//Under Natural Explorer it says: "Difficult terrain doesn’t slow your group’s travel." does that go away during combat? The text as written is kind of vague.//
This post has potentially manipulated dice roll results.
The warhammer-wielding wight engaged with Ink calls forth fiendish spirits which flit around him, grabbing at Ink's robes and passing directly through him with enervating effect.
// Ink's speed is reduced by half when within 15 feet of the wight, and at the beginning of his turn he make a Wisdom saving throw. On a failed save, he will take 7 necrotic damage (or half on a successful save). //
The nearby warhorse skeleton charges directly for Ink, trying to bring its hooves down again on the wizard. The fiendish spirits ignore the undead steed.
One of the steeds that had attacked Flint earlier bolts away from him and into the darkness (Flint, let me know if you want to use your reaction for the opportunity attack).
This post has potentially manipulated dice roll results.
The wight who is fighting with Rip taunts him. His voice sounds like a constant inhalation, a hunger. "Silly little adventurer. You and your companions will die here!"
// Rip must succeed on a DC 13 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the end of his next turn. Then... //
Rip hears a discordant melody that the wight is beginning to whisper, as he swings his rapier through the air and makes a metallic ringing sound with it. The halfling is suddenly wracked with terrible pain.
// Rip must make a DC 13 Wisdom saving throw, takes 10 psychic damage on a failed save and must immediately use his reaction, if available, to move as far as his speed allows away from the wight. He only takes half damage on a successful save. //
// a lot of action going on - are the horse and wight Ink is engaged with within five feet of each other? I guess they'd have to be since Ink had positioned himself so the wight was between him and the horse, right? //
You're not quite sure how far away the others are. You know you're within the audible range of thunderwave, since you just heard it rolling through the village. And you know that you are round about 300 feet or so from the White Hart Inn. But as to the location of the others you can't be certain.
Angel, seeing the wight too far away to engage with, will spend his action to use his innate Healing Hands ability and give himself 6 HP.
Flint attacks one of the steeds: 19 for 7
"Rip! Ye alright lad?"
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
//Under Natural Explorer it says: "Difficult terrain doesn’t slow your group’s travel." does that go away during combat? The text as written is kind of vague.//
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
The warhammer-wielding wight engaged with Ink calls forth fiendish spirits which flit around him, grabbing at Ink's robes and passing directly through him with enervating effect.
// Ink's speed is reduced by half when within 15 feet of the wight, and at the beginning of his turn he make a Wisdom saving throw. On a failed save, he will take 7 necrotic damage (or half on a successful save). //
The nearby warhorse skeleton charges directly for Ink, trying to bring its hooves down again on the wizard. The fiendish spirits ignore the undead steed.
Hoof Attack: 26 Damage: 13 bludgeoning
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
One of the steeds that had attacked Flint earlier bolts away from him and into the darkness (Flint, let me know if you want to use your reaction for the opportunity attack).
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
The wight who is fighting with Rip taunts him. His voice sounds like a constant inhalation, a hunger. "Silly little adventurer. You and your companions will die here!"
// Rip must succeed on a DC 13 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the end of his next turn. Then... //
Rip hears a discordant melody that the wight is beginning to whisper, as he swings his rapier through the air and makes a metallic ringing sound with it. The halfling is suddenly wracked with terrible pain.
// Rip must make a DC 13 Wisdom saving throw, takes 10 psychic damage on a failed save and must immediately use his reaction, if available, to move as far as his speed allows away from the wight. He only takes half damage on a successful save. //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
The wight who had been fighting Angel and Marav blends further into the tight grove, disappearing behind one of the trees.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
charisma save 23 wis save 13
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
oh my good save was short by one yaaaaay
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
The rapier-wielding wight laughs coldly.
The second horse bolts away from Flint as well, following the other.
// Just need to know if Flint is taking his opportunity attack and then it will be players up! //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
// a lot of action going on - are the horse and wight Ink is engaged with within five feet of each other? I guess they'd have to be since Ink had positioned himself so the wight was between him and the horse, right? //
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
// Also - how wide are the streets? //
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
The wight has commanded the horse to flank Ink, he took the long way around before kicking at you.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Yes, flint will take his reaction against the steed he had already struck once
11 for 8
On players turn flint will attack the rapier wielder with searing smite
22 for 17 DC 14 at start of turns to avoid additional foe damage if that hits
//How fare are Angel and I from the others?//
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM