Irma, not seeing anyone attack just yet, jumps out from behind the tree and collects her crossbow and bolts, then darts back to the previous position. She leans her warhammer against the tree and loads the crossbow instead.
(picking this up where Jack_Joke left it off, lets see if we can get it moving again!)
As everyone is staring into darkness then there is rush of leaves, a crack of a branch and some quick yet heavy steps darting from left to right (map on the previous page). The growling now comes from a bush at the river edge and is definitely maneuvering into a position for more information about you.
Poole and Lorahana both notice another distinct sound coming from the exact same direction. They both recognize it as something really large pulling some serious air through their smell detection orifice.
Koris will carefully move towards the Bush, watching his step. Once he’s 10 feet away, he’ll use Prestidigitation to shower sparks into the bush to scare out whatever is in there
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
There's a sudden rustle of branches and what first appears about 8 feet up in the air is a head followed by a long neck, massive body with clawed feet and a powerful tail. A dinosaur of some sort leaps straight at Korisand attempts to bite and claw at him, taking a few arrows in the process (attacks of opportunity by Pooleand Melanthios.. anyone else?)
Bite: Attack: 26 Damage: 24
Claw: Attack: 10 Damage: 7
(oh.. I apologize)
It shakes the limp body of Koris, throws it in the air and bites it in half with blood and gore spraying everywhere, then looks around if anyone wishes to challenge his meal.
Melanthios yelps as the dinosaur crashes out into the clearing, and instinctively releases his readied arrow.
(Would I have advantage for stealth?)
Attack: 2 (Advantage: 13, if I wouldn't have advantage add 5 to the original attack roll and subtract 10 from the damage. Wouldn't risk Sharpshooter if I didn't have the advantage.) Damage: 20
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Anzirsits bolt upright at the sound of Yoris' screams. He looks around to see the camp empty but hears battle and roars not far away. He grabs his pick and jumps out of his bed to join the others (half movement to stand + half movement towards the fray.)
"Why didn't anyone wake me up!" he yells in frustration.
This post has potentially manipulated dice roll results.
Melanthios groans, and shakes his head to clear the sight of spattered body parts from where it's been imprinted in his eyeballs. He fires off another arrow, putting caution to the winds.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
The dino rears up and throws half the body of Koris into the air in preparation to either chew it into smaller pieces or possibly swallow it whole.. or half. A moment later the body goes *SPLAT* as the dino staggers back a few steps to then falls over sideways, its head splashing into the river.
Sounds of the jungle slowly return to your senses as the rush of the gruesome fight subsides. It's your first real encounter with the deadly interior of Chult and you realize that it may have been downplayed by the people living within the walls of Port Nyanzaru.
It does seem though that the immediate danger is over, for now.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Anzir arrives, much too late to do anything. He looks down at the remains of Yoris with a slight frown. "I don't think he will be walking that one off," he says.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Can Poole walk/hop from branch to branch and stay in the canopy, tracking Koris' path and keeping her ears peeled?
Irma, not seeing anyone attack just yet, jumps out from behind the tree and collects her crossbow and bolts, then darts back to the previous position. She leans her warhammer against the tree and loads the crossbow instead.
Anzir snorts and rolls onto his side.
Just keeping the thread fresh while Jack_Joke does his thing. Nothing to see here!
(picking this up where Jack_Joke left it off, lets see if we can get it moving again!)
As everyone is staring into darkness then there is rush of leaves, a crack of a branch and some quick yet heavy steps darting from left to right (map on the previous page). The growling now comes from a bush at the river edge and is definitely maneuvering into a position for more information about you.
Poole and Lorahana both notice another distinct sound coming from the exact same direction. They both recognize it as something really large pulling some serious air through their smell detection orifice.
Everyone can go in any order
Koris will carefully move towards the Bush, watching his step. Once he’s 10 feet away, he’ll use Prestidigitation to shower sparks into the bush to scare out whatever is in there
Paladin - warforged - orange
Poole moves closer to the action within the boughs of the trees, and readies her shortbow to attack anything skurry.
Melanthios will stay perfectly still where he is, and ready an arrow.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Irma, Undril, Qawasha and the vegepygmie will stay put, perspiration dripping down their skin in anticipation of what's to come.
Anzir's eyes flutter but he continues to snoozes peacefully.
Lorahana follows closely with Poole
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
There's a sudden rustle of branches and what first appears about 8 feet up in the air is a head followed by a long neck, massive body with clawed feet and a powerful tail. A dinosaur of some sort leaps straight at Koris and attempts to bite and claw at him, taking a few arrows in the process (attacks of opportunity by Poole and Melanthios.. anyone else?)
Bite: Attack: 26 Damage: 24
Claw: Attack: 10 Damage: 7
(oh.. I apologize)
It shakes the limp body of Koris, throws it in the air and bites it in half with blood and gore spraying everywhere, then looks around if anyone wishes to challenge his meal.
Melanthios yelps as the dinosaur crashes out into the clearing, and instinctively releases his readied arrow.
(Would I have advantage for stealth?)
Attack: 2 (Advantage: 13, if I wouldn't have advantage add 5 to the original attack roll and subtract 10 from the damage. Wouldn't risk Sharpshooter if I didn't have the advantage.) Damage: 20
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Also not sure if Poole's hidden -- feel free to take the first roll and ignore sneak attack if not.
Her arrow looses at the creature's eye, horror across her face as the blood spurts.
Attack: 22 Damage: 10 sneak attack 3
Two arrows thud into the dinosaur, one almost disappearing into the soft part right under the front legs.
Everyone can go in any order.
Irma starts a healing word and then her words die on her lips seeing the body break.
She switches to another incantation though, Toll the Dead for 2 necrotic damage on a WIS 12 save (10 saving throw).
---
Qawasha throws a small flame at the huge dinosaur:
Attack: 8 Damage: 4
---
The vegepygmie produces a tiny sling and chucks a small stone at it as well:
Attack: 15 Damage: 5
---
Undril follows this up with a streak of radiant light (Guiding Bolt):
Attack: 22 Damage: 24
Anzir sits bolt upright at the sound of Yoris' screams. He looks around to see the camp empty but hears battle and roars not far away. He grabs his pick and jumps out of his bed to join the others (half movement to stand + half movement towards the fray.)
"Why didn't anyone wake me up!" he yells in frustration.
Melanthios groans, and shakes his head to clear the sight of spattered body parts from where it's been imprinted in his eyeballs. He fires off another arrow, putting caution to the winds.
Attack: 18 Damage: 18 Crit damage: 7
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
The dino rears up and throws half the body of Koris into the air in preparation to either chew it into smaller pieces or possibly swallow it whole.. or half. A moment later the body goes *SPLAT* as the dino staggers back a few steps to then falls over sideways, its head splashing into the river.
Sounds of the jungle slowly return to your senses as the rush of the gruesome fight subsides. It's your first real encounter with the deadly interior of Chult and you realize that it may have been downplayed by the people living within the walls of Port Nyanzaru.
It does seem though that the immediate danger is over, for now.
Melanthios looks at the mess in front of him, blinks once or twice, then very calmly walks off and begins violently puking.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Anzir arrives, much too late to do anything. He looks down at the remains of Yoris with a slight frown. "I don't think he will be walking that one off," he says.