Ser Knewt approaches Jorah and Duncan as the human attempts to engage the diminutive Kobold in conversation. He feels most comfortable with the other monstrous member and the accepting human warrior so far amongst the group. Ser Knewt states, "I must go to the temple to collect my gear, before we are off on our adventure. I shall meet you lot at the tavern." As he waves farewell and heads towards the Spires of the Morning.
lol Davik is NOT strong! For fun do you want to roll to hit for the slap (hit only... no damage!) AC13, and I’ll narrate how Davik reacts depending on the hit score! ;-)
In response to Duncan, Jorah huffs and states bluntly, "I live in this city." His mild glare at the notion that he's 'uncivilized' seems to have offended him slightly.
Hearing the support for him going ahead of the group to go infiltrate the tavern, Jorah gives a curt nod, before scampering off. Running away, he quickly slips into the shadows, delving into his familiar routes in order to better quickly and inconspicuously travel across the city. Upon arriving at the Skewered Dragon, he attempts to slip into the premises to gather any information he can.
The Skewered Dragon looks like a ruin. Both of its front-facing windows are smashed, and a ship’s anchor is lodged in the roof. Through the windows, you can see a group of haggard patrons drinking from huge tankards.
As you move to the tavern it is easy to find a little place to hide underneath. You are used to tight places and humans in general never look there. Besides the patrons ofr the most part seem to have decide to drink themselves into oblivion. For now there are really no interesting conversations.
For those on the way to the Skewered Dragon:
You have entered the Dock Ward on your way to the tavern. As you turn a corner, you find yourselves on a street that has been cordoned off by the City Watch. Lying on the cobblestones are a half-dozen corpses, seemingly the victims of some terrible skirmish. Watch officers have disarmed and arrested three blood-drenched humans and are in the midst of questioning witnesses. One of the officers sees you. “Get on,” she says. “Nothing to see here.
Roll insight DC 16
This gang war is about two very powerful groups in Waterdeep: Xanathar Guild and the Zhentarim
"Let us keep moving." Rubin says to the others, nodding the way forward. "We do not wish to get mixed up in this." He glances to the thugs being arrested, wondering which side they worked for. He looks them over to see if they have any telling symbols on them.
Perception: 9
Regardless, he adjusts his hand crossbow and continues moving forward, hoping his companions have the sense to do the same.
15 - dis on the 'attack' as he's not really trying to hit, more just a friendly slap :P
Looking to the murders, and murderers, he turns to his local companions, and, not at all thinking of lowering his voice asks "Is this kinda thing normal? I thought Evan was bullshitting me when he mentioned the 'criminal network.'" ((no roll, he wouldn't know anyway))
thanks! lol I was more trying to see if I’d see it coming a mile off and have a chance to slip out the way or whether you’d accidentally bludgeon me! Nice roll, a definite thwack but not too bad, as intended I guess! Good control ;-)
Thwack!!... Duncan’s friendly slap takes Davik somewhat unawares! There’s definitely some decent strength there, damn! Davik’s glad they’re on the same side, but all the same he can’t help wondering whether he could still best the man, strength, glaive and all. Maybe they’d get the chance to spar, when this whole thing dies down a bit.
“You’re on!” says Davik, to the offer of the drink, and glad of the company. He leads Duncan into the Docks Ward and points out a few places he thinks Duncan might like, including a tiny place that does food, “This place does the best roast boar: slow cooked, you can eat the meat with a spoon. And the crackling!!”.
They eventually reach the unassuming entrance to The Pits fighting venue. Davik taps out something complicated in thieves’ cant on the door and it swings open without even the small shutter window opening to check who it is. “Dthavik...” comes the deep, slow (almost unintelligible) greeting from a huge bouncer behind the door. He looks like he might have troll blood in his line somewhere but no one has ever been brave enough to ask.
“How’s it going, Ed?” Davik replies, and leads Duncan down into the huge main cavern, where a fight’s in progress in the central pit. “You’re pretty safe in here. No fighting except sanctioned matches. Soak up the atmosphere. I’m just getting changed”. He calls over to the makeshift wooden bar and the Tabaxi there, “Gillaine, this is Duncan, he’s with me. Look after him. We’re not stopping”. And with that, he dashes out the back to change.
Looking around the Pit, Duncan smiles and flexes his hands. This looks like a place where he can test his skills. Hearing the slap of flesh, and the thuds of fighters hitting the ground bring back memories of training with Gurney at the Academy. Looking to Davik he's surprised such a small elf would not only know this place, but would be a regular here. He says "I'd love to come back here and jump in the ring one of these days, and that stew sounds amazing, but let's get that drink first and you can tell me the rules for this fight club over a pint."All the while looking around to size up the different competitors in the room.
A moment later Davik comes out looking almost the same, except he’s now sporting a simple chain shirt, under a different set of leathers. And he’s holding a gleaming, but battered, shield that looks like a small targe (just barely big enough to cover his forearm). He slings it over his back for now.
In reply to Duncan, Davik chuckles “Ha, I bet you would. Well we can come back this way another time. Right, for now, we better get to The Dragon”.
(OOC: I assume we encounter the same road block as the others. Davik will glance and briefly check out the scene. Investigation: 18 )
As Duncan speaks, Davik discretely guides him away saying ”zzut! We don’t need to get mixed up in that just yet”.
As they round the corner towards the Skewered Dragon, Davik is looking for a guard or bouncer that the two of them can approach with a view toward striking up a simple conversation. He’s hoping his reputation in the Docks Ward might put them in the bouncer’s good favours and they can chat for a while and get their guard down a little.
"Seems good to me." Rubin says, glancing around and recognizing many of the landmarks around them. "I'll meet you there then." He tells his companion and continues walking towards the tavern. His clothes look to be decently made, though not expensive by any means. He has no telltale symbols or insignia of any kind hidden on or about his body. Other than the symbol of the Dwarf God of Creation, he has very little in the way of symbols.
Raiko doesn't hurry as they make their wake back to their apartment to drop off their most distinctive gear. No cloak, in full casual now, surcoat thrown over armor and shield left behind, although their clothes still scream beggared noble rather than commoner - threadbare yet richly dyed, but they didn't exactly have much time to prepare for this excursion. Unless anyone wanted to accompany them, they're on their lonesome as they make their way to the Skewered Dragon.
His fingers twitch as he passes the scene of the brawl, eager to help out, but no, he was no longer posing as a figure of authority, and this was the price he paid for going undercover. He gives a terse nod to the officers, and gives them a wide berth. He's evidently unsettled by the scene, however. It's not often that his life grazes the darker underside of Waterdeep, and this was one of the few exceptions.
Insight:5 + 3, still not enough
Accordingly, he has no clue of the affiliations of the corpses, or why they were fighting, or why they were here, and leaves blissfully oblivious to the undercurrents of the city. Before he arrives at the Skewered Dragon, however, he'd like to first acquire a bottle of alcohol from somewhere else, tips out half the bottle, finds a corner near the Dragon where he can curl up in a ball like a drunk and survey the tavern surreptitiously. Either way, he'd prefer to be the last to enter the tavern after the stragglers arrive.
As the goblin enters the Temple of the Morninglord, he is greeted by the guards with a clear nod from both. Being the only one here everyone knows him. And though the beginnings were rough he has met reliable people and brothers.
(OOC/ Play anything you want to do before returning to the Dragon. If you are.)
Duncan and Davik:
Great thing you did with the RP.
Just waiting on the others to see what you see when you arrive.
Jorah:
Are you doing anything while waiting for the others ?
Jade and Rubin
The tavern is just your regular dive. Some of the patrons don't even have the strength to lift their heads to look at the two of you coming in.
A large barman, - your pretty sure he must have the blood of ogre in him, - gives you a salute that is almost military and nods toward an empty table. He moves to you and shrugs, " What's it you want ? We got the mugs and some other things. Nothing fancy though." That last part is almost said like an insult or a threat.
He has no tattoos on him or any others marks that you can see on his visible skin.
OOC: You can create a NPC if you want to go and talk to one of the patrons. I'll roll with it.
Raiko:
Since you are waiting to be the last in are you doing anything else while waiting ?
Ser Knewt nods at the guards in turn. Calling out to them by name, he greets them. "Fair evening, Brother Wayne! Fair evening, Brother Garth! May the blessings of the Morning Lord find you well this evening and on the morrow!”
After moving past the guards he quickly traverses the inner corridor of the temple until he comes to his spartan room. He knows it is really a supply closet under the stairs leading down to the cellars; but to Ser Knewt it is paradise.
It is his space. A completely foreign concept in the culture he grew up in. In goblin culture who ever was biggest, smartest, or strongest got everything. They could pass out excess food, treasure, or weapons to their minions to garner support. And so forth, and so forth amongst the hierarchy of the tribe. A hierarchy that Newt was forever at the bottom of until he was banished, deemed to addled by the gods to consume.
But this space, this was his. It was 10 paces long, 3 paces wide, and had a slanted roof due to the stairs. It was a treasure greater than any other! Here Brother Knewt could sleep and worship in peace. He could store his meager belongings. He had a small straw cot, a stool, and a small shelf to hold his few possessions.
He reverently removed his symbol of Lathander from about his neck and set it aside. He quickly disrobed and donned his leather armor. He grabbed his javelin and daggers. He reverently donned his amulet, and completed his attire with a voluminous cloak.
So attired for adventure, he set out for the tavern to rejoin his companions.
Rubin takes a seat and, when the barkeep stops at the table, he orders an ale. He sits back, sizing up the patrons of the place as he watches Jade come inside. He listens to the conversation Jade has with the barkeep, then watches as Jade approaches the thug once more. He raises an eyebrow at the way Jade goes about asking about Volo's lost friend, but stays seated as he listens in.
Jorah doesn't really do much while he waits for the others, listening to any information he can find, while occasionally swiping any trinkets that roll his way. If more hours pass and it turns darker, then he'll lose patience and come out of his hiding place, to personally question whomever seems the most likely to know about Floon, based off any idle gossip he heard while hiding.
Ser Knewt makes all haste to the tavern to rejoin his comrades. He pulls the hood of the cloak down about his head to conceal his visage from any curious passerby's. He comes across the guards clearing the dead near the tavern. Knowing that the situation called for urgency, he circumvented the activities there in and moved on to the tavern.
He enters the tavern and makes his way to a shadowed corner to observe the main room and notes his companions positions.
This post has potentially manipulated dice roll results.
As Davik and Duncan approach the tavern, Davik will casually glance and check all the typical places along the street someone might leave a thieves' cant symbol or message (carved or stamped above windows and doorways, scratched onto cobblestones, trinkets and things hung under the eaves of buildings). And he will look, with particular interest, around the entrance of The Skewered Dragon, for any new messages, warnings, or clues, that may have been hidden there recently (Investigation: 23 ).
(OOC: If there's a bouncer, either outside or just inside, Davik (and Duncan?) will linger there, just chatting for now. Davik will lace his idle chat with a few simple thieve's cant 'identifiers' too - just to see if the bouncer picks up on any of those and gives him a secret-sign in return. If there's no bouncer, Davik and Duncan probably pause briefly outside to discuss their strategy (probably just blustering into the bar for a drink as two fighters making brash chitchat about fighting and such (I don't think that would be too much of a stretch for them!)).
Jorah moves under the tavern taking care not to make to much noise but the patrons aren't really taking notice of anything. He does see that the there is a large hole in the floor leading to the kitchen. There are refuses that have been thrown there and the stench of it would repulse most humans. The kobold knows how to make do. Suddenly the mound moves and a large rat, resembling a dog almost, looks up. Clever but surprised eyes lock on Jorah.
Jade and Rubin
The barman nods at Jade's request. It is clear that he is processing the question and wondering what he can gain from it but at the end of a long thought he shrugs. " What does he look like ? " he asks in a booming voice and several patrons take interest. Looks like nothing happens here and they want some fresh gossip.
Rubin's perceptive glance doesn't notice any belligerent moves toward Jade. Just genuine interest.
Duncan and Davik ( Still not inside because Jade and Rubin arrived a bit earlier.
The walls of the Dock Ward are filled with signs and graffitis. Most are there to hide the true intent of the thirf guilds and the gangs that rule the streets when the watch is not here. Davik sees that some signs have been recently scratched or remade to look like something else. Territories are being vied for and the struggle as not been quiet it would seem. At sevreal corners he sees the symbols counting down the dead of the gang who owns the area. The fresh mmarks are many. This to him screams gang war.
There are no bouncers at the entrance and the door stands open bringing some much needed fresh air inside. You can see Jade inside, sitting, talking to a huge man wearing a leather apron.
Sir Knewt
The goblin small feet carry him past the watch who take notice of a small hidden creature moving past them. One of them takes a step toward Knewt but his superior stops him by barking commend. The watch is on edge to be sure and they are hyper vigilant. The goblin knows he has nothing to fear having helped many of the watchmen with their wounds but the action does speak of the general mood.
At the tavern edge he sees Duncan and Davik stepping inside. Raiko is waiting outside nodding to Knewt to show his presence before slinking back into the shadows, watching the tavern.
This post has potentially manipulated dice roll results.
Jorah cocked his head at the rat, wondering how tasty it would be. Opting to get it over with, Jorah quickly pulls out and stabs at the rat, hoping to kill it, then drag the meat back to his tribe.
Attack: 21 Damage: 8
Rollback Post to RevisionRollBack
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Ser Knewt approaches Jorah and Duncan as the human attempts to engage the diminutive Kobold in conversation. He feels most comfortable with the other monstrous member and the accepting human warrior so far amongst the group. Ser Knewt states, "I must go to the temple to collect my gear, before we are off on our adventure. I shall meet you lot at the tavern." As he waves farewell and heads towards the Spires of the Morning.
@kevtr0n...
lol Davik is NOT strong! For fun do you want to roll to hit for the slap (hit only... no damage!) AC13, and I’ll narrate how Davik reacts depending on the hit score! ;-)
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
In response to Duncan, Jorah huffs and states bluntly, "I live in this city." His mild glare at the notion that he's 'uncivilized' seems to have offended him slightly.
Hearing the support for him going ahead of the group to go infiltrate the tavern, Jorah gives a curt nod, before scampering off. Running away, he quickly slips into the shadows, delving into his familiar routes in order to better quickly and inconspicuously travel across the city. Upon arriving at the Skewered Dragon, he attempts to slip into the premises to gather any information he can.
Stealth (seeing as he'd probably need it): 28
Jorah:
The Skewered Dragon looks like a ruin. Both of its front-facing windows are smashed, and a ship’s anchor is lodged in the roof. Through the windows, you can see a group of haggard patrons drinking from huge tankards.
As you move to the tavern it is easy to find a little place to hide underneath. You are used to tight places and humans in general never look there. Besides the patrons ofr the most part seem to have decide to drink themselves into oblivion. For now there are really no interesting conversations.
For those on the way to the Skewered Dragon:
You have entered the Dock Ward on your way to the tavern. As you turn a corner, you find yourselves on a street that has been cordoned off by the City Watch. Lying on the cobblestones are a half-dozen corpses, seemingly the victims of some terrible skirmish. Watch officers have disarmed and arrested three blood-drenched humans and are in the midst of questioning witnesses. One of the officers sees you. “Get on,” she says. “Nothing to see here.
Roll insight DC 16
This gang war is about two very powerful groups in Waterdeep: Xanathar Guild and the Zhentarim
Rubin glances over the scene, trying to decide if he knows any of those laying there in their own blood.
Insight: 19
"Let us keep moving." Rubin says to the others, nodding the way forward. "We do not wish to get mixed up in this." He glances to the thugs being arrested, wondering which side they worked for. He looks them over to see if they have any telling symbols on them.
Perception: 9
Regardless, he adjusts his hand crossbow and continues moving forward, hoping his companions have the sense to do the same.
"Hah! It takes all kinds then little one! You know anything good to eat around here then?" Duncan replies to Jorah as they walk.
@Grwobert -
15 - dis on the 'attack' as he's not really trying to hit, more just a friendly slap :P
Looking to the murders, and murderers, he turns to his local companions, and, not at all thinking of lowering his voice asks "Is this kinda thing normal? I thought Evan was bullshitting me when he mentioned the 'criminal network.'" ((no roll, he wouldn't know anyway))
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
@kevtr0n...
thanks! lol I was more trying to see if I’d see it coming a mile off and have a chance to slip out the way or whether you’d accidentally bludgeon me! Nice roll, a definite thwack but not too bad, as intended I guess! Good control ;-)
Thwack!!... Duncan’s friendly slap takes Davik somewhat unawares! There’s definitely some decent strength there, damn! Davik’s glad they’re on the same side, but all the same he can’t help wondering whether he could still best the man, strength, glaive and all. Maybe they’d get the chance to spar, when this whole thing dies down a bit.
“You’re on!” says Davik, to the offer of the drink, and glad of the company. He leads Duncan into the Docks Ward and points out a few places he thinks Duncan might like, including a tiny place that does food, “This place does the best roast boar: slow cooked, you can eat the meat with a spoon. And the crackling!!”.
They eventually reach the unassuming entrance to The Pits fighting venue. Davik taps out something complicated in thieves’ cant on the door and it swings open without even the small shutter window opening to check who it is. “Dthavik...” comes the deep, slow (almost unintelligible) greeting from a huge bouncer behind the door. He looks like he might have troll blood in his line somewhere but no one has ever been brave enough to ask.
“How’s it going, Ed?” Davik replies, and leads Duncan down into the huge main cavern, where a fight’s in progress in the central pit. “You’re pretty safe in here. No fighting except sanctioned matches. Soak up the atmosphere. I’m just getting changed”. He calls over to the makeshift wooden bar and the Tabaxi there, “Gillaine, this is Duncan, he’s with me. Look after him. We’re not stopping”. And with that, he dashes out the back to change.
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
Looking around the Pit, Duncan smiles and flexes his hands. This looks like a place where he can test his skills. Hearing the slap of flesh, and the thuds of fighters hitting the ground bring back memories of training with Gurney at the Academy. Looking to Davik he's surprised such a small elf would not only know this place, but would be a regular here. He says "I'd love to come back here and jump in the ring one of these days, and that stew sounds amazing, but let's get that drink first and you can tell me the rules for this fight club over a pint." All the while looking around to size up the different competitors in the room.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
A moment later Davik comes out looking almost the same, except he’s now sporting a simple chain shirt, under a different set of leathers. And he’s holding a gleaming, but battered, shield that looks like a small targe (just barely big enough to cover his forearm). He slings it over his back for now.
In reply to Duncan, Davik chuckles “Ha, I bet you would. Well we can come back this way another time. Right, for now, we better get to The Dragon”.
(OOC: I assume we encounter the same road block as the others. Davik will glance and briefly check out the scene. Investigation: 18 )
As Duncan speaks, Davik discretely guides him away saying ”zzut! We don’t need to get mixed up in that just yet”.
As they round the corner towards the Skewered Dragon, Davik is looking for a guard or bouncer that the two of them can approach with a view toward striking up a simple conversation. He’s hoping his reputation in the Docks Ward might put them in the bouncer’s good favours and they can chat for a while and get their guard down a little.
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
"Seems good to me." Rubin says, glancing around and recognizing many of the landmarks around them. "I'll meet you there then." He tells his companion and continues walking towards the tavern. His clothes look to be decently made, though not expensive by any means. He has no telltale symbols or insignia of any kind hidden on or about his body. Other than the symbol of the Dwarf God of Creation, he has very little in the way of symbols.
Raiko doesn't hurry as they make their wake back to their apartment to drop off their most distinctive gear. No cloak, in full casual now, surcoat thrown over armor and shield left behind, although their clothes still scream beggared noble rather than commoner - threadbare yet richly dyed, but they didn't exactly have much time to prepare for this excursion. Unless anyone wanted to accompany them, they're on their lonesome as they make their way to the Skewered Dragon.
His fingers twitch as he passes the scene of the brawl, eager to help out, but no, he was no longer posing as a figure of authority, and this was the price he paid for going undercover. He gives a terse nod to the officers, and gives them a wide berth. He's evidently unsettled by the scene, however. It's not often that his life grazes the darker underside of Waterdeep, and this was one of the few exceptions.
Insight: 5 + 3, still not enough
Accordingly, he has no clue of the affiliations of the corpses, or why they were fighting, or why they were here, and leaves blissfully oblivious to the undercurrents of the city. Before he arrives at the Skewered Dragon, however, he'd like to first acquire a bottle of alcohol from somewhere else, tips out half the bottle, finds a corner near the Dragon where he can curl up in a ball like a drunk and survey the tavern surreptitiously. Either way, he'd prefer to be the last to enter the tavern after the stragglers arrive.
Sir Knewt:
As the goblin enters the Temple of the Morninglord, he is greeted by the guards with a clear nod from both. Being the only one here everyone knows him. And though the beginnings were rough he has met reliable people and brothers.
(OOC/ Play anything you want to do before returning to the Dragon. If you are.)
Duncan and Davik:
Great thing you did with the RP.
Just waiting on the others to see what you see when you arrive.
Jorah:
Are you doing anything while waiting for the others ?
Jade and Rubin
The tavern is just your regular dive. Some of the patrons don't even have the strength to lift their heads to look at the two of you coming in.
A large barman, - your pretty sure he must have the blood of ogre in him, - gives you a salute that is almost military and nods toward an empty table. He moves to you and shrugs, " What's it you want ? We got the mugs and some other things. Nothing fancy though." That last part is almost said like an insult or a threat.
He has no tattoos on him or any others marks that you can see on his visible skin.
OOC: You can create a NPC if you want to go and talk to one of the patrons. I'll roll with it.
Raiko:
Since you are waiting to be the last in are you doing anything else while waiting ?
Ser Knewt nods at the guards in turn. Calling out to them by name, he greets them. "Fair evening, Brother Wayne! Fair evening, Brother Garth! May the blessings of the Morning Lord find you well this evening and on the morrow!”
After moving past the guards he quickly traverses the inner corridor of the temple until he comes to his spartan room. He knows it is really a supply closet under the stairs leading down to the cellars; but to Ser Knewt it is paradise.
It is his space. A completely foreign concept in the culture he grew up in. In goblin culture who ever was biggest, smartest, or strongest got everything. They could pass out excess food, treasure, or weapons to their minions to garner support. And so forth, and so forth amongst the hierarchy of the tribe. A hierarchy that Newt was forever at the bottom of until he was banished, deemed to addled by the gods to consume.
But this space, this was his. It was 10 paces long, 3 paces wide, and had a slanted roof due to the stairs. It was a treasure greater than any other! Here Brother Knewt could sleep and worship in peace. He could store his meager belongings. He had a small straw cot, a stool, and a small shelf to hold his few possessions.
He reverently removed his symbol of Lathander from about his neck and set it aside. He quickly disrobed and donned his leather armor. He grabbed his javelin and daggers. He reverently donned his amulet, and completed his attire with a voluminous cloak.
So attired for adventure, he set out for the tavern to rejoin his companions.
Rubin takes a seat and, when the barkeep stops at the table, he orders an ale. He sits back, sizing up the patrons of the place as he watches Jade come inside. He listens to the conversation Jade has with the barkeep, then watches as Jade approaches the thug once more. He raises an eyebrow at the way Jade goes about asking about Volo's lost friend, but stays seated as he listens in.
Jorah doesn't really do much while he waits for the others, listening to any information he can find, while occasionally swiping any trinkets that roll his way. If more hours pass and it turns darker, then he'll lose patience and come out of his hiding place, to personally question whomever seems the most likely to know about Floon, based off any idle gossip he heard while hiding.
Ser Knewt makes all haste to the tavern to rejoin his comrades. He pulls the hood of the cloak down about his head to conceal his visage from any curious passerby's. He comes across the guards clearing the dead near the tavern. Knowing that the situation called for urgency, he circumvented the activities there in and moved on to the tavern.
He enters the tavern and makes his way to a shadowed corner to observe the main room and notes his companions positions.
As Davik and Duncan approach the tavern, Davik will casually glance and check all the typical places along the street someone might leave a thieves' cant symbol or message (carved or stamped above windows and doorways, scratched onto cobblestones, trinkets and things hung under the eaves of buildings). And he will look, with particular interest, around the entrance of The Skewered Dragon, for any new messages, warnings, or clues, that may have been hidden there recently (Investigation: 23 ).
(OOC: If there's a bouncer, either outside or just inside, Davik (and Duncan?) will linger there, just chatting for now. Davik will lace his idle chat with a few simple thieve's cant 'identifiers' too - just to see if the bouncer picks up on any of those and gives him a secret-sign in return. If there's no bouncer, Davik and Duncan probably pause briefly outside to discuss their strategy (probably just blustering into the bar for a drink as two fighters making brash chitchat about fighting and such (I don't think that would be too much of a stretch for them!)).
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
Jorah:
Jorah moves under the tavern taking care not to make to much noise but the patrons aren't really taking notice of anything. He does see that the there is a large hole in the floor leading to the kitchen. There are refuses that have been thrown there and the stench of it would repulse most humans. The kobold knows how to make do. Suddenly the mound moves and a large rat, resembling a dog almost, looks up. Clever but surprised eyes lock on Jorah.
Jade and Rubin
The barman nods at Jade's request. It is clear that he is processing the question and wondering what he can gain from it but at the end of a long thought he shrugs. " What does he look like ? " he asks in a booming voice and several patrons take interest. Looks like nothing happens here and they want some fresh gossip.
Rubin's perceptive glance doesn't notice any belligerent moves toward Jade. Just genuine interest.
Duncan and Davik ( Still not inside because Jade and Rubin arrived a bit earlier.
The walls of the Dock Ward are filled with signs and graffitis. Most are there to hide the true intent of the thirf guilds and the gangs that rule the streets when the watch is not here. Davik sees that some signs have been recently scratched or remade to look like something else. Territories are being vied for and the struggle as not been quiet it would seem. At sevreal corners he sees the symbols counting down the dead of the gang who owns the area. The fresh mmarks are many. This to him screams gang war.
There are no bouncers at the entrance and the door stands open bringing some much needed fresh air inside. You can see Jade inside, sitting, talking to a huge man wearing a leather apron.
Sir Knewt
The goblin small feet carry him past the watch who take notice of a small hidden creature moving past them. One of them takes a step toward Knewt but his superior stops him by barking commend. The watch is on edge to be sure and they are hyper vigilant. The goblin knows he has nothing to fear having helped many of the watchmen with their wounds but the action does speak of the general mood.
At the tavern edge he sees Duncan and Davik stepping inside. Raiko is waiting outside nodding to Knewt to show his presence before slinking back into the shadows, watching the tavern.
Jorah cocked his head at the rat, wondering how tasty it would be. Opting to get it over with, Jorah quickly pulls out and stabs at the rat, hoping to kill it, then drag the meat back to his tribe.
Attack: 21 Damage: 8