. The creature spits a vile amount of blood and falls on his haunches, somehow managing to keep himself seated despite being clearly dead. Graxx stabs it one more time, just to be sure. (Chained Ogre takes 91 magical piercing and radiant damage and is DEFEATED.)
(Wagon Leader goes next.)
A bit surprised by the brave bunny's arrival, the wagon leader turns {CB-19} and tries to fight her way out of this:
-> Rapier vs. Doozey: Attack: 25 Damage: 12
-> Dagger vs. Doozey: Attack: 15
Damage: 6-> Rapier vs. Doozey: Attack: 7
Damage: 7-> Doozey's concentration check {DC 10}: 9 - Hunter's Mark drops.
Doozey lets his armor do its job, though one of the attacks nicks his unprotected upper arm. It is surprisingly enough for the stoutling to lose his spell concentration. (Doozey takes 12 piercing damage.)
(Raven-haired Girl goes next.)
The hurt and unarmored girl hops off the wagon {BY-21} and screams at the scarred half-orc: "Damn your traitorous ambush, Yalek!" She chooses to release her fury not on the half-orc, but on a vulnerable Neya instead.
-> Unarmed Strike vs. Neya: Attack: 21 Damage: 5
-> Neya's CON saving throw {DC 13}: 21
-> Unarmed Strike vs. Neya: Attack: 15
Damage: 5-> Neya's CON saving throw {DC 13}: 12-> Unarmed Strike vs. Neya: Attack: 18 Damage: 10
-> Neya's CON saving throw {DC 13}: 14 - wrong modifier but she still saves.
A defenseless Neya can do little but thrown one arm up. Her reflexes are surprisingly still good enough that the arm manages to block one of the attacks, but the other two land on her face and neck. Neya is now awash with her and the other girl's blood. (Neya takes 15 bludgeoning damage but is no longer stunned or incapacitated. For now, she remains prone.)
DM's Screen:
21
Edit: -> Spirit Guardians damage: 10
Ilim "materializes" an ethereal sharp rock three feet above the girl's head and lets gravity do the rest. It is not as strong a hit as he was expecting. (Raven-haired Girl take 5 radiant damage.)
(Zombie Horse and Scarred Half-orc go next.)
The remaining undead horse starts to calm down a little now that there is no one immediately next to it.
Without wanting to get too close, the scarred half-orc pulls out two darts with his free hand and unceremoniously chucks them at the girl that just revealed his name. You all notice the red crescent moon part of his hand tattoo get even brighter as one of the darts strikes.
-> Dart vs. Raven-haired Girl: Attack: 8
Damage: 10-> Dart vs. Raven-haired Girl: Attack: 21 Damage: 11
Fortunately for the unarmed girl, the one accurate dart only hits the back of her leg. It still hurts, but it is not a fatal wound. (Raven-haired Girl takes 11 piercing damage.)
(Utar is up next. Taters can perform an opportunity attack against the Wagon Leader.)
Reaction(Taters): AO on Wagon Leader.
(Nonlethal)1,000 years of Death! - Attack: 14 Damage: 7 non-magical piercing.
Taters seizes the opportunity to use the ancient secret technique that his former master taught him. Though he lacked the fingers to perform it the same perfectly, the Almiraj had one good horn and the just the right can-do attitude to make the leap head first for a retreating butt!
When you realize you're doing too much: Signature.
RESOLVING REACTION
Rivaling Graxx for most accurate party member, Taters jabs the enemy leader in the tush. (Wagon Leader takes 9 piercing damage.)
(Utar's turn is still up.)
As the ogre slumps to the ground, Utar can't help but feel like he should say something clever. The barbarian had only been present a few moment but those had been decisive.
Hoping to be as decisive as Graxx had been, he clutches his amulet and points Lightbringer towards the wagon leader. Clutching his amulet in his other hand he casts guiding bolt.
Attack: 24 Damage: 8
After his spell is cast, Utar steps over the body of the ogre and moves to cut off the wagon leader from the rest of the forest, moving to CA, 17.
DM's Screen:
8 6
-> Spirit Guardians damage: 9
Utar tries to support Doozey next and bring down the wagon leader, but his guiding bolt travels deep into the forest instead.
As he moves, his spirit guardians take shots at nearby enemies. Burga swipes the raven-haired girl's legs with her flail, forcing her to land on her head. Grewalt corrects for Utar's inaccurate spell by hitting the leader with one of his crossbow bolts. (Raven-haired Girl takes 14 radiant damage and is DEFEATED; Wagon Leader takes 14 radiant damage.)
END OF INITIATIVE ROUND 2
(Neya, Doozey, and Graxx go next.)
Graxx looks at the dead ogre with satisfaction.
”I’m coming Neya!” Shouts Graxx
Graxx climbs over the dead ogre and will dash to CA,18.
A moment's cockiness in hearing the Ogre fall spells Doozey's doom, if but for a brief moment. Between nimble steps and the drawing of his own rapier in time to turn aside a strike, the worst is yet avoided, and a far more focused stoutling now stared up at the coach driver. "If this is how you wish to have it. So be it!" He mutters a curt note in sylvan while drawing a free hand's finger across the fresh wound.
As the fingers pull away a brief spark of electricity seems to jump from wound to tip, earning a wince, but failing to break his nerve in drawing the blood across the blade. Just before she might think to take advantage again in any lapse of attention or form, Doozey is on the move, feinting left, right, then seeming a third time before aiming for a thigh with a by then weapon crackling with red electricity.
While Stoutling sought to incapacitate with painful wounds, Taters creeps up behind the wagon driver to keep her pinned between beast and master, but stay on the defensive in the approach.
Bonus Action(Doozey): Activate Crimson Rite, taking 2 damage in the process.
Action: Rapier Combination on Wagon Driver.
(Non-Lethal)Strike #1 - Attack: 26 Damage: 12 of non-magical piercing and lightning damage.
(Non-Lethal)fStrike #2 - Attack: 13 Damage: 9 of non-magical piercing and lightning damage.
Action(Taters): Take Defensive Maneuvers.
Movement(Taters): To CB-17.
When you realize you're doing too much: Signature.
Neya gets up, feeling ALL of the punishment from the fists, blades and fall. She then closes the distance (to CA-19) and launches a volley of incapacitive blows.
Unarmed Attack: 17 Damage: 11
Extra Unarmed Attack: 27 Damage: 6
(Bonus action: Flurry of blows: 1 ki point)
FoB Unarmed Attack #1: 28 Damage: 12
FoB Unarmed Attack #2: 21 Damage: 6
Extended Signature
Neya stands up despite all her aches. She approaches the only humanoid enemy left and delivers four accurate blows to her temple and forehead. The wagon leader drops to the floor, throwing her blades aside and saying: "I yield!" She seems exhausted and beaten, though she is still conscious. (Wagon Leader takes 35 bludgeoning damage and is effectively DEFEATED.)
A second after she surrenders, Doozey, Taters, and Graxx all surround the short haired woman. She remains prone on the ground, but raises her hand as to reinforce her surrender.
Villonah keeps her distance, as does the half-orc they called Yalek. The one zombie horse remains, but it is now quiet again, just standing there and still attached to the wagon.
YOU ARE NOW OUT OF INITIATIVE. YOU MAY DO AS YOU WILL.
(OOC: Just to be clear, Doozey's attacks never happened as the fight is effectively over by the end of Neya's turn.)
(@Lerus: With his turn effectively negated, healed back up that rite damage, as there would be no reason for him to activate it with the fight effectively over.)
"Glad to see you're seeing reasoning now. My suggestion is that you continue to do so, as the next wrong movement will likely lead to you being eaten by Taters there-..." He gestures over to the Almiraj who cutely snaps the gnashers on cue. "Slowly. And trust me. There is few more embarrassing ways to die than by a creature like Taters. Certainly something that you'd be able to live down in the hereafter, if such things matter to you."
With that, Doozey gives a nod to Neya and Graxx, trusting them to handle the interrogation and keeping an eye on the coach driver while he approached Villonah. Whatever weapons he yet still had on hand are put away in favor for using some salve along the way to at least touch up his wounds. "Looks as if that one horse did a bit of number on you. If you don't mind, I'd like to see if I can remedy that?" He asked, and depending on the answer would either try to see to the treatment as professionally as possible, or accept the refusal with a hesitant nod. In either case, the stoutling eventually makes for Yalek with a business look on his face.
"The name's Doozey. Doozey Redfoot. And as you can see, certain timetables are being advanced fairly quickly, unfortunately, as a certain agreement has been reached with-..." He glances back, before saying loud enough just for Yalek's (and whoever else happened to be close) ears, "-in terms of dealing with the cult, and the local dragon problem. With that in mind, we'll need to know all of you've learned, and if that one-..." He thumbs the drivers direction. "Can be of use."
-> Healer's Healing for Doozey: 14 HP regained.
-> Healer's Healing for Villonah(if accepted): 15 HP restored.
When you realize you're doing too much: Signature.
Graxx places the pike on his back as his rage subsides.
Graxx then draws his silvered handaxe and his manacles. He steps about 5 feet away from the wagon leader.
"Listen closely cultist... If you lie to me or try anything I will put this axe into your skull and not think twice about it..."
Graxx will approach go behind the cultist and place the manacles on the wagon leaders wrists.
Graxx will do a quick patdown of the wagon leader for any other weapons.
Investigation: 2
Graxx squats down in front of the now manacled cultist.
"I'll be honest with you cultist.... Right now I'm thinking we'd be better off with you dead. The reason is because of our friend over here who was previously your friend."
Graxx points at the half-orc.
"The way I see it, anything you know... Our friend knows... Where ya'll are headed... When they expect you... And how many to expect... So tell me cultist. Do you have any information that can save your life and instead just make you a prisoner?"
Intimidation: 6
To relieve herself of much of her pain, Neya quaffs one of her Greater Potions of Healing.
G. Potion of Healing: 15
Then, acting as a verbal backup for Graxx, she begins, "Hmm... Perhaps we won't need her at all. The informant we just made may have more to say. In that case, her knowledge on the matter may as well be worthless."
Extended Signature
Deception: 8