This post has potentially manipulated dice roll results.
The skeleton archer reinforcements atop the nearest tower now peer out from the battlements, and send arrows Angel's way! Angel takes 9 and 8 piercing damage.
The lone zombie moves slightly to avoid the burning fire and attacks Steele...
Zombie Slam! 10 Damage: 2
...while the two zombies still in the tree with Ink scramble out onto his branch and attempt to grab him and eat him.
Flint also takes 10 piercing damage from skeleton arrows which fly from the south tower.
// At this point, I'll need everyone (minus Steele and Quill) to succeed on a DC 16 Intelligence saving throw or take 23 psychic damage and be stunned for 1 minute. //
Yes that would be just Flint & Horse at the moment. Don't forget Flint's Bless spell (Ink, Angel, Rip), as long as it's still active after those hits he received earlier.
The skeleton archer reinforcements atop the nearest tower now peer out from the battlements, and send arrows Angel's way! Angel takes 9 and 8 piercing damage.
Angel seeing the arrows fly reacts and deflects the first arrow about to hit him (reduce damage by 12) - he slaps it away, but the second arrow hits him square.
That's when he feels a presence enter his mind and tries to shrug it off (INT Save 19 + 4 for bless).... Angel shrugs off the blast to his mind and starts looking around to see who caused it.
[pause for effect, please remember to make any necessary Concentration checks]
The zombies reach up to grab Ink, but he's slips out of their grasp with ease, chuckling as he does - until he feels an intrusion in his mind, "Who is doing this?!?" he cries as he fights off the invasion (10, plus 2 for bless)... Ink yells in fury and pushes the intruder out of his head. "I have enough voices as it is to contend with - WHO DARE FORCE THEMSELVES INTO MY MIND?!?"
Yes that would be just Flint & Horse at the moment. Don't forget Flint's Bless spell (Ink, Angel, Rip), as long as it's still active after those hits he received earlier.
Oh yeah Horse: 12. Horse vanishes in a puff of smoke and a winnie. CG Conc Check: 16, still up.
All over the battlefield, skeletons and zombies lay broken and inert from the wave of energy that washed over you. The giant skeleton is still standing, as are several more undead minions.
"Come now,"calls the dwarven castellan from atop the tower. The only thing is, his voice isn't in the air, but in your head. It reverberates in your skull; a wriggling sensation. He continues, "Isn't it time you retired? We have much to discuss. Lay down your weapons now, and no further harm shall come to you—save that of your own making!"
// You're up! If you were stunned by the earlier psychic damage, you can repeat the DC 16 Intelligence saving throw at the end of each of your next turns, ending the effect on yourself on a success. //
Ink looks down at his blade and says, "Well, I think I know why you despise Amrath so much." He then starts climbing up to the top of the tree (taking AOOs from the zombies?) until his head is above the canopy... Ink seeks out Amrath the Dwarven castellan - does he seem singed from the earlier fireball?
--
Quill leaves her perch and dives at the giant skeleton (help) before swooping back into the cover of the canopy of the trees nearby...
Angel sees an opportunity and goes in with a ki-infused STUNNING STRIKE using the quarter-staff two-handed his hands pulsing with radiant energy... he moves in front of the giant skeleton hoping to distract it from Crownsguard.
// QS1 Stunning Strike Attack: 25 Damage: 8 also DC 13 CON Save of the G.S. is stunned until the end of Angel's NEXT turn... also attack roll gets bless added to it 3 ... also add 7 radiant damage for radiant soul. //
Angel goes in for two more attacks! One with his quarter-staff and the second with a flying round kick!
The giant skeleton, as massive as it is, is hit hard by Angel's attack. There is an audible crack as Angel's staff strikes the skeleton, and a piece of its skull goes flying, still smoking from the radiant damage infused in his attack—but otherwise it seems unfazed.
Angel's other two attacks hit with vicious efficacy, nearly bringing the giant skeleton to its knees.
Ink seeks out Amrath the Dwarven castellan - does he seem singed from the earlier fireball?
The castellan appears unharmed.
Noting that Amrath was unharmed, Ink looks down at his sword saying, "Seems like your mirror took the fire immunity I was hoping you'd grant me. I'll take care of him later."
Ink shimmies a little down ending just below the canopy seeking cover from the longbow men, and then casts grease under the giant skeleton's feet! ( // DEX save against DC 15 or fall prone, all creatures in that 10' x 10' are. // )
The skeleton archer reinforcements atop the nearest tower now peer out from the battlements, and send arrows Angel's way! Angel takes 9 and 8 piercing damage.
The lone zombie moves slightly to avoid the burning fire and attacks Steele...
Zombie Slam! 10 Damage: 2
...while the two zombies still in the tree with Ink scramble out onto his branch and attempt to grab him and eat him.
Zombie Attack: 11 Damage: 2
Other Zombie Attack: 13 Damage: 2
Flint takes a further 8 piercing damage from the skeletons that surround him.
Marav takes 7 piercing damage from the skeletons that chase him, and 5 bludgeoning damage from the zombies.
The skeleton and zombie that still remain near Horse try to rip the steed apart, causing him 6 more damage from the beating
And the skeleton on which Rip casted Bane rushes the little halfling with its shortsword...
Skelly Attack: 18 Damage: 8 (Bane subtracts 2 from this attack roll)
Two of the zombies try to attack Crownsguard, while the giant skeleton bashes away with his massive sword.
Attack: 20 Damage: 4 (Bane subtracts 3 from this attack roll)
Attack: 14 Damage: 7 bludgeoning
Giant Attack: 9 Damage: 13 slashing
Giant Attack: 15 Damage: Unable to parse dice roll. slashing
Giant Attack: 22 Damage: Unable to parse dice roll. slashing
[pause for effect, please remember to make any necessary Concentration checks]
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Flint also takes 10 piercing damage from skeleton arrows which fly from the south tower.
// At this point, I'll need everyone (minus Steele and Quill) to succeed on a DC 16 Intelligence saving throw or take 23 psychic damage and be stunned for 1 minute. //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Oh boy. Everyone in 10 feet of me get +3, 14. Oh dear.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Intelligence: 12
As he collapses Marav mutters, "I've got a bad feeling about this."
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
concentration check 6 + 4 if applicable
int save 6 forgot bless lol, and you even reminded us lol 4
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
gosh darn it i didn't touch any rolls! stupid thing. int save was 13+3
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
//Right. Angel is flying solo now!//
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Concentration dc10: 8
Concentration dc10: 8
Int save: 13
// Damn dude! //
All over the battlefield, skeletons and zombies lay broken and inert from the wave of energy that washed over you. The giant skeleton is still standing, as are several more undead minions.
"Come now," calls the dwarven castellan from atop the tower. The only thing is, his voice isn't in the air, but in your head. It reverberates in your skull; a wriggling sensation. He continues, "Isn't it time you retired? We have much to discuss. Lay down your weapons now, and no further harm shall come to you—save that of your own making!"
// You're up! If you were stunned by the earlier psychic damage, you can repeat the DC 16 Intelligence saving throw at the end of each of your next turns, ending the effect on yourself on a success. //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Crownsguard reboots. “*modem noises*”
End of Turn Save: 4
”Error. Reboot corrupted. Would you like to send an error repor- *modem noises*”
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Ink looks down at his blade and says, "Well, I think I know why you despise Amrath so much." He then starts climbing up to the top of the tree (taking AOOs from the zombies?) until his head is above the canopy... Ink seeks out Amrath the Dwarven castellan - does he seem singed from the earlier fireball?
--
Quill leaves her perch and dives at the giant skeleton (help) before swooping back into the cover of the canopy of the trees nearby...
Angel sees an opportunity and goes in with a ki-infused STUNNING STRIKE using the quarter-staff two-handed his hands pulsing with radiant energy... he moves in front of the giant skeleton hoping to distract it from Crownsguard.
// QS1 Stunning Strike Attack: 25 Damage: 8 also DC 13 CON Save of the G.S. is stunned until the end of Angel's NEXT turn... also attack roll gets bless added to it 3 ... also add 7 radiant damage for radiant soul. //
Angel goes in for two more attacks! One with his quarter-staff and the second with a flying round kick!
// QS2 Attack: 20 Bludgeoning Damage: 5
// Kick Attack: 23 Damage: 5
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
The giant skeleton, as massive as it is, is hit hard by Angel's attack. There is an audible crack as Angel's staff strikes the skeleton, and a piece of its skull goes flying, still smoking from the radiant damage infused in his attack—but otherwise it seems unfazed.
Angel's other two attacks hit with vicious efficacy, nearly bringing the giant skeleton to its knees.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Attack: 10 Damage: 3
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Ink casts shield as he climbs the tree, stopping the zombie from grasping his ankle. ( // Ink's AC is 25 until the beginning of his NEXT turn. // )
Noting that Amrath was unharmed, Ink looks down at his sword saying, "Seems like your mirror took the fire immunity I was hoping you'd grant me. I'll take care of him later."
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Amrath, the dwarven castellan, lets out some guttural invocation (Counterspell against the grease).
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'