Nockdouble times it closer to Olly while keeping beneath the water, earning another diving peck from the mechanical avian. Fortunately, the water continues to be his ally in defense, as much as enemy when it came moving about the area.
Anvilwrought OA (Beak) - Attack: 16 Damage: 5 piercing.
With that, another boat becomes full engulfed in flames, and begins the process of sinking beneath the waves. Such things concern the sole remaining mechanical avian little. It only had eyes for Nock, seeing him as the closest foe. And so wastes little time flying just above the water line(13K) before dive bombing him again with messy beak attacks.
This post has potentially manipulated dice roll results.
"Frick! I can hear him still coming! New plan! You get in there and bust him up, and I'll, uh, do the scary thing!"
At that, Olly canters around to the left most docks. From there she drops her shortbow again to better grasp her drum, and play a beat to renew her spirit. She then turns around bleating out some words to unsettle Nock's spirit.
Movement: Skippity Bop over to E-14.
Action: Cast Hit the Road, Jack!(Wis 16) at 1st level on Nock. 7 Psychic damage, or half as much on a successful.
Action: Use Rhythm Maker Drum to get back a Bardic Inspiration.
Bonus Action: Unsettling Words, spending a bardic die to take off 1 from Nock's next saving throw.
This post has potentially manipulated dice roll results.
(You’ve used two healing words and two dissonant whispers at 1st level already, where is this spell slot coming from?)
Wis: 21 (4)
Concentration: 16(1)
(From my calculations, you should be completely out of spell slots. 2 1st level healing words and 2 dissonant whispers, 1 heat metal 1 shatter and 1 mirror image, 2 dispel magic and 1 3rd level healing word and 1 4th level dispel magic. Unless I missed a magic item.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Olly first reposition, before then striking up a beat to get her groove back; only in the next moment use that same magic to undermine Nock's defenses.
Baralenters another blade song before rushing around the bend for a better sight on the situation(16M). Deciding then to not make to big a gamble, the last of his higher power is putting into launching a (4th level)Fireball that would catch only the pursuing machine and Nock, but noone else. After which, he puts away the tentacle rod and dives deep into the water to finally engage Nock in melee(15K, 5ft underwater).
(@Nock: Make a Dex Save(DC 15) and with a -8 penalty from Olly's Unsettling Words feature for 1/2 of 36 Fire damage.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Nockcannot avoid the heat in full, but this doesn't stop him from keeping his focus and holding his ground. With some degree of difficulty, Nock not only manages to take in a potion,
Baral sees Nock's flex, and raises him an underwater display of uncanny grace just to prove who roll has the advantage!(Acrobatics: 16).
The effect is...3....Nock's speed is decreased by 10ft on his next turn, having pulled something in trying to match Baral's vigor.
With that resolved and another ship yet one step closer to sinking beneath the water, the mechnical raptor already on Nock's case continues to badger the paladin.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Ollytakes a shot after doing some relocating, and would just draw blood should Nock without some interference.
Baralsends his flaming sphere one way, and mentally tasks Timmy to fly in and dive bomb Nock from another angle(15J, flying just above) to help keep the paladin distracted long enough for burning rapier tip to maybe get him once, before he strikes a second time with some difficulty.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Nocksummons a shield of force in time to repel his foes attacks, before striking back out at Baral following a salute. The wizard in turn however throws up his own barrier from fast depleting resources, just barely stopping the blade in time.
As another ship fragments and sinks below the waters, and one angry mecha birb continues to assault the paladin with some difficult, the staging area vents produces yet another terror.... (3)... in the north west(16C). A familiar cube shaped construct that flies up and over the waters for a better view(14C), only to target Olly with shortbow shots until she falls. Only 2 shots however land.
Baral(B): HP (26/51)+THP(/) - Affected by Mage Armor, Bladesong(1/3)-Active(9 Rds), Conc. on Flaming Sphere(3 Rds). Timmy(t): HP (1/1)+THP(/) - Flying just above water
Team(2):
Nock(N): HP (17/65)+THP(/) - Flame Tongue Greatsword(Active), 5ft Underwater, Affected by & Conc. On Bless(6 Rds).
Koplony(K): HP (0/44)+THP(/) - Death Saves(0 Success, 3 Failure)
"Aww great! Now its these things! Ya'll need to quit! My back ain't a pin cushion!"
Although her words fall on deaf ears, if the weird cube thing even had ears, Olly isn't one to give up if there's a chance of success. So, she fires one more time at Nock before diving deep into the water. Its then that she draws a shortsword in her free hand and gets ready to commit to a very bad idea.
This post has potentially manipulated dice roll results.
Ollytakes another shot, but the pain of her most recent injuries do her no favor. So, off the dock she went and deep into the sea for at least some measure of protection.
Baraltries his hand at putting down the paladin with a little help from Timmy, and drawing a dagger instead to enchant and stab at him twice before casting the rapier aside(dropping it) and moving the Flaming sphere about to start cooking Nock if he sticks to close.
Olly(O): HP (3/52)+THP(/) - 10ft below water surface
Baral(B): HP (26/51)+THP(/) - Affected by Mage Armor, Bladesong(1/3)-Active(8 Rds), Conc. on Flaming Sphere(2 Rds). Timmy(t): HP (1/1)+THP(/) - Flying just above water
Team(2):
Nock(N): HP (7/65)+THP(/) - Flame Tongue Greatsword(Active), 5ft Underwater, Affected by & Conc. On Bless(6 Rds).
Koplony(K): HP (0/44)+THP(/) - Death Saves(0 Success, 3 Failure)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Nockdecides enough is enough, and makes a gamble of setting up for the future in moving away mechanical bird and wizard alike. Though one almost hesitates, both nevertheless strike in their own ways. No cigar for either. Unfortunately, Nock's luck seems to end there, as the necrotic hand conjured to assault Olly misses her by a hair. Still, Nock got closer and pincers her between stone docks and himself(14H).
Baral OA (Dagger) - Attack: 26 Damage: 7
Anvilwrought OA (Beak) - Attack: 16 Damage: 5 piercing.
On that note, the construct avian directly flies over Nock's original airspace(14K) to dive bomb the wizard, sensing it as the closest competitor. Meanwhile the cubeoid flutters over the docks(14F), sensing two competitors in range. And while the paladin was closest to the surface, the first two shots are for Olly before it turns the rest on Nock.
Baral(B): HP (26/51)+THP(/) - Affected by Mage Armor, Bladesong(1/3)-Active(8 Rds), Conc. on Flaming Sphere(2 Rds), 5ft Underwater. Timmy(t): HP (1/1)+THP(/) - Flying just above water
Team(2):
Nock(N): HP (7/65)+THP(/) - Flame Tongue Greatsword(Active), 5ft Underwater, Affected by & Conc. On Bless(5 Rds).
Koplony(K): HP (0/44)+THP(/) - Death Saves(0 Success, 3 Failure)
This post has potentially manipulated dice roll results.
Olly nods to Nock in a show respect before letting go of the crossbow still in hand. She just as quickly draws a second shortsword and hurriedly starts stabbing furiously for any opening she can find in Nock's guard. Fall she may, but not without a fight after coming this far!
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Ollytakes a page out of Nock's book, and draws forth a second blade as she stands her ground despite the odds. One stroke can end it all without a well-placed shield, but the second would regardless find purchase, blooding the water.
Baralpursues Nock despite the dangers of mechanized menace above(13H). But despite any new injuries suffered along the way, with Timmy's help(flying to:15H), and last dagger drawn in an off-hand, the wizard gives it his all with blades both enchanted and not, unleashing a flurry of attacks.
Anvilwrought OA (Beak) - Attack: 13 Damage: 6 piercing.
Baral(B): HP (26/51)+THP(/) - Affected by Mage Armor, Bladesong(1/3)-Active(7 Rds), Conc. on Flaming Sphere(1 Rds), 5ft Underwater. Timmy(t): HP (1/1)+THP(/) - Flying just above water
Team(2):
Nock(N): HP (3?/65)+THP(/) - Flame Tongue Greatsword(Active), 5ft Underwater, Affected by & Conc. On Bless(5 Rds).
Koplony(K): HP (0/44)+THP(/) - Death Saves(0 Success, 3 Failure)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Nockgives it his all to put down an opponent(Olly?), but is thwarted yet again by very environment that shielded him from so much heat before. Nevertheless, he turns about flexing on Baral, hoping to at least unnerve the bladesinger in a show of unconquerable vigor!
Baral is put off for a second, but with a smirk, answered Nock's vigor in a curt show of flexibility despite the watery conditions (Acrobatics: 23).
The effect is...3.... Nock has disadvantage on attacks on Baral his next turn, having either pulled something or become unnerved, if only just too much in the blade singer's presence.
Unfazed and uninterested in the display's manliness underwater, one construct avian flies on the most direct course for the closest foes(i14), and pecks at both Baral and Nock. Baral loses focus on his spell. Meanwhile from above, the cuboid appears momentarily disturbed by the share number of now potential foes... (1) but chooses Baral as it focus to some degree as it fires arrow after arrow. None of which actually hits their target though.
(@All: Just noticed I round ago that I never had the anvilwrought actually roll to attack Baral last turn. So, gonna roll it now, but assume the 1st to were from the previous round.)
Baral(B): HP (22/51)+THP(/) - Affected by Mage Armor, Bladesong(1/3)-Active(7 Rds), 5ft Underwater. Timmy(t): HP (1/1)+THP(/) - Flying just above water
Team(2):
Nock(N): HP (3/65)+THP(/) - Flame Tongue Greatsword(Active), 5ft Underwater, Affected by & Conc. On Bless(4 Rds).
Koplony(K): HP (0/44)+THP(/) - Death Saves(0 Success, 3 Failure)
Nock double times it closer to Olly while keeping beneath the water, earning another diving peck from the mechanical avian. Fortunately, the water continues to be his ally in defense, as much as enemy when it came moving about the area.
Anvilwrought OA (Beak) - Attack: 16 Damage: 5 piercing.
With that, another boat becomes full engulfed in flames, and begins the process of sinking beneath the waves. Such things concern the sole remaining mechanical avian little. It only had eyes for Nock, seeing him as the closest foe. And so wastes little time flying just above the water line(13K) before dive bombing him again with messy beak attacks.
At Nock:
#1 Beak - Attack: 17 Damage: 5 piercing.
#2 Beak - Attack: 12 Damage: 6 piercing.
Team(1) is up!
Arena 10: Mock Sea Battle(Round 11)
A B C D E F G H I J K L M N O P
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=========%__================__%======__%========
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A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '~' Water, '+' Deck, '_' Stone, '%' Door, 'A-Z' Contestants, '!' Flaming Sphere Hazard, *'Submerged Creature
(A space with water or walls on three sides is in the water. Climbing out will require an extra 5 feet of movement at any location.)
Contestants:
Olly(O): HP (18/52)+THP(/) -
Baral(B): HP (26/51)+THP(/) - Affected by Mage Armor, Bladesong(2/3)-, Conc. on Flaming Sphere(3 Rds).
Timmy(t): HP (1/1)+THP(/)
Team(2):
Nock(N): HP (29/65)+THP(/) - Flame Tongue Greatsword(Active), 5ft Underwater, Affected by & Conc. On Bless(8 Rds).
Koplony(K): HP (0/44)+THP(/) - Death Saves
(0 Success, 3 Failure)Neutral:
Anvilwrought Raptor(A): HP (0/18)+THP(/) -
Anvilwrought Raptor(B): HP (18/18)+THP(/) - 5ft in Air
.
When you realize you're doing too much: Signature.
"Frick! I can hear him still coming! New plan! You get in there and bust him up, and I'll, uh, do the scary thing!"
At that, Olly canters around to the left most docks. From there she drops her shortbow again to better grasp her drum, and play a beat to renew her spirit. She then turns around bleating out some words to unsettle Nock's spirit.
Movement: Skippity Bop over to E-14.
Action: Cast Hit the Road, Jack!(Wis 16) at 1st level on Nock. 7 Psychic damage, or half as much on a successful.Action: Use Rhythm Maker Drum to get back a Bardic Inspiration.
Bonus Action: Unsettling Words, spending a bardic die to take off 1 from Nock's next saving throw.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
(You’ve used two healing words and two dissonant whispers at 1st level already, where is this spell slot coming from?)
Wis: 21 (4)
Concentration: 16(1)
(From my calculations, you should be completely out of spell slots. 2 1st level healing words and 2 dissonant whispers, 1 heat metal 1 shatter and 1 mirror image, 2 dispel magic and 1 3rd level healing word and 1 4th level dispel magic. Unless I missed a magic item.)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Olly first reposition, before then striking up a beat to get her groove back; only in the next moment use that same magic to undermine Nock's defenses.
Baral enters another blade song before rushing around the bend for a better sight on the situation(16M). Deciding then to not make to big a gamble, the last of his higher power is putting into launching a (4th level)Fireball that would catch only the pursuing machine and Nock, but noone else. After which, he puts away the tentacle rod and dives deep into the water to finally engage Nock in melee(15K, 5ft underwater).
(@Nock: Make a Dex Save(DC 15) and with a -8 penalty from Olly's Unsettling Words feature for 1/2 of 36 Fire damage.)
Arena 10: Mock Sea Battle(Round 11-Cont.)
Team(2) is up! Map Updated Here.
Contestants:
Olly(O): HP (18/52)+THP(/) -
Baral(B): HP (26/51)+THP(/) - Affected by Mage Armor, Bladesong(1/3)-Active(9 Rds), Conc. on Flaming Sphere(3 Rds).
Timmy(t): HP (1/1)+THP(/)
Team(2):
Nock(N): HP (29/65)+THP(/) - Flame Tongue Greatsword(Active), 5ft Underwater, Affected by & Conc. On Bless(8 Rds).
Koplony(K): HP (0/44)+THP(/) - Death Saves
(0 Success, 3 Failure)Neutral:
Anvilwrought Raptor(A): HP (0/18)+THP(/) -
Anvilwrought Raptor(B): HP (18/18)+THP(/) - 5ft in Air
.
When you realize you're doing too much: Signature.
Dex save: 1(2)
Conc: 24(2)
Nock will drink his potion.
Potion: 10
He’ll also flex on Baral, looking to put the fear of muscle into him.
Athletics: 17
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Nock cannot avoid the heat in full, but this doesn't stop him from keeping his focus and holding his ground. With some degree of difficulty, Nock not only manages to take in a potion,
Baral sees Nock's flex, and raises him an underwater display of uncanny grace just to prove who roll has the advantage!(Acrobatics: 16).
The effect is...3....Nock's speed is decreased by 10ft on his next turn, having pulled something in trying to match Baral's vigor.
With that resolved and another ship yet one step closer to sinking beneath the water, the mechnical raptor already on Nock's case continues to badger the paladin.
At Nock:
#1 Beak - Attack: 12 Damage: 7 piercing.
#2 Beak - Attack: 14 Damage: 4 piercing.
Arena 10: Mock Sea Battle(Round 12)
Team(1) is up! Map Updated Here.
Contestants:
Olly(O): HP (18/52)+THP(/) -
Baral(B): HP (26/51)+THP(/) - Affected by Mage Armor, Bladesong(1/3)-Active(9 Rds), Conc. on Flaming Sphere(3 Rds).
Timmy(t): HP (1/1)+THP(/)
Team(2):
Nock(N): HP (17/65)+THP(/) - Flame Tongue Greatsword(Active), 5ft Underwater, Affected by & Conc. On Bless(7 Rds).
Koplony(K): HP (0/44)+THP(/) - Death Saves
(0 Success, 3 Failure)Neutral:
Anvilwrought Raptor(A): HP (0/18)+THP(/) -
Anvilwrought Raptor(B): HP (18/18)+THP(/) - 5ft in Air
.
When you realize you're doing too much: Signature.
Olly lets her drum hang free and loads up another crossbow bolt while sliding just a little closer to the action.
"I'll show you who can handle the spotlight."
At that, She looses the bolt at Nock!
Movement: Criss Cross on to F-13.
Action: Attack w/ Handcrossbow +1 directed on Nock.
Attack: 23 Damage: 6.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
(Shouldn’t it still be at disadvantage?)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Olly takes a shot after doing some relocating, and would just draw blood should Nock without some interference.
Baral sends his flaming sphere one way, and mentally tasks Timmy to fly in and dive bomb Nock from another angle(15J, flying just above) to help keep the paladin distracted long enough for burning rapier tip to maybe get him once, before he strikes a second time with some difficulty.
Bonus Action: Move FS to 16L.
Action: Attack Nock.
#1 Green-Flame Blade Rapier - Attack: 9 Damage: 12 piercing plus 1 Fire. (If Crit, add another 1 fire.) (Disadv. canceled by Help adv.)
#2 Rapier - Attack: 12 Damage: 9 piercing. (disadv. from Underwater combat)
Arena 10: Mock Sea Battle(Round 12)
Team(2) is up! Map Updated Here.
Contestants:
Olly(O): HP (18/52)+THP(/) -
Baral(B): HP (26/51)+THP(/) - Affected by Mage Armor, Bladesong(1/3)-Active(9 Rds), Conc. on Flaming Sphere(3 Rds).
Timmy(t): HP (1/1)+THP(/)
Team(2):
Nock(N): HP (17/65)+THP(/) - Flame Tongue Greatsword(Active), 5ft Underwater, Affected by & Conc. On Bless(7 Rds).
Koplony(K): HP (0/44)+THP(/) - Death Saves
(0 Success, 3 Failure)Neutral:
Anvilwrought Raptor(A): HP (0/18)+THP(/) -
Anvilwrought Raptor(B): HP (18/18)+THP(/) - 5ft in Air
.
When you realize you're doing too much: Signature.
Nock sighs, saluted Baral, then does his level best to hit him—against all odds.
Attack: 18(3)
If not shielded, 14 slashing, 2.5 fire (already halved)
Attack: 8(2)
(Shielding the previous turn’s attacks)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Nock summons a shield of force in time to repel his foes attacks, before striking back out at Baral following a salute. The wizard in turn however throws up his own barrier from fast depleting resources, just barely stopping the blade in time.
As another ship fragments and sinks below the waters, and one angry mecha birb continues to assault the paladin with some difficult, the staging area vents produces yet another terror.... (3)... in the north west(16C). A familiar cube shaped construct that flies up and over the waters for a better view(14C), only to target Olly with shortbow shots until she falls. Only 2 shots however land.
At Nock:
#1 Beak - Attack: 12 Damage: 7 piercing.
#2 Beak - Attack: 23 Damage: 6 piercing.
At Olly(until unconcious or out of shots):
#1 Shot - Attack: 18 Damage: 5 piercing.
#2 Shot - Attack: 9 Damage: 8 piercing.
#3 Shot - Attack: 8 Damage: 4 piercing.
#4 Shot - Attack: 17 Damage: 6 piercing.
Arena 10: Mock Sea Battle(Round 13)
Team(1) is up! Map Updated Here.
Contestants:
Olly(O): HP (3/52)+THP(/) -
Baral(B): HP (26/51)+THP(/) - Affected by Mage Armor, Bladesong(1/3)-Active(9 Rds), Conc. on Flaming Sphere(3 Rds).
Timmy(t): HP (1/1)+THP(/) - Flying just above water
Team(2):
Nock(N): HP (17/65)+THP(/) - Flame Tongue Greatsword(Active), 5ft Underwater, Affected by & Conc. On Bless(6 Rds).
Koplony(K): HP (0/44)+THP(/) - Death Saves
(0 Success, 3 Failure)Neutral:
Anvilwrought Raptor(A): HP (0/18)+THP(/) -
Anvilwrought Raptor(B): HP (18/18)+THP(/) - Flying just above water surface
Quadrone(Q): HP (22/22)+THP(/) - 15ft in air.
.
When you realize you're doing too much: Signature.
"Aww great! Now its these things! Ya'll need to quit! My back ain't a pin cushion!"
Although her words fall on deaf ears, if the weird cube thing even had ears, Olly isn't one to give up if there's a chance of success. So, she fires one more time at Nock before diving deep into the water. Its then that she draws a shortsword in her free hand and gets ready to commit to a very bad idea.
Action: Attack w/ Handcrossbow +1 directed on Nock.
Attack: 13 Damage: 9.
Movement: Dive, Dive, Dive on to G-14, and dive 10ft down.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
Olly takes another shot, but the pain of her most recent injuries do her no favor. So, off the dock she went and deep into the sea for at least some measure of protection.
Baral tries his hand at putting down the paladin with a little help from Timmy, and drawing a dagger instead to enchant and stab at him twice before casting the rapier aside(dropping it) and moving the Flaming sphere about to start cooking Nock if he sticks to close.
Bonus Action: Move FS to 13L.
Action: Attack Nock.
#1 Green-Flame Blade Dagger - Attack: 16 Damage: 8 piercing plus 0.5 Fire. (Already Halved.) (If Crit, add another 2.5 fire.)
#2 Dagger - Attack: 8 Damage: 6 piercing.
Arena 10: Mock Sea Battle(Round 13-Cont.)
Team(2) is up! Map Updated Here.
Contestants:
Olly(O): HP (3/52)+THP(/) - 10ft below water surface
Baral(B): HP (26/51)+THP(/) - Affected by Mage Armor, Bladesong(1/3)-Active(8 Rds), Conc. on Flaming Sphere(2 Rds).
Timmy(t): HP (1/1)+THP(/) - Flying just above water
Team(2):
Nock(N): HP (7/65)+THP(/) - Flame Tongue Greatsword(Active), 5ft Underwater, Affected by & Conc. On Bless(6 Rds).
Koplony(K): HP (0/44)+THP(/) - Death Saves
(0 Success, 3 Failure)Neutral:
Anvilwrought Raptor(A): HP (0/18)+THP(/) -
Anvilwrought Raptor(B): HP (18/18)+THP(/) - Flying just above water surface
Quadrone(Q): HP (22/22)+THP(/) - 15ft in air.
.
.
When you realize you're doing too much: Signature.
Nock will take the hit, moving forward away from Baral and blasting Olly with a chill touch.
Conc: 14(1)
Chill touch: 15(2) Damage: 10 necrotic
Then moving into melee with Olly, probably 5 feet above her.
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Nock decides enough is enough, and makes a gamble of setting up for the future in moving away mechanical bird and wizard alike. Though one almost hesitates, both nevertheless strike in their own ways. No cigar for either. Unfortunately, Nock's luck seems to end there, as the necrotic hand conjured to assault Olly misses her by a hair. Still, Nock got closer and pincers her between stone docks and himself(14H).
Baral OA (Dagger) - Attack: 26 Damage: 7
Anvilwrought OA (Beak) - Attack: 16 Damage: 5 piercing.
On that note, the construct avian directly flies over Nock's original airspace(14K) to dive bomb the wizard, sensing it as the closest competitor. Meanwhile the cubeoid flutters over the docks(14F), sensing two competitors in range. And while the paladin was closest to the surface, the first two shots are for Olly before it turns the rest on Nock.
At Olly:
#1 Shot - Attack: 18 Damage: 5 piercing.
#2 Shot - Attack: 6 Damage: 7 piercing.
At Nock:
#3 Shot - Attack: 12 Damage: 7 piercing.
#4 Shot - Attack: 12 Damage: 8 piercing.
Arena 10: Mock Sea Battle(Round 14)
Team(1) is up! Map Updated Here.
Contestants:
Olly(O): HP (3/52)+THP(/) - 10ft Underwater
Baral(B): HP (26/51)+THP(/) - Affected by Mage Armor, Bladesong(1/3)-Active(8 Rds), Conc. on Flaming Sphere(2 Rds), 5ft Underwater.
Timmy(t): HP (1/1)+THP(/) - Flying just above water
Team(2):
Nock(N): HP (7/65)+THP(/) - Flame Tongue Greatsword(Active), 5ft Underwater, Affected by & Conc. On Bless(5 Rds).
Koplony(K): HP (0/44)+THP(/) - Death Saves
(0 Success, 3 Failure)Neutral:
Anvilwrought Raptor(A): HP (0/18)+THP(/) -
Anvilwrought Raptor(B): HP (18/18)+THP(/) - Flying just above water surface
Quadrone(Q): HP (22/22)+THP(/) - 15ft in air.
When you realize you're doing too much: Signature.
Olly nods to Nock in a show respect before letting go of the crossbow still in hand. She just as quickly draws a second shortsword and hurriedly starts stabbing furiously for any opening she can find in Nock's guard. Fall she may, but not without a fight after coming this far!
Action: Attack w/ Main-Hand Shortsword directed on Nock.
Attack: 10 Damage: 7.
Bonus Action: Attack w/ Off-Hand Shortsword directed on Nock.
Attack: 25 Damage: 2.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
(Should be at disadvantage, no? We’re both underwater.)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Olly takes a page out of Nock's book, and draws forth a second blade as she stands her ground despite the odds. One stroke can end it all without a well-placed shield, but the second would regardless find purchase, blooding the water.
Baral pursues Nock despite the dangers of mechanized menace above(13H). But despite any new injuries suffered along the way, with Timmy's help(flying to:15H), and last dagger drawn in an off-hand, the wizard gives it his all with blades both enchanted and not, unleashing a flurry of attacks.
Anvilwrought OA (Beak) - Attack: 13 Damage: 6 piercing.
Action: Attack Nock.
#1 Green-Flame Blade Dagger - Attack: 22 Damage: 6 piercing plus 1.5 Fire. (Already Halved.) (If Crit, add another 3 fire.)
#2 Dagger - Attack: 13 Damage: 8 piercing.
Bonus Action: Off-Hand Attack.
#3 Dagger - Attack: 20 Damage: 7 piercing. (Actual damage 3)
Arena 10: Mock Sea Battle(Round 14-Cont)
Team(2) is up! Map Updated Here.
Contestants:
Olly(O): HP (3/52)+THP(/) - 10ft Underwater
Baral(B): HP (26/51)+THP(/) - Affected by Mage Armor, Bladesong(1/3)-Active(7 Rds), Conc. on Flaming Sphere(1 Rds), 5ft Underwater.
Timmy(t): HP (1/1)+THP(/) - Flying just above water
Team(2):
Nock(N): HP (3?/65)+THP(/) - Flame Tongue Greatsword(Active), 5ft Underwater, Affected by & Conc. On Bless(5 Rds).
Koplony(K): HP (0/44)+THP(/) - Death Saves
(0 Success, 3 Failure)Neutral:
Anvilwrought Raptor(A): HP (0/18)+THP(/) -
Anvilwrought Raptor(B): HP (18/18)+THP(/) - Flying just above water surface
Quadrone(Q): HP (22/22)+THP(/) - 15ft in air.
When you realize you're doing too much: Signature.
Nock will throw up his shield, barely holding on.
Conc: 12(1)
He’ll then continue doggedly swinging, throwing out a last desperate flex to try to throw Baral off balance.
Attack: 15(3)
Attack: 16(1)
Athletics, doesn’t really matter: 18
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Nock gives it his all to put down an opponent(Olly?), but is thwarted yet again by very environment that shielded him from so much heat before. Nevertheless, he turns about flexing on Baral, hoping to at least unnerve the bladesinger in a show of unconquerable vigor!
Baral is put off for a second, but with a smirk, answered Nock's vigor in a curt show of flexibility despite the watery conditions (Acrobatics: 23).
The effect is...3.... Nock has disadvantage on attacks on Baral his next turn, having either pulled something or become unnerved, if only just too much in the blade singer's presence.
Unfazed and uninterested in the display's manliness underwater, one construct avian flies on the most direct course for the closest foes(i14), and pecks at both Baral and Nock. Baral loses focus on his spell. Meanwhile from above, the cuboid appears momentarily disturbed by the share number of now potential foes... (1) but chooses Baral as it focus to some degree as it fires arrow after arrow. None of which actually hits their target though.
From Anvilwrought:
To Baral(Previous turn):
#1 Beak - Attack: 22 Damage: 7 piercing.
#2 Beak - Attack: 9 Damage: 4 piercing.
To Baral(Current):
#1 Beak - Attack: 20 Damage: 4 piercing.
To Nock:
#1 Beak - Attack: 16 Damage: 5 piercing.
1=Olly, 2=Baral, 3=Nock (Target of 4th shot)
From Quadrone:
To Olly:
#1 Shot - Attack: 7 Damage: 6 piercing.
To Nock:
#2 Shot - Attack: 12 Damage: 3 piercing.
To Baral:
#3 Shot - Attack: 15 Damage: 6 piercing.
#4 Shot - Attack: 14 Damage: 6 piercing.
Arena 10: Mock Sea Battle(Round 15)
(@All: Just noticed I round ago that I never had the anvilwrought actually roll to attack Baral last turn. So, gonna roll it now, but assume the 1st to were from the previous round.)
Team(1) is up! Map Updated Here.
Contestants:
Olly(O): HP (3/52)+THP(/) - 10ft Underwater
Baral(B): HP (22/51)+THP(/) - Affected by Mage Armor, Bladesong(1/3)-Active(7 Rds), 5ft Underwater.
Timmy(t): HP (1/1)+THP(/) - Flying just above water
Team(2):
Nock(N): HP (3/65)+THP(/) - Flame Tongue Greatsword(Active), 5ft Underwater, Affected by & Conc. On Bless(4 Rds).
Koplony(K): HP (0/44)+THP(/) - Death Saves
(0 Success, 3 Failure)Neutral:
Anvilwrought Raptor(A): HP (0/18)+THP(/) -
Anvilwrought Raptor(B): HP (18/18)+THP(/) - Flying just above water surface
Quadrone(Q): HP (22/22)+THP(/) - 15ft in air.
When you realize you're doing too much: Signature.