"Well you messed up enough that he is done with you. As you can see we are taking this one back to answer for his failures." Kayassa says as she eludes to the fact that Glasstaff is currently bound. "Luckily for you I wasn't told to deal with you like I did the others. If you leave now you can live if not then...." As she finishes she fires a warning shot Eldritch Blast into the wall near one of them.
Duncan: The thugs allow you by with a grimace as you push past, and look back to Glasstaff with concern. A pair of disheveled human women are held in the cell to the south, while a human boy is confined to the north. All are dressed in plain gray tunics and have iron collars fitted around their necks. They seem to be watching this encounter in muted fear and silence, but you see some hope in their eyes as you approach.
The two redbrands then jump back in surprise at the blast of energy that causes several pebbles to fall to the ground as the room slightly shakes. Then, the brave one speaks up again, his voice wavering. “Well, ye’ can just take Glasstaff like that. Not our leader, y’know. What’d he do to deserve this... I think our whole operation here has been goin’ quite well.”
The other one speaks up hurriedly afterwards. “Yeah, and what about everyone else? What’re ye’ doing with all them?”
"We gave them a chance to leave like we did with you. Some left and others decided to not listen. You are lucky that the Spider let us have a choice in his to deal with you. His original wish was to simply kill you himself." Kayassa says as she lets the energy build in her hand once more.
I’ll allow advantage again due to the situation: 16
This time, the two things seem sufficiently warned, and throw down the keys before your feet before dashing through the doors and out of the room. “Sorry sir! Good luck with... all this.” One yells from down the hall.
Glasstaff gives a smirk “Never were the smartest. Strong, for sure physically... but not much to say beyond that.”
The keys are on the floor, and the prisoners now look quietly towards you expectantly. What would you like to do?
Orro escorts them out of the room and toward the front door of this place. He then quietly asks how they came to be there and how long it as been, and assures them they will be safe, that the group has infiltrated the building and charmed the wizard, trying to find Gundren and other captives.
Daphina hangs to the back of the group, insuring no threats can get to the prisoners from behind. She is wary of them but still smiles reassuringly for their benefit.
Kayassa smiles happily even as she lets out a sigh of relief, going with Duncan to free the prisoners from their cells. "Are all humans this easy to mess with?"
The older woman quietly introduces herself as Mirna, and pints to the two younger one (a boy and a girl) as her two children, Nars and Nilsa. The children are mostly quiet, and Mirna does most of the talking.
She thanks your group profusely, her voice raspy and hurried. “Only a few days, we’ve been imprisoned. My husband, he went missing the day before and that night we were abducted from our home and taken here. Might you have seen him? Name is Thel, a woodcarver. Tall with brown hair and a large beard?” Mirna asks hopefully.
"Not that we have come across. We must found the men we fought inside this place and of course the wizard." Kayassa tells her as she moves to help the family leave the place.
"I think we should leave, but I also am mindful that the wizard will be angry when the charm wears off. How much longer is left? And can you convince him to let us bind his hands, for his own good, to bring him back to the town's law enforcement? Otherwise, we may need a more... permanent solution,"Orro says to the group.
He also tries to help the townsfolk to find a safe place away from the house, either going back to town, or hiding and waiting for the group to escort them. He assures them they will be safe, that the group will defend them, and that they will try to find the woman' husband.
Perhaps a description of the man could be given to a charmed Glasstaff and he would know where he went.
The wizard holds out his bonds for the rest of the group to see with a smirk.
You could certainly lead the prisoners out of the house, just know that it will take time (and you possibly run the risk of Glasstaff coming out of his charm.)
Glasstaff does not seem to have knowledge of anyone matching Thel’s appearance when asked.
Kayassa to the others and then back to the wizard, running her hand through her hair as she contemplates if they should incapacitate or kill the wizard if needed. "What should we do with him?"
I can't really tell from the map -- have we mostly explored everywhere and cleared the place? Apart from the guards who are still confusedly, I assume, staying where we left them? But, I mean, we got the evidence and useful stuff from the wizard's workshop, and for the most part searched pretty carefully.
If there's chunks we haven't really discovered, then Orro advocates for one group staying outside with the freed captives and the charmed wizard to finish the search of the place.
If we've basically cleared the house, then Orro advocates everyone walking back to town, the wizard handed over to the authorities, the captives back to their families, a hearty meal, and testimony against the Redbrands and Glasstaff.
“Come, let us get you to safety.”Duncan says to the captives as he begins to lead them back to town, to let the others finish their search and to handle the wizard.
Map has been updated to include the prison room! Yep, you have pretty much explored the entire place except for one more area (#3), and must go through the southern pair of double doors in area #4 to get there.
It would be your call whether to investigate this area. What would you like to do?
This post has potentially manipulated dice roll results.
Kayassa will let the others deal with the prisoners as she happily hops off to explore the last room that they have not been into. As she gets close she will pause and look as though she had an epiphany, checking the door to see if it was trapped.
Orro trusts Duncan to steadily move the freed townsfolk, and the wizard, the first leg of the journey back to town. "I'll give you some help, Kayassa," he says, helping to listen for anything else, and hoping to clear the last room and catch up to Duncan and the others quickly.
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"Well you messed up enough that he is done with you. As you can see we are taking this one back to answer for his failures." Kayassa says as she eludes to the fact that Glasstaff is currently bound. "Luckily for you I wasn't told to deal with you like I did the others. If you leave now you can live if not then...." As she finishes she fires a warning shot Eldritch Blast into the wall near one of them.
Duncan: The thugs allow you by with a grimace as you push past, and look back to Glasstaff with concern. A pair of disheveled human women are held in the cell to the south, while a human boy is confined to the north. All are dressed in plain gray tunics and have iron collars fitted around their necks. They seem to be watching this encounter in muted fear and silence, but you see some hope in their eyes as you approach.
The two redbrands then jump back in surprise at the blast of energy that causes several pebbles to fall to the ground as the room slightly shakes. Then, the brave one speaks up again, his voice wavering. “Well, ye’ can just take Glasstaff like that. Not our leader, y’know. What’d he do to deserve this... I think our whole operation here has been goin’ quite well.”
The other one speaks up hurriedly afterwards. “Yeah, and what about everyone else? What’re ye’ doing with all them?”
What would you like to do?
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Orro says, "these people need to be moved. Unlock the cells." He moves over next to Duncan.
"We gave them a chance to leave like we did with you. Some left and others decided to not listen. You are lucky that the Spider let us have a choice in his to deal with you. His original wish was to simply kill you himself." Kayassa says as she lets the energy build in her hand once more.
Intimidation: 6
I’ll allow advantage again due to the situation: 16
This time, the two things seem sufficiently warned, and throw down the keys before your feet before dashing through the doors and out of the room. “Sorry sir! Good luck with... all this.” One yells from down the hall.
Glasstaff gives a smirk “Never were the smartest. Strong, for sure physically... but not much to say beyond that.”
The keys are on the floor, and the prisoners now look quietly towards you expectantly. What would you like to do?
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Duncan immediately grabs the keys and starts to unlock the prisoners from their cells, reassuring them that they are safe now.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Orro escorts them out of the room and toward the front door of this place. He then quietly asks how they came to be there and how long it as been, and assures them they will be safe, that the group has infiltrated the building and charmed the wizard, trying to find Gundren and other captives.
Daphina hangs to the back of the group, insuring no threats can get to the prisoners from behind. She is wary of them but still smiles reassuringly for their benefit.
Kayassa smiles happily even as she lets out a sigh of relief, going with Duncan to free the prisoners from their cells. "Are all humans this easy to mess with?"
The older woman quietly introduces herself as Mirna, and pints to the two younger one (a boy and a girl) as her two children, Nars and Nilsa. The children are mostly quiet, and Mirna does most of the talking.
She thanks your group profusely, her voice raspy and hurried. “Only a few days, we’ve been imprisoned. My husband, he went missing the day before and that night we were abducted from our home and taken here. Might you have seen him? Name is Thel, a woodcarver. Tall with brown hair and a large beard?” Mirna asks hopefully.
What would you like to do?
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
(So what is the plan?)
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
"Not that we have come across. We must found the men we fought inside this place and of course the wizard." Kayassa tells her as she moves to help the family leave the place.
"I think we should leave, but I also am mindful that the wizard will be angry when the charm wears off. How much longer is left? And can you convince him to let us bind his hands, for his own good, to bring him back to the town's law enforcement? Otherwise, we may need a more... permanent solution," Orro says to the group.
He also tries to help the townsfolk to find a safe place away from the house, either going back to town, or hiding and waiting for the group to escort them. He assures them they will be safe, that the group will defend them, and that they will try to find the woman' husband.
Perhaps a description of the man could be given to a charmed Glasstaff and he would know where he went.
The wizard holds out his bonds for the rest of the group to see with a smirk.
You could certainly lead the prisoners out of the house, just know that it will take time (and you possibly run the risk of Glasstaff coming out of his charm.)
Glasstaff does not seem to have knowledge of anyone matching Thel’s appearance when asked.
What would you like to do?
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Kayassa to the others and then back to the wizard, running her hand through her hair as she contemplates if they should incapacitate or kill the wizard if needed. "What should we do with him?"
I can't really tell from the map -- have we mostly explored everywhere and cleared the place? Apart from the guards who are still confusedly, I assume, staying where we left them? But, I mean, we got the evidence and useful stuff from the wizard's workshop, and for the most part searched pretty carefully.
If there's chunks we haven't really discovered, then Orro advocates for one group staying outside with the freed captives and the charmed wizard to finish the search of the place.
If we've basically cleared the house, then Orro advocates everyone walking back to town, the wizard handed over to the authorities, the captives back to their families, a hearty meal, and testimony against the Redbrands and Glasstaff.
“Come, let us get you to safety.” Duncan says to the captives as he begins to lead them back to town, to let the others finish their search and to handle the wizard.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Map has been updated to include the prison room! Yep, you have pretty much explored the entire place except for one more area (#3), and must go through the southern pair of double doors in area #4 to get there.
It would be your call whether to investigate this area. What would you like to do?
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Kayassa will let the others deal with the prisoners as she happily hops off to explore the last room that they have not been into. As she gets close she will pause and look as though she had an epiphany, checking the door to see if it was trapped.
Investigation: 16
Orro trusts Duncan to steadily move the freed townsfolk, and the wizard, the first leg of the journey back to town. "I'll give you some help, Kayassa," he says, helping to listen for anything else, and hoping to clear the last room and catch up to Duncan and the others quickly.