The remaining raven rider calls out in a barbaric tongue and casts a hex on Ink, cursing his Wisdom.
The seven remaining raven riders are all 80 feet up in the air. Three of them are within 30 feet (diagonally up) of the airship, and the other four, including the spellcaster, are further out, at around 50 feet from the ship.
// Players are up! Don, you can make that Persuasion check if you like now that some of the riders are closer. //
Don shrugs his shoulders, "Well I tried." He points his fist at the 3 closest and a bolt of purplish energy lashes out splitting into then heading for the one in the middle.
This post has potentially manipulated dice roll results.
Flint holds his action. If the riders make any more attacks, or approach within 15' of the ship without saying trying to speak he will cast guiding bolt at the warlock.
Ink eyes the four furthest flyers from the ship, a cold, white light flares from beneath his armor, suddenly a sleet storm forms enveloping them in hail and sleet obscuring all within, battering all within!
The sudden localized sleet storm envelops the group of barbarians and ravens, sending each member plummeting to the ground below. One raven breaks free of the sleet unharmed, but two of the others crumple as they hit the ground. The shaman raven rider quickly pulls out a black feather and speaks a word of prayer, and a gust of wind sweeps under himself, the other three riders, and the fourth raven, and all five creatures land gently on the ground.
This post has potentially manipulated dice roll results.
Matrix will use his action to say "leave one of the Ravens alive, I want to keep one if I can." As they are slow falling Matrix leans over the rail "hey you feel like talking now or do we need to kick your ass some more?"
This post has potentially manipulated dice roll results.
“Kill the wizards, and keep your distance!” Yells the shaman, and his cadre of three barbarians looses their arrows at Ink from a distance of 40 feet, while the remaining two ignore Matrix’s comment and fire their own arrows at Dontontion.
Attacking Ink: 21 Damage: 8
Attack Ink: 23 Damage: 8
Attack Ink: 22 Damage: 4
Attack Don: 9 Damage: 9
Attack Don: 12 Damage: 6
Attack Don: 7 Damage: 8
The shaman then runs at Ink, brandishing a staff and throwing his weight into each strike, with the fury of nature at his side.
Attacking Ink: 13 Damage: 10 bludgeoning and 2 necrotic
Ink throws up a SHIELD giving him enough of an edge to avoid most of the attacks - one arrow caught him off guard.(5hp of damage).
Ink manages to parry the shaman's attack, when, out of nowhere, Quill flybys the shaman's face distracting him and giving ink an opening! Ink swipes across with a BOOMING BLADE! Without waiting for the result Ink MISTY STEPs thirty feet away from the shaman and the archers and then moves another forty feet, putting the ship between him and the raven riders.
/ Booming Blade attack at advantage (Quill's help) Attack: 26 Slashing Damage: 8 plus Thunder Damage: 1 , and if he voluntarily moves takes another 16 thunder damage.
Seeing the situation deteriorate but staying true to his friends, Flint easily identifies the shaman and points at him. With a curse he releases his spell in a fury. Where normally a beam of radiant energy would burn the target, this time the beam has an fiery counterpart. The two beams spiral together an converge just as they reach the shaman, burning a hole in his side as he is slammed to the ground.
The barbarians fire more arrows, and keep echoing the call, “Kill the wizards!” The barbarians still in the air are startled by Flint’s sudden powerful spell and both of them switch targets to them dwarf. Meanwhile, the warriors on the ground advance until they’re right under the airship, running after Ink so as to keep him in range of their bows.
Attacking Ink: 16 Damage: 7
Attacking Ink: 12 Damage: 5
Attacking Ink: 15 Damage: 9
Attack Flint: 15 Damage: 8
Attack Flint: 11 Damage: 5
When the airborn warriors finish their volley, they direct their ravens to land on the deck at the stern of the airship, which rocks the boat a little. There are now two large birds in between you and the ballista. The ship crew, meanwhile, has retreated below deck.
Flint yells to the captain "SET 'ER DOWN!" Then with his shield in front of them leaps over the rail to help Ink. He activates his immovable rod a few times on the way down to slow his descent.
// Note: Flint's shield has a bracket for his immovable rod. The rod sits firmly, horizontal across the back of the shield above the arm straps. This would be the field test. :) //
Matrix doesn't have an immovable rod, but he still leaps over the rail aiming to land on the enemy closest to Ink. Just before impact Matrix slams his foot into the bowman's face.
Kick- 27 for 8 thus activating Agile Parry, for +2 to AC
Fall damage- 16 -20 cause monk
Acrobatics to land if needed- 15
He then stand in front of Ink, eye glowing red as he glares at the rest of them, "you want him you go through me first" and bonus action patient defense.
This post has potentially manipulated dice roll results.
Ink swipes his hand in front of him putting up a SHIELD blocking all the incoming arrows.
Ink moves out WIDE spreading the field of battle out and making sure to keep comer from the flyers, catching a SECOND WIND (3) as he runs. Quill wheels around and buzzes the barbarian that Matrix hit before completing her flyby and pulling away a bit, at which point Ink turns and lets loose a FIRE BOLT!
Don runs up the closest one. "Been wanting to try this out." He whips out his short sword. Activating Green-Flame Blade he swings his sword as hard as he can.
Short Sword Attack: 27 Damage: 9
Green flames run up the length of the blade and onto the raven, then suddenly leap to the other raven.
(Assuming a minute has passed since the thunderbeast battle and therefore bladesong has ended...)
Ink reacts to the incoming arrows, throwing up a shield... However, he was quite fast enough and one arrow came through, hitting him squarely.
// Ink takes seven damage. //
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
The remaining raven rider calls out in a barbaric tongue and casts a hex on Ink, cursing his Wisdom.
The seven remaining raven riders are all 80 feet up in the air. Three of them are within 30 feet (diagonally up) of the airship, and the other four, including the spellcaster, are further out, at around 50 feet from the ship.
// Players are up! Don, you can make that Persuasion check if you like now that some of the riders are closer. //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Don shrugs his shoulders, "Well I tried." He points his fist at the 3 closest and a bolt of purplish energy lashes out splitting into then heading for the one in the middle.
Eldritch Blast: 8 Damage: 3
Eldritch Blast: 10 Damage: 3
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Flint holds his action. If the riders make any more attacks, or approach within 15' of the ship without saying trying to speak he will cast guiding bolt at the warlock.
Attack: 25 Damage: 18
Matrix climbs the rope, using dash to get up faster
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Crownsguard climbs further!
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Ink eyes the four furthest flyers from the ship, a cold, white light flares from beneath his armor, suddenly a sleet storm forms enveloping them in hail and sleet obscuring all within, battering all within!
/ DEX Save DC 15 or fall prone
Ink then enacts his bladesong!
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
The sudden localized sleet storm envelops the group of barbarians and ravens, sending each member plummeting to the ground below. One raven breaks free of the sleet unharmed, but two of the others crumple as they hit the ground. The shaman raven rider quickly pulls out a black feather and speaks a word of prayer, and a gust of wind sweeps under himself, the other three riders, and the fourth raven, and all five creatures land gently on the ground.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Matrix will use his action to say "leave one of the Ravens alive, I want to keep one if I can." As they are slow falling Matrix leans over the rail "hey you feel like talking now or do we need to kick your ass some more?"
Persuasion 13
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
“Kill the wizards, and keep your distance!” Yells the shaman, and his cadre of three barbarians looses their arrows at Ink from a distance of 40 feet, while the remaining two ignore Matrix’s comment and fire their own arrows at Dontontion.
Attacking Ink: 21 Damage: 8
Attack Ink: 23 Damage: 8
Attack Ink: 22 Damage: 4
Attack Don: 9 Damage: 9
Attack Don: 12 Damage: 6
Attack Don: 7 Damage: 8
The shaman then runs at Ink, brandishing a staff and throwing his weight into each strike, with the fury of nature at his side.
Attacking Ink: 13 Damage: 10 bludgeoning and 2 necrotic
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Dontontion is hit twice.At the first hit he points toward the one that hit him. "No... bad barbarian."
Hellish Rebuke 12 DMG
The barbarian is quickly surrounded by hellish flames.
He continues to point and then makes a fist and energy comes flying out at the same one.
Eldritch Blast: Attack: 27 Damage: 10
Eldritch Blast: Attack: 14 Damage: 3
"Enough of this. Flee or we will be forced to kill all of you." Don screams.
Persuasion: 11 (with disadvantage, natural 1)
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Ink throws up a SHIELD giving him enough of an edge to avoid most of the attacks - one arrow caught him off guard.(5hp of damage).
Ink manages to parry the shaman's attack, when, out of nowhere, Quill flybys the shaman's face distracting him and giving ink an opening! Ink swipes across with a BOOMING BLADE! Without waiting for the result Ink MISTY STEPs thirty feet away from the shaman and the archers and then moves another forty feet, putting the ship between him and the raven riders.
/ Booming Blade attack at advantage (Quill's help) Attack: 26 Slashing Damage: 8 plus Thunder Damage: 1 , and if he voluntarily moves takes another 16 thunder damage.
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Seeing the situation deteriorate but staying true to his friends, Flint easily identifies the shaman and points at him. With a curse he releases his spell in a fury. Where normally a beam of radiant energy would burn the target, this time the beam has an fiery counterpart. The two beams spiral together an converge just as they reach the shaman, burning a hole in his side as he is slammed to the ground.
The barbarians fire more arrows, and keep echoing the call, “Kill the wizards!” The barbarians still in the air are startled by Flint’s sudden powerful spell and both of them switch targets to them dwarf. Meanwhile, the warriors on the ground advance until they’re right under the airship, running after Ink so as to keep him in range of their bows.
Attacking Ink: 16 Damage: 7
Attacking Ink: 12 Damage: 5
Attacking Ink: 15 Damage: 9
Attack Flint: 15 Damage: 8
Attack Flint: 11 Damage: 5
When the airborn warriors finish their volley, they direct their ravens to land on the deck at the stern of the airship, which rocks the boat a little. There are now two large birds in between you and the ballista. The ship crew, meanwhile, has retreated below deck.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Flint yells to the captain "SET 'ER DOWN!" Then with his shield in front of them leaps over the rail to help Ink. He activates his immovable rod a few times on the way down to slow his descent.
// Note: Flint's shield has a bracket for his immovable rod. The rod sits firmly, horizontal across the back of the shield above the arm straps. This would be the field test. :) //
Matrix doesn't have an immovable rod, but he still leaps over the rail aiming to land on the enemy closest to Ink. Just before impact Matrix slams his foot into the bowman's face.
Kick- 27 for 8 thus activating Agile Parry, for +2 to AC
Fall damage- 16 -20 cause monk
Acrobatics to land if needed- 15
He then stand in front of Ink, eye glowing red as he glares at the rest of them, "you want him you go through me first" and bonus action patient defense.
Intimidation- 4 if you let me lol
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
plus 4 for crit
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Ink swipes his hand in front of him putting up a SHIELD blocking all the incoming arrows.
Ink moves out WIDE spreading the field of battle out and making sure to keep comer from the flyers, catching a SECOND WIND (3) as he runs. Quill wheels around and buzzes the barbarian that Matrix hit before completing her flyby and pulling away a bit, at which point Ink turns and lets loose a FIRE BOLT!
/ Attack: 13 Fire Damage: 10
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Crownsguard stomps toward the ravens that landed on his ship, “Bad birds. Please leave.” Crownsguard whack them with the bone!
Attack: 18 Damage: 9 bludgeoning, eh throw a first level smite on there: 6 radiant
Attack: 12 Damage: 7 bludgeoning. Sigh.
non-lethal on both thank you.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
"Edgar how about some help?"
Edgar runs up the ravens intent on helping.
Don runs up the closest one. "Been wanting to try this out." He whips out his short sword. Activating Green-Flame Blade he swings his sword as hard as he can.
Short Sword Attack: 27 Damage: 9
Green flames run up the length of the blade and onto the raven, then suddenly leap to the other raven.
Damage: 3
Damage 2: 8
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )