Angel, wanting to destroy any undead because they are the mortal enemies of Lathandar, will run up and make sure that Marav isn’t within a 15 foot cone in front of Angel. And strike and the skeletal warhorse twice with his fists and then, as he is punching, fire appears out of his knuckles and surround a 15 foot cone in front of him.
OOC terms: 2 unarmed strike (1st at advantage because invisible) and then bonus action 2nd level Burning Hands from monk feature Searing Arc Strike.
Unarmed One: 17 for 9
Unarmed 2: 10 for 7
Burning Hands: 14 or half on a successful DC 14 Dex ST
// About how far is the rider from our position on the roof? //
// Oh very sorry, I didn't see this earlier! //
You are unaware of this exchange; it's happening much further than 60 feet away.
// Actually, I meant that first rider I saw with the alabaster skin... If she or he was within two hundred feet, I had wanted to strike up a conversation using message... Lol //
// Actually, I meant that first rider I saw with the alabaster skin... If she or he was within two hundred feet, I had wanted to strike up a conversation using message... Lol //
// Ah yes, you would have had to move closer for that as well. As it stands though, yes you definitely noticed the burning hands from Angel! //
The undead horse is struck hard by Angel's fists and rears up, casting its rider down as the flames from his searing arc strike engulf and immolate the skeletal horse.
Marav's arrow finds purchase in the rider's dark leather armor, but the strike seems to do nothing of significance to the white-skinned creature. His partner takes the opportunity to ride closer towards the two of you and utters something in an abyssal tongue...
// Angel and Marav please make a DC 13 Charisma Saving Throw against the effect of the Bane spell. //
The first rider now looms out of the flaming carcass of his horse and points at you and Angel. Suddenly you feel as if icy fingers are clutching at your skull...
// Both Angel and Marav (once you've made your Charisma Saving Throws) please make a DC 13 Wisdom Saving Throw against the fear spell—feel free to narrate what shape the phantasmal image takes for you (whether or not you succeed). //
// Once Marav and Angel make their Charisma and Wisdom Saving Throws, it's a new round and everyone is free to act. //
Ink, Rip, and Flint are about 20 feet off the ground on the roof of the White Hart Inn. They are about 300 feet from the altercation with Angel & Marav, and a little less than 200 feet from where they last sighted that alabaster-skinned rider.
As the effects of the fear spell take place Angel sees his old master. A woman of remarkable strength who served Helm. A merciless women who never fully trusted anyone and who always looked down on Angel. Saying that he was too soft, too weak, showed too much respect in others. Told him that his kindness would be his downfall and that to be ever Watchful is to expect everyone to turn on you.
Ink, Flint, and Rip might be feeling a little restless at this point.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Angel, wanting to destroy any undead because they are the mortal enemies of Lathandar, will run up and make sure that Marav isn’t within a 15 foot cone in front of Angel. And strike and the skeletal warhorse twice with his fists and then, as he is punching, fire appears out of his knuckles and surround a 15 foot cone in front of him.
OOC terms: 2 unarmed strike (1st at advantage because invisible) and then bonus action 2nd level Burning Hands from monk feature Searing Arc Strike.
Unarmed One: 17 for 9
Unarmed 2: 10 for 7
Burning Hands: 14 or half on a successful DC 14 Dex ST
Ok then... Hunter's Mark on rider.
Attack: 22 Damage: 7
HM DMG: 1
//Long bow shot//
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
//Any chance that Ink noticed that casting of burning hands go off and/or the general sounds of battle? //
Ink stands up fully and breaks the casting of the tiny hut to get a better look around... Something seems wrong.
// Perception 5 //
Ha!
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
// Anyone please roll an initiative check. //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Initiative: 22
//Using Natural Explorer I get advantage I believe.//
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
"My Invisibility just popped of, I think our boys are in trouble!" as i had to concentrate to keep them invisible i assume i'd notice it breaking
20
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
that was for initiative btw
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
"Could you get a sense of where, Rip? I thought I saw something, but I couldn't pick up on it."
// initiative 22 //
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Initiative 5
Initiative: 21
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
The undead horse is struck hard by Angel's fists and rears up, casting its rider down as the flames from his searing arc strike engulf and immolate the skeletal horse.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Charisma Saving Throw: 12
// Once Marav and Angel make their Charisma and Wisdom Saving Throws, it's a new round and everyone is free to act. //
Ink, Rip, and Flint are about 20 feet off the ground on the roof of the White Hart Inn. They are about 300 feet from the altercation with Angel & Marav, and a little less than 200 feet from where they last sighted that alabaster-skinned rider.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Wisdom Saving Throw: 18
As the effects of the fear spell take place Angel sees his old master. A woman of remarkable strength who served Helm. A merciless women who never fully trusted anyone and who always looked down on Angel. Saying that he was too soft, too weak, showed too much respect in others. Told him that his kindness would be his downfall and that to be ever Watchful is to expect everyone to turn on you.
However Angel is able to shake her out of his head and turns to see if Marav is okay before acting.
Charisma: 8
Wisdom: 10
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )