The giant skeleton is struck by Tetrevess' fire bolt and a vicious blow from Sam's flaming sword. The rattle of the creature's shaking bones continues as the arcane energy if Sam's attack persists within the massive undead guard.
<Did we really lose 2 players without a word? I really hate to see them go, but I'm going to have to keep things moving.>
The guide, Logan begins to spark to life, wings spread wide from its back as the giant appears to shine with an ephemeral light, leaving the dull bones shining, chips and fractures smoothing away.
<Edit. Sorry, hard to track all my players since I'm not sure how many I have at the moment and one is in another room. So, actually meant to attack Ana, who is invisible, so the roll would have DA, thus here is the second die for that to-hit.>
Ana's spellcasting seemed to get the monster's attention and the invisibility was no defense as its blade bit into her. She grit her teeth against the pain but kept concentrating as she drew upon her inborn power to step between the layers of reality, appearing (though still invisible) again an instant later across the room. She nocked an arrow on her pact weapon and let fly twice at the creature.
((Fey Step racial feature (not spell) teleport as bonus action. Action to attack twice with advantage:
The guide, Logan begins to spark to life, wings spread wide from its back as the giant appears to shine with an ephemeral light, leaving the dull bones shining, chips and fractures smoothing away.
<the giant skeleton's hp have doubled.>
Edit: Sam gets an AoO
It’s HP double
sam says “teves get that other chest unlocked we need that demon”
(OoC - I would probably have gone with Gravity, but accept I wasn't about to say that at the appropriate time, so happy to carry on as is. Round 1 action would have changed skeleton's movement, so accept that is lost too.)
Round 2:
Raeland rouses himself out of the stupor, blindly following Ana and their new comrades into the treasure room. The appearance of a giant skeleton shocks him momentarily, but he manages to recover himself, the adrenaline release that always comes with the rush of combat now taking hold on his body. "Now here be a beastie that we can get our steel into! Get yourselves away from it.". He rolls his greatsword off his shoulder and brings it to bear in front of him. As the sword comes round, droplets of water appear in the air next to the skeleton, quickly coalescing and shaping themselves into a watery shape, a dripping parody of L'Chuck - hat, sword and all. The sword from the echo swings, reckless and overextending at the skeleton, once, twice... The pirate's watery mimic seems to surge into another round of blows, three, four... before Raeland cries out "Come get me ye stack of bones." The echo unleashing one final attack at the skeleton as the real Raeland moves across to the other side or the doorway, above Samorgi.
The giant skeleton 💀 crumbles under the assault, but from the pile of bones, a new threat arises. An oversized bipedal lumbering mass of bones (sort of a bony Voltron) emerges from the heaped bones.
This post has potentially manipulated dice roll results.
Ana lowered her bow for a second when the skeleton fell but did not drop her invisibility, expecting that someone would show up to check on what was going on here. So when the monstrosity rose she was ready with it again and loosed two more arrows at it.
((Attack: 26 Damage: 11
Attack: 22 Damage: 6
If any hit she will use Eldritch Smite to deal 28 force damage and knock it prone (no save)))
Ana lowered her bow for a second when the skeleton fell but did not drop her invisibility, expecting that someone would show up to check on what was going on here. So when the monstrosity rose she was ready with it again and loosed two more arrows at it.
((Attack: 17 Damage: 7
Attack: 26 Damage: 7
If any hit she will use Eldritch Smite to deal 32 force damage and knock it prone (no save)))
She has to move or she's within 5ft and ranged attacks are at disadvantage. Moving while invisible does not provoke AoO.
Ana lowered her bow for a second when the skeleton fell but did not drop her invisibility, expecting that someone would show up to check on what was going on here. So when the monstrosity rose she was ready with it again and loosed two more arrows at it.
((Attack: 17 Damage: 7
Attack: 26 Damage: 7
If any hit she will use Eldritch Smite to deal 32 force damage and knock it prone (no save)))
She has to move or she's within 5ft and ranged attacks are at disadvantage. Moving while invisible does not provoke AoO.
Str save: 9
She teleported away to the other side of the room so she is not in melee range. See poste 4312 above.
This post has potentially manipulated dice roll results.
The mountain of bones is falling apart, barely heard together as it writes and swells. At last it musters the coordination to rise up in a column, but after just a moment, the tower begins s to collapse.
Sam, Ana and L'Chuck (Anyone within 10ft of the juggernaut): Make a DC14 dex save or take 20 bludgeoning damage or half on success. On a failed save, you're also knocked prone.
Rollback Post to RevisionRollBack
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Bouns action healing spirits on kills so they regain 1 hit points
crit damage 5
ooc don’t double fire damage on a crit
The giant skeleton is struck by Tetrevess' fire bolt and a vicious blow from Sam's flaming sword. The rattle of the creature's shaking bones continues as the arcane energy if Sam's attack persists within the massive undead guard.
<Did we really lose 2 players without a word? I really hate to see them go, but I'm going to have to keep things moving.>
As the skeleton advances, his teeth chayter and some fall from his jaw, but he rallies, towering over Tetrevess and Ana
x T 15 for 21 slashing
x T 24 for 12 slashing
x A 20 for 9 slashing
Random roll 3
3
The guide, Logan begins to spark to life, wings spread wide from its back as the giant appears to shine with an ephemeral light, leaving the dull bones shining, chips and fractures smoothing away.
<the giant skeleton's hp have doubled.>
Edit: Sam gets an AoO
<Edit. Sorry, hard to track all my players since I'm not sure how many I have at the moment and one is in another room. So, actually meant to attack Ana, who is invisible, so the roll would have DA, thus here is the second die for that to-hit.>
DA on scimitar x Ana 23
((Concentration save 14 vs DC 10. ))
Ana's spellcasting seemed to get the monster's attention and the invisibility was no defense as its blade bit into her. She grit her teeth against the pain but kept concentrating as she drew upon her inborn power to step between the layers of reality, appearing (though still invisible) again an instant later across the room. She nocked an arrow on her pact weapon and let fly twice at the creature.
((Fey Step racial feature (not spell) teleport as bonus action. Action to attack twice with advantage:
A1: Attack: 15 Damage: 8
A2: Attack: 19 Damage: 9 ))
Attack 9
damage 4 +5 fire
also cuz he’s move booming blade active skeleton he doesn’t move and 4 thunder damage
It’s HP double
sam says “teves get that other chest unlocked we need that demon”
Initiative: 14
(OoC - I would probably have gone with Gravity, but accept I wasn't about to say that at the appropriate time, so happy to carry on as is. Round 1 action would have changed skeleton's movement, so accept that is lost too.)
Round 2:
Raeland rouses himself out of the stupor, blindly following Ana and their new comrades into the treasure room. The appearance of a giant skeleton shocks him momentarily, but he manages to recover himself, the adrenaline release that always comes with the rush of combat now taking hold on his body. "Now here be a beastie that we can get our steel into! Get yourselves away from it.". He rolls his greatsword off his shoulder and brings it to bear in front of him. As the sword comes round, droplets of water appear in the air next to the skeleton, quickly coalescing and shaping themselves into a watery shape, a dripping parody of L'Chuck - hat, sword and all. The sword from the echo swings, reckless and overextending at the skeleton, once, twice... The pirate's watery mimic seems to surge into another round of blows, three, four... before Raeland cries out "Come get me ye stack of bones." The echo unleashing one final attack at the skeleton as the real Raeland moves across to the other side or the doorway, above Samorgi.
Bonus Action: Manifest Echo
Special Action: Reckless Attack
Action: Attack: 19 Damage: 12
Attack: 25 Damage: 12
Special Action: Action Surge
Action: Attack: 25 Damage: 12
Attack: 26 Damage: 13
Special Action: Unleash Incarnation (x1)
Action: Attack: 18 Damage: 12
Movement: 15ft east as per map
Bring out your inner chatacter class...
Gravity: Wisdom Saving Throw: 17 (End of round 2)
Constitution Score: 12
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
The giant skeleton 💀 crumbles under the assault, but from the pile of bones, a new threat arises. An oversized bipedal lumbering mass of bones (sort of a bony Voltron) emerges from the heaped bones.
The skeletal juggernaut slashes at Tetrevess and the echo.
SJxT 7 for 14 slashing
SJ x RLCe 8 for 10 slashing
Ana lowered her bow for a second when the skeleton fell but did not drop her invisibility, expecting that someone would show up to check on what was going on here. So when the monstrosity rose she was ready with it again and loosed two more arrows at it.
((Attack: 26 Damage: 11
Attack: 22 Damage: 6
If any hit she will use Eldritch Smite to deal 28 force damage and knock it prone (no save)))
Tetrevess telekinetically attempts to push the pile of bones back 5’, (bonus action, str save DC 18), and then blasts it with fire bolt.
27 to hit
if hits 9 damage
She has to move or she's within 5ft and ranged attacks are at disadvantage. Moving while invisible does not provoke AoO.
Str save: 9
Ana 24
Sam 23
Tetrevess 19
Gravity 18
Bones 14
Raeland 4
Kilis?
She teleported away to the other side of the room so she is not in melee range. See poste 4312 above.
<missed moving her, then forgot it. It's fixed>
<Sam is up, and if Kilis shows up, feel free to jump in anywhere.>
Sam looks “what the shit” Sam will use magic missiles on the jug 5
The mountain of bones is falling apart, barely heard together as it writes and swells. At last it musters the coordination to rise up in a column, but after just a moment, the tower begins s to collapse.
Sam, Ana and L'Chuck (Anyone within 10ft of the juggernaut): Make a DC14 dex save or take 20 bludgeoning damage or half on success. On a failed save, you're also knocked prone.