Our interpretation differ i guess, how i read it the last sentence is seperate and not contingent on taking damage.
Like i said this would be my ruling to counter abusive use of Jump-and-Fall tactic, despite what RAW might say.
See, to me this is an imperfect solution because you're treating the symptom rather than the problem.
The symptom being that the player is dishonestly "jumping to a point in the air" when they both expect and intend to end their movement in the space below that point. That is what makes it abusive in the first place, and it's a player problem not an in game problem. So the best solution is not to make more rules in order to discourage the behavior but rather to just say, "No, you're not trying to jump to the space above the goblin, you're trying to jump into the goblin's space. You can't do that."
Falling is an inherent part of jumping unless you're doing something that specifically prevents it like hovering or transitioning to climbing/hanging. Claiming that only the upward trajectory is "jumping" and the rest is involuntary movement is disingenuous at best.
May be it is. At the same time a creature can normally jump in the air and fall at the end of it so ruling you can't sounds too restrictive to me. Whenever possible, as DM i generally try to say yes but instead no.
But the last thing i'd want in my game is characters frequently jumping to move like in Elder Scroll: Oblivion video game lol
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See, to me this is an imperfect solution because you're treating the symptom rather than the problem.
The symptom being that the player is dishonestly "jumping to a point in the air" when they both expect and intend to end their movement in the space below that point. That is what makes it abusive in the first place, and it's a player problem not an in game problem. So the best solution is not to make more rules in order to discourage the behavior but rather to just say, "No, you're not trying to jump to the space above the goblin, you're trying to jump into the goblin's space. You can't do that."
Falling is an inherent part of jumping unless you're doing something that specifically prevents it like hovering or transitioning to climbing/hanging. Claiming that only the upward trajectory is "jumping" and the rest is involuntary movement is disingenuous at best.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
May be it is. At the same time a creature can normally jump in the air and fall at the end of it so ruling you can't sounds too restrictive to me. Whenever possible, as DM i generally try to say yes but instead no.
But the last thing i'd want in my game is characters frequently jumping to move like in Elder Scroll: Oblivion video game lol