Rip walks near the ogre and says in his best goblin impression "Hey big guy, we brought two whole pigs for ya but you gotta go outside to get em. Also brought some playthings for you to smash up!" persuasion 8
screw these die rolls
The ogre sat up from his mud bath. "Go away, puny one," he said, before lying back down.
Marav steps out into the thinnest point of the opening shouts "These are some fine pigs out here glad I don't have to share them." Then he steps back into the corner on the outside on the left against the wall.
The ogre in the mud bath sits up again, this time bringing his massive bulk out of the hot mud. He looks suspicious.
Two of the nearest goblins also peer around their corners, as if searching for the new voice.
// Please make a Deception check, Marav, with Advantage //
Hearing this, Flint takes a wide angle to approach the cave opening from the left along the wall, ending about 10' from the opening and trying to stay out of sight.
Stealth (hopefully not necessary): 4
The ogre stomps past Rip, and he and Beedo have to step out of the way to avoid being squashed. As he nears the opening, Flint moves away from the door to stay hidden, but not quick enough.
// Do any of my readied actions go off - I mean, it's not like an ogre can just sprint up, right? Can it? Or am I standing there blind and deaf? LOLOL I'm screwed. // //Just saw my rolls - yeah, I'm screwed... lol //
This post has potentially manipulated dice roll results.
initiative 16 if Marav attacks or casts a spell he loses invisibility btw. got the ogre out at least "They can handle him Marav, we need to find and secure the villagers while they are distracted"
//side note and retcon loot, i picked up my Rip-ier after orc fight and made it look like a goblin weapon. the loot thing is i forgot Rip took the tusks from the orc that downed him earlier//
//DM - if Ink through Quill sees the ogre making his way to the front door, I will perform two immediate actions (12 seconds) - 1) dismiss the see through familiar ability to regain my sight/hearing, 2) cast grease on the spot where the cave narrows so that there's no way around it.... that will change some if our allies run out first, i.e., I'll wait to cast grease until the last of them is out. Sorry for the if/then - I have meetings so I don't know how often I can check in. //
// Your first readied action goes off, but your second will depend on the initiative score. The ogre has just started making his way to the door when he saw the shadow of Flint's movement. Will update the map ASAP. //
The map is updated. Those outside, please place yourselves anywhere within 15' of the entrance, but not inside (except for Marav, Rip, and Beedo, who can start anywhere within 10' of where they're shown now).
//Looks good but I want to be diagnal down-right 2. I don't want the ogre to step on me. Sorry Rip already moved away. I can come back in once he comes outside though//
//Looks good but I want to be diagnal down-right 2. I don't want the ogre to step on me. Sorry Rip already moved away. I can come back in once he comes outside though//
// Update: edited for darkvision. Everything with a red tinge is darkness. Outside the red tinge is dim lighting. Any areas with bright light are off the map. //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
"okay, i'll just give em to the other big guy" persuasion 11 I'll then walk past him down the left path
really dice, really?
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Deception: 9
//Low charisma rears its ugly head//
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
at hearing Marav Rip turns around and shouts "Someone is stealing our pigs!" Deception 5 or persuasion 20 whatever roll fits lol
//please use persuasion for that lol. two 1's in four roles, wtf is up with that?//
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
The ogre stomps past Rip, and he and Beedo have to step out of the way to avoid being squashed. As he nears the opening, Flint moves away from the door to stay hidden, but not quick enough.
Ogre initiative: 7
// Everyone please roll initiative. //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Marav Initiative: 11
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Angel Initiative: 5
// Do any of my readied actions go off - I mean, it's not like an ogre can just sprint up, right? Can it? Or am I standing there blind and deaf? LOLOL I'm screwed. // //Just saw my rolls - yeah, I'm screwed... lol //
Initiative INK: 10
Initiative QUILL: 17
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
initiative 16 if Marav attacks or casts a spell he loses invisibility btw. got the ogre out at least "They can handle him Marav, we need to find and secure the villagers while they are distracted"
//side note and retcon loot, i picked up my Rip-ier after orc fight and made it look like a goblin weapon. the loot thing is i forgot Rip took the tusks from the orc that downed him earlier//
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
The map is updated. Those outside, please place yourselves anywhere within 15' of the entrance, but not inside (except for Marav, Rip, and Beedo, who can start anywhere within 10' of where they're shown now).
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
//Looks good but I want to be diagnal down-right 2. I don't want the ogre to step on me. Sorry Rip already moved away. I can come back in once he comes outside though//
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
//I would like to be on the right wall. Pretty much directly across from Flint//
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
//up 2 left 1, between the mud and stalactite/mite//
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
// Update: edited for darkvision. Everything with a red tinge is darkness. Outside the red tinge is dim lighting. Any areas with bright light are off the map. //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
// Ink will be left wall behind Flint as far back as he can go (if I can be 25 ft back from entrance choke point, even better... LOL) //
Then, a quick whisper to the others, "Only the male is moving, I don't know about the female."
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'