Ink feels the weave getting pulled up towards the Armath, and he turns to see the castellan begin to create some [Tooltip Not Found], Ink reacts with a counterspell, while calling out, "Brightflame would not approve your use of his spell!"
The dwarf Counterspells your Counterspell, and sends two of the meteors your way! They explode all around, and...
(Ink please make two Dexterity saving throws—one against 7 fire damage, and one against 6 fire damage. Half damage on a successful save)
//that's a splash correct? Would it also hit the zombie in the tree with him? Also Marav's healing spirit seemed to be a new casting, though he jumped the gun. I think he lost concentration of the other one last turn.//
Marav points toward Crownsguard... "You're not done yet big guy, I don't have many friends." A white light shoots out of his hand. A big stag appears once again running through Crownsguard, then the rest of the party.
//The stag will try to hit as many as he can with his 30' of movement. Healing Spirit Everyone it hits will get 1d6 hp regained.//
Marav then starts to growl, as he hunches over transforming into a Brown Bear.
Crownsguard emits an audible ping, “Reboot complete. Hello, I am Crownsguard, your collaborative, combative, companion. Please hold while I prepare to eliminate your undead existence. Thank you for your compliance.”
Just read Healing Spirit; the healing will take effect when a character either moves into the space or starts its turn inside the space of the Healing Spirit. Also, you can only move it as a bonus action, so this turn it has to remain in whatever space you cast it in. Still a really useful spell though! Assuming you cast it directly on top of Crownsguard, I'll make a token ASAP and give you control. //
Marav points toward Crownsguard... "You're not done yet big guy, I don't have many friends." A white light shoots out of his hand. A big stag appears once again running through Crownsguard, then the rest of the party.
//The stag will try to hit as many as he can with his 30' of movement. Healing Spirit Everyone it hits will get 1d6 hp regained.//
Marav then starts to growl, as he hunches over transforming into a Brown Bear.
Steele continues to harry the skeleton, which ignores the bird in favor of the large brown bear which has suddenly materialized in front of it!
Angel swings behind the giant skeleton so that he and Crownsguard are flanking it and attacks! He swings his quarter-staff two-handed twice before rotating into a kick. His fists and feet glow with radiant energy as he strikes! He then uses the inertia of the kick to pivot him back the other way - in flight, he dips into the space of Marav's healing spirit before landing back where he started, attempting to seek cover from the arrows that just pierced him.
// QS 1 Attack: 11 Bludgeoning Damage: 5 //
// QS 2 Attack: 25 Bludgeoning Damage: 4 //
// QS 3 Attack: 11 Bludgeoning Damage: 4 //
// If any of the above hits, Angel pumps in another 7 radiant damage, as well. //
--
//Question - did the zombies survive the meteor strikes given their proximity to Ink? Did Amarath blink out of existence or just move back out of view? //
Quill swoops down from her perch getting in the face of the skeleton facing off against Rip, before flying back up to the safety of the upper branches. (Help Action)
Ink, seeing the skeletons marshal on the roof raining hell in the form of arrows on his compatriots, sends a fireball there way! //I drew a circle in roll-twenty on where I want it.//
Not too happy about his current perch, Ink mutters, "Time to move..." Ink tries to jump from to the branches immediately north of him.
// Ink will move through the branches as much as you'll allow him to - Away, I'll let you decide how far he goes.... and if he falls. - Acrobatics21 //
// Fire Damage for Fireball 24, DEX Save 15 for half. //
As Ink leaps, the bough breaks from under him! Falling several feet, Ink manages to grab hold of a branch 20 feet in the air. Flames encroach from the west, and it’s obvious that this tree is compromised so as to burn more quickly.
// Also Marav, I believe you gotta roll some concentration checks to keep Healing Spirit going!
I'm on mobile right now, on my way home, will post the rest of the enemies' turn asap. //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
//that's a splash correct? Would it also hit the zombie in the tree with him? Also Marav's healing spirit seemed to be a new casting, though he jumped the gun. I think he lost concentration of the other one last turn.//
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
//Traded a slot for a slot, and burned his reaction. might still be to our advantage.//
//I lost healing spirit when you knocked me out... I recast it at a lower level.//
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
// Oh for Kelemvor’s sake...I thought I posted yesterday evening?? //
The magic using dwarf retreats from view as Flint, Marav and Angel are hit with arrows from the skeletons atop the tower...
Flint takes 9 piercing damage
Marav takes 7 piercing damage
Angel takes 10 piercing damage
// Players up! Please repost and reroll your turns. //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Steele continues his attack.
Attack: 8 Damage: 4
Marav points toward Crownsguard... "You're not done yet big guy, I don't have many friends." A white light shoots out of his hand. A big stag appears once again running through Crownsguard, then the rest of the party.
//The stag will try to hit as many as he can with his 30' of movement. Healing Spirit Everyone it hits will get 1d6 hp regained.//
Marav then starts to growl, as he hunches over transforming into a Brown Bear.
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Healing: 2
Please_Break_Stun.exe: 21
Crownsguard emits an audible ping, “Reboot complete. Hello, I am Crownsguard, your collaborative, combative, companion. Please hold while I prepare to eliminate your undead existence. Thank you for your compliance.”
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Just read Healing Spirit; the healing will take effect when a character either moves into the space or starts its turn inside the space of the Healing Spirit. Also, you can only move it as a bonus action, so this turn it has to remain in whatever space you cast it in. Still a really useful spell though! Assuming you cast it directly on top of Crownsguard, I'll make a token ASAP and give you control. //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Concentration dc10: 20 (does crown's aura of protection apply? Add 3 if so...)
Flint moves to engage the giant skeleton 9 for 9 magic bludgeoning
And flanks it with his spiritual hammer 14 for 5 force
//Yep! It’s a save.//
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
-Angel-
Angel swings behind the giant skeleton so that he and Crownsguard are flanking it and attacks! He swings his quarter-staff two-handed twice before rotating into a kick. His fists and feet glow with radiant energy as he strikes! He then uses the inertia of the kick to pivot him back the other way - in flight, he dips into the space of Marav's healing spirit before landing back where he started, attempting to seek cover from the arrows that just pierced him.
// QS 1 Attack: 11 Bludgeoning Damage: 5 //
// QS 2 Attack: 25 Bludgeoning Damage: 4 //
// QS 3 Attack: 11 Bludgeoning Damage: 4 //
// If any of the above hits, Angel pumps in another 7 radiant damage, as well. //
--
//Question - did the zombies survive the meteor strikes given their proximity to Ink? Did Amarath blink out of existence or just move back out of view? //
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
The zombies were thrown from the tree in flames, and the tree that Ink is clinging to is now structurally weakened.
Flint's force hammer combined with Angel's powerful strike to bring the giant skeleton to its knees...
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Quill swoops down from her perch getting in the face of the skeleton facing off against Rip, before flying back up to the safety of the upper branches. (Help Action)
Ink, seeing the skeletons marshal on the roof raining hell in the form of arrows on his compatriots, sends a fireball there way! //I drew a circle in roll-twenty on where I want it.//
Not too happy about his current perch, Ink mutters, "Time to move..." Ink tries to jump from to the branches immediately north of him.
// Ink will move through the branches as much as you'll allow him to - Away, I'll let you decide how far he goes.... and if he falls. - Acrobatics 21 //
// Fire Damage for Fireball 24, DEX Save 15 for half. //
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
// Ink please also make a Strength (Athletics) check to leap. //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
As Ink leaps, the bough breaks from under him! Falling several feet, Ink manages to grab hold of a branch 20 feet in the air. Flames encroach from the west, and it’s obvious that this tree is compromised so as to burn more quickly.
(Ink takes 4 bludgeoning & slashing damage)
// I’ll check out the map soon as I can //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Ink after nearly impaling himself on a branch, he catches his breath and centers himself ... // Bonus Action Second Wind Healing 10 //// NVM used it before... oh oh... 8 hp left. I feel so 1st level... //
DC Con Check 10 (1st meteor) 17
DC Con Check 10 (2nd meteor) 10
DC Con Check 10 (fall damage) 16
The flaming sphere winks out of existence.
Dang it.... Bless!
DC 1 add 1, DC 2 add 2, DC 3 add 4 // Flaming Sphere winks out //
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
//Don’t forget bless!//
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist