// Ink had cast comprehend languages as a ritual earlier, just before setting off for the town - would it still be active? If so, I should understand what the horned ghost said. Also, I don't suppose I recognize what this horned ghost is, (Ink or Angel) do I? //
// I dunno, do you? //
The demonic shadow's words are understood by Ink: "Join us, elf. We will become a mighty force."
Angel dodges the shadow attack and pours into the creature with ki-infused unarmed strikes! (As he takes down one target he moves to one of the other three surrounding him.)
// Atk1 Attack: 25 Damage: 9
// Atk2 Attack: 8 Damage: 4
// Bonus Action - if the shadows are not suffering from sunlight weakness (see question in PM) then Angel uses 1 ki point for PATIENT DEFENSE. If the shadows ARE suffering from sunlight weakness then Angel will take a third strike using martial arts: Attack: 14 Damage: 6
// Please note that all of Angel's unarmed strikes are considered magical bludgeoning damage. //
---
Quill swoops down from her perch harassing the shadow attacking Ink before swooping up to another perch. (Help Action).
Ink staggers from the shadow's attack and feels weakened from it. He starts humming and dancing enacting his bladesong (ba).
Ink then slashes at the shadow with his scimitar, its blade infused with both fire and thunder (booming blade)!
// Magical Scimitar Attack: 14 Damage: 6, plus Fire Damage: 1, plus Thunder Damage: 6... AND 9 additional thunder damage if it moves. //
Ink spins and pivots away from the shadow (giving it an AOO) until he stands southwest of the shadow demon, to which he whispers...
Angel takes out the shadow that Marav had been attacking with a ki-powered punch, and works to center himself and focus on defense. (no direct sunlight here)
Ink's attack weakens the shadow and the creature is sheathed in thunderous energy, but it seems to not be bothered very much by it, and it is still strong enough to take a swipe at Ink as the elf spins away...
Strength Drain Attack: 5 Damage: 12 necrotic, and the target's Strength score is reduced by 2.
Flint casts daylight on his shield and moves his hammer 20' towards the big one. //would you set me upa hammer token please?//
Flint illuminates the entire area, bright light shining from his shield! Every shadowy creature is fully illuminated now. The light shines around them, but seems to sink into them. They are almost formless, featureless, amorphous shadow made solid. The hammer moves towards the winged, demonic-looking shadow being, which is shielding its eyes against the light.
// The hammer is now in range of the "big one." //
//ok my strength on my character sheet is jacked up, didn't reset it after long rest and cant set it to what i need. it says i'm at 3 strength when i should be at 6//
Rip will also cast spiritual weapon, taking on the form of a great golden bird! (Rip wants a bird friend to lol) it appears below marav on the map so it's in range of those 2 shadows it goes for the one everybody else is fighting 12 for 11 unless it's dead in which case it attacks the one i'm fighting
Rip then swipes at his shadow with rip-ier 10 for 6
//side note monster manual says strength comes back after short or long not just long. were you just house ruling it?//
// Ink had cast comprehend languages as a ritual earlier, just before setting off for the town - would it still be active? If so, I should understand what the horned ghost said. Also, I don't suppose I recognize what this horned ghost is, (Ink or Angel) do I? //
// I dunno, do you? // - // No, and I assume neither do Ink or Angel. That's cool. //
The demonic shadow's words are understood by Ink: "Join us, elf. We will become a mighty force."
Rip will also cast spiritual weapon, taking on the form of a great golden bird! (Rip wants a bird friend to lol) it appears below marav on the map so it's in range of those 2 shadows it goes for the one everybody else is fighting 12 for 11 unless it's dead in which case it attacks the one i'm fighting
Rip then swipes at his shadow with rip-ier 10 for 6
//side note monster manual says strength comes back after short or long not just long. were you just house ruling it?//
// ...you know what, you're right. I think I must have been confused with the wights' life drain ability vs. the shadow's strength drain. Sorry guys! Will make it up to you. //
The shadows dodge both of Rip's attacks.
Every shadow creature then glides at speed away from the light and into the shadows, deeper into the forest (Everyone can use their reaction to perform an opportunity attack, if you have one, since all of the creatures moved away from your space).
As they do, the light shines through the trees in the forest, attracting many of the undead around the Keep grounds. They rush towards you! Several of them converge on Crownsguard, who is the closest. Arrows begin to be loosed from the ramparts (you have 1/2 cover from these attacks as long as you're in the forest. You can also use your movement to specifically take cover behind a tree, giving yourself 3/4 cover, but also giving yourself Disadvantage on Wisdom [Perception] checks).
Shortsword Attack against Crownsguard: 11 Damage: 3
Flint annihilates the fleeing shadow and then one of the skeletons. His spiritual weapon engages another skeleton, which manages to avoid being completely smashed for the time being.
// Rules currently in effect (you're welcome!):
Cleaving through Creatures
When a melee attack reduces an undamaged creature to 0 hit points, any excess damage from that attack might carry over to another creature nearby. The attacker targets another creature within reach and, if the original attack roll can hit it, applies any remaining damage to it. If that creature was undamaged and is likewise reduced to 0 hit points, repeat this process, carrying over the remaining damage until there are no valid targets, or until the damage carried over fails to reduce an undamaged creature to 0 hit points.
Flanking
When a creature and at least one of its allies are adjacent to an enemy and on opposite sides or corners of the enemy’s space, they flank that enemy, and each of them has advantage on melee attack rolls against that enemy.
A creature can’t flank an enemy that it can’t see. A creature also can’t flank while it is incapacitated. A Large or larger creature is flanking as long as at least one square or hex of its space qualifies for flanking.
This post has potentially manipulated dice roll results.
Ink watches the demon slide into the darkness, his scimitar flickers and then, suddenly, Ink slashes at the retreating horned ghost!
//// Fiendfire Scimitar Attack: 21 Damage: 11, plus Fire Damage: 3 //
Ink moves past Flint's spiritual weapon, keeping just south of it, flanking the skeleton south east of Crownsguard & his horse. He strikes at him with three slashes of his scimitars...
// Fiendfire Scimitar Attack: 21 Slashing Damage: 9, plus Fire Damage: 5 //
// Fiendfire Scimitar Attack: 26 Slashing Damage: 9, plus Fire Damage: 1 //
Quill swoops in from her perch harassing the skeleton immediately south of Crownsguard, before pulling up to a perch nearby! (HELP action)
---
Angel sprints down towards Ink and Crownsguard, finishing adjacent to Ink who nodded at the skeleton immediately to his east. Angel lifts up his hands and pumps two radiant sun bolts into it!
// Sun Bolt Attack: 22 Radiant Damage: 8 //
// Sun Bolt Attack: 23 Radiant Damage: 5 //
// Angel's second attack should not have been with advantage ... Copy and paste error..... Rolling one more time here as I'm on my phone and can't see what the lower was.. . 24 //
// Just a reminder, your off-hand attacks should still be made with disadvantage, Ink. Although of course flanking cancels it out to just a normal roll. At any rate, the first two hits took out the first skeleton, did you want to direct that last attack at the skeleton that Angel is attacking? No need to reroll. //
// Just a reminder, your off-hand attacks should still be made with disadvantage, Ink. Although of course flanking cancels it out to just a normal roll. At any rate, the first two hits took out the first skeleton, did you want to direct that last attack at the skeleton that Angel is attacking? No need to reroll. //
// ARGH DARN it. Forgot about that. Umm sure if he can reach why not? //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Flint casts daylight on his shield and moves his hammer 20' towards the big one. //would you set me upa hammer token please?//
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
//ok my strength on my character sheet is jacked up, didn't reset it after long rest and cant set it to what i need. it says i'm at 3 strength when i should be at 6//
Rip will also cast spiritual weapon, taking on the form of a great golden bird! (Rip wants a bird friend to lol) it appears below marav on the map so it's in range of those 2 shadows it goes for the one everybody else is fighting 12 for 11 unless it's dead in which case it attacks the one i'm fighting
Rip then swipes at his shadow with rip-ier 10 for 6
//side note monster manual says strength comes back after short or long not just long. were you just house ruling it?//
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Reaction: 12 for 14 magic bludgeoning
Flint moves forward to attack skeletons
Blessed hammer 10 for 11
Force hammer round 2: 15 for 11
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Reaction: 20 for 7
firebolt on nearest baddy 14 for 14
hiding behind tree for cover
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
oh and moved spiritual weapon
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Flint annihilates the fleeing shadow and then one of the skeletons. His spiritual weapon engages another skeleton, which manages to avoid being completely smashed for the time being.
// Rules currently in effect (you're welcome!):
Cleaving through Creatures
When a melee attack reduces an undamaged creature to 0 hit points, any excess damage from that attack might carry over to another creature nearby. The attacker targets another creature within reach and, if the original attack roll can hit it, applies any remaining damage to it. If that creature was undamaged and is likewise reduced to 0 hit points, repeat this process, carrying over the remaining damage until there are no valid targets, or until the damage carried over fails to reduce an undamaged creature to 0 hit points.
Flanking
When a creature and at least one of its allies are adjacent to an enemy and on opposite sides or corners of the enemy’s space, they flank that enemy, and each of them has advantage on melee attack rolls against that enemy.
A creature can’t flank an enemy that it can’t see. A creature also can’t flank while it is incapacitated. A Large or larger creature is flanking as long as at least one square or hex of its space qualifies for flanking.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Marav moves to the edge of the tree-line letting his flame scimitar disappear as he moves. He lines up and attacks an undead.
Steele flies up and attacks the same one.
Steele Attack: 24 Damage: 4
Marav Attack: 16 Damage: 11
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Ink watches the demon slide into the darkness, his scimitar flickers and then, suddenly, Ink slashes at the retreating horned ghost!
//// Fiendfire Scimitar Attack: 21 Damage: 11, plus Fire Damage: 3 //
Ink moves past Flint's spiritual weapon, keeping just south of it, flanking the skeleton south east of Crownsguard & his horse. He strikes at him with three slashes of his scimitars...
// Fiendfire Scimitar Attack: 21 Slashing Damage: 9, plus Fire Damage: 5 //
// Fiendfire Scimitar Attack: 26 Slashing Damage: 9, plus Fire Damage: 1 //
// Off-hand Scimitar Attack: 24 Slashing Damage: 10 //
---
Quill swoops in from her perch harassing the skeleton immediately south of Crownsguard, before pulling up to a perch nearby! (HELP action)
---
Angel sprints down towards Ink and Crownsguard, finishing adjacent to Ink who nodded at the skeleton immediately to his east. Angel lifts up his hands and pumps two radiant sun bolts into it!
// Sun Bolt Attack: 22 Radiant Damage: 8 //
// Sun Bolt Attack: 23 Radiant Damage: 5 //
// Angel's second attack should not have been with advantage ... Copy and paste error..... Rolling one more time here as I'm on my phone and can't see what the lower was.. . 24 //
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
// Just a reminder, your off-hand attacks should still be made with disadvantage, Ink. Although of course flanking cancels it out to just a normal roll. At any rate, the first two hits took out the first skeleton, did you want to direct that last attack at the skeleton that Angel is attacking? No need to reroll. //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
OOC: Back from work! Is the shadow demon still alive? If so, may I make an attack of opportunity against it?
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'