Yes reminder on how we run combat to help the flow of the game with this being PbP. Players take their turns, then I will wake any NPC turns, then the monster's turns. Then repeats, however there is a ~24 hours to each round, I normally take more than 24 hours if I'm waiting on a turn. I also don't hold the 24 hours over the weekend.
This post has potentially manipulated dice roll results.
Talinian cursed under his breath as the skeletons attacked. Standing up, he tried to judge if the skeletons were withing 5 feet of each other then lobbed a ball of acid at them.
Acid Splash, 7, DEX save DC 15 to avoid. If they are within 5 feet of each other, he attacks both. If not, he attacks the one attacking Mia.
Mia was curious about what the skeleton's were looking for. Although a silent warrior, she was not quiet enough to move about without drawing attention to the group. With one of the undead closed in on her, she'd draw her warhammer and bring it down on them.
Once Bones takes his turn I will take Xamyra's then the Remodeling Skeletons turns. There is one with in Melee of Bones, and two that are about 30 feet away.
This post has potentially manipulated dice roll results.
With bones attack the skeleton's bones start to crack and splinter as it loses it's form and falls apart.
Xamyra looks at the two Skeletons the are about 30 feet away, and with a baked first pointed at them she snaps and points. Her hair flys back as she says a few arcane words and a huge fire ball flys from her finger tip.
This post has potentially manipulated dice roll results.
"I agree, Bones. However, that opens up other tactical possibilities. There is no longer any need to conceal Baltor. Let us see what he can see. I will link with him. Squeeze my shoulder if you need me to come back." With a thought, the tiefling wizard sends his tiny owl familiar into the sky on a scouting mission. The owl goes high and stays as high as he can, considering the dome, while he searches for their quarry. Talinian sees through his eyes.
ooc: if the height of the dome is too high for good seeing, he will fly low enough to get a good look.
Talinian a few things you see, first off there is an odd looking thing in the middleish of the field, Baltor flys down to it, and there is a sword sticking in the ground, unlike other weapons this one looks like it was just finished by the blacksmith. He flys back up and then to the other camp it is similarly set up. There are a total of 4 groups of Skeletons. Two are on guard at the edge of the camp, a left and right group. 5 and 9. The third is roaming the camp and is 3. The last set are standing guard at a large tent, there are Unable to parse dice roll.
Yes reminder on how we run combat to help the flow of the game with this being PbP. Players take their turns, then I will wake any NPC turns, then the monster's turns. Then repeats, however there is a ~24 hours to each round, I normally take more than 24 hours if I'm waiting on a turn. I also don't hold the 24 hours over the weekend.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Talinian cursed under his breath as the skeletons attacked. Standing up, he tried to judge if the skeletons were withing 5 feet of each other then lobbed a ball of acid at them.
Acid Splash, 7, DEX save DC 15 to avoid. If they are within 5 feet of each other, he attacks both. If not, he attacks the one attacking Mia.
Tandor the White, Human Life Cleric
5
19
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
The one attacking Mia takes the damage.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
OOC: woo hoo… 3 whole points lol
Tandor the White, Human Life Cleric
Mia was curious about what the skeleton's were looking for. Although a silent warrior, she was not quiet enough to move about without drawing attention to the group. With one of the undead closed in on her, she'd draw her warhammer and bring it down on them.
Attack: 24 Damage: 12
just an unstable unicorn.
That skeleton falls from Mia's attack.
Once Bones takes his turn I will take Xamyra's then the Remodeling Skeletons turns. There is one with in Melee of Bones, and two that are about 30 feet away.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Bones reaches out a hand to grasp the skeletal arm and cast Inflict Wounds (Attack: 17 Damage: 16).
With bones attack the skeleton's bones start to crack and splinter as it loses it's form and falls apart.
Xamyra looks at the two Skeletons the are about 30 feet away, and with a baked first pointed at them she snaps and points. Her hair flys back as she says a few arcane words and a huge fire ball flys from her finger tip.
21
18
35
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
The skeletons jump out of the center blast but still burn to dust.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
12
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
ooc: Any skeletons left?
Tandor the White, Human Life Cleric
None that you can see.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
"Well, the element of surprise is likely gone," Bones brushes some dust and ash off his shoulders from fireball and tussle. "Shall we keep moving?"
Are you going to try and cross the field? Are you walking or sneaking? Are you going up the middle left or right?
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
"I agree, Bones. However, that opens up other tactical possibilities. There is no longer any need to conceal Baltor. Let us see what he can see. I will link with him. Squeeze my shoulder if you need me to come back." With a thought, the tiefling wizard sends his tiny owl familiar into the sky on a scouting mission. The owl goes high and stays as high as he can, considering the dome, while he searches for their quarry. Talinian sees through his eyes.
ooc: if the height of the dome is too high for good seeing, he will fly low enough to get a good look.
Talinian Perception: 15 + 2
Baltor Perception: 16
Tandor the White, Human Life Cleric
Talinian a few things you see, first off there is an odd looking thing in the middleish of the field, Baltor flys down to it, and there is a sword sticking in the ground, unlike other weapons this one looks like it was just finished by the blacksmith. He flys back up and then to the other camp it is similarly set up. There are a total of 4 groups of Skeletons. Two are on guard at the edge of the camp, a left and right group. 5 and 9. The third is roaming the camp and is 3. The last set are standing guard at a large tent, there are Unable to parse dice roll.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Skeletons by the tent
10
+. 7
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Total 17 by the tent
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
What do you all do?
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star