This post has potentially manipulated dice roll results.
Grykham stays back, as he watches the others traverse through the sewage. Rashar, Morgan and Jarret move through the water quietly and are able to ascend onto the platform, effectively climbing out of the water. However, Krivnaar and Mardak aren't so fortunate. The noise they produce from trudging through the knee-deep water seems to have awaken the goblins. They shriek loudly as they grasp onto their shortbows and take aim through the arrow slits.
Let's roll for Initiative! Renaer: 14
Goblin's G1: 16 G2: 12
The platform that Jarret, Morgan, and Rashar are standing on is five feet wide, and 25 feet long. There's a door that's accessible once on the platform. These three won't have a clear shot on the goblins as they're behind arrow slits, which is focused on the inner circle of the three-way split in the tunnel. The goblins only have a clear line of sight on Mardak and Krivnaar. Grykham and Renaer are further back, just outside of their line of sight.
The goblins will also have Three-Quarters Cover while behind the arrow slits.
Initiative Order G1: (AC- 15 + 5 from TQC) (HP- 7/7) Morgan Rashar Krivnaar Renaer Mardak Grykham Jarret G2: (AC- 15 + 5 from TQC) (HP- 7/7)
Initiative Order G1: (AC- 15 + 5 from TQC) (HP- 7/7) Morgan Rashar Krivnaar Renaer Mardak Grykham Jarret G2: (AC- 15 + 5 from TQC) (HP- 7/7)
First will be one of the goblins, G1. G1 is grasping their shortbow and remains behind the arrow slit with Three-Quarters Cover. The goblin will fire an arrow at Krivnaar.
G1's ranged weapon attack on Krivnaar Attack: 11 Damage: 8
The goblin nocks the arrow into their shortbow, and utters curses in Goblin as they shoot the arrow at Krivnaar. The arrow bypasses his studded leather and pierces into his shoulder.
Next will be Morgan, whom is on the platform and has no clear line of sight on the goblins behind the arrow slits. He can move back into the water if he wishes to make a ranged attack at the goblins through the arrow slits, or he may choose to move through the door that's on his left.
If Morgan decides to move through the door, he'll find a corridor that's 5 feet wide and 15 feet long. At the end of the hallway, is another arrow slit in the wall, which he'd presume would be another vantage point for the goblin with the shortbow. Adajcent to the arrow slit, is another door on the left.
If Morgan wishes, he may make a Stealth check to see if he can get through the hallway without alarming the goblin.
Morgan enters the corridor, as the was unlocked. He's able to see the arrow slit at the end of the hall, as well as another unlocked door. Upon stepping through this door, Morgan comes to another corridor where his only option would be to go left or right. He'd know that in order to approach the goblin, he'd have to go right. He expended 30 feet of movement to get beyond the door, but won't be within melee range of the goblin or have him in his line of sight. Since Morgan didn't opt for stealth, the goblin was able to hear him, but cannot react at this time.
Next is Rashar. Much like Morgan, Rashar can choose to either get back into the water and make ranged attacks at the goblins through the arrow slits, or he can choose to follow Morgan through the door.
This post has potentially manipulated dice roll results.
Rashar will follow Morgan with a burst of speed while still trying to keep his footsteps quiet. He will peek around the corner and shoot the goblin with the crossbow, hopefully from stealth.
Bonus Action: Dash
Movement: Move stealthily down the hallway past Morgan Stealth: 20
Action: attack G1 with crossbow, shooting to kill. (With Advantage and Sneak Attack?) Attack: 24 Damage: 10
Despite sprinting through the corridors, Rashar is light on his feet and isn't detected by the goblin. He swiftly maneuvers past Morgan, and gets in line of sight to the goblin holding the shortbow. Rashar fires a bolt into the back of the goblin's head, and the goblin's blood splatters across the walls, some spewing out of the arrow slit into the sewage water.
Initiative Order G1: (AC- 15 + 5 from TQC) (HP- 0/7) Morgan Rashar Krivnaar Renaer Mardak Grykham Jarret G2: (AC- 15 + 5 from TQC) (HP- 7/7)
Next is Krivnaar. He was able to see that one of the goblins has been dispatched, and another remains behind an arrow slit. Unlike the other, there doesn't appear to be any accessible way to approach this goblin. Krivnaar may have to try to make a ranged attack through the arrow slit if he wants to dispatch this goblin.
Krivnaar reels in pain from the arrow, turning around with a curse under his breath to unleash a blast of twisted energy towards the remaining goblin, difficult an angle though it may be.
The pain is too distracting for Krivnaar, though, and his blast goes completely wide. He curses again, and clambors up the platform out of view of the slit.
This post has potentially manipulated dice roll results.
Next is Renaer. He doesn't have any ranged weaponry, except for a single dagger. He'll move forward, to the center of the round-a-bout, and will try to hurl his dagger through the arrow slit, into the goblin behind it.
Renaer's ranged weapon attack on G2 Attack: 19 Damage: 6
The dagger doesn't get through the arrow slit, and it pings off the concrete walls of the sewer.
Initiative Order G1: (AC- 15 + 5 from TQC) (HP- 0/7) Morgan Rashar Krivnaar Renaer(AC- 17) (HP 66/66) Mardak Grykham Jarret G2: (AC- 15 + 5 from TQC) (HP- 7/7)
Next is Mardak, who does have a clear line of sight of the goblin through the arrow slit.
OOC: Since Eendsmans has been inactive for 3 days, I'll post his action for him.
Mardak sees that the goblin is behind the arrow slit, and determines this would be an great time to cast sacred flame since being behind cover won't shield it.
G2's Dex Save: 14 Mardak's Sacred Flame Damage: 8
The goblin was able to anticipate Mardak casting the spell and was able to evade the descending radiance just in the nick of time to avoid being scolded by the holy flames.
Rashar snorts.
"Goblins. Just what we needed in a place like this. It'll be hard to keep quiet 'round here, so stay frosty."
He tries to not slosh around too much as he sneaks forward to the door. He will examine it to see if it is locked.
Stealth: 11
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Grykham stays put and waits to see what the others do. He knows he's to noisy to try and sneak.
Grykham stays back, as he watches the others traverse through the sewage. Rashar, Morgan and Jarret move through the water quietly and are able to ascend onto the platform, effectively climbing out of the water. However, Krivnaar and Mardak aren't so fortunate. The noise they produce from trudging through the knee-deep water seems to have awaken the goblins. They shriek loudly as they grasp onto their shortbows and take aim through the arrow slits.
Let's roll for Initiative!
Renaer: 14
Goblin's
G1: 16
G2: 12
The platform that Jarret, Morgan, and Rashar are standing on is five feet wide, and 25 feet long. There's a door that's accessible once on the platform. These three won't have a clear shot on the goblins as they're behind arrow slits, which is focused on the inner circle of the three-way split in the tunnel. The goblins only have a clear line of sight on Mardak and Krivnaar. Grykham and Renaer are further back, just outside of their line of sight.
The goblins will also have Three-Quarters Cover while behind the arrow slits.
Initiative Order
G1: (AC- 15 + 5 from TQC) (HP- 7/7)
Morgan
Rashar
Krivnaar
Renaer
Mardak
Grykham
Jarret
G2: (AC- 15 + 5 from TQC) (HP- 7/7)
DM: Waterdeep: Dragon Heist
Initiative: 5
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Morgan initiative: 21
Krivnaar initiative: 19
Initiative: 17
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Initiative 6
Initiative Order
G1: (AC- 15 + 5 from TQC) (HP- 7/7)
Morgan
Rashar
Krivnaar
Renaer
Mardak
Grykham
Jarret
G2: (AC- 15 + 5 from TQC) (HP- 7/7)
First will be one of the goblins, G1. G1 is grasping their shortbow and remains behind the arrow slit with Three-Quarters Cover. The goblin will fire an arrow at Krivnaar.
DM: Waterdeep: Dragon Heist
The goblin nocks the arrow into their shortbow, and utters curses in Goblin as they shoot the arrow at Krivnaar. The arrow bypasses his studded leather and pierces into his shoulder.
Next will be Morgan, whom is on the platform and has no clear line of sight on the goblins behind the arrow slits. He can move back into the water if he wishes to make a ranged attack at the goblins through the arrow slits, or he may choose to move through the door that's on his left.
If Morgan decides to move through the door, he'll find a corridor that's 5 feet wide and 15 feet long. At the end of the hallway, is another arrow slit in the wall, which he'd presume would be another vantage point for the goblin with the shortbow. Adajcent to the arrow slit, is another door on the left.
If Morgan wishes, he may make a Stealth check to see if he can get through the hallway without alarming the goblin.
DM: Waterdeep: Dragon Heist
Morgan moves through the door on his left.
Morgan enters the corridor, as the was unlocked. He's able to see the arrow slit at the end of the hall, as well as another unlocked door. Upon stepping through this door, Morgan comes to another corridor where his only option would be to go left or right. He'd know that in order to approach the goblin, he'd have to go right. He expended 30 feet of movement to get beyond the door, but won't be within melee range of the goblin or have him in his line of sight. Since Morgan didn't opt for stealth, the goblin was able to hear him, but cannot react at this time.
Next is Rashar. Much like Morgan, Rashar can choose to either get back into the water and make ranged attacks at the goblins through the arrow slits, or he can choose to follow Morgan through the door.
DM: Waterdeep: Dragon Heist
(Can Morgan dash and go another 30 feet or not?)
Rashar will follow Morgan with a burst of speed while still trying to keep his footsteps quiet. He will peek around the corner and shoot the goblin with the crossbow, hopefully from stealth.
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Despite sprinting through the corridors, Rashar is light on his feet and isn't detected by the goblin. He swiftly maneuvers past Morgan, and gets in line of sight to the goblin holding the shortbow. Rashar fires a bolt into the back of the goblin's head, and the goblin's blood splatters across the walls, some spewing out of the arrow slit into the sewage water.
Initiative Order
G1: (AC- 15 + 5 from TQC) (HP- 0/7)Morgan
Rashar
Krivnaar
Renaer
Mardak
Grykham
Jarret
G2: (AC- 15 + 5 from TQC) (HP- 7/7)
Next is Krivnaar. He was able to see that one of the goblins has been dispatched, and another remains behind an arrow slit. Unlike the other, there doesn't appear to be any accessible way to approach this goblin. Krivnaar may have to try to make a ranged attack through the arrow slit if he wants to dispatch this goblin.
DM: Waterdeep: Dragon Heist
Krivnaar reels in pain from the arrow, turning around with a curse under his breath to unleash a blast of twisted energy towards the remaining goblin, difficult an angle though it may be.
Eldritch Blast: Attack: 6 Damage: 10
The pain is too distracting for Krivnaar, though, and his blast goes completely wide. He curses again, and clambors up the platform out of view of the slit.
Next is Renaer. He doesn't have any ranged weaponry, except for a single dagger. He'll move forward, to the center of the round-a-bout, and will try to hurl his dagger through the arrow slit, into the goblin behind it.
The dagger doesn't get through the arrow slit, and it pings off the concrete walls of the sewer.
Initiative Order
G1: (AC- 15 + 5 from TQC) (HP- 0/7)Morgan
Rashar
Krivnaar
Renaer (AC- 17) (HP 66/66)
Mardak
Grykham
Jarret
G2: (AC- 15 + 5 from TQC) (HP- 7/7)
Next is Mardak, who does have a clear line of sight of the goblin through the arrow slit.
DM: Waterdeep: Dragon Heist
OOC: Since Eendsmans has been inactive for 3 days, I'll post his action for him.
Mardak sees that the goblin is behind the arrow slit, and determines this would be an great time to cast sacred flame since being behind cover won't shield it.
The goblin was able to anticipate Mardak casting the spell and was able to evade the descending radiance just in the nick of time to avoid being scolded by the holy flames.
It now goes to Grykham.
DM: Waterdeep: Dragon Heist
Grykham moves up by Renaer and shoots an arrow at the remaining goblin
Attack: 7 Damage: 6
"Meh, never been to handy with a bow." he grumbles.
The arrow isn't able to squeeze through the crack in the wall, and gets ricocheted off the concrete structure of the sewer.
Initiative Order:
G1: (AC- 15 + 5 from TQC) (HP- 0/7)Morgan
Rashar
Krivnaar
Renaer (AC- 17) (HP 66/66)
Mardak
Grykham
Jarret
G2: (AC- 15 + 5 from TQC) (HP- 7/7)
It now goes to Jarret. Jarret's on the platform so he doesn't have a shot at the goblin behind the arrow slit from his current position.
DM: Waterdeep: Dragon Heist