"Steele, the bodak is gone... it's our turn to fight!" Marav shifts his form once again becoming the familiar Dire Wolf. He leaps away from the wight he is fighting to take attack the magic using wight.
Concentration Check for Zephyr: 22 (No AOO if it is above 10).
“Fine then. Have it your way.” Angel says before he attempts to knock out the dwarf and take his key.
Knockout Attack 1: 20 for 9
Knockout Attack 2 (in case the first doesn’t hit/isn’t enough): 18 for 6
After getting the key Angel will go to and unlock the door.
The dwarf castellan is hit once, lifts his longsword to try and counterattack your second strike, but your hit gets right through his defenses and he falls hard to the floor, unconscious.
//Yeah the moonbeam one... I thought Steele was up near the ceiling... he is more than 60 feet away? If so then he would dash to get there in time so I get my advantage. He isn't more than 120 feet away is he?
//Yeah the moonbeam one... I thought Steele was up near the ceiling... he is more than 60 feet away? If so then he would dash to get there in time so I get my advantage. He isn't more than 120 feet away is he?
// Yeah you can get the advantage no problem!//
The wight goes prone under Marav's incredible weight, though the bite seems to have made no marks on the wight's skin. It glares at Marav with its sunken eyes.
Ink first stabs with Bloodthen pivots and spins, using the momentum to carry Undeathin a reverse grip into the wight; he finishes the turn, and now, facing the wight again, re-aims Blood up and into the wight's ribs hoping to rend its flesh like a blood-crazed predator!
// BloodShort Sword - Attack: 15, plus Bless to Hit of 3 Damage: 11 .... UndeathShort Sword (offhand) - Attack: 11, plus Bless to Hit of 3 Damage: 7 .... BloodShort Sword Attack: 15, plus Bless to Hit of 3 Damage: 10 //
The wight summons an arcane shield once more, blocking the two sword blows before preparing to counter-attack...
This post has potentially manipulated dice roll results.
The skeletons around Flint disintegrate, including the one that was thrown by Rip's thunderous spell! Just one skeletons is left, doggedly attacking Rip.
The unarmed wight, after seeing Flint approach, glowers in the dwarf's direction and moves to intercept him...and suddenly in cloud of shadow, he is next to Flint, bamfing and attacking him with super-psionic abilities.
The wight on the ground, which Marav had attacked, crawls away and stands up, as his silvery pale moonbeam moves over Marav's wolf form. Ink then feels his Concentration on the spell loosen, as if his hold as expired.
// Marav, at the start of your turn, take 12 radiant damage, or half on a successful DC 13 CON save.
Rip is attacked by the lone skeleton, its bones rattling as it hefts its heavy axe...
Attack: 5 Damage: 11
Ink, meanwhile, is locked in a ferocious combat with the wight wizard. The undead creature speaks a word of draconic, inhales—a deep, hungry sound—and as he does so, electrical energy sparks in his mouth...
Ink, meanwhile, is locked in a ferocious combat with the wight wizard. The undead creature speaks a word of draconic, inhales—a deep, hungry sound—and as he does so, electrical energy sparks in his mouth...
Ink recognizing what's coming tries to duck out of the wight's blue dragon's breath!
did i use my bonus that round? And it was Con not dex Hardcopi
// If you could use your bonus action along with your action, it would be appreciated :) otherwise I might miss it/assume that you are done with your turn. But did you want to move the spiritual weapon? //
Ink, meanwhile, is locked in a ferocious combat with the wight wizard. The undead creature speaks a word of draconic, inhales—a deep, hungry sound—and as he does so, electrical energy sparks in his mouth...
Ink recognizing what's coming tries to duck out of the wight's blue dragon's breath!
The key that Angel pulled from the dwarf's neck dispels the arcane lock that was holding the door shut, and it swings open to reveal Rip battling a skeleton near Angel, and you see Flint much further in fighting a wight. There are arcane spells flashing in the darkness beyond. The stone-masoned room is completely dark except for the glow from a light spell 30 feet in. There are windows, but they are bricked over. The room is at least 100 feet deep, 60 feet wide, and 40 feet high at the highest point of the arched ceiling. Unlit iron and wood chandeliers hang at 20-foot intervals from the ceiling, hung from the oak arches which are supported by pillars of rough-hewn oak.
Marav is going to grapple the wizard wight. Grapple: 21
Then assuming I have him grappled, Marav will drag the wight closer toward Flint but not out of Ink's casting range. Just trying to keep them from splitting us up too bad.
Steele then uses his movement to fly to the skeleton Rip is fighting and attacks. Attack: 22 Damage: 3
(Steele should have advantage because of Rip, if not take the first roll)
"You bone heads are in my space!" Rip casts thunderwave! con 14 save for half dmg, goes flying on a failed save 9
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Concentration Check 1: 9
Concentration Check 2: 10
Concentration Check 3: 18
<sigh> Take your AOO... :-p
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
//Yeah the moonbeam one... I thought Steele was up near the ceiling... he is more than 60 feet away? If so then he would dash to get there in time so I get my advantage. He isn't more than 120 feet away is he?
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
The unarmed wight lashes out at Marav as the wolf-formed druid leaps away...
Attack: 18 Damage: 9 bludgeoning & psychic
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
//DC 13 or prone... oh and ouch... :)//
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Flint holds up his holy symbol and turns undead, moving 25' toward the wights as he does so (dc14)
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
The skeletons around Flint disintegrate, including the one that was thrown by Rip's thunderous spell! Just one skeletons is left, doggedly attacking Rip.
The unarmed wight, after seeing Flint approach, glowers in the dwarf's direction and moves to intercept him...and suddenly in cloud of shadow, he is next to Flint, bamfing and attacking him with super-psionic abilities.
Attack: 10 Damage: 13 bludgeoning & psychic
Attack: 16 Damage: 12 bludgeoning & psychic
The wight on the ground, which Marav had attacked, crawls away and stands up, as his silvery pale moonbeam moves over Marav's wolf form. Ink then feels his Concentration on the spell loosen, as if his hold as expired.
// Marav, at the start of your turn, take 12 radiant damage, or half on a successful DC 13 CON save.
Rip is attacked by the lone skeleton, its bones rattling as it hefts its heavy axe...
Attack: 5 Damage: 11
Ink, meanwhile, is locked in a ferocious combat with the wight wizard. The undead creature speaks a word of draconic, inhales—a deep, hungry sound—and as he does so, electrical energy sparks in his mouth...
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Con: 14
//I rolled con, just typed dex... //
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
did i use my bonus that round? And it was Con not dex Hardcopi
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
// Okay! Players up. //
The key that Angel pulled from the dwarf's neck dispels the arcane lock that was holding the door shut, and it swings open to reveal Rip battling a skeleton near Angel, and you see Flint much further in fighting a wight. There are arcane spells flashing in the darkness beyond. The stone-masoned room is completely dark except for the glow from a light spell 30 feet in. There are windows, but they are bricked over. The room is at least 100 feet deep, 60 feet wide, and 40 feet high at the highest point of the arched ceiling. Unlit iron and wood chandeliers hang at 20-foot intervals from the ceiling, hung from the oak arches which are supported by pillars of rough-hewn oak.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Marav is going to grapple the wizard wight.
Grapple: 21
Then assuming I have him grappled, Marav will drag the wight closer toward Flint but not out of Ink's casting range. Just trying to keep them from splitting us up too bad.
Steele then uses his movement to fly to the skeleton Rip is fighting and attacks.
Attack: 22 Damage: 3
(Steele should have advantage because of Rip, if not take the first roll)
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )