"It sounds like his attempt to contact the other plane failed, or he is currently asking his five questions. Either way he should theoretically be fine if he rests for... about eight hours or so? unless we have some form of... I think it was greater restorative magics, all we can do is wait. I'm in no mood to anger a cooky loopy giant that can use magic."
Ink looks around, "Let's see if there's any other way up - just in case. I figure this castle operates on Zephyros' whims, and if he's incapacitated as Rip suggests......"
“I don’t know if going up there is a good idea. Zephyros asked us to stay down here and I don’t take advantage of his hospitality. Besides how would you even get up there; it not like as a cloud giant he made stairs so people like us could climb up to his private chambers.”
"We were given one rule, do we really want to break it at the first opportunity? I agree we should get something to get to the second story set up in case this place goes wonky, but I vote we stay down here for now"
"I would feel better knowing the in and outs of this place. It seems as if, from at least this perspective, one would need to be able to fly to get up there, but we should at least get a lay of the land, so to speak"
Ink begins touring the first level looking for any way up. Then he calls up to Quill - "Quill, fly around and see if there's any place you could place a grappling hook or loo[ a rope to... looking for an option "B" in case we can't get up more easily. Rip, we should ask Zephyros how he floated up like that - I get the feeling it's a spell, perhaps he can teach it to us."
The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there).
// I take that to mean that I can transform into a giant eagle(CR 1) but wouldn't be good enough with the form to fly. Figure that would be a DM call //
// typical RAW is that you can turn into a larger cr creature faster, but none with swim or fly speed until you reach the appropriate level - but hello large brown bear! lol//
// I guess per RAW you could turn into a wingless eagle or something if you wanted to :) Would be easier to just say you can't turn into a bird yet, though. You need more experience to create a flying form. //
Ink begins touring the first level looking for any way up. Then he calls up to Quill - "Quill, fly around and see if there's any place you could place a grappling hook or loo[ a rope to... looking for an option "B" in case we can't get up more easily. Rip, we should ask Zephyros how he floated up like that - I get the feeling it's a spell, perhaps he can teach it to us."
The only way up they you could see would be to fly up, climb up a really long rope, or possibly scale the exterior. The interior is smooth stone and the only opening is literally in middle of the ceiling.
Quill can get a good view from the floor on the next level, but any farther up and you'll lose your telepathic connection. There are a couple places a grappling hook might work. From Quill's vantage point, he can see an 80-foot-high ceiling and tall, slender windows set with panes of stained glass. Furnishings include a giant-sized bed and an enormous wooden chest, either of which might serve as a place to lodge a grappling hook.
There are also stone shelves at 20' intervals which contain scads of books, and a large, glowing orb floating 10 feet above the floor. Neither of these would work well for a grappling hook.
Angel; not comfortable with betraying Zephyros' trust will decide to go towards the opposite end of the room of Ink and begin some light martial training.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
"It sounds like his attempt to contact the other plane failed, or he is currently asking his five questions. Either way he should theoretically be fine if he rests for... about eight hours or so? unless we have some form of... I think it was greater restorative magics, all we can do is wait. I'm in no mood to anger a cooky loopy giant that can use magic."
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
"In that 8 hours or so, will this tower keep goin' where it's spos'ta?"
Ink looks around, "Let's see if there's any other way up - just in case. I figure this castle operates on Zephyros' whims, and if he's incapacitated as Rip suggests......"
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
“I don’t know if going up there is a good idea. Zephyros asked us to stay down here and I don’t take advantage of his hospitality. Besides how would you even get up there; it not like as a cloud giant he made stairs so people like us could climb up to his private chambers.”
"We were given one rule, do we really want to break it at the first opportunity? I agree we should get something to get to the second story set up in case this place goes wonky, but I vote we stay down here for now"
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
"Either way, I'll go outside an' see if I can figure out where this thing is goin'."
Insight?: 24
"I would feel better knowing the in and outs of this place. It seems as if, from at least this perspective, one would need to be able to fly to get up there, but we should at least get a lay of the land, so to speak"
Ink begins touring the first level looking for any way up. Then he calls up to Quill - "Quill, fly around and see if there's any place you could place a grappling hook or loo[ a rope to... looking for an option "B" in case we can't get up more easily. Rip, we should ask Zephyros how he floated up like that - I get the feeling it's a spell, perhaps he can teach it to us."
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
"that could be useful"
//what druid circle did Marave take?//
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
// Out with the kids, but will be back soon. //
The tower is still moving steadily north.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
//Circle of the moon... while I can become a giant eagle I can't fly until 4th level.//
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
//were there giant spiders in your woods by chance?//
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
//DM Were there?//
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
// I take that to mean that I can transform into a giant eagle(CR 1) but wouldn't be good enough with the form to fly. Figure that would be a DM call //
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
//the great and terrifying giant hopping eagle!//
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
// typical RAW is that you can turn into a larger cr creature faster, but none with swim or fly speed until you reach the appropriate level - but hello large brown bear! lol//
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
//Dire wolf is pretty good 2 with its pack tactics. had a player do that in my game today//
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Dire wolf is gonna be my go-to form for fighting
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Angel; not comfortable with betraying Zephyros' trust will decide to go towards the opposite end of the room of Ink and begin some light martial training.