Electricity cracks around and through Ink, he looks up at the wight and says, "Turnabout is fair play..."
Ink spins and as he does the edges of Blood start to vibrate. As a rumble begins to roll from Ink himself, he thrusts the short sword forward with a booming blade!
// Short Sword Booming Blade Attack: 19 Damage: 19... If the wight moves, it'll take an additional 13 thunder damage. //
In a punch of silvery mist, Ink disappears and reappears thirty feet away towards the middle of the room and then moves another thirty feet away from the wight. Ink waves his swords tauntingly at the wight.
The unarmed wight, after seeing Flint approach, glowers in the dwarf's direction and moves to intercehim...and suddenly in cloud of shadow, he is next to Flint, bamfing and attacking him with super-psionic abilities.
Marav is going to grapple the wizard wight. Grapple: 24
Then assuming I have him grappled, Marav will drag the wight closer toward Flint but not out of Ink's casting range. Just trying to keep them from splitting us up too bad.
Steele then uses his movement to fly to the skeleton Rip is fighting and attacks. Attack: 23 Damage: 4
// The wight automatically fails his grapple roll. Point of note: you don't roll grapples with advantage since they are ability checks, not attack rolls, but you rolled two 19s so no worries here. //
Marav manages to drag the wight halfway towards Flint, while Steele jabs at his faces with his talons. The wight seems to be unperturbed by this annoyance.
// Short Sword Booming Blade Attack: 19 Damage: 19... If the wight moves, it'll take an additional 13 thunder damage. //
In a punch of silvery mist, Ink disappears and reappears thirty feet away towards the middle of the room and then moves another thirty feet away from the wight. Ink waves his swords tauntingly at the wight.
// So shall we say you've leaped onto the table? //
The wight is struck by the blade, and only able to partly parry, as he is surrounded by thunderous energy.
17 for 7 and I'll use my movement to get to Flint and Ink
// You can get halfway to them this turn.//
The spiritual halfling slams into the wight, helping Flint with the battle. The wight, however, blocks the incoming attack with some sort of psionic shield.
This post has potentially manipulated dice roll results.
Seeing the chaos Angel moves as fast as he can as far in towards the wights as possible. He gets within 30 feet of the wight that Flint is battling and let’s out four bolts of Radiant Energy towards that wight.
Seeing the chaos Angel moves as fast as he can as far in towards the wights as possible. He gets within 30 feet of the wight that Flint is battling and let’s out four bolts of Radiant Energy towards that wight.
Flint's strike with magic hammer misses as the unarmed wight is disapparating at random, but Angel's radiant bolts blast the shadows that the wight is teleporting through. He dodges a bit of the damage, but his shadow cannot stand up against the light. Looking a little winded, he points at Angel, disappears into shadow, appears not 20 feet from Angel—and then a complete, total darkness grows out of the wight, approaches and envelopes the Aasimar! No one—Angel, Ink, Flint—can see through this darkness. Rip's magical light winks out of existence, casting the whole room once again into darkness.
This darkness effect surrounds Angel and Rip, effectively blinding them. The magical darkness, wispy at its edges, extends almost to where Flint and Ink are each standing. It extends like a dome, about 15 feet in radius.
--
The magic-using wight takes cover behind the frame of the pillar on the left of the room, and begins muttering words to himself...
--
Meanwhile, the wight with the rapier taunts Ink with his words as Marav has a firm grip on him..."You feel it already? The delicious taste of undeath...you will be just like us soon! Ha ha ha..." he wheezes. As he speaks, an undertone fills the silence in between syllables, a thrumming that fills the air in the middle of the room, and takes physical shape as a stinking cloud of noxious gas. "Smells lovely, does it not? Ha ha ha..."
Ink must make a DC 13 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of the wight's next turn, due to his taunting.
Stinking Cloud: Each creature (currently Marav, Steele, Flint, and Ink, who are all within the 20-foot radius of the spell) that is completely within the cloud at the start of its turn must make a Constitution saving throw against poison. On a failed save, you spend your action that turn retching and reeling. You are also heavily obscured, and can't see outside of the gas.
Meanwhile, the wight with the rapier taunts Ink with his words as Marav has a firm grip on him..."You feel it already? The delicious taste of undeath...you will be just like us soon! Ha ha ha..." he wheezes. // Ink must make a DC 13 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of the wight's next turn, due to his taunting. //
Ink, tries to shakes off the wights words worming its way into his mind... // CHA Save 20 //... and does so resolutely!
As he speaks, an undertone fills the silence in between syllables, a thrumming that fills the air in the middle of the room, and takes physical shape as a stinking cloud of noxious gas. "Smells lovely, does it not? Ha ha ha..."
Stinking Cloud: Each creature (currently Marav, Steele, Flint, and Ink, who are all within the 20-foot radius of the spell) that is completely within the cloud at the start of its turn must make a Constitution saving throw against poison. On a failed save, you spend your action that turn retching and reeling. You are also heavily obscured, and can't see outside of the gas.
Ink, caught off guard by the taunt, attempts to takes a gasp of air the moment he notices the stinking cloud growing around them... // CON Save 25 // ...... Ink runs thirty feet following the same path he had just taken, holding his breath until he breaks free from the cloud.
Ink stumbles out of the cloud, catching his foot just a bit on one of the chairs as he dismounts the table and clears the stinking cloud.
// It took all your movement to get out of the cloud—but you can see the target of your ire, still taking cover behind the northmost pillar, against the west wall. //
Electricity cracks around and through Ink, he looks up at the wight and says, "Turnabout is fair play..."
Ink spins and as he does the edges of Blood start to vibrate. As a rumble begins to roll from Ink himself, he thrusts the short sword forward with a booming blade!
// Short Sword Booming Blade Attack: 19 Damage: 19... If the wight moves, it'll take an additional 13 thunder damage. //
In a punch of silvery mist, Ink disappears and reappears thirty feet away towards the middle of the room and then moves another thirty feet away from the wight. Ink waves his swords tauntingly at the wight.
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
//well my bonus action was depending on other factors, lets say yes to moving towards a wighty//
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
"flashy bit of business there Ink!" Rip thrusts his rip-ier through the skeleton's eye 25 for 10 and continues to move spiritual weapon to a wight
//if Steele happens to have killed the skeleton Rip will run up to ink and cure wounds lvl 1 for 9//
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
"Thanks, Rip! Now move back some... We've got a lightning breathing wight among us - I don't want you getting caught up in the blast..."
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
17 for 7 and I'll use my movement to get to Flint and Ink
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
"cheaters!"
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Seeing the chaos Angel moves as fast as he can as far in towards the wights as possible. He gets within 30 feet of the wight that Flint is battling and let’s out four bolts of Radiant Energy towards that wight.
Attack 1: 26 for 5 Radiant Damage
Attack 2: 20 for 9 Radiant Damage
Attack 3: 10 for 8 Radiant Damage
Attack 4: 24 for 6 Radiant Damage
//high roller over here!//
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Flint's strike with magic hammer misses as the unarmed wight is disapparating at random, but Angel's radiant bolts blast the shadows that the wight is teleporting through. He dodges a bit of the damage, but his shadow cannot stand up against the light. Looking a little winded, he points at Angel, disappears into shadow, appears not 20 feet from Angel—and then a complete, total darkness grows out of the wight, approaches and envelopes the Aasimar! No one—Angel, Ink, Flint—can see through this darkness. Rip's magical light winks out of existence, casting the whole room once again into darkness.
This darkness effect surrounds Angel and Rip, effectively blinding them. The magical darkness, wispy at its edges, extends almost to where Flint and Ink are each standing. It extends like a dome, about 15 feet in radius.
--
The magic-using wight takes cover behind the frame of the pillar on the left of the room, and begins muttering words to himself...
--
Meanwhile, the wight with the rapier taunts Ink with his words as Marav has a firm grip on him..."You feel it already? The delicious taste of undeath...you will be just like us soon! Ha ha ha..." he wheezes. As he speaks, an undertone fills the silence in between syllables, a thrumming that fills the air in the middle of the room, and takes physical shape as a stinking cloud of noxious gas. "Smells lovely, does it not? Ha ha ha..."
Ink must make a DC 13 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of the wight's next turn, due to his taunting.
Stinking Cloud: Each creature (currently Marav, Steele, Flint, and Ink, who are all within the 20-foot radius of the spell) that is completely within the cloud at the start of its turn must make a Constitution saving throw against poison. On a failed save, you spend your action that turn retching and reeling. You are also heavily obscured, and can't see outside of the gas.
// Okay I think that's it...players are up! //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
// Ink please make a Dexterity (Acrobatics) check to move at full speed—also just checking you're moving toward the wizardly wight again, correct? //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
// Yes... Given what has occurred I feel compelled to make him my main target until someone else draws my ire ... Lol.... Acrobatics (DEX) Check 11 //
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Ink stumbles out of the cloud, catching his foot just a bit on one of the chairs as he dismounts the table and clears the stinking cloud.
// It took all your movement to get out of the cloud—but you can see the target of your ire, still taking cover behind the northmost pillar, against the west wall. //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
spiritual weapon 11 for 6.
Rip will run out of the darkness, casting light on the end of his blade once he can see the faintly glowing halfling spirit weapon
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder