The section of the rules on Attunement just refers to "a creature", so I think under a strict reading of the rules any creature can generally attune to a magic item, provided they satisfy any restrictions on attunement for that item (e.g. "requires attunement by a Druid").
You do have to take a Short Rest to attune to a magic item. Creatures that can't take Short Rests for whatever reason (e.g., if they're a 2024 Simulacrum) would not be able to attune to magic items.
Aside from items with specific attunement requirements, there is no general rule for or against it. It is up to your DM for each specific creature.
For an animated zombie, I'd say no. Not only do they have very little intelligence, but they have almost no autonomy to speak of. For a skeleton, which is at least smart enough to use weapons, I'd say maybe.
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I’d be very leery of a player asking about this, because it seems like the setup to some cheesy exploit someone made a YouTube video about. The point of attunement is to limit how many magic items a party can have in play at a time and Animate Dead alone can swamp the board if the DM lets a player build up some steam with that. Adding magic items on top seems like it’d up the headache factor by an order of magnitude.
If nothing else, I strongly recommend asking them what magic items they want the creature to attune to so you know what’s being added to the board before you give an okay.
If I recall correctly, DDAL has a house rule that a companion/summoned creature/animated thing/etc. can attune to a magic item, but that this uses up one of its creator's attunement slots. I have not personally played with this rule in place, but it seems like a reasonable way to allow some fun tactics while keeping a lid on things and not letting it get out of hand.
Just came across this - Here is a little nuance to discuss with your DM regarding Simulacrums.
When you create a Simulacrum it has the target creature's game statistics. Your statistics include your attunements. Both the original and the sim are attuned to the same items when the spell is completed.
You might think this violates the rules of attunement. It does not. Attunement ends when another creature attunes to an item to which you are already attuned. It is the act of attuning, not the presence of attunement, under the RAW, that ends the attunement. The sim can't undertake a new attunement. Thus, there was no attuning by the simulacrum. It just inherited the attunement.
This is a *technical* (technicality) reading and subject to interpretation or overrule. If a DM follows this interpretation, then they'd allow your simulacrum to be attuned to the items that the target had attuned when the spell was cast.
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As a title said is it have a rules that specific or clarify about familiar or summoning spell creature to attune to magic item ?
The section of the rules on Attunement just refers to "a creature", so I think under a strict reading of the rules any creature can generally attune to a magic item, provided they satisfy any restrictions on attunement for that item (e.g. "requires attunement by a Druid").
You do have to take a Short Rest to attune to a magic item. Creatures that can't take Short Rests for whatever reason (e.g., if they're a 2024 Simulacrum) would not be able to attune to magic items.
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ModeratorAside from items with specific attunement requirements, there is no general rule for or against it. It is up to your DM for each specific creature.
For an animated zombie, I'd say no. Not only do they have very little intelligence, but they have almost no autonomy to speak of. For a skeleton, which is at least smart enough to use weapons, I'd say maybe.
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I’d be very leery of a player asking about this, because it seems like the setup to some cheesy exploit someone made a YouTube video about. The point of attunement is to limit how many magic items a party can have in play at a time and Animate Dead alone can swamp the board if the DM lets a player build up some steam with that. Adding magic items on top seems like it’d up the headache factor by an order of magnitude.
In my case the spell that player want to use is Create magen but it a exclusive to Rime of frost maiden so i use Animate dead as an example
If nothing else, I strongly recommend asking them what magic items they want the creature to attune to so you know what’s being added to the board before you give an okay.
If I recall correctly, DDAL has a house rule that a companion/summoned creature/animated thing/etc. can attune to a magic item, but that this uses up one of its creator's attunement slots. I have not personally played with this rule in place, but it seems like a reasonable way to allow some fun tactics while keeping a lid on things and not letting it get out of hand.
pronouns: he/she/they
Just came across this - Here is a little nuance to discuss with your DM regarding Simulacrums.
When you create a Simulacrum it has the target creature's game statistics. Your statistics include your attunements. Both the original and the sim are attuned to the same items when the spell is completed.
You might think this violates the rules of attunement. It does not. Attunement ends when another creature attunes to an item to which you are already attuned. It is the act of attuning, not the presence of attunement, under the RAW, that ends the attunement. The sim can't undertake a new attunement. Thus, there was no attuning by the simulacrum. It just inherited the attunement.
This is a *technical* (technicality) reading and subject to interpretation or overrule. If a DM follows this interpretation, then they'd allow your simulacrum to be attuned to the items that the target had attuned when the spell was cast.
D&D since 79. New to the Carolinas and looking for Gamers.