Why limit classes? As long as your players have similar ability scores everything should still balance out. I would make a dragon race progression with added ASIs, breath weapon & size increases etc, the fun/interesting/hard part is the time scale of progression (for both class and race) Obviously you’ll have to adjust your encounters higher. Is there a BBEG? Something/one immortal or just a persisting culture stigma against dragons?
Is there a BBEG? Something/one immortal or just a persisting culture stigma against dragons?
I think I ll go for age and class and try to get the Players to have the same CR. Maybe even make them all have the same damage and rearrange the abilities to even them.
What is BBGE ?
I was thinking of using a king of Dragon Cult and Dracolich.
As Matthias showed me, there is a brief blurb about adding class levels to monsters. The easiest would be pick a CR, add class levels, call it good. Balancing encounters will be pretty hard though. A CR 1 copper dragon wyrmling has 4 hit dice and is probably the equivalent of a 3rd level character.
I was thinking a Gold Dragon who sees the other Dragons as threat to humanoids.
Undead are also good because they don't age and would be a le to be a thorn in the players backside. I might even turn one of the Dragon hunter into one when the players kill him.
Might be better off starting with the dragon of choice, and then subtracting some performance and features. Then have them acquire a combination of the features natural to the creature, and a few customization features to emphasize melee, breath, or spell casting choices. As they reach each stage of their transformations you can start introducing some of the power of the next phase, and when they reach the next phase they will start out again with less than that stage of dragonhood normally has, acquiring the natural features of that stage along with more customization choices and benefits.
Beside leveling them up with EXP, you may consider adding a horde mechanic where their treasure and valuables are kept as a supplement to their EXP, or a gatekeeping mechanism determining when they can take the next stage of dragonhood. The aging limitation can be addressed with era skips or dimension and space time encounters that expose them to adequate time to grow, without taking them out of the generation they're in for the plot. And you may want to set a custom level designation starting at lvl 3 or 4 and continuing past lvl 20, because Dragons are never on the humanoid scale of progress and limitation, by the time they are adults, they will probably already be passing the lvl 20 mark, and if you go into ancient dragonhood, then their level will be up there around lvl 30. You could keep their adventure strictly in the Wyrmling to Young Dragon category and just suspend their development too though, Adult Dragons aren't really known for rolling in groups, at that point they obtain legendary actions design to face down groups in asymmetrical combat. You could instead invent an intermediate phase between young and adult dragon where they finish up.
I am trying to get a Dragon game going and I need your help.
First off. How do we get the Attributes over 18?
Here is my thinking.
I'll be making a template race for each age and each payer will tweak it to become the dragon he wants.
The Backgrounds will become natures but will have the same function.
I m thinking I will limit the classes.
Wizard, Priests, and Natural (A fighter tweaked class ). I might add a Warlock or a Bard in there but not sure.
The players will begin hatchlings and that will be the first part of the adventure. Then they will have to decide what class they become.
Each age will be a new adventure.
I might get the player to create humanoid races to get a better feel of the world or do a lot of background checking.
The world will be a cross between the Council of Wyrms and Forgotten Realms. The enemies will be dragon hunters, cults and other dragons.
I would love to have any insight especially for those who have already run a Dragon game campaign.
I would say just pick a CR, and let your characters play as dragons of that CR (or +/-1 of it), don't worry about backgrounds, classes, etc.
The game was not designed to add class levels to monsters. Anything you are doing here is strictly homebrew.
Site Info: Wizard's ToS | Fan Content Policy | Forum Rules | Physical Books | Content Not Working | Contact Support
How To: Homebrew Rules | Create Homebrew | Snippet Codes | Tool Tips (Custom) | Rollables (Generator)
My Homebrew: Races | Subclasses | Backgrounds | Feats | Spells | Magic Items
Other: Beyond20 | Page References | Other Guides | Entitlements | Dice Randomization | Images Fix | FAQ
https://www.dndbeyond.com/sources/dmg/dungeon-masters-workshop#MonsterswithClasses
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Why limit classes? As long as your players have similar ability scores everything should still balance out. I would make a dragon race progression with added ASIs, breath weapon & size increases etc, the fun/interesting/hard part is the time scale of progression (for both class and race) Obviously you’ll have to adjust your encounters higher. Is there a BBEG? Something/one immortal or just a persisting culture stigma against dragons?
I think I ll go for age and class and try to get the Players to have the same CR. Maybe even make them all have the same damage and rearrange the abilities to even them.
What is BBGE ?
I was thinking of using a king of Dragon Cult and Dracolich.
Big, Bad, Evil Guy.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
As Matthias showed me, there is a brief blurb about adding class levels to monsters. The easiest would be pick a CR, add class levels, call it good. Balancing encounters will be pretty hard though. A CR 1 copper dragon wyrmling has 4 hit dice and is probably the equivalent of a 3rd level character.
Site Info: Wizard's ToS | Fan Content Policy | Forum Rules | Physical Books | Content Not Working | Contact Support
How To: Homebrew Rules | Create Homebrew | Snippet Codes | Tool Tips (Custom) | Rollables (Generator)
My Homebrew: Races | Subclasses | Backgrounds | Feats | Spells | Magic Items
Other: Beyond20 | Page References | Other Guides | Entitlements | Dice Randomization | Images Fix | FAQ
Yes I do believe it's goï g to be the main problem.
There is also all the others things a dragon. Can do. Like fly or innate spells.
Those might also be a problem.
I was thinking a Gold Dragon who sees the other Dragons as threat to humanoids.
Undead are also good because they don't age and would be a le to be a thorn in the players backside. I might even turn one of the Dragon hunter into one when the players kill him.
Might be better off starting with the dragon of choice, and then subtracting some performance and features. Then have them acquire a combination of the features natural to the creature, and a few customization features to emphasize melee, breath, or spell casting choices. As they reach each stage of their transformations you can start introducing some of the power of the next phase, and when they reach the next phase they will start out again with less than that stage of dragonhood normally has, acquiring the natural features of that stage along with more customization choices and benefits.
Beside leveling them up with EXP, you may consider adding a horde mechanic where their treasure and valuables are kept as a supplement to their EXP, or a gatekeeping mechanism determining when they can take the next stage of dragonhood. The aging limitation can be addressed with era skips or dimension and space time encounters that expose them to adequate time to grow, without taking them out of the generation they're in for the plot. And you may want to set a custom level designation starting at lvl 3 or 4 and continuing past lvl 20, because Dragons are never on the humanoid scale of progress and limitation, by the time they are adults, they will probably already be passing the lvl 20 mark, and if you go into ancient dragonhood, then their level will be up there around lvl 30. You could keep their adventure strictly in the Wyrmling to Young Dragon category and just suspend their development too though, Adult Dragons aren't really known for rolling in groups, at that point they obtain legendary actions design to face down groups in asymmetrical combat. You could instead invent an intermediate phase between young and adult dragon where they finish up.
...or not.
Great thanks.
This went from plan to real and now I got a lot of work to do.
Thank you for your insight. Always appreciated.
Look at 2C Gaming and their Dragonflight book.... It's got what ya need.