//Saving Darthras turn until in case the AOO took out the Orog//
Angel is going to continue trying to pummel this Orog; glad that his companions got rid of the other one. Two quarterstaff strikes followed by a kick in the stomach.
Attack 1: 12 for 7
Attack 2: 21 for 7
Stomach Kick: 14 for 5
// The orog you were attacking was just killed earlier—would you like to attack the remaining orog near Ink? He's 50 feet away. //
Since that happened and 50 feet is too far away for melee can Angel use his Healing Hands on Urgala and then make his way towards the Orog. If so she would heal 5 HP.
The axe beak dies an ignoble death, and the last orog perishes on Ink and Narth's blades.
// You have a few rounds before the giants can reach you. They are coming from the north east, so not quite down the Long Road but on approach to area T11 (Othovir's home). What do you do? //
Ink quickly assesses... "Okay everyone, let'ts see if we can't slow those giants down - before they reach the town! Narth you're in bad shape - are you sure you can stick it out?"
Narth looks up with a bloody smile and says, "There's no legend and no reward if there isn't a little risk - but I won't be getting close to those things."
'// for tracking purposes, after rip's healing word, narth is at 13 hp //
The axe beak dies an ignoble death, and the last orog perishes on Ink and Narth's blades.
// You have a few rounds before the giants can reach you. They are coming from the north west, so not quite down the Long Road but on approach to area T11 (Othovir's home). What do you do? //
// so they're coming from the top of the map (where it says triboar) in the NW and heading towards T11 which is on the east side of the Long Road? //
// how far off in feet (i know you said a few rounds) are the giants and elementals, are they still on the giants? //
Looking at the warriors, "I know you all are bloodied, and bruised - but our day is not over yet, and the people of Triboar need our help. Use what you can for cover, but let's see if we can't keep them north west of that tree line. Who knows? Maybe the gargoyles that Darathra mentioned that wizard keeps might unintentionally aid us."
Then preparing his longbow, "Spread out everyone - don't clump. If you got the means - shower death upon the behemoths."
"Okay everyone, so we're up about thirty feet on the plateau compared to the flats that these giants are coming in from... So we have a slight height advantage, for now, so we can stretch our ranged weapons out a bit farther," Ink begins, "and they still have to climb up - somewhat - to get up here. Maybe we can slow them down."
Insight 13 would it be easier to lift the joist or break it?
// With an axe? It'd definitely be easier to hit it than lift it, but it's hard to know how much damaged you'll have to deal before it splits. It looks like it could be lifted. In either case, some help would make things easier... //
Seeing the elementals split off.... "crud those may burn the whole town down. Anyone with a ranged weapon should stay here to harass those giants, while the rest perhaps go after those buggers and cut them off before the get to town."
Ink prepares his longbow so that when the male giant is at 150', he starts shooting.
// DM please let me know when the giants are 60' away from Ink //
okay I'm off for tonight, Rip will stick with Ink and Foehammer will stay with Flint. as soon as the giants are 120' away Rip will cast lvl 3 magic missle at the male giant
one 2 two 5 three 2 four 5 five 5
or 13 as i'm not sure how i'm supposed to do it
then Frost beam at 60' 15 for 11 unless they get within 30' on their movement in which case I cast Bane on the giants CHA save of 14
The axe beak dies an ignoble death, and the last orog perishes on Ink and Narth's blades.
// You have a few rounds before the giants can reach you. They are coming from the north east, so not quite down the Long Road but on approach to area T11 (Othovir's home). What do you do? //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Ink quickly assesses... "Okay everyone, let'ts see if we can't slow those giants down - before they reach the town! Narth you're in bad shape - are you sure you can stick it out?"
Narth looks up with a bloody smile and says, "There's no legend and no reward if there isn't a little risk - but I won't be getting close to those things."
'// for tracking purposes, after rip's healing word, narth is at 13 hp //
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
"WIZARD!!!! FER THE LAST TIME GETCHER BUTT OUT HERE!!!" Intimidation 11
Flint busts through the door of the burning smithy, looking for Harriet and any polearms that may be easily accessible.
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Rip casts healing word on Narth 7
"Adventure not all it's cracked up to be eh clerk boy? Remember the fastest way to die is showing off"
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Insight 13 would it be easier to lift the joist or break it?
// how far off in feet (i know you said a few rounds) are the giants and elementals, are they still on the giants? //
Looking at the warriors, "I know you all are bloodied, and bruised - but our day is not over yet, and the people of Triboar need our help. Use what you can for cover, but let's see if we can't keep them north west of that tree line. Who knows? Maybe the gargoyles that Darathra mentioned that wizard keeps might unintentionally aid us."
Then preparing his longbow, "Spread out everyone - don't clump. If you got the means - shower death upon the behemoths."
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
"Maybe draw the giants to the wizards place?"
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
// ARG stupid auto correct. North EAST. The giants are coming from the north east, as mentioned much earlier. Sorry for the confusion. //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
The giants are closing in, now at 180 feet, and both are carrying two large, flaming trees in their massive arms.
The elemental creatures descend from their giant conveyors and begin running directly south, trailing flames behind them.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
"Okay everyone, so we're up about thirty feet on the plateau compared to the flats that these giants are coming in from... So we have a slight height advantage, for now, so we can stretch our ranged weapons out a bit farther," Ink begins, "and they still have to climb up - somewhat - to get up here. Maybe we can slow them down."
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Foehammer runs up to Flint "looks like it's my turn ta help ye lad!"
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Seeing the elementals split off.... "crud those may burn the whole town down. Anyone with a ranged weapon should stay here to harass those giants, while the rest perhaps go after those buggers and cut them off before the get to town."
Ink prepares his longbow so that when the male giant is at 150', he starts shooting.
// DM please let me know when the giants are 60' away from Ink //
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
okay I'm off for tonight, Rip will stick with Ink and Foehammer will stay with Flint. as soon as the giants are 120' away Rip will cast lvl 3 magic missle at the male giant
one 2 two 5 three 2 four 5 five 5
or 13 as i'm not sure how i'm supposed to do it
then Frost beam at 60' 15 for 11 unless they get within 30' on their movement in which case I cast Bane on the giants CHA save of 14
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder