Nuzej holds a hand out and does not wince as the invisible wall does not impede or harm him. Grunting quietly to himself, he steps about 5 feet to the east, and looks at Guy 1 and barely sees A10 and A13 behind him. "That does not belong to you. It belongs to the woman you just tried to destroy. Think fast!"he says, and a lightning bolt springs out of his hand, through Guy 1, and hopefully into two of the stunned people at the front door, for 59 lightning damage on a failed DEX 19 save, or half on a success (cast at 4th level). He overchanneled the spell, meaning a max of 9d6+5 damage.
If this results in the stone falling or coming loose or even ripe for a grab, he'll do that with a bonus action.
This post has potentially manipulated dice roll results.
The man with the stone looks over as Nuzej accuses him, and then Nuzej makes a few quick motions, utters a string of arcane words, as he begins summoning crackling energy ready to strike across the room. Nuzej begins to let the energy flow through him, what should have been a controlled flow turning into a raging overchanneled torrent. The strangely bland looking man's face begins to light up as the bolt is about to strike him. 13 vs DC 14. (Arcana check to identify spell level being used.)
Rollback Post to RevisionRollBack
What's the difference between a Wizard and a Sorcerer? Class.
As Nuzej completes the final bit of control to form the spell into a sudden and violent blast of magic, he feels the spell begin to evaporate. With no apparent response at all from anyone he can see, the spell simply fails and the magic flows away back into the weave. The man raises an eyebrow and says in a thick northern accent, "Think fast?"
What happened?!
(Counterspell cast using "subtle spell" meta-magic, leaving no indication a spell was being cast and giving no opportunity to counterspell the counterspell.)
Xemnez is up!
Rollback Post to RevisionRollBack
What's the difference between a Wizard and a Sorcerer? Class.
This post has potentially manipulated dice roll results.
If only due to his blessed helm, Xemnez is not nearly as overwhelmed by the chaos happening every which way. But still, a precious moment is taken to harden his heart and draw forth Nezmos before answering his brother. 'The liches minions happened. That one cast some sort of spell, though I know not which. Likely hostile. Too much a risk. Show no mercy. I will see to our prize alongside the twin' Xemnez telepathically bade his brother, gesturing first to the guy across the table(Guy 4).
With that done, a hard look is given Zhuti. But in roughly seeing Nuzej's focus on another, thoughts of taking her down are sidelined as he raced forth to leap across the bar, his eyes becoming subsumed in an inner light along the way as the guiding force of an ancestral spirit filled his being. Upon landing on the otherside, there's no mincing of words with demands of surrender or questioning. Just a quick sizing up of his potential opponent, and if able to spy anything in the man's hand, a narrowing of the eyes and tightening grip on his axe just before its brought to bear. And much like in the catacombs, Xemnez goes all in on offense over assuring his stance remained firm after a flurry of attacks: each one a certain level precision and force meant to hamper any ability of his chosen prey to raise a hand in defense, let alone keep hold of anything for long.
The moment the man drops what he held, Xemnez is knocking him away further still before stepping over the space to at least forestall any effort in retrieving anything fallen in the wake of his attacks.
Bonus Action: Embrace Tranquil Fury(Enter Rage).
Movement: Into melee with Guy#1 using full 35ft of movement(jumping over the bar along the way).
Action(if not required to dash): Culling Blade of the Axe Lord on Guy#1. (Reckless, Lethal, One-Handed)Nezmos(Battleaxe) - Attack #1: 22 Damage: 16 magical slashing and lightning damage. (Reckless, Lethal, One-Handed)Nezmos(Battleaxe) - Attack #2: 28 Damage: 14 magical slashing and lightning damage. (Reckless, Lethal, One-Handed)Nezmos(Battleaxe) - Attack #3: 17 Damage: 11 magical slashing and lightning damage.
If 1st attack hits, using Disarming Maneuver, dealing an additional 9(Plus, if crit: 8) magical slashing damage. Target needs to make a STR Save(DC 18) or drop the stone.
If 2nd attack hits but above save is successful, using Disarming Maneuver, dealing an additional 1(Plus, if crit: 5) MS damage. Target needs to make a STR Save(DC 18) or drop the stone. Otherwise, using Trip Maneuver to try and knock the target prone. (Same save/damage)
If 3rd attack hits, same as above, inflicting an additional 7(Plus, if crit: 10) MS damage and same type of Save. If target failed both above saves however, spending the die on Distracting Strike, granting next attack made against target(excluding self) advantage.
Same usage of battle maneuvers and in the same order if above saves were successfully made by target. If both Trip AND disarming maneuver were failed by the target, using instead and Maneuvering Attack on #4(Granting Simmal a chance to spend a reaction to move at half speed), and finally Pushing Attack on #5(STR Save DC 18), knocking target southeast into any wall on fire. Here's the additional damage in order: 4. (Plus, if crit: 1) Here's the additional damage in order: 3. (Plus, if crit: 8)
(OOC: If action needed to spent dashing, use the 1st set of attacks/damage/maneuver bonus damage for his action surge rolls)
Bonus General Combat Reminders(if applicable):
Ancestral Protector(Feature). Until the start of your next turn, that target has disadvantage on any attack roll that isn’t against you, and when the target hits a creature other than you with an attack, that creature has resistance to the damage dealt by the attack.
Slasher(Feat):
Once per turn when you hit a creature with an attack that deals slashing damage, you can reduce the speed of the target by 10 feet until the start of your next turn. (Always applying on 1st target hit)
When you score a critical hit that deals slashing damage to a creature, you grievously wound it. Until the start of your next turn, the target has disadvantage on all attack rolls.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
Xemnez directs his older brother who doesn't hesitate. The bland looking man on the far side of the table has his eyes locked on the man behind the bar holding the stone, but at Thyrius' sudden motions at a spell, the man begins casually weaving his own in an attempt to counterspell the magical attack.
(Anyone up for counterspelling a counterspell? if not, then Thyrius' blasts dissolve into the ether before they really get going....)
Meanwhile, Xemnez moves like unstoppable fury....leaping without effort across the bar. His axe is out and swinging even as he's still in motion, the first blow sweeping across the man's arm. He yells in pain as blood sprays across the ash covered wall...
Strength check vs DC 18 : 17. Plus second strength save needed regardless vs DC 18 : 20. Potential 3rd save vs DC 18: 19
Rollback Post to RevisionRollBack
What's the difference between a Wizard and a Sorcerer? Class.
Xemnez's axe crackles with lightning and the man lets loose a scream of pain, the stone falling from his grasp, smoothly caught by Xemnez's free hand before it can even land. But Xemnez is still swinging his axe. The next blow sends the man crashing to the floor as the axe hooks his leg. Then the axe is up and swinging down on the prone man once more, blow after blow landing on him, sending blood spraying. The blows crash into the man until the last blow flings the limp body backwards, tossing it skittering under the bar's gate and sliding with a thud into a wall full of fire.
(next attack against that unconscious massacred fool is with advantage for about 6 different reasons)
(Simaal, you can use your reaction to move half your speed if you wish.)
Zhuti, running all out through the debris, leaps over the bar just behind the lion-headed guy, who proceeds to hack the smug rock thief into his component parts. She skids to a stop in the cramped space, with the not-bald monk, the lion guy, the pieces of the would-be thief, and her friend Kyriani. Sparing a quick glance for her fallen friend, she faces the other two, her sabre held before her, her other hand clutching the holy amulet of Selûne that hangs around her neck.
This human woman is pretty, no doubt, her features are angular, her skin a little dusky, and her hair is long and black and glossy. But her eyes are green, pupils vertically slit like a cat… or a snake. She holds herself easily. Though her clothes are torn and burned, blood everywhere, she does not appear injured.
”People ask me why, as a sarding cleric, I carry a sword,” she growls by way of introduction. She incants a short phrase in a sibilant language (Primordial, just verbal components to a spell), motions, and everything magical ceases to be. “This is why. Now hand over Kyriani’s pet rock.”
Her accent sounds foreign, but you (probably) can't place it.
Move: the rest of the way to behind the bar. Action: cast Antimagic Field. Magic just stops within a 10' radius of her.
With the priestess of Selune joining the fray and subsequently calming the magic in the area behind the bar, smoke billows in strange wafts, some blocked by partial crescents of force magic, while in other places it's left to drift free. The snap and crackle of the recently slain body tossed into the fire is reminiscent of roasting pork.
Most of the people who'd come into through the front door are stumbling about clutching their heads as if they'd had about the worst hangover imaginable. Ooop, there we go, one puked up his entire lunch...... but one of them doesn't look so bad off. He wipes a smear of blood away from his nose, raises his hands, and ..... explodes?....no...sort of explodes outwards...his entire body dissolving into a big red mist that reforms into what can only be described as a horrific combination of snake and insect. The body is that of a snake, winding away, glowing and pulsing with red energy....while the head is that of large grasshopper. It has several insectoid like claws along its snake body, and two particularly large ones, rather arm like, near the head. The whole creature hovers away from the ground and up 15 feet into the air, its dark chitin and scaled body almost black as it gives off a ruddy red flare. Some type of tiny spherical creatures hover around it in the air, also glowing red. It advances rapidly across the room and through the smoke nearing the bar.
This post has potentially manipulated dice roll results.
Simaal finds himself almost mechanically moving, the weirdest feeling having been granted to him, but he uses the overall movement boost to get close enough to see how Toc is doing who seems to be having a party and finally getting out his javelin and ensuring his shield is secure... and figures well that's a nice tight group of them.... and with his shield out he stabs downward hitting the stair instead of impaling nearest. That said he squints behind his helmet encompassing all of them. A15, A16, A17, A18, A19, A20, A21, A22. 41 damage + stun, if make DC 19 Int then half damage only. (Side unhappy note far party is no longer stunned). He glances at the rock party but does little else at this time.
As Simaal's spear strikes the stairway in front of him, the whole group reacts as one, clutching their heads. Two of the group manage to blink themselves clear, shaking their heads...while the rest are sent into a stupor...blood drippling from noses as they shuffle about unaware of their surroundings.
Thyrius!
Rollback Post to RevisionRollBack
What's the difference between a Wizard and a Sorcerer? Class.
(OOC: I have a few questions but, so as not to delay the game further, I'll take some educated guesses. Fingers crossed my guesses are right.)
Illusions abounding in the battlefield, Thyrius decides to enhance his vision so he can see as well as his brother. He additionally lets his tattoo, hidden somewhere beneath his armor, activate with magical power. Finally, he moves to a spot 15 feet away from Guy#4 and take a good look at him with his enhance vision.
-> Action: Use Mystic Arcanum to gain the benefits of True Seeing.
This post has potentially manipulated dice roll results.
Thyrius' eyes glimmer with power and he glances around. The man standing behind the table who'd previously looked like a slightly overweight sandy haired man now looks like a tall thin human with pale gaunt skin and black tattoos etched all over his exposed neck and face. He has jet black hair. He doesn't appear to be a Shadovar, but has sunkey eyes and a sallow look about him. Likewise, the unconscious and burning body that his brother had smashed into the flames looks different....as do several of these bodies on the ground around the table they'd been at. They appear to all have the same type of tattoos across their faces, etched in black. Otherwise they appear human.
Also, glancing at the strange floating insect / snake spirit like creature floating through the air, he can see the faint image of another tattooed human through it...knowing that it's been polymorphed into this other weird creature.
The man near Thyrius quickly weaves a spell, making arcane motions and gesturing wildly towards Xemnez. Nothing happens. He finishes his actions and tentatively seems to wave in that direction, but looks confused that nothing is happening.
Then the whole world starts to shake. Well....almost the whole world.
The entire building acts like it's been grabbed by a giant who is shaking it like a childs toy. Everywhere in the building is shaking about wildly except somehow the small area in the middle where Xemnez, Nuzej and Zhuti are standing. That area seems like the eye of the storm, the ground there vibrating, but not in the same violent way the rest of the building is. The whole structure though begins grinding back and forth. Timbers crack and groan...windows shatter, boards buckle and chunks of broken wood begin toppling down from above while anything on the walls or shelves are tossed to the ground. Furniture and dead bodies flop all around the room violently.
Everyone aside from Xemnez, Nuzej and Zhuti must make DC 20 Concentration checks or lose concentration if they're maintaining a spell. (which is no one I believe)
Simaal, Thyrius, and Toc and all the NPCs must make DC 20 Dexterity saves or be knocked prone.
Saves:
Guy 4 concentration check: 6 vs DC 20 to maintain concentration on Wall of Force.
This post has potentially manipulated dice roll results.
Most of the people in the room are tossed to the ground as the building violently shakes about. Toc manages to keep his feet somehow....and the water elemental just shakes about, filling with frothy white, but otherwise doesn't seem too bothered by the shaking.
Two of the warriors near Toc seem to concentrate, and then push themselves to their feet as the room continues to shake, and run smoothly across the shaking ground. One slides over the bar to behind Zhuti and Jezun, while one hops up onto the bar towards Xemnez.
The floating red glowing bug snake thing seems blessedly immune to the violent shaking thanks the fact it's flying through the room.
Toc took a swing at one of the men running from him, likely drawing a bit of blood as the man ran away.
Attack: 19 Damage: 15
The building continues to violently shudder back and forth as beams crack and the structure bends unnaturally.
Xemnez, Nuzej, you're both up!
Rollback Post to RevisionRollBack
What's the difference between a Wizard and a Sorcerer? Class.
This post has potentially manipulated dice roll results.
If Xemnez registered the accent as "not belonging", it never showed in expression as he turned just enough to side-eye Zhuti. But following a glance at his axe in hearing the faint crackle of lightning dissipate altogether, he looked more fully to her with narrowed eyes... and a small smile. "Interesting. A warrioress that-..."The rest dies in his throat as jerked his head about instead to take in the flash of red. In seeing the hovering abomination, Xemnez lets out his own growl of annoyance as he hands off the stone... to Nuzej.
Or he'd been about before hearing and seeing the results of some other imminent disaster. Though a touch confused in seeing their own area unaffected, the Leonin knew better than to believe his and everyone nearby safety was anything less than temporary. Another growl escapes him: One of frustration more than anything else. He then yells out something in an alien tongue before again committing some attention to Zhuti. "No time for this. Stone stays with us. But take her-"He gestures to Kyriani. "And get to that one."He gestures with his bloodsoaked axe over to Toc's rough position. "-and follow. We depart before the liches minions work is fully done. Impede us..."He trails off there with the warning clear in his tone.
Then without further adieu from Xemnez, rushed past Zhuti intending on sliding across the bar like some action hero and begin laying into the two cretins in his immediate path between himself and Toc. For in the heat of the moment, and though it pained some part of him to be so indiscriminate, any that were not fallen or failed to flee were potential targets for his wrath so long as they stood in his path. With Zhuti getting only a temporary pass. Such was his trust in Nuzej being able to handle her now that stone was in hand.
To Thrius:
"Fall back and cage the abomination!"
Free Interaction: Pass on Stone to Nuzeh.
Movement: Between A-17 and A-18(if able to get within 5ft of both).
Action: Culling Blade of the Axe Lord on A-17(until dead, then target A-18). (Reckless, Lethal, One-Handed)Nezmos(Battleaxe) - Attack #1: 29 Damage: 13 magical slashing and lightning damage. (Reckless, Lethal, One-Handed)Nezmos(Battleaxe) - Attack #2: 24 Damage: 12 magical slashing and lightning damage. (Reckless, Lethal, One-Handed)Nezmos(Battleaxe) - Attack #3: 23 Damage: 15 magical slashing and lightning damage.
On 1st attack to hits, using Maneuvering Attack, dealing an additional 6(Plus, if crit: 1) magical slashing damage. Nuzej may then burn a reaction to move half his speed without provoking an AoO.
Bonus General Combat Reminders(if applicable):
Ancestral Protector(Feature). Until the start of your next turn, that target has disadvantage on any attack roll that isn’t against you, and when the target hits a creature other than you with an attack, that creature has resistance to the damage dealt by the attack.
Slasher(Feat):
Once per turn when you hit a creature with an attack that deals slashing damage, you can reduce the speed of the target by 10 feet until the start of your next turn. (Always applying on 1st target hit)
When you score a critical hit that deals slashing damage to a creature, you grievously wound it. Until the start of your next turn, the target has disadvantage on all attack rolls.
Nuzej holds a hand out and does not wince as the invisible wall does not impede or harm him. Grunting quietly to himself, he steps about 5 feet to the east, and looks at Guy 1 and barely sees A10 and A13 behind him. "That does not belong to you. It belongs to the woman you just tried to destroy. Think fast!" he says, and a lightning bolt springs out of his hand, through Guy 1, and hopefully into two of the stunned people at the front door, for 59 lightning damage on a failed DEX 19 save, or half on a success (cast at 4th level). He overchanneled the spell, meaning a max of 9d6+5 damage.
If this results in the stone falling or coming loose or even ripe for a grab, he'll do that with a bonus action.
The man with the stone looks over as Nuzej accuses him, and then Nuzej makes a few quick motions, utters a string of arcane words, as he begins summoning crackling energy ready to strike across the room. Nuzej begins to let the energy flow through him, what should have been a controlled flow turning into a raging overchanneled torrent. The strangely bland looking man's face begins to light up as the bolt is about to strike him. 13 vs DC 14. (Arcana check to identify spell level being used.)
What's the difference between a Wizard and a Sorcerer?
Class.
As Nuzej completes the final bit of control to form the spell into a sudden and violent blast of magic, he feels the spell begin to evaporate. With no apparent response at all from anyone he can see, the spell simply fails and the magic flows away back into the weave. The man raises an eyebrow and says in a thick northern accent, "Think fast?"
What happened?!
(Counterspell cast using "subtle spell" meta-magic, leaving no indication a spell was being cast and giving no opportunity to counterspell the counterspell.)
Xemnez is up!
What's the difference between a Wizard and a Sorcerer?
Class.
Is the stone ripe at all for a grab? Not sure what he could do with a bonus action but he’d do anything at all he could to try.
He fixes the man with a seething glare at the rejoinder, deeply unhappy at being outsmarted.
If only due to his blessed helm, Xemnez is not nearly as overwhelmed by the chaos happening every which way. But still, a precious moment is taken to harden his heart and draw forth Nezmos before answering his brother. 'The liches minions happened. That one cast some sort of spell, though I know not which. Likely hostile. Too much a risk. Show no mercy. I will see to our prize alongside the twin' Xemnez telepathically bade his brother, gesturing first to the guy across the table(Guy 4).
With that done, a hard look is given Zhuti. But in roughly seeing Nuzej's focus on another, thoughts of taking her down are sidelined as he raced forth to leap across the bar, his eyes becoming subsumed in an inner light along the way as the guiding force of an ancestral spirit filled his being. Upon landing on the otherside, there's no mincing of words with demands of surrender or questioning. Just a quick sizing up of his potential opponent, and if able to spy anything in the man's hand, a narrowing of the eyes and tightening grip on his axe just before its brought to bear. And much like in the catacombs, Xemnez goes all in on offense over assuring his stance remained firm after a flurry of attacks: each one a certain level precision and force meant to hamper any ability of his chosen prey to raise a hand in defense, let alone keep hold of anything for long.
The moment the man drops what he held, Xemnez is knocking him away further still before stepping over the space to at least forestall any effort in retrieving anything fallen in the wake of his attacks.
Bonus Action: Embrace Tranquil Fury(Enter Rage).
Movement: Into melee with Guy#1 using full 35ft of movement(jumping over the bar along the way).
Action(if not required to dash): Culling Blade of the Axe Lord on Guy#1.
(Reckless, Lethal, One-Handed)Nezmos(Battleaxe) - Attack #1: 22 Damage: 16 magical slashing and lightning damage.
(Reckless, Lethal, One-Handed)Nezmos(Battleaxe) - Attack #2: 28 Damage: 14 magical slashing and lightning damage.
(Reckless, Lethal, One-Handed)Nezmos(Battleaxe) - Attack #3: 17 Damage: 11 magical slashing and lightning damage.
If 1st attack hits, using Disarming Maneuver, dealing an additional 9(Plus, if crit: 8) magical slashing damage. Target needs to make a STR Save(DC 18) or drop the stone.
If 2nd attack hits but above save is successful, using Disarming Maneuver, dealing an additional 1(Plus, if crit: 5) MS damage. Target needs to make a STR Save(DC 18) or drop the stone. Otherwise, using Trip Maneuver to try and knock the target prone. (Same save/damage)
If 3rd attack hits, same as above, inflicting an additional 7(Plus, if crit: 10) MS damage and same type of Save. If target failed both above saves however, spending the die on Distracting Strike, granting next attack made against target(excluding self) advantage.
Action Surge**: Axelord's Domineering.
(Reckless, Lethal, One-Handed)Nezmos(Battleaxe) - Attack #4: 27 Damage: 11 magical slashing and lightning damage.
(Reckless, Lethal, One-Handed)Nezmos(Battleaxe) - Attack #5: 29 Damage: 12 magical slashing and lightning damage.
(Reckless, Lethal, One-Handed)Nezmos(Battleaxe) - Attack #6: 15 Damage: 9 magical slashing and lightning damage.
Same usage of battle maneuvers and in the same order if above saves were successfully made by target. If both Trip AND disarming maneuver were failed by the target, using instead and Maneuvering Attack on #4(Granting Simmal a chance to spend a reaction to move at half speed), and finally Pushing Attack on #5(STR Save DC 18), knocking target southeast into any wall on fire.
Here's the additional damage in order: 4. (Plus, if crit: 1)
Here's the additional damage in order: 3. (Plus, if crit: 8)
(OOC: If action needed to spent dashing, use the 1st set of attacks/damage/maneuver bonus damage for his action surge rolls)
Bonus General Combat Reminders(if applicable):
Ancestral Protector(Feature). Until the start of your next turn, that target has disadvantage on any attack roll that isn’t against you, and when the target hits a creature other than you with an attack, that creature has resistance to the damage dealt by the attack.
Slasher(Feat):
When you realize you're doing too much: Signature.
Xemnez directs his older brother who doesn't hesitate. The bland looking man on the far side of the table has his eyes locked on the man behind the bar holding the stone, but at Thyrius' sudden motions at a spell, the man begins casually weaving his own in an attempt to counterspell the magical attack.
(Anyone up for counterspelling a counterspell? if not, then Thyrius' blasts dissolve into the ether before they really get going....)
Meanwhile, Xemnez moves like unstoppable fury....leaping without effort across the bar. His axe is out and swinging even as he's still in motion, the first blow sweeping across the man's arm. He yells in pain as blood sprays across the ash covered wall...
Strength check vs DC 18 : 17. Plus second strength save needed regardless vs DC 18 : 20. Potential 3rd save vs DC 18: 19
What's the difference between a Wizard and a Sorcerer?
Class.
Xemnez's axe crackles with lightning and the man lets loose a scream of pain, the stone falling from his grasp, smoothly caught by Xemnez's free hand before it can even land. But Xemnez is still swinging his axe. The next blow sends the man crashing to the floor as the axe hooks his leg. Then the axe is up and swinging down on the prone man once more, blow after blow landing on him, sending blood spraying. The blows crash into the man until the last blow flings the limp body backwards, tossing it skittering under the bar's gate and sliding with a thud into a wall full of fire.
(next attack against that unconscious massacred fool is with advantage for about 6 different reasons)
(Simaal, you can use your reaction to move half your speed if you wish.)
Zhuti, you're up!
Initiative: Xemnez, Toc: 24 | Nuzej: 23 |
Guy1: 20| Zhuti: 17 | 7-10: 17 | Thyrius: 14 | Simaal: 7 | Guy 2: 6 | 3-6: 4What's the difference between a Wizard and a Sorcerer?
Class.
Zhuti, running all out through the debris, leaps over the bar just behind the lion-headed guy, who proceeds to hack the smug rock thief into his component parts. She skids to a stop in the cramped space, with the not-bald monk, the lion guy, the pieces of the would-be thief, and her friend Kyriani. Sparing a quick glance for her fallen friend, she faces the other two, her sabre held before her, her other hand clutching the holy amulet of Selûne that hangs around her neck.
This human woman is pretty, no doubt, her features are angular, her skin a little dusky, and her hair is long and black and glossy. But her eyes are green, pupils vertically slit like a cat… or a snake. She holds herself easily. Though her clothes are torn and burned, blood everywhere, she does not appear injured.
”People ask me why, as a sarding cleric, I carry a sword,” she growls by way of introduction. She incants a short phrase in a sibilant language (Primordial, just verbal components to a spell), motions, and everything magical ceases to be. “This is why. Now hand over Kyriani’s pet rock.”
Her accent sounds foreign, but you (probably) can't place it.
Move: the rest of the way to behind the bar.
Action: cast Antimagic Field. Magic just stops within a 10' radius of her.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
With the priestess of Selune joining the fray and subsequently calming the magic in the area behind the bar, smoke billows in strange wafts, some blocked by partial crescents of force magic, while in other places it's left to drift free. The snap and crackle of the recently slain body tossed into the fire is reminiscent of roasting pork.
Most of the people who'd come into through the front door are stumbling about clutching their heads as if they'd had about the worst hangover imaginable. Ooop, there we go, one puked up his entire lunch...... but one of them doesn't look so bad off. He wipes a smear of blood away from his nose, raises his hands, and ..... explodes?....no...sort of explodes outwards...his entire body dissolving into a big red mist that reforms into what can only be described as a horrific combination of snake and insect. The body is that of a snake, winding away, glowing and pulsing with red energy....while the head is that of large grasshopper. It has several insectoid like claws along its snake body, and two particularly large ones, rather arm like, near the head. The whole creature hovers away from the ground and up 15 feet into the air, its dark chitin and scaled body almost black as it gives off a ruddy red flare. Some type of tiny spherical creatures hover around it in the air, also glowing red. It advances rapidly across the room and through the smoke nearing the bar.
Thyrius, Simaal, you're both up!
Initiative: Xemnez, Toc: 24 | Nuzej: 23 | O2: 20 | Zhuti: 17 | 7-14: 17 | Thyrius: 14 | Simaal: 7 | Guy 4: 6 | O1: 5 | 15-22: 4
What's the difference between a Wizard and a Sorcerer?
Class.
Simaal finds himself almost mechanically moving, the weirdest feeling having been granted to him, but he uses the overall movement boost to get close enough to see how Toc is doing who seems to be having a party and finally getting out his javelin and ensuring his shield is secure... and figures well that's a nice tight group of them.... and with his shield out he stabs downward hitting the stair instead of impaling nearest. That said he squints behind his helmet encompassing all of them. A15, A16, A17, A18, A19, A20, A21, A22. 41 damage + stun, if make DC 19 Int then half damage only. (Side unhappy note far party is no longer stunned). He glances at the rock party but does little else at this time.
Saves:
A15: 11 A16: 9 A17: 17 A18: 16 A19: 14 A20: 8 A21: 12 A22: 2
What's the difference between a Wizard and a Sorcerer?
Class.
As Simaal's spear strikes the stairway in front of him, the whole group reacts as one, clutching their heads. Two of the group manage to blink themselves clear, shaking their heads...while the rest are sent into a stupor...blood drippling from noses as they shuffle about unaware of their surroundings.
Thyrius!
What's the difference between a Wizard and a Sorcerer?
Class.
(OOC: I have a few questions but, so as not to delay the game further, I'll take some educated guesses. Fingers crossed my guesses are right.)
Illusions abounding in the battlefield, Thyrius decides to enhance his vision so he can see as well as his brother. He additionally lets his tattoo, hidden somewhere beneath his armor, activate with magical power. Finally, he moves to a spot 15 feet away from Guy#4 and take a good look at him with his enhance vision.
-> Action: Use Mystic Arcanum to gain the benefits of True Seeing.
-> Bonus Action: Activate the Eldritch Maul feature of the Eldritch Claw Tattoo.
-> Movement: within 15 feet of Guy#4.
Thyrius' eyes glimmer with power and he glances around. The man standing behind the table who'd previously looked like a slightly overweight sandy haired man now looks like a tall thin human with pale gaunt skin and black tattoos etched all over his exposed neck and face. He has jet black hair. He doesn't appear to be a Shadovar, but has sunkey eyes and a sallow look about him. Likewise, the unconscious and burning body that his brother had smashed into the flames looks different....as do several of these bodies on the ground around the table they'd been at. They appear to all have the same type of tattoos across their faces, etched in black. Otherwise they appear human.
Also, glancing at the strange floating insect / snake spirit like creature floating through the air, he can see the faint image of another tattooed human through it...knowing that it's been polymorphed into this other weird creature.
The man near Thyrius quickly weaves a spell, making arcane motions and gesturing wildly towards Xemnez. Nothing happens. He finishes his actions and tentatively seems to wave in that direction, but looks confused that nothing is happening.
Then the whole world starts to shake. Well....almost the whole world.
The entire building acts like it's been grabbed by a giant who is shaking it like a childs toy. Everywhere in the building is shaking about wildly except somehow the small area in the middle where Xemnez, Nuzej and Zhuti are standing. That area seems like the eye of the storm, the ground there vibrating, but not in the same violent way the rest of the building is. The whole structure though begins grinding back and forth. Timbers crack and groan...windows shatter, boards buckle and chunks of broken wood begin toppling down from above while anything on the walls or shelves are tossed to the ground. Furniture and dead bodies flop all around the room violently.
Everyone aside from Xemnez, Nuzej and Zhuti must make DC 20 Concentration checks or lose concentration if they're maintaining a spell. (which is no one I believe)
Simaal, Thyrius, and Toc and all the NPCs must make DC 20 Dexterity saves or be knocked prone.
Saves:
Guy 4 concentration check: 6 vs DC 20 to maintain concentration on Wall of Force.
Toc Dex save: 20
Guy 4 dex save: 3
A7: 24 A8: 25 A9: 15 A10: 6 A11: 21 A13: 6 A14: 16 A17: 15 A18: 4
Initiative: Xemnez, Toc: 24 | Nuzej: 23 | O2: 20 | Zhuti: 17 | 7-14: 17 | Thyrius: 14 | Simaal: 7 | Guy 4: 6 | O1: 5 | 15-22: 4
What's the difference between a Wizard and a Sorcerer?
Class.
Most of the people in the room are tossed to the ground as the building violently shakes about. Toc manages to keep his feet somehow....and the water elemental just shakes about, filling with frothy white, but otherwise doesn't seem too bothered by the shaking.
Two of the warriors near Toc seem to concentrate, and then push themselves to their feet as the room continues to shake, and run smoothly across the shaking ground. One slides over the bar to behind Zhuti and Jezun, while one hops up onto the bar towards Xemnez.
The floating red glowing bug snake thing seems blessedly immune to the violent shaking thanks the fact it's flying through the room.
Toc took a swing at one of the men running from him, likely drawing a bit of blood as the man ran away.
Attack: 19 Damage: 15
The building continues to violently shudder back and forth as beams crack and the structure bends unnaturally.
Xemnez, Nuzej, you're both up!
What's the difference between a Wizard and a Sorcerer?
Class.
Creatures with yellow circles around them are prone.
What's the difference between a Wizard and a Sorcerer?
Class.
Thyrius's DEX save {DC 20}: 23
Simaal gets knocked of his feet as he yells "OH THE HUMANITY!" 22
If Xemnez registered the accent as "not belonging", it never showed in expression as he turned just enough to side-eye Zhuti. But following a glance at his axe in hearing the faint crackle of lightning dissipate altogether, he looked more fully to her with narrowed eyes... and a small smile. "Interesting. A warrioress that-..." The rest dies in his throat as jerked his head about instead to take in the flash of red. In seeing the hovering abomination, Xemnez lets out his own growl of annoyance as he hands off the stone... to Nuzej.
Or he'd been about before hearing and seeing the results of some other imminent disaster. Though a touch confused in seeing their own area unaffected, the Leonin knew better than to believe his and everyone nearby safety was anything less than temporary. Another growl escapes him: One of frustration more than anything else. He then yells out something in an alien tongue before again committing some attention to Zhuti. "No time for this. Stone stays with us. But take her-" He gestures to Kyriani. "And get to that one." He gestures with his bloodsoaked axe over to Toc's rough position. "-and follow. We depart before the liches minions work is fully done. Impede us..." He trails off there with the warning clear in his tone.
Then without further adieu from Xemnez, rushed past Zhuti intending on sliding across the bar like some action hero and begin laying into the two cretins in his immediate path between himself and Toc. For in the heat of the moment, and though it pained some part of him to be so indiscriminate, any that were not fallen or failed to flee were potential targets for his wrath so long as they stood in his path. With Zhuti getting only a temporary pass. Such was his trust in Nuzej being able to handle her now that stone was in hand.
To Thrius:
"Fall back and cage the abomination!"
Free Interaction: Pass on Stone to Nuzeh.
Movement: Between A-17 and A-18(if able to get within 5ft of both).
Action: Culling Blade of the Axe Lord on A-17(until dead, then target A-18).
(Reckless, Lethal, One-Handed)Nezmos(Battleaxe) - Attack #1: 29 Damage: 13 magical slashing and lightning damage.
(Reckless, Lethal, One-Handed)Nezmos(Battleaxe) - Attack #2: 24 Damage: 12 magical slashing and lightning damage.
(Reckless, Lethal, One-Handed)Nezmos(Battleaxe) - Attack #3: 23 Damage: 15 magical slashing and lightning damage.
On 1st attack to hits, using Maneuvering Attack, dealing an additional 6(Plus, if crit: 1) magical slashing damage. Nuzej may then burn a reaction to move half his speed without provoking an AoO.
Bonus General Combat Reminders(if applicable):
Ancestral Protector(Feature). Until the start of your next turn, that target has disadvantage on any attack roll that isn’t against you, and when the target hits a creature other than you with an attack, that creature has resistance to the damage dealt by the attack.
Slasher(Feat):
When you realize you're doing too much: Signature.
Nuzej arcana check: 19