// Before leaving to the Calling Horns or following the giants, like Angel said - we should have Rip attune to the divining rod and see if he can focus on something that his kids would always have with them. //
// As for Calling Horns or follow the giants, I'm okay with either, but we should let Rip decide. It's his family. //
"We need to go back to the Calling Horn and drop off RIp's dad. If milady will come with us on this rescue mission maybe RIp's sober dad can watch the kids and we will have one more sword, two if you bring your squire with us. Good experience for him."
"Appreciated," grates out Lady Hawkwinter, "but I must be off with my squire. We still have giants to hunt...as regrettable as these halflings' situation is, our quest is to kill giants, not to track down barbarian rats or their prisoners."
It is dinner time by the hour you reach Calling Horns, and Lady Hawkwinter makes straight for the inn, where she'd told her squire to stay with the two halfling kids.
// Before leaving to the Calling Horns or following the giants, like Angel said - we should have Rip attune to the divining rod and see if he can focus on something that his kids would always have with them. //
// As for Calling Horns or follow the giants, I'm okay with either, but we should let Rip decide. It's his family. //
"He isn't a drunk or anything, i think it was more the only liquid he had available. Lets give this rod a whirl!"
// Don't know if it'll make a difference, but I think we should assume that Rip used the divining rod at the ruins of Rip's town as its 1-mile radius would be more effective there than at the Calling Horns. Then for w/e narrative reason, we went back to the Calling Horns regardless of the outcome. //
//How about we say we do that (out of range of the stone giants), because I would think, both narratively and strategically, it would make sense for Rip to check while in his town. It has a limited range after all (1 mile)... sorry for making a stink of it, hopefully everyone is cool with it. //
// Rip, just let me know how you'd like to handle this. You do have two of these mysterious rods, so you can attune to one and allow Ink to keep his attunement to the other, if you'd like to try and take the time for a short rest. //
//assuming we followed the trail a bit and are safe from giants for now, Rip will short rest and attune to spare rod and search for the matching lockets Rips kids should have, if nothing comes up we go to calling horns and get Jib a bath, food, and non-alcoholic liquids and form a plan//
Lady Hawkwinter declines to rest with you, instead insisting that she must press on and recover her squire. Papa Jib, meanwhile, passes out cold and begins snoring.
After an hour of resting, Rip has formed a connection with the unknown adamantine rod. Hefting it with considerable difficulty, he searches the area for lockets belonging to his children. The closest one is within 5 feet of him.
"hey I got the hang of this!..... nothing nearby though. let's head back to the inn, Papa Jib can watch the other two for us while we recover everyone else"
On your way into Calling Horns, Jib sobers up enough to ask a semi-conscious delirious question: "Jimmy...where's your mother? And the young ones? Where's Sarah?"
// Before leaving to the Calling Horns or following the giants, like Angel said - we should have Rip attune to the divining rod and see if he can focus on something that his kids would always have with them. //
// As for Calling Horns or follow the giants, I'm okay with either, but we should let Rip decide. It's his family. //
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
// Sounds good—apologies, I didn't realize Angel meant to follow the giants now. //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
"We need to go back to the Calling Horn and drop off RIp's dad. If milady will come with us on this rescue mission maybe RIp's sober dad can watch the kids and we will have one more sword, two if you bring your squire with us. Good experience for him."
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
"He isn't a drunk or anything, i think it was more the only liquid he had available. Lets give this rod a whirl!"
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
"Appreciated," grates out Lady Hawkwinter, "but I must be off with my squire. We still have giants to hunt...as regrettable as these halflings' situation is, our quest is to kill giants, not to track down barbarian rats or their prisoners."
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
It is dinner time by the hour you reach Calling Horns, and Lady Hawkwinter makes straight for the inn, where she'd told her squire to stay with the two halfling kids.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
"Pity, I thought you had potential. Keep in mind though that not all giants are evil." Marav notes.
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
"No worries Lady Hawkwinter, I'm indebted to you for the help you have already given us."
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Angel just shakes his head before saying something in Celestial that only he understands.
//Nobody else speaks celestial right?//
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
// You'll need a short rest for Rip to attune to the rod. We can rewind the narrative if you'd like? //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
//Short rest is good by me, I can get my wild shape back. Unless everyone wants me to do the talking at the inn?//
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
//How about we say we do that (out of range of the stone giants), because I would think, both narratively and strategically, it would make sense for Rip to check while in his town. It has a limited range after all (1 mile)... sorry for making a stink of it, hopefully everyone is cool with it. //
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
//The Giants would not have liked us sticking around, also with a natural 20 I think we can assume Marav would have known if they were with a mile//
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
// Rip, just let me know how you'd like to handle this. You do have two of these mysterious rods, so you can attune to one and allow Ink to keep his attunement to the other, if you'd like to try and take the time for a short rest. //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
//assuming we followed the trail a bit and are safe from giants for now, Rip will short rest and attune to spare rod and search for the matching lockets Rips kids should have, if nothing comes up we go to calling horns and get Jib a bath, food, and non-alcoholic liquids and form a plan//
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Lady Hawkwinter declines to rest with you, instead insisting that she must press on and recover her squire. Papa Jib, meanwhile, passes out cold and begins snoring.
After an hour of resting, Rip has formed a connection with the unknown adamantine rod. Hefting it with considerable difficulty, he searches the area for lockets belonging to his children. The closest one is within 5 feet of him.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
"hey I got the hang of this!..... nothing nearby though. let's head back to the inn, Papa Jib can watch the other two for us while we recover everyone else"
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Ink packs the rod into the bag of holding and begins to march.
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
On your way into Calling Horns, Jib sobers up enough to ask a semi-conscious delirious question: "Jimmy...where's your mother? And the young ones? Where's Sarah?"
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM