Ollycontinues her assault upon the resilient Nock, but finds he has started to adapt and easily parries or blocks her frantic attacks.
Baralthen joins in on the assault, sticking to old faithful maneuver of assistance from Timmy, enchanting of the blade, and finally a last swing with an off-hand dagger if all should fail. All in an effort to at least put down the paladin, if only to avoid being inevitably overwhelmed by constructs attacking from all sides!
Baral(B): HP (22/51)+THP(/) - Affected by Mage Armor, Bladesong(1/3)-Active(6 Rds), 5ft Underwater. Timmy(t): HP (1/1)+THP(/) - Flying just above water
Team(2):
Nock(N): HP (1/65)+THP(/) - Flame Tongue Greatsword(Active), 5ft Underwater, Affected by & Conc. On Bless(4 Rds).
Koplony(K): HP (0/44)+THP(/) - Death Saves(0 Success, 3 Failure)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Updating...
Nockhangs on by the skin of his teeth as some dark power keeps him in the fight for what might be the last shot at victory. Olly is quickly struck down thanks to part to Nock's ongoing blessing. But the paladin loses some momentum in spinning about to try to do the same about the wizard. So, he turns towards again to putting on the gun show and show his dominating spirit(16)(Rolled in Group PM).
Baral glares, but wouldn't back down without a display of his own to try again to diminish Nock's spirit! (Acrobatics: 19).
The effect is...4.... Nock has advantage on attacks against Baral next turn, as the wizard finds his spirits diminished and mind half distracted seeing his unconscious ally nearby.
After all that, the construct forces only grow as another pops out of the vents at... (1)....(16C)the same place the 1st cuboid came out, and quickly flies over to his compatriot side(15F). Nearly as one, the two archers and anvilwrought split their attacks among the sole conscious pair of fighters left. Unfortunately, the archers never get the chance to fire, as the mechanized birds attack takes down the paladin.
From Anvilwrought:
To Baral(Current): #1 Beak - Attack: 7 Damage: 5 piercing.
To Nock: #1 Beak - Attack: 9 Damage: 7 piercing.
From Quadrone(Q): To Baral: #1 Shot - Attack: 15 Damage: 3 piercing. #2 Shot - Attack: 9 Damage: 4 piercing.
Olly(O): HP (0/52)+THP(/) - 10ft Underwater, Death Saves(0 Success, 0 Failure)
Baral(B): HP (22/51)+THP(/) - Affected by Mage Armor, Bladesong(1/3)-Active(6 Rds), 5ft Underwater. Timmy(t): HP (1/1)+THP(/) - Flying just above water
Team(2):
Nock(N): HP (1/65)+THP(/) - Flame Tongue Greatsword(Active), 5ft Underwater, Affected by & Conc. On Bless(3 Rds).
Koplony(K): HP (0/44)+THP(/) - Death Saves(0 Success, 3 Failure)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
After a lengthy struggle and much back and forth between competitors that left but 2 standing in the arena, Nock falls to the constructs armada. With that, a horn blares and signal firebolts of various coloration flies up into the sky, signaling an end to the match. Constructs and medical staff enter the arena both to further ensure the stability of conditions and escorts the defeated to the trauma ward with a backdrop of cheers and applause for having fought valiant despite it all. For their participation and experience garnered in the coliseum, Nock and Koplony receive 5500 xp and 1040 gp. Just enough to yet at least for Koplony to advance to the next stage.
The victor is taken below to be patched up and receive their prize on the receding sounds of a crowd's cheers and well wishes. Olly and Baral earns 11000 xp and 2600 gp, and is ready to proceed to the next round as well.
Tier 3:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
This post has potentially manipulated dice roll results.
The next match will feature any interested level-3 competitors. The match will begin in 48 hours. Or sooner, if all level 3 contestants gather before then.
As a new day dawns upon Sel'eman, Arena Shapers and Constructs work as one to to get work tirelessly to finish the trimming and accelerating the growth of the hedges that would soon make up the new arena for the morning's match.
To win: 6...Dealer's Choice(King of the Hill) - A single flag (¥) in the center of the map will be available to capture in the third round. Remain within 10 feet, while holding your opponents away for 5 rounds to win.
The conditions: 3... Dawn - In the dim early morning light checks relying on sight will suffer disadvantage without the use of Darkvision.
The Map: 1 ...The Labyrinth - You stand in an impressive hedge maze. The leaves are a vibrant green, and the garden is dotted with tall trees and bright flowers. Some of the walls are constructed of stone bricks, offering more effective cover.
Imagery:
Arena 5: Labyrinth
A B C D E F G H I J K L M N O P 14 . . . . . . . . . . . . . . . =============..%=================%..============ 13 . # . . . . # . # . . . . # . =..####..#######..=..#..#..#..=..#######..##€#.. 12 # # . # # = # # # = # # . # # =..#..####..#..#..=..#..####..=..#..#..####..#.. 11 . . . # . # . # . # . # . . . =======..####..#..#===###..===####..####..====== 10 . . . . # . . . . . # . . . . =..€######..=..#######.....####..#..=..#######.. 09 . # . = . # . . . # . = . # . =###..#..###=###..#..=======..######=###..#..### 08 . . . . . # . . = # . . . . . =..###=======###..#..=..€..=..#..###=======###.. 07 . . . . . # = . . # . . . . . =###..#..###=######..=======..#..###=###..#..### 06 . # . = . # . . . # . = . # . =..#######..=..#..####.....#######..=..######€.. 05 . . . . # . . . . . # . . . . =======..####..####===..###===#..#..####..====== 04 . . . # . # . # . # . # . . . =..#..####..#..#..=..####..#..=..#..#..####..#.. 03 # # . # # = # # # = # # . # # =..#€##..#######..=..#..#..#..=..#######..####.. 02 . # . . . . # . # . . . . # . =============..%=================%..============ 01 . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P
(Passing through the hedges in any direction is difficult terrain costing an extra 5 feet of movement. The hedges heavily obscure anything beyond them. A creature may attack through the hedges, but this will grant the target a bonus of 2 to AC.)
Reference Image:
To enter please roll initiative, choose a starting position in Row 1, and post a link to your character sheet. The match will start in around 48 hours.
You will have 1 round to prepare before the match. Everyone starts with a normal healing potion.
Reading the map:
This is a 20 foot by 20 foot area:
=............ 04 . . . . =.....------- 03 . = . . =.....=...... 02 . - K. . ============= 01 . . . . A B C D
Each space on the grid is 5 ft. × 5 ft. In the example I've placed K at C-2. The proportions can be a bit confusing because the grid appears narrower than it is tall.
(Fair Warning and Slight Addendum. As before, if there is no action in approximately a 24-hour period I will first PM inactive players before botting them approximately 24 hours from then for the turn.)
Kirsolite proudly walks into the Arena, ready to show his worth. He takes position at K1, drawing his Greatsword and wielding it to his right side, its blade raised at a considerable angle, showing off at least some semblance of strength required.
"Beautiful Sunrise o'er the Arena walls," he said to himself, laying the greatsword aside to his right in one hand, while the other fastens one last belt holding his bolts. Once again, he raised his blade and said, "May we forever grasp at the stars, yet always feel so out of reach. We do not deserve such beauty."
As the contestants enter the arena (and a certain Overlord remembers their job..), Marmaduke once again flies out to an already excited crowd to announce with a booming voice. "Ladies, Gentlemen, and All things inbetween or beyond! Welcome to the Coliseum!" The crowd roar and cheers for a moment. "Now, I hope you're ready for an exciting duel between competitors who could not be any more different! But first, allow me to introduce them!"
"First we have an elven hero of the people and a wizard to boot, Immeral the Immaculate!" A young sun elf in bright fiery-colored robes that shimmer almost as if made of glass steps up with a enchanted wand to match in hand.
"And last but not least, a champion by word if not deed in other arenas, and one ready to test his mettle again, Kirsolite, A Legion's Herald!" A bronze dragonborn bearing a greatsword in hand and mithral splint takes up his position in the arena.
"With that! Let this morning's match...BEGIN!!!
(IVs K)
Team(1)(Immeral will go first!)
Team(1) is up!
Arena 5: Labyrinth(Round 1)
A B C D E F G H I J K L M N O P 14 . . . . . . . . . . . . . . . =============..%=================%..============ 13 . # . . . . # . # . . . . # . =..####..#######..=..#..#..#..=..#######..##€#.. 12 # # . # # = # # # = # # . # # =..#..####..#..#..=..#..####..=..#..#..####..#.. 11 . . . # . # . # . # . # . . . =======..####..#..#===###..===####..####..====== 10 . . . . # . . . . . # . . . . =..€######..=..#######.....####..#..=..#######.. 09 . # . = . # . . . # . = . # . =###..#..###=###..#..=======..######=###..#..### 08 . . . . . # . . = K# . . . . . =..###=======###..#..=..€..=..#..###=======###.. 07 . . . . . #= I. . # . . . . . =###..#..###=######..=======..#..###=###..#..### 06 . # . = . # . . . # . = . # . =..#######..=..#..####.....#######..=..######€.. 05 . . . . # . . . . . # . . . . =======..####..####===..###===#..#..####..====== 04 . . . # . # . # . # . # . . . =..#..####..#..#..=..####..#..=..#..#..####..#.. 03 # # . # # = # # # = # # . # # =..#€##..#######..=..#..#..#..=..#######..####.. 02 . # . . . . # . # . . . . # . =============..%=================%..============ 01 . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P
Key: '#' Hedges, '=' High wall (8ft.), '€' Tree/King of Hill Point, '%' Door, '.' Grass, 'A-Z' Contestants
(Passing through the hedges in any direction is difficult terrain costing an extra 5 feet of movement. The hedges heavily obscure anything beyond them. A creature may attack through the hedges, but this will grant the target a bonus of 2 to AC.)
Reference Image:
Reading the map:
This is a 20 foot by 20 foot area:
=............ 04 . . . . =.....------- 03 . = . . =.....=...... 02 . - K. . ============= 01 . . . . A B C D
Each space on the grid is 5 ft. × 5 ft. In the example I've placed K at C-2. The proportions can be a bit confusing because the grid appears narrower than it is tall.
Immeralwastes no time and makes a mad dash through the labryinth, eventually navigating his way to the where the flag in anticipation of its activation soon.
Kirsolite tries to keep up with what is seemingly becoming the new pace, making a dash over to J8 in order to get a read, making it obvious that he can't be silent in Splint Mail.
He whispers to himself under his breath, "This is exhilarating. I haven't had a match in a while, so this should be fun."
Rollback Post to RevisionRollBack
Nameless, Accursed Undead... Unfit, even to be Cinder... And so it is... That Ash, Seeketh Embers…”
Kirsolite,whether intentionally or not, follows Immeral's example for the most part in a mad dash for the center; eventually reaching a point of being able to peek around and just see the wizard around the bend!
Kirsolite moves into view at J7 and begins to reel his head back suddenly. Right then, his jaw opens wide, spewing lightning towards Immeral (8 of lightning with Dex DC of 12). Afterwards, he makes his way towards Immeral stopping at I7, making the point, when it is summoned, contested.
He says aloud with a smile, lightning lacing his teeth, "What's a little Mage like you doing so close to a Warrior like me?"
Rollback Post to RevisionRollBack
Nameless, Accursed Undead... Unfit, even to be Cinder... And so it is... That Ash, Seeketh Embers…”
Olly keeps trying to stab Nock as its the only thing she can do since trying to be persuasive failed to work before.
Action: Attack w/ Main-Hand Shortsword directed on Nock.
Attack: 12 Damage: 6.
Bonus Action: Attack w/ Off-Hand Shortsword directed on Nock.
Attack: 14 Damage: 3.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
Olly continues her assault upon the resilient Nock, but finds he has started to adapt and easily parries or blocks her frantic attacks.
Baral then joins in on the assault, sticking to old faithful maneuver of assistance from Timmy, enchanting of the blade, and finally a last swing with an off-hand dagger if all should fail. All in an effort to at least put down the paladin, if only to avoid being inevitably overwhelmed by constructs attacking from all sides!
Action: Attack Nock.
#1 Green-Flame Blade Dagger - Attack: 24 Damage: 8 piercing plus 4 Fire. (Already Halved.) (If Crit, add another 0.5 fire.)
#2 Dagger - Attack: 11 Damage: 5 piercing.
Bonus Action: Off-Hand Attack.
#3 Dagger - Attack: 16 Damage: 1 piercing.
Team(2) is up!
Arena 10: Mock Sea Battle(Round 15-Cont.)
A B C D E F G H I J K L M N O P
16 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
=========%__======%__================__%========
15 ~ _ _ _ _^U_ _ t~ ~ ~ ~ _ _ _ €
=~~~~~=======______~~~~~=======~~~~~____~~~~~~~~
14 ~ ~ ~ ~ _^Q_*o~*N+ B+ !+ !~ _ _ ~ ~
=~~~~+++~~~~~______~++++=+++++=++++~____~¬¬¬~~~~
13 !+ !+ !+ !+ _ _ !+*B= !+ != !+ _ _ + ~
=++=======++~~~~~~~~+====+++++====+~~~~~++=++~~~
12 !+ != !+ ~ ~ ~ !¬ !¬ != !¬ !¬ ~ ~ = ~
=~++++=++++~~~~~~~~+++++=======+++++~~~~++=++~~~
11 !+ !+ !+ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ + ~
=~~~+++++~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+++++~~~
10 ~ !+ ~ ~ ~ ~ !_ _ !_ ~ ~ _ _ _ _
=~~~~~~~~~~~~~~~~_______=_______~~~~___===€===__
09 ~ ~ ~ ~ ~ !_ !_ != !_ !_ ~ _ _ _ _
=~~~~~~~~~~~~~~~_____===¥===_____~~~~~~~~~~~~~~~
08 _ _ _ _ ~ !_ !_ != !_ !_ ~ ~ ~ ~ ~
=__===€===___~~~~_______=_______~~~~~~~~~~~~~~~~
07 _ _ _ _ ~ ~ !_ !_ !_ ~ ~ ~ ~ + ~
=~~~+++++~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+++++~~~
06 ~ + ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ + + +
=~~~++=++~~~~+++++=======+++++~~~~~~~~++++=++++~
05 ~ = ~ ~ !+ !+ != !+ !+ ~ ~ ~ + = +
=~~~++=++~~~~~¬====¬¬¬¬¬====¬~~~~~~~~¬¬=======¬¬
04 ~ + _ _ !+ != !+ != !+ _ _ + + + +
=~~~~+++~____~¬¬¬¬=+++++=++++~______~~~~~+++~~~~
03 ~ ~ _ _ ~ !+ !+ !+ ~ _ _ ~ ~ ~ ~
=~~~~~~~~____~~~~~=======~~~~~______=======~~~~~
02 € _ _ _ ~ ~ ~ ~ _ _ _ _ _ _ ~
=========%__================__%======__%========
01 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '~' Water, '+' Deck, '_' Stone, '%' Door, 'A-Z' Contestants, '!' Flaming Sphere Hazard, *'Submerged Creature
(A space with water or walls on three sides is in the water. Climbing out will require an extra 5 feet of movement at any location.)
Contestants:
Olly(O): HP (3/52)+THP(/) - 10ft Underwater
Baral(B): HP (22/51)+THP(/) - Affected by Mage Armor, Bladesong(1/3)-Active(6 Rds), 5ft Underwater.
Timmy(t): HP (1/1)+THP(/) - Flying just above water
Team(2):
Nock(N): HP (1/65)+THP(/) - Flame Tongue Greatsword(Active), 5ft Underwater, Affected by & Conc. On Bless(4 Rds).
Koplony(K): HP (0/44)+THP(/) - Death Saves
(0 Success, 3 Failure)Neutral:
Anvilwrought Raptor(A): HP (0/18)+THP(/) -
Anvilwrought Raptor(B): HP (18/18)+THP(/) - Flying just above water surface
Quadrone(Q): HP (22/22)+THP(/) - 15ft in air.
When you realize you're doing too much: Signature.
Using strength of the grave to drop to 1 hp: 22(4)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Nock grits his teeth against all odds, and continues his desperate assault.
(Rngeezus pleasus, blesseth me with thy dice)
Attack: 10 Damage: 13 and 4 fire
Forgot bless: 2
(Believe that’s Olly down, switching to Baral)
Attack: 13(2)
BA attack from GWM (dropping Olly to 0 hp): 11(3)
Athletics: 16 (rolled in PM)
‘Only BA attack would hit with advantage, cancels out for 22 without bless. Damage if I get insanely lucky: 11 and 2 fire
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Updating...
Nock hangs on by the skin of his teeth as some dark power keeps him in the fight for what might be the last shot at victory. Olly is quickly struck down thanks to part to Nock's ongoing blessing. But the paladin loses some momentum in spinning about to try to do the same about the wizard. So, he turns towards again to putting on the gun show and show his dominating spirit(16)(Rolled in Group PM).
Baral glares, but wouldn't back down without a display of his own to try again to diminish Nock's spirit! (Acrobatics: 19).
The effect is...4.... Nock has advantage on attacks against Baral next turn, as the wizard finds his spirits diminished and mind half distracted seeing his unconscious ally nearby.
After all that, the construct forces only grow as another pops out of the vents at... (1)....(16C)the same place the 1st cuboid came out, and quickly flies over to his compatriot side(15F). Nearly as one, the two archers and anvilwrought split their attacks among the sole conscious pair of fighters left. Unfortunately, the archers never get the chance to fire, as the mechanized birds attack takes down the paladin.
From Anvilwrought:
To Baral(Current):
#1 Beak - Attack: 7 Damage: 5 piercing.
To Nock:
#1 Beak - Attack: 9 Damage: 7 piercing.
From Quadrone(Q):
To Baral:
#1 Shot - Attack: 15 Damage: 3 piercing.
#2 Shot - Attack: 9 Damage: 4 piercing.
To Nock:
#3 Shot - Attack: 8 Damage: 5 piercing.
#4 Shot - Attack: 7 Damage: 6 piercing.
From Quadro(U):
To Baral:
#1 Shot - Attack: 11 Damage: 7 piercing.
#2 Shot - Attack: 14 Damage: 3 piercing.
To Nock:
#3 Shot - Attack: 10 Damage: 7 piercing.
#4 Shot - Attack: 8 Damage: 4 piercing.
(@Olly: Go ahead and make a Death Save.)Arena 10: Mock Sea Battle(Round 16)Team(1) is up! Map Updated
Contestants:
Olly(O): HP (0/52)+THP(/) - 10ft Underwater, Death Saves(0 Success, 0 Failure)
Baral(B): HP (22/51)+THP(/) - Affected by Mage Armor, Bladesong(1/3)-Active(6 Rds), 5ft Underwater.
Timmy(t): HP (1/1)+THP(/) - Flying just above water
Team(2):
Nock(N): HP (1/65)+THP(/) - Flame Tongue Greatsword(Active), 5ft Underwater, Affected by & Conc. On Bless(3 Rds).
Koplony(K): HP (0/44)+THP(/) - Death Saves
(0 Success, 3 Failure)Neutral:
Anvilwrought Raptor(A): HP (0/18)+THP(/) -
Anvilwrought Raptor(B): HP (18/18)+THP(/) - Flying just above water surface
Quadrone(Q): HP (22/22)+THP(/) - 15ft in ai
When you realize you're doing too much: Signature.
Nock is down.
Just out of curiosity to see what the next turn would have looked like:
Attack: 9(1) Damage: 6 and 4.5 fire
Attack: 17(4) Damage: 7 and 4.5 fire
(That was with disadvantage. Words do not describe my pain.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
After a lengthy struggle and much back and forth between competitors that left but 2 standing in the arena, Nock falls to the constructs armada. With that, a horn blares and signal firebolts of various coloration flies up into the sky, signaling an end to the match. Constructs and medical staff enter the arena both to further ensure the stability of conditions and escorts the defeated to the trauma ward with a backdrop of cheers and applause for having fought valiant despite it all. For their participation and experience garnered in the coliseum, Nock and Koplony receive 5500 xp and 1040 gp. Just enough to yet at least for Koplony to advance to the next stage.
The victor is taken below to be patched up and receive their prize on the receding sounds of a crowd's cheers and well wishes. Olly and Baral earns 11000 xp and 2600 gp, and is ready to proceed to the next round as well.
Tier 3:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
Baral:
Potion of Invulnerability, Potion of Stone Giant Strength, Potion of Superior Healing, Giant Slayer(greatsword), Rod of the Pact Keeper +2, Berserker Axe(Handaxe), Chime of Opening, Armor of Resistance(Hide, psychic), Rod of Rulership, Potion of Gaseous Form
Olly:
Potion of Superior Healing, Ring of Protection, Potion of Clairvoyance, Armor of Resistance(leather, lightning), Potion of Frost Giant Strength, Wand of Wonder, Armor +1(chain shirt), Spell Scroll (Banishment), Potion of Heroism, Rope of Entanglement
When you realize you're doing too much: Signature.
Olly snags the Ring of Protection while limping her way out.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
The next match will feature any interested level-3 competitors. The match will begin in 48 hours. Or sooner, if all level 3 contestants gather before then.
As a new day dawns upon Sel'eman, Arena Shapers and Constructs work as one to to get work tirelessly to finish the trimming and accelerating the growth of the hedges that would soon make up the new arena for the morning's match.
To win: 6...Dealer's Choice(King of the Hill) - A single flag (¥) in the center of the map will be available to capture in the third round. Remain within 10 feet, while holding your opponents away for 5 rounds to win.
The conditions: 3... Dawn - In the dim early morning light checks relying on sight will suffer disadvantage without the use of Darkvision.
The Map: 1 ...The Labyrinth - You stand in an impressive hedge maze. The leaves are a vibrant green, and the garden is dotted with tall trees and bright flowers. Some of the walls are constructed of stone bricks, offering more effective cover.
Imagery:
Arena 5: Labyrinth
A B C D E F G H I J K L M N O P
14 . . . . . . . . . . . . . . .
=============..%=================%..============
13 . # . . . . # . # . . . . # .
=..####..#######..=..#..#..#..=..#######..##€#..
12 # # . # # = # # # = # # . # #
=..#..####..#..#..=..#..####..=..#..#..####..#..
11 . . . # . # . # . # . # . . .
=======..####..#..#===###..===####..####..======
10 . . . . # . . . . . # . . . .
=..€######..=..#######.....####..#..=..#######..
09 . # . = . # . . . # . = . # .
=###..#..###=###..#..=======..######=###..#..###
08 . . . . . # . . = # . . . . .
=..###=======###..#..=..€..=..#..###=======###..
07 . . . . . # = . . # . . . . .
=###..#..###=######..=======..#..###=###..#..###
06 . # . = . # . . . # . = . # .
=..#######..=..#..####.....#######..=..######€..
05 . . . . # . . . . . # . . . .
=======..####..####===..###===#..#..####..======
04 . . . # . # . # . # . # . . .
=..#..####..#..#..=..####..#..=..#..#..####..#..
03 # # . # # = # # # = # # . # #
=..#€##..#######..=..#..#..#..=..#######..####..
02 . # . . . . # . # . . . . # .
=============..%=================%..============
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '#' Hedges, '=' High wall (8ft.), '€' Tree, '%' Door, '.' Grass, 'A-Z' Contestants
(Passing through the hedges in any direction is difficult terrain costing an extra 5 feet of movement. The hedges heavily obscure anything beyond them. A creature may attack through the hedges, but this will grant the target a bonus of 2 to AC.)
Reference Image:
To enter please roll initiative, choose a starting position in Row 1, and post a link to your character sheet. The match will start in around 48 hours.
You will have 1 round to prepare before the match. Everyone starts with a normal healing potion.
Reading the map:
This is a 20 foot by 20 foot area:
=............
04 . . . .
=.....-------
03 . = . .
=.....=......
02 . - K. .
=============
01 . . . .
A B C D
Key: '=' High wall (8ft.), '-' Low wall (2ft.), '.' Turf
Each space on the grid is 5 ft. × 5 ft. In the example I've placed K at C-2. The proportions can be a bit confusing because the grid appears narrower than it is tall.
(Fair Warning and Slight Addendum. As before, if there is no action in approximately a 24-hour period I will first PM inactive players before botting them approximately 24 hours from then for the turn.)
Contestants:
Team(1):
Team(2):
Immeral(I): HP(20/20)+THP(/)
Kirsolite(K): HP(28/28)+THP(/)
When you realize you're doing too much: Signature.
Immeral enters at E1, mage armor ready and eyes blazing. He is going to win this, no matter what gets in his way.
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https://www.dndbeyond.com/profile/AmdirgolSianstacia/characters/43490170
14
Kirsolite proudly walks into the Arena, ready to show his worth. He takes position at K1, drawing his Greatsword and wielding it to his right side, its blade raised at a considerable angle, showing off at least some semblance of strength required.
"Beautiful Sunrise o'er the Arena walls," he said to himself, laying the greatsword aside to his right in one hand, while the other fastens one last belt holding his bolts. Once again, he raised his blade and said, "May we forever grasp at the stars, yet always feel so out of reach. We do not deserve such beauty."
[Kirsolite, the Legion's Herald]
Nameless, Accursed Undead... Unfit, even to be Cinder... And so it is... That Ash, Seeketh Embers…”
As the contestants enter the arena (and a certain Overlord remembers their job..), Marmaduke once again flies out to an already excited crowd to announce with a booming voice. "Ladies, Gentlemen, and All things inbetween or beyond! Welcome to the Coliseum!" The crowd roar and cheers for a moment. "Now, I hope you're ready for an exciting duel between competitors who could not be any more different! But first, allow me to introduce them!"
"First we have an elven hero of the people and a wizard to boot, Immeral the Immaculate!" A young sun elf in bright fiery-colored robes that shimmer almost as if made of glass steps up with a enchanted wand to match in hand.
"And last but not least, a champion by word if not deed in other arenas, and one ready to test his mettle again, Kirsolite, A Legion's Herald!" A bronze dragonborn bearing a greatsword in hand and mithral splint takes up his position in the arena.
"With that! Let this morning's match...BEGIN!!!
(I Vs K)
Team(1)(Immeral will go first!)
Team(1) is up!
Arena 5: Labyrinth(Round 1)
A B C D E F G H I J K L M N O P
14 . . . . . . . . . . . . . . .
=============..%=================%..============
13 . # . . . . # . # . . . . # .
=..####..#######..=..#..#..#..=..#######..##€#..
12 # # . # # = # # # = # # . # #
=..#..####..#..#..=..#..####..=..#..#..####..#..
11 . . . # . # . # . # . # . . .
=======..####..#..#===###..===####..####..======
10 . . . . # . . . . . # . . . .
=..€######..=..#######.....####..#..=..#######..
09 . # . = . # . . . # . = . # .
=###..#..###=###..#..=======..######=###..#..###
08 . . . . . # . . = K# . . . . .
=..###=======###..#..=..€..=..#..###=======###..
07 . . . . . # = I. . # . . . . .
=###..#..###=######..=======..#..###=###..#..###
06 . # . = . # . . . # . = . # .
=..#######..=..#..####.....#######..=..######€..
05 . . . . # . . . . . # . . . .
=======..####..####===..###===#..#..####..======
04 . . . # . # . # . # . # . . .
=..#..####..#..#..=..####..#..=..#..#..####..#..
03 # # . # # = # # # = # # . # #
=..#€##..#######..=..#..#..#..=..#######..####..
02 . # . . . . # . # . . . . # .
=============..%=================%..============
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '#' Hedges, '=' High wall (8ft.), '€' Tree/King of Hill Point, '%' Door, '.' Grass, 'A-Z' Contestants
(Passing through the hedges in any direction is difficult terrain costing an extra 5 feet of movement. The hedges heavily obscure anything beyond them. A creature may attack through the hedges, but this will grant the target a bonus of 2 to AC.)
Reference Image:
Reading the map:
This is a 20 foot by 20 foot area:
=............
04 . . . .
=.....-------
03 . = . .
=.....=......
02 . - K. .
=============
01 . . . .
A B C D
Key: '=' High wall (8ft.), '-' Low wall (2ft.), '.' Turf
Each space on the grid is 5 ft. × 5 ft. In the example I've placed K at C-2. The proportions can be a bit confusing because the grid appears narrower than it is tall.
Contestants:
Team(1):
Immeral(I): HP(20/20)+THP(/) - Affected by Mage Armor.
Team(2):
Kirsolite(K): HP(28/28)+THP(/)
When you realize you're doing too much: Signature.
Immeral rushes forward into the maze and makes his way to the capture point, knowing he has to have a defensible position to win.
Action: Dash
(E1-E2-F2-G2-G3-G4-H5-H6-G6-G7-G8-H8-H7 (60 ft total))
Immeral wastes no time and makes a mad dash through the labryinth, eventually navigating his way to the where the flag in anticipation of its activation soon.
Team(2) is up! Map Updated Here.
Arena 5: Labryinth(Round-1 Cont.)
Contestants:
Team(1):
Immeral(I): HP(20/20)+THP(/) - Affected by Mage Armor.
Team(2):
Kirsolite(K): HP(28/28)+THP(/)
When you realize you're doing too much: Signature.
Kirsolite tries to keep up with what is seemingly becoming the new pace, making a dash over to J8 in order to get a read, making it obvious that he can't be silent in Splint Mail.
He whispers to himself under his breath, "This is exhilarating. I haven't had a match in a while, so this should be fun."
Nameless, Accursed Undead... Unfit, even to be Cinder... And so it is... That Ash, Seeketh Embers…”
Kirsolite, whether intentionally or not, follows Immeral's example for the most part in a mad dash for the center; eventually reaching a point of being able to peek around and just see the wizard around the bend!
Team(1) is up! Map Updated Here.
Arena 5: Labryinth(Round 2)
Contestants:
Team(1):
Immeral(I): HP(20/20)+THP(/) - Affected by Mage Armor.
Team(2):
Kirsolite(K): HP(28/28)+THP(/)
When you realize you're doing too much: Signature.
Immeral flicks a fire bolt at his opponent while holding position.
(Ignore 1/2 Cover)
Attack: 16 Damage: 7
Immeral's firebolt lands true thanks in part to the wand in hand, scoring a nice hit upon the Dragonborn. Apart from that, he boldly holds his ground.
Team(2) is up! Map Updated Here.
Arena 5: Labryinth(Round 2-Cont.)
Contestants:
Team(1):
Immeral(I): HP(20/20)+THP(/) - Affected by Mage Armor.
Team(2):
Kirsolite(K): HP(19/28)+THP(/)
When you realize you're doing too much: Signature.
Kirsolite moves into view at J7 and begins to reel his head back suddenly. Right then, his jaw opens wide, spewing lightning towards Immeral (8 of lightning with Dex DC of 12). Afterwards, he makes his way towards Immeral stopping at I7, making the point, when it is summoned, contested.
He says aloud with a smile, lightning lacing his teeth, "What's a little Mage like you doing so close to a Warrior like me?"
Nameless, Accursed Undead... Unfit, even to be Cinder... And so it is... That Ash, Seeketh Embers…”
(Save: 13)