Rip will run back into the inn, until the spell breaks that is (as i will be out of line of sight by then). probably full movement to get there :(
// You can make a DC 13 WIS saving throw from inside the inn. //
Everything's just a little off inside the lodge...the shadows seem too dark, the way the floating broom sweeps the floor seems aggressive...even the creaks in the woodwork sound ominous.
Flint casts searing smite then attacks the wight again. 27 for 10 magic bludgeoning/fire
Sweet, add 8 critical damage and to engulfed, CON DC14 each round
"Tis all for naught," you hear just as you connect with the strike. The voice comes from somewhere else nearby, and inexplicably causes you to pull your punch just fractionally. Even so, the wight shrieks as it is wreathed in flames from your magical hit.
Then you begins to feel yourself getting hot...too hot! The wraith you just hit is pointing directly at you. Your splint mail begins to glow red-hot, and you take 11 fire damage.
Deciding that the other guy is too far away and seeing this guy do that same spell that Rip does to make people hit left often Angel decided to attempt to get rid of him with a four hit combo.
Left Jab: 11 for 8
Left Jab: 13 for 4
Right Hook: 16 for 4
Left Uppercut: 21 for 8
The wight takes the punches and then shifts out of existence, reappearing in back of Angel and trying to connect once again with his unarmed strikes.
// Rolled two 16's for the concentration check, so Bane is still in effect. //
Drain Life: 18 Damage: 3 necrotic. DC 13 CON save or your hit point maximum is reduced by an amount equal to damage taken.
.... And then feels his body returns to him. He slowly turns and faces the wight.
"Looks like I need to get through you to get to my friends. Fair enough." Ink readies his scimitars as he stares down his prey.
The wight approaches Ink, riding astride something invisible on the dark, night air and saying in elvish, "You may try." He brandishes a cruel-looking warhammer and approaches you.
His undead warhorse materializes under him as he charges and attacks!
The scimitar-wielding wight has now vanished completely from Angel and Marav's field of view, somewhere off to the west.
Flint, Angel, Marav, and Ink are all engaged with wights of one sort or another. Rip can act this round, if he passed the DC 13 Wisdom Saving Throw from last turn.
// Players are up! Unless he's somehow able to doff his armor this turn, Flint will suffer Disadvantage on attack rolls and ability checks this turn as the metal seres his skin. //
The wight approaches Ink, riding astride something invisible on the dark, night air and saying in elvish, "You may try." He brandishes a cruel-looking warhammer and approaches you.
His undead warhorse materializes under him as he charges and attacks!
Its mount focuses on defense, performing the Dodge action (any attacks directed at the skeletal horse suffer Disadvantage).
Ink, caught off guard by the materializing horse, takes a shot from the warhammer to his shoulder, but manages to get his scimitars up, deflecting the second blow.
Ink smiles and begins humming, his movements more chaotic and improvisational (bonus action to enact spell song) and, in a flourish, springs from his feet to bring his scimitar slashing at the undead rider, it's edge leading with a thunderous energy...
// Booming Blade Attack: 24 Damage: 17, plus 7 thunder damage if it moves from its current location. //
Ink smiles and begins humming, his movements more chaotic and improvisational (bonus action to enact spell song) and, in a flourish, springs from his feet to bring his scimitar slashing at the undead rider, it's edge leading with a thunderous energy...
// Booming Blade Attack: 15 Damage: 14, plus 3 thunder damage if it moves from its current location. //
The rider is struck by the magical attack, and then Ink's follow-through seems to pass right through the rider—he's no longer on his horse, but standing about 30 feet from Ink to the east and calling down a curse on Ink, still sheathed in booming energy. The ghostly sound of a dolorous bell briefly cuts through the noise.
Ink, please make a DC 13 Wisdom Saving Throw or take 11 necrotic damage.
Marav bites hard, clamping down on the unarmed wight's leg, but the wight twists out of his grip and spins, avoiding being knocked down. It's as if his antics defy gravity.
This post has potentially manipulated dice roll results.
The skeletal warhorse near Ink rears up to batter him in the head.
Hoof Attack: 14 Damage: 8 bludgeoning
Inside the lodge, Rip begins to feel his senses return to normal. His mind is once again his own!
Meanwhile, the injured warhorse skeleton nearest Marav will attack the wolf-shape.
Hoof Attack: 18 Damage: 9 bludgeoning
// Quick update—
Rip is still inside the inn, and the fear effect has passed.
Flint is fighting the double-short-sword wight just outside the stables, and they are having a burning contest. I think he also still needs to make a concentration check (DC 10) to keep up the flames on the wight.
Marav and Angel are engaged with the unarmed wight, who is having trouble holding them both off.
Ink is battling the warhammer wight and is currently engaged with his horse, while the wight is sitting 30 feet towards the east (close to the lodge).
The rider is struck by the magical attack, and then Ink's follow-through seems to pass right through the rider—he's no longer on his horse, but standing about 30 feet from Ink to the east and calling down a curse on Ink, still sheathed in booming energy. The ghostly sound of a dolorous bell briefly cuts through the noise.
Ink, please make a DC 13 Wisdom Saving Throw or take 10 necrotic damage.
Ink hears the bell's and it tries to toll the dead within him.... // WIS Save 14 // ... but his spirit seems unaffected.
The skeletal warhorse near Ink rears up to batter him in the head.
Hoof Attack: 21 Damage: 8 bludgeoning
Ink is battling the warhammer wight and is currently engaged with his horse, while the wight is sitting 30 feet towards the east (close to the lodge).
Ink shaking off the sound of the bells in his head, turns just in time to see the horse rear up and react with a casting of shield! The undead horse's hooves should have impacted Ink right in the chest, but their momentum abruptly stopped midair, inches away from Ink.
/// now, for next players' turn given I'll be travelling through a storm in a little bit ///
Ink looks at the horse baying at him and he seems uninterested with this foe. He turns to face the wight, whispering a few arcane words. A silvery mist surrounds Ink and he misty steps away reappearing right in the face of the wight. (bonus action)
Ink looks into the wight's dead eyes and smiles, again. Ink tells him, "No, not so easy," then slashes at him again with a booming blade. As he swings his sword he dances around the wight so that the Ink stands between the wight and the lodge and the wight is between Ink and the horse. (action/movement)
// Booming Blade Attack: 25 Damage: 15, and he's sheathed in a field of booming energy taking 9 thunder damage if he voluntarily moves. //
//Remeber Bane is a concentration spell so concentration checks are in order for those that hit//
Rip will run back into the inn, until the spell breaks that is (as i will be out of line of sight by then). probably full movement to get there :(
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Warhammer Attack: 16 Damage: 4
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
The scimitar-wielding wight has now vanished completely from Angel and Marav's field of view, somewhere off to the west.
Flint, Angel, Marav, and Ink are all engaged with wights of one sort or another. Rip can act this round, if he passed the DC 13 Wisdom Saving Throw from last turn.
// Players are up! Unless he's somehow able to doff his armor this turn, Flint will suffer Disadvantage on attack rolls and ability checks this turn as the metal seres his skin. //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Con ST: 2
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Marav leaps into action again.
Attack: 11 Damage: 12
HM DMG: 2
DC 13 or Prone
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
//Can I tell if I am doing damage?//
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
The skeletal warhorse near Ink rears up to batter him in the head.
Hoof Attack: 14 Damage: 8 bludgeoning
Inside the lodge, Rip begins to feel his senses return to normal. His mind is once again his own!
Meanwhile, the injured warhorse skeleton nearest Marav will attack the wolf-shape.
Hoof Attack: 18 Damage: 9 bludgeoning
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Rip will run back to Flint getting to at least 120 feet, as that's 3x my movement i should be able to make it and firebolt! 9 for 12
and i'll use cutting words to jack up its concentration check if that counts as an ability check that is
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
//I was waiting to see if the wight would be prone.//
Let’s continue to pumme this guy and try and drop bane.
Left Jab: 12 for 7
Left Jab: 16 for 5
Right Hook: 10 for 8
Concentration: 18